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/*
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#ifndef _GLOBALS_H
#define _GLOBALS_H
// from parselo.h
#define PATHNAME_LENGTH 192
#define NAME_LENGTH 32
#define SEXP_LENGTH 128
#define DATE_LENGTH 32
#define TIME_LENGTH 16
#define DATE_TIME_LENGTH 48
#define NOTES_LENGTH 1024
#define MULTITEXT_LENGTH 4096
#define FILESPEC_LENGTH 64
#define MESSAGE_LENGTH 512
#define TRAINING_MESSAGE_LENGTH 512
// from missionparse.h
#define MISSION_DESC_LENGTH 512
// from player.h
#define CALLSIGN_LEN 28 // shortened from 32 to allow .plr to be attached without exceeding MAX_FILENAME_LEN
#define SHORT_CALLSIGN_PIXEL_W 80 // max width of short_callsign[] in pixels
#define MAX_IFFS 10
// from ship.h
#define MAX_SHIPS 400 // max number of ship instances there can be.DTP; bumped from 200 to 400
#define SHIPS_LIMIT 400 // what MAX_SHIPS will be at release time (for error checking in debug mode); dtp Bumped from 200 to 400
// from missionparse.h and then redefined to the same value in sexp.h
#define TOKEN_LENGTH 32
// ****************************************************************
// DO NOT CHANGE THIS - IT WILL LIKELY BREAK FREESPACE2 PXO SUPPORT
// TALK TO DAVE B FIRST
// ****************************************************************
#define MAX_SHIP_CLASSES_MULTI 130
#define MAX_SHIP_CLASSES 250
#define MAX_WINGS 75
#define MAX_SHIPS_PER_WING 6
#define MAX_STARTING_WINGS 3 // number of wings player can start a mission with
#define MAX_SQUADRON_WINGS 5 // number of wings in squadron (displayed on HUD)
#define MAX_TVT_TEAMS 2 // number of teams in a TVT game
#define MAX_TVT_WINGS_PER_TEAM 1 // number of wings per team in a TVT game
#define MAX_TVT_WINGS MAX_TVT_TEAMS * MAX_TVT_WINGS_PER_TEAM // number of wings in a TVT game
// from model.h
#define MAX_SHIP_PRIMARY_BANKS 3
#define MAX_SHIP_SECONDARY_BANKS 4
#define MAX_SHIP_WEAPONS (MAX_SHIP_PRIMARY_BANKS+MAX_SHIP_SECONDARY_BANKS)
// Goober5000 - moved from hudescort.cpp
// size of complete escort list, including all those wanting to get onto list but without space
#define MAX_COMPLETE_ESCORT_LIST 20
// from weapon.h
#define MAX_WEAPONS 2000
#define MAX_WEAPON_TYPES 300
// from model.h
#define MAX_MODEL_TEXTURES 64
#define MAX_POLYGON_MODELS 300
#define MAX_MEDALS 18
#define NUM_MEDALS_FS1 16
extern int Num_medals;
// object.h
#define MAX_OBJECTS 3500
// from lighting.cpp
#define MAX_LIGHTS 256
// from weapon.h (and beam.h)
#define MAX_BEAM_SECTIONS 5
#endif // _GLOBALS_H
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