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#if !defined(AFX_SOUNDENVIRONMENTDLG_H__C27DA258_9C66_4987_8D20_AEEB260644A8__INCLUDED_)
#define AFX_SOUNDENVIRONMENTDLG_H__C27DA258_9C66_4987_8D20_AEEB260644A8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// soundenvironmentdlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// SoundEnvironment dialog
class SoundEnvironment : public CDialog
{
// Construction
public:
SoundEnvironment(CWnd* pParent = NULL); // standard constructor
int query_modified();
void OnOK();
void OnCancel();
// Dialog Data
//{{AFX_DATA(SoundEnvironment)
enum { IDD = IDD_SOUND_ENVIRONMENT };
int m_environment;
float m_damping;
float m_decay_time;
float m_volume;
CString m_wave_filename;
//}}AFX_DATA
CBitmap m_play_bm;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SoundEnvironment)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(SoundEnvironment)
virtual BOOL OnInitDialog();
afx_msg void OnClose();
afx_msg void OnSelChangeSoundEnvironment();
afx_msg void OnBrowseWave();
afx_msg void OnPlay();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int m_wave_id;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDENVIRONMENT_H__C27DA258_9C66_4987_8D20_AEEB260644A8__INCLUDED_)
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