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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "stdafx.h"
#include "FRED.h"
#include "MainFrm.h"
#include "FREDDoc.h"
#include "FREDView.h"
#include "FredRender.h"
#include "Management.h"
#include "graphics/2d.h"
#include "io/key.h"
#include "object/object.h"
#include "editor.h"
#include "CampaignTreeWnd.h"
#include "CampaignTreeView.h"
#include "CampaignEditorDlg.h"
#include "globalincs/mspdb_callstack.h"
#include "AFXADV.H"
#ifdef NDEBUG
#ifndef FRED
#error macro FRED is not defined when trying to build release Fred. Please define FRED macro in build settings in all Fred projects
#endif
#endif
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int Fred_running = 1;
int User_interface = HOFFOSS_INTERFACE;
int FrameCount = 0;
int Fred_active = 1;
int Update_window = 1;
HCURSOR h_cursor_move, h_cursor_rotate;
// Goober5000 - needed to restore compatibility with the changes in fs2_open
int Show_cpu = 0;
CWnd *Prev_window;
CShipEditorDlg Ship_editor_dialog;
wing_editor Wing_editor_dialog;
waypoint_path_dlg Waypoint_editor_dialog;
bg_bitmap_dlg *Bg_bitmap_dialog = NULL;
briefing_editor_dlg *Briefing_dialog = NULL;
window_data Main_wnd_data;
window_data Ship_wnd_data;
window_data Wing_wnd_data;
window_data Object_wnd_data;
window_data Mission_goals_wnd_data;
window_data Messages_wnd_data;
window_data Player_wnd_data;
window_data Events_wnd_data;
window_data Bg_wnd_data;
window_data Briefing_wnd_data;
window_data Reinforcement_wnd_data;
window_data Waypoint_wnd_data;
window_data Starfield_wnd_data;
window_data Asteroid_wnd_data;
window_data Mission_notes_wnd_data;
/////////////////////////////////////////////////////////////////////////////
// CFREDApp
BEGIN_MESSAGE_MAP(CFREDApp, CWinApp)
//{{AFX_MSG_MAP(CFREDApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFREDApp construction
CFREDApp::CFREDApp()
{
app_init = 0;
SCP_mspdbcs_Initialise( );
#ifndef NDEBUG
outwnd_init();
#endif
}
CFREDApp::~CFREDApp()
{
SCP_mspdbcs_Cleanup( );
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CFREDApp object
CFREDApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFREDApp initialization
char *c;
char *tok = "whee";
BOOL CFREDApp::InitInstance()
{
// disable the debug memory stuff
// _CrtSetDbgFlag(~(_CRTDBG_ALLOC_MEM_DF) & _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG));
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
LoadStdProfileSettings(9); // Load standard INI file options (including MRU)
User_interface = GetProfileInt("Preferences", "User interface", User_interface);
Show_stars = GetProfileInt("Preferences", "Show stars", Show_stars);
Show_grid_positions = GetProfileInt("Preferences", "Show grid positions", Show_grid_positions);
Show_coordinates = GetProfileInt("Preferences", "Show coordinates", Show_coordinates);
Show_compass = GetProfileInt("Preferences", "Show compass", Show_compass);
Show_ship_models = GetProfileInt("Preferences", "Show ship models", Show_ship_models);
Show_ship_info = GetProfileInt("Preferences", "Show ship info", Show_ship_info);
Show_outlines = GetProfileInt("Preferences", "Show outlines", Show_outlines);
Show_waypoints = GetProfileInt("Preferences", "Show waypoints", Show_waypoints);
Show_sexp_help = GetProfileInt("Preferences", "Show sexp help", Show_sexp_help);
physics_speed = GetProfileInt("Preferences", "Physics speed", physics_speed);
physics_rot = GetProfileInt("Preferences", "Physics rotation", physics_rot);
Hide_ship_cues = GetProfileInt("Preferences", "Hide ship cues", Hide_ship_cues);
Hide_wing_cues = GetProfileInt("Preferences", "Hide wing cues", Hide_wing_cues);
Autosave_disabled = GetProfileInt("Preferences", "Autosave disabled", Autosave_disabled);
double_fine_gridlines = GetProfileInt("Preferences", "Double fine gridlines", double_fine_gridlines);
Aa_gridlines = GetProfileInt("Preferences", "Anti aliased gridlines", Aa_gridlines);
Show_dock_points = GetProfileInt("Preferences", "Show dock points", Show_dock_points);
Show_paths_fred = GetProfileInt("Preferences", "Show paths", Show_paths_fred);
Lighting_on = GetProfileInt("Preferences", "Lighting On", Lighting_on);
// Goober5000
Format_fs2_open = GetProfileInt("Preferences", "FS2 open format", Format_fs2_open);
Format_fs2_retail = GetProfileInt("Preferences", "FS2 retail format", Format_fs2_retail);
Format_fs1_retail = GetProfileInt("Preferences", "FS1 retail format", Format_fs1_retail);
read_window("Main window", &Main_wnd_data);
read_window("Ship window", &Ship_wnd_data);
read_window("Wing window", &Wing_wnd_data);
read_window("Waypoint window", &Waypoint_wnd_data);
read_window("Object window", &Object_wnd_data);
read_window("Mission goals window", &Mission_goals_wnd_data);
read_window("Messages window", &Messages_wnd_data);
read_window("Player window", &Player_wnd_data);
read_window("Events window", &Events_wnd_data);
read_window("Bg window", &Bg_wnd_data);
read_window("Briefing window", &Briefing_wnd_data);
read_window("Reinforcement window", &Reinforcement_wnd_data);
read_window("Starfield window", &Starfield_wnd_data);
read_window("Asteroid window", &Asteroid_wnd_data);
read_window("Mission notes window", &Mission_notes_wnd_data);
write_ini_file(1);
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CFREDDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CFREDView));
AddDocTemplate(pDocTemplate);
/* Goober5000: um, no, because this is extremely annoying
// Enable DDE Execute open
EnableShellOpen();
RegisterShellFileTypes(TRUE); */
// setup the fred exe directory so CFILE can init properly
/*
c = GetCommandLine();
Assert(c != NULL);
if(c == NULL){
return FALSE;
}
tok = strtok(c, " \n");
Assert(tok != NULL);
if(tok == NULL){
return FALSE;
}
// Fred_exe_dir = strdup(c);
strcpy_s(Fred_exe_dir, tok);
*/
// we need a full path, and if run from a shell that may not happen, so work that case out...
Assert( strlen(__argv[0]) > 2 );
// see if we have a ':', and if not then assume that we don't have a full path
if (__argv[0][1] != ':') {
GetCurrentDirectory( sizeof(Fred_exe_dir)-1, Fred_exe_dir );
strcat_s(Fred_exe_dir, "\\");
strcat_s(Fred_exe_dir, __argv[0]);
} else {
strcpy_s(Fred_exe_dir, __argv[0]);
}
strcpy_s(Fred_base_dir, Fred_exe_dir);
char *str_end = Fred_base_dir + strlen(Fred_base_dir) - 1; // last char
while (*str_end != '//' && *str_end != '\\')
str_end--;
*str_end = '\0';
// Goober5000 - figure out where the FRED file dialog should go
if ((m_pRecentFileList != NULL) && (m_pRecentFileList->GetSize() > 0))
{
// use the most recently opened file to supply the default folder
m_sInitialDir = m_pRecentFileList->operator[](0); // lol syntax
}
else
{
// use FRED's own directory to search for missions
m_sInitialDir = Fred_base_dir;
m_sInitialDir += "\\data\\missions";
}
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
m_nCmdShow = Main_wnd_data.p.showCmd;
OnFileNew();
if(m_pMainWnd == NULL) return FALSE;
// Enable drag/drop open
m_pMainWnd->DragAcceptFiles();
h_cursor_move = LoadCursor(IDC_CURSOR1);
h_cursor_rotate = LoadCursor(IDC_CURSOR2);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
afx_msg void OnBug();
afx_msg void OnForums();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
ON_BN_CLICKED(IDC_BUG, OnBug)
ON_BN_CLICKED(IDC_FORUMS, OnForums)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CFREDApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
// G5K - from http://www.experts-exchange.com/Programming/System/Windows__Programming/MFC/Q_20155824.html
void CFREDApp::OnFileOpen()
{
// use the initial dir the first time we prompt for a file
// name. after a successful open, the file name will be
// changed to be the empty string and the default dir
// will be supplied by the CFileDialog internal memory
if(!DoPromptFileName(m_sInitialDir, AFX_IDS_OPENFILE, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST, TRUE, NULL))
{
// open cancelled
return;
}
AfxGetApp()->OpenDocumentFile(m_sInitialDir);
// if returns NULL, the user has already been alerted
// now erase the initial dir since we only want to use it once
m_sInitialDir.Empty();
}
/////////////////////////////////////////////////////////////////////////////
// CFREDApp commands
char *edit_mode_text[] = {
"Ships",
"Waypoints",
};
/* "Grid",
"Wing",
"Object Relative"
};
*/
char *control_mode_text[] = {
"Camera",
"Object"
};
void show_control_mode(void)
{
CString str;
CMainFrame* pFrame = (CMainFrame*) AfxGetApp()->m_pMainWnd;
CStatusBar* pStatus = &pFrame->m_wndStatusBar;
//CStatusBarCtrl pStatusBarCtrl;
if (pStatus) {
// pStatus->GetStatusBarCtrl().SetParts(NUM_STATUS_PARTS, parts);
if (Marked)
str.Format("Marked: %d", Marked);
else
str = _T("");
pStatus->SetPaneText(1, str);
if (viewpoint)
str.Format("Viewpoint: %s", object_name(view_obj));
else
str.Format("Viewpoint: Camera");
pStatus->SetPaneText(2, str);
if (FREDDoc_ptr->IsModified())
pStatus->SetPaneText(3, "MODIFIED");
else
pStatus->SetPaneText(3, "");
str.Format("Units = %.1f Meters", The_grid->square_size);
pStatus->SetPaneText(4, str);
// pStatus->SetPaneText(4, "abcdefg");
// pStatus->SetPaneText(4, "1234567890!");
}
}
#define MAX_PENDING_MESSAGES 16
typedef struct {
int frame_to_process, hwnd, id, wparam, lparam;
} pending_message;
pending_message Pending_messages[MAX_PENDING_MESSAGES];
// Process messages that needed to wait until a frame had gone by.
void process_pending_messages(void)
{
int i;
for (i=0; i<MAX_PENDING_MESSAGES; i++)
if (Pending_messages[i].frame_to_process != -1)
if (Pending_messages[i].frame_to_process <= FrameCount) {
pending_message *pmp = &Pending_messages[i];
PostMessage((HWND) pmp->hwnd, pmp->id, pmp->wparam, pmp->lparam);
Pending_messages[i].frame_to_process = -1;
}
}
// Add a message to be processed to a buffer.
// Wait skip_count frames before processing.
void add_pending_message(HWND hwnd, int id, int wparam, int lparam, int skip_count)
{
int i;
for (i=0; i<MAX_PENDING_MESSAGES; i++)
if (Pending_messages[i].frame_to_process == -1) {
Pending_messages[i].hwnd = (int) hwnd;
Pending_messages[i].id = id;
Pending_messages[i].wparam = wparam;
Pending_messages[i].lparam = lparam;
Pending_messages[i].frame_to_process = FrameCount + skip_count;
}
}
void init_pending_messages(void)
{
int i;
for (i=0; i<MAX_PENDING_MESSAGES; i++)
Pending_messages[i].frame_to_process = -1;
}
// void win32_blit(HDC hSrcDC, HPALETTE hPalette, int x, int y, int w, int h )
#if 0
void win32_blit(void *xx, void *yy, int x, int y, int w, int h )
{
HPALETTE hOldPalette = NULL;
HDC hdc = GetDC(hwndApp);
if ( !hdc ) return;
if ( !fAppActive ) return;
if (hPalette) {
hOldPalette = SelectPalette(hdc, hPalette, FALSE);
RealizePalette( hdc );
}
BitBlt(hdc, 0, 0, w, h, hSrcDC, x, y, SRCCOPY);
if ( hOldPalette )
SelectPalette(hdc, hOldPalette, FALSE);
ReleaseDC( hwndApp, hdc );
}
#endif
BOOL CFREDApp::OnIdle(LONG lCount)
{
int adjust = 0;
CWnd *top, *wnd;
if (!Show_sexp_help)
adjust = -SEXP_HELP_BOX_SIZE;
if (!app_init) {
app_init = 1;
theApp.init_window(&Ship_wnd_data, &Ship_editor_dialog, adjust, 1);
theApp.init_window(&Wing_wnd_data, &Wing_editor_dialog, adjust, 1);
theApp.init_window(&Waypoint_wnd_data, &Waypoint_editor_dialog, 0, 1);
init_window(&Main_wnd_data, Fred_main_wnd);
Fred_main_wnd->SetWindowPos(&CWnd::wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
Ship_editor_dialog.calc_cue_height();
Wing_editor_dialog.calc_cue_height();
}
CWinApp::OnIdle(lCount);
// internal_integrity_check();
if (Update_ship) {
Ship_editor_dialog.initialize_data(1);
Update_ship = 0;
}
if (Update_wing) {
Wing_editor_dialog.initialize_data(1);
Update_wing = 0;
}
Prev_window = CFREDView::GetActiveWindow();
// Find the root window of the active window
wnd = top = Prev_window;
while (wnd) {
top = wnd;
wnd = wnd->GetParent();
}
// See if the active window is a child of Fred
if (Prev_window)
Fred_active = ( (top == Fred_main_wnd) || (top == Campaign_wnd) );
else
Fred_active = 0;
if (!Fred_active)
return FALSE; // if fred isn't active, don't waste any time with it.
game_do_frame(); // do stuff that needs doing, whether we render or not.
show_control_mode();
if (!Update_window)
return FALSE;
render_frame(); // "do the rendering!" Renders image to offscreen buffer
process_pending_messages();
FrameCount++;
return TRUE;
}
void update_map_window()
{
if (Fred_active) {
Update_window++; // on idle will handle the drawing already.
return;
}
if (!Fred_main_wnd)
return;
render_frame(); // "do the rendering!"
gr_flip();
show_control_mode();
process_pending_messages();
FrameCount++;
}
void CFREDApp::write_ini_file(int degree)
{
WriteProfileInt("Preferences", "User interface", User_interface);
WriteProfileInt("Preferences", "Show stars", Show_stars);
WriteProfileInt("Preferences", "Show grid positions", Show_grid_positions);
WriteProfileInt("Preferences", "Show coordinates", Show_coordinates);
WriteProfileInt("Preferences", "Show compass", Show_compass);
WriteProfileInt("Preferences", "Show ship models", Show_ship_models);
WriteProfileInt("Preferences", "Show ship info", Show_ship_info);
WriteProfileInt("Preferences", "Show outlines", Show_outlines);
WriteProfileInt("Preferences", "Physics speed", physics_speed);
WriteProfileInt("Preferences", "Physics rotation", physics_rot);
WriteProfileInt("Preferences", "Show waypoints", Show_waypoints);
WriteProfileInt("Preferences", "Show sexp help", Show_sexp_help);
WriteProfileInt("Preferences", "Hide ship cues", Hide_ship_cues);
WriteProfileInt("Preferences", "Hide wing cues", Hide_wing_cues);
WriteProfileInt("Preferences", "Autosave disabled", Autosave_disabled);
WriteProfileInt("Preferences", "Double fine gridlines", double_fine_gridlines);
WriteProfileInt("Preferences", "Anti aliased gridlines", Aa_gridlines);
WriteProfileInt("Preferences", "Show dock points", Show_dock_points);
WriteProfileInt("Preferences", "Show paths", Show_paths_fred);
WriteProfileInt("Preferences", "Lighting On", Lighting_on);
// Goober5000
WriteProfileInt("Preferences", "FS2 open format", Format_fs2_open);
WriteProfileInt("Preferences", "FS2 retail format", Format_fs2_retail);
WriteProfileInt("Preferences", "FS1 retail format", Format_fs1_retail);
if (!degree) {
record_window_data(&Waypoint_wnd_data, &Waypoint_editor_dialog);
record_window_data(&Wing_wnd_data, &Wing_editor_dialog);
record_window_data(&Ship_wnd_data, &Ship_editor_dialog);
record_window_data(&Main_wnd_data, Fred_main_wnd);
write_window("Main window", &Main_wnd_data);
write_window("Ship window", &Ship_wnd_data);
write_window("Wing window", &Wing_wnd_data);
write_window("Waypoint window", &Waypoint_wnd_data);
write_window("Object window", &Object_wnd_data);
write_window("Mission goals window", &Mission_goals_wnd_data);
write_window("Messages window", &Messages_wnd_data);
write_window("Player window", &Player_wnd_data);
write_window("Events window", &Events_wnd_data);
write_window("Bg window", &Bg_wnd_data);
write_window("Briefing window", &Briefing_wnd_data);
write_window("Reinforcement window", &Reinforcement_wnd_data);
write_window("Starfield window", &Starfield_wnd_data);
write_window("Asteroid window", &Asteroid_wnd_data);
write_window("Mission notes window", &Mission_notes_wnd_data);
}
}
void CFREDApp::write_window(char *name, window_data *wndd)
{
WriteProfileInt(name, "valid", wndd->valid);
WriteProfileInt(name, "length", wndd->p.length);
WriteProfileInt(name, "flags", wndd->p.flags);
WriteProfileInt(name, "showCmd", wndd->p.showCmd);
WriteProfileInt(name, "ptMinPosition.x", wndd->p.ptMinPosition.x);
WriteProfileInt(name, "ptMinPosition.y", wndd->p.ptMinPosition.y);
WriteProfileInt(name, "ptMaxPosition.x", wndd->p.ptMaxPosition.x);
WriteProfileInt(name, "ptMaxPosition.y", wndd->p.ptMaxPosition.y);
WriteProfileInt(name, "rcNormalPosition.left", wndd->p.rcNormalPosition.left);
WriteProfileInt(name, "rcNormalPosition.top", wndd->p.rcNormalPosition.top);
WriteProfileInt(name, "rcNormalPosition.right", wndd->p.rcNormalPosition.right);
WriteProfileInt(name, "rcNormalPosition.bottom", wndd->p.rcNormalPosition.bottom);
WriteProfileInt(name, "Visible", wndd->visible);
}
void CFREDApp::read_window(char *name, window_data *wndd)
{
wndd->processed = 0;
wndd->valid = GetProfileInt(name, "valid", FALSE);
wndd->p.length = GetProfileInt(name, "length", 0);
wndd->p.flags = GetProfileInt(name, "flags", 0);
wndd->p.showCmd = GetProfileInt(name, "showCmd", SW_SHOWMAXIMIZED);
wndd->p.ptMinPosition.x = GetProfileInt(name, "ptMinPosition.x", 0);
wndd->p.ptMinPosition.y = GetProfileInt(name, "ptMinPosition.y", 0);
wndd->p.ptMaxPosition.x = GetProfileInt(name, "ptMaxPosition.x", 0);
wndd->p.ptMaxPosition.y = GetProfileInt(name, "ptMaxPosition.y", 0);
wndd->p.rcNormalPosition.left = GetProfileInt(name, "rcNormalPosition.left", 0);
wndd->p.rcNormalPosition.top = GetProfileInt(name, "rcNormalPosition.top", 0);
wndd->p.rcNormalPosition.right = GetProfileInt(name, "rcNormalPosition.right", 0);
wndd->p.rcNormalPosition.bottom = GetProfileInt(name, "rcNormalPosition.bottom", 0);
wndd->visible = GetProfileInt(name, "Visible", 1);
}
int CFREDApp::init_window(window_data *wndd, CWnd *wnd, int adjust, int pre)
{
int width, height;
WINDOWPLACEMENT p;
if (pre && !wndd->visible)
return -1;
if (wndd->processed)
return -2;
Assert(wnd->GetSafeHwnd());
wnd->GetWindowPlacement(&p);
width = p.rcNormalPosition.right - p.rcNormalPosition.left;
height = p.rcNormalPosition.bottom - p.rcNormalPosition.top + adjust;
wndd->p.rcNormalPosition.right = wndd->p.rcNormalPosition.left + width;
wndd->p.rcNormalPosition.bottom = wndd->p.rcNormalPosition.top + height;
if (wndd->valid) {
wnd->SetWindowPlacement(&wndd->p);
// if (!wndd->visible)
// wnd->ShowWindow(SW_SHOW);
// else
// wnd->ShowWindow(SW_HIDE);
}
record_window_data(wndd, wnd);
wndd->processed = 1;
return 0;
}
void CFREDApp::record_window_data(window_data *wndd, CWnd *wnd)
{
wnd->GetWindowPlacement(&wndd->p);
wndd->visible = wnd->IsWindowVisible();
wndd->valid = TRUE;
}
void CAboutDlg::OnBug()
{
char *path = "http://mgo.maxgaming.net/mantis/login_page.php";
char buffer[MAX_PATH];
sprintf(buffer,"explorer.exe \"%s\"", path);
WinExec(buffer,SW_SHOW);
}
void CAboutDlg::OnForums()
{
char *path = "http://www.hard-light.net/forums/";
char buffer[MAX_PATH];
sprintf(buffer,"explorer.exe \"%s\"", path);
WinExec(buffer,SW_SHOW);
}
int CFREDApp::ExitInstance()
{
return CWinApp::ExitInstance();
}
// Empty functions to make fred link with the sexp_mission_set_subspace
void game_start_subspace_ambient_sound() {}
void game_stop_subspace_ambient_sound() {}
// Variables to make fred.ccp more like freespace2.cpp so fred will link
float Sun_spot = 0.0f;
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