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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _PSTYPES_H
#define _PSTYPES_H
#include <stdio.h> // For NULL, etc
#include <stdlib.h>
#include <memory.h>
#include <string.h>
#if defined( __x86_64__ ) || defined( _WIN64 )
#define IAM_64BIT 1
#endif
#include "windows_stub/config.h"
// value to represent an uninitialized state in any int or uint
#define UNINITIALIZED 0x7f8e6d9c
#define MAX_PLAYERS 12
#define USE_INLINE_ASM 1 // Define this to use inline assembly
#define STRUCT_CMP(a, b) memcmp((void *) &a, (void *) &b, sizeof(a))
#define LOCAL static // make module local varilable static.
#ifdef _WIN32
#define DIR_SEPARATOR_CHAR '\\'
#define DIR_SEPARATOR_STR "\\"
#else
#define DIR_SEPARATOR_CHAR '/'
#define DIR_SEPARATOR_STR "/"
#endif
#ifdef IAM_64BIT
typedef __int32 _fs_time_t; // time_t here is 64-bit and we need 32-bit
typedef __int32 fix;
// PTR compatible sizes
typedef __int64 ptr_s;
typedef unsigned __int64 ptr_u;
#else
typedef long fix;
typedef long _fs_time_t;
typedef int ptr_s;
typedef unsigned int ptr_u;
#endif // 64-bit
typedef __int64 longlong;
typedef unsigned __int64 ulonglong;
typedef unsigned char ubyte;
typedef unsigned short ushort;
typedef unsigned int uint;
typedef unsigned long ulong;
#define HARDWARE_ONLY
//Stucture to store clipping codes in a word
typedef struct ccodes {
ubyte cc_or, cc_and; //or is low byte, and is high byte
} ccodes;
struct vertex;
/** Represents a point in 3d space.
Note: this is a struct, not a class, so no member functions. */
typedef struct vec3d {
union {
struct {
float x,y,z;
} xyz;
float a1d[3];
};
} vec3d;
/** Compares two vec3ds */
inline bool operator==(const vec3d &self, const vec3d &other)
{
return (self.xyz.x == other.xyz.x
&& self.xyz.y == other.xyz.y
&& self.xyz.z == other.xyz.z
);
}
typedef struct vec2d {
float x, y;
} vec2d;
typedef struct angles {
float p, b, h;
} angles_t;
typedef struct matrix {
union {
struct {
vec3d rvec, uvec, fvec;
} vec;
float a2d[3][3];
float a1d[9];
};
} matrix;
typedef struct uv_pair {
float u,v;
} uv_pair;
/** Compares two uv_pairs */
inline bool operator==(const uv_pair &left, const uv_pair &right)
{
return (left.u == right.u) && (left.v == right.v);
}
/** Represents a point in 3d screen space. 'w' is 1/z.
Like vec3d but for screens.
Note: this is a struct, not a class, so no member functions. */
typedef struct screen3d
{
union {
struct {
float x,y,w;
} xyw;
float a1d[3];
};
} screen3d;
/** Compares two screen3ds */
inline bool operator==(const screen3d &self, const screen3d &other)
{
return (self.xyw.x == other.xyw.x
&& self.xyw.y == other.xyw.y
&& self.xyw.w == other.xyw.w
);
}
/** Used to store rotated points for mines. Has flag to indicate if projected.
Note: this is a struct, not a class, so no memeber functions. */
typedef struct vertex {
vec3d world; // world space position
screen3d screen; // screen space position (sw == 1/z)
uv_pair texture_position; // texture position
ubyte r, g, b, a; // color. Use b for darkening;
ubyte spec_r, spec_g, spec_b, spec_a; //specular highlights -Bobboau
ubyte codes; // what sides of view pyramid this point is on/off. 0 = Inside view pyramid.
ubyte flags; // Projection flags. Indicates whether it is projected or not or if projection overflowed.
ubyte pad[2]; // pad structure to be 4 byte aligned.
} vertex;
typedef struct effect_vertex {
vec3d position;
uv_pair tex_coord;
float radius;
ubyte r, g, b, a;
} effect_vertex;
//def_list
typedef struct flag_def_list {
char *name;
int def;
ubyte var;
} def_list;
// weapon count list (mainly for pilot files)
typedef struct wep_t {
int index;
int count;
} wep_t;
typedef struct coord2d {
int x,y;
} coord2d;
//This are defined in MainWin.c
extern void _cdecl WinAssert(char * text,char *filename, int line);
void _cdecl WinAssert(char * text, char * filename, int linenum, const char * format, ... );
extern void LuaError(struct lua_State *L, char *format=NULL, ...);
extern void _cdecl Error( const char * filename, int line, const char * format, ... );
extern void _cdecl Warning( char * filename, int line, const char * format, ... );
extern void _cdecl WarningEx( char *filename, int line, const char *format, ... );
extern int Global_warning_count;
extern int Global_error_count;
#include "osapi/outwnd.h"
// To debug printf do this:
// mprintf(( "Error opening %s\n", filename ));
#ifndef NDEBUG
#define mprintf(args) outwnd_printf2 args
#define nprintf(args) outwnd_printf args
#else
#define mprintf(args)
#define nprintf(args)
#endif
#define LOCATION __FILE__,__LINE__
// To flag an error, you can do this:
// Error( __FILE__, __LINE__, "Error opening %s", filename );
// or,
// Error( LOCATION, "Error opening %s", filename );
/*******************NEVER UNCOMMENT Assert ************************************************/
// Please never uncomment the functionality of Assert in debug
// The code, as with all development like this is littered with Asserts which are designed to throw
// up an error message if variables are out of range.
#define ASSUME(x)
// Disabling this functionality is dangerous, crazy values can run rampent unchecked and the longer its disabled
// the more likely you are to have problems getting it working again.
#if defined(NDEBUG)
# define Assert(expr) do { ASSUME(expr); } while (0)
# ifndef _MSC_VER // non MS compilers
# define Assertion(expr, msg, ...) do {} while (0)
# else
# if _MSC_VER >= 1400 // VC 2005 or greater
# define Assertion(expr, msg, ...) do { ASSUME(expr); } while (0)
# else
# define Assertion(expr, msg) do {} while (0)
# endif
# endif
#else
void gr_activate(int);
# define Assert(expr) do {\
if (!(expr)) {\
WinAssert(#expr,__FILE__,__LINE__);\
}\
ASSUME( expr );\
} while (0)
// Assertion can only use its proper fuctionality in compilers that support variadic macro
# ifndef _MSC_VER // non MS compilers
# define Assertion(expr, msg, ...) do {\
if (!(expr)) {\
WinAssert(#expr,__FILE__,__LINE__, msg , ##__VA_ARGS__ );\
}\
} while (0)
# else
# if _MSC_VER >= 1400 // VC 2005 or greater
# define Assertion(expr, msg, ...) do {\
if (!(expr)) {\
WinAssert(#expr,__FILE__,__LINE__, msg, __VA_ARGS__ );\
}\
ASSUME(expr);\
} while (0)
# else // older MSVC compilers
# define Assertion(expr, msg) do {\
if (!(expr)) {\
WinAssert(#expr,__FILE__,__LINE__);\
}\
} while (0)
# endif
# endif
#endif
/*******************NEVER COMMENT Assert ************************************************/
// Goober5000 - define Verify for use in both release and debug mode
#define Verify(x) do { if (!(x)){ Error(LOCATION, "Verify failure: %s\n", #x); } ASSUME(x); } while(0)
// VerifyEx
#ifndef _MSC_VER // non MS compilers
# define VerifyEx(x, y, ...) do { if (!(x)) { Error(LOCATION, "Verify failure: %s with help text " #y "\n", #x, ##__VA_ARGS__); } ASSUME(x); } while(0)
#else
# if _MSC_VER >= 1400 // VC 2005 or greater
# define VerifyEx(x, y, ...) do { if (!(x)) { Error(LOCATION, "Verify failure: %s with help text " #y "\n", #x, __VA_ARGS__); } ASSUME(x); } while(0)
# else // everything else
# define VerifyEx(x, y) Verify(x)
# endif
#endif
#if defined(NDEBUG)
// No debug version of Int3
#define Int3() do { } while (0)
#else
void debug_int3(char *file, int line);
// Debug version of Int3
#define Int3() debug_int3(__FILE__, __LINE__)
#endif // NDEBUG
#ifndef MIN
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#endif
#define PI 3.141592654f
// twice values
const float PI2 = (PI*2.0f);
// half values
const float PI_2 = (PI/2.0f);
const int RAND_MAX_2 = (RAND_MAX/2);
#define ANG_TO_RAD(x) ((x)*PI/180)
extern int Fred_running; // Is Fred running, or FreeSpace?
//======================================================================================
//====== D E B U G C O N S O L E S T U F F ========================
//======================================================================================
// Here is a a sample command to toggle something that would
// be called by doing "toggle it" from the debug console command window/
/*
DCF(toggle_it,"description")
{
if (Dc_command) {
This_var = !This_var;
}
if (Dc_help) {
dc_printf( "Usage: sample\nToggles This_var on/off.\n" );
}
if (Dc_status) {
dc_printf( "The status is %d.\n", This_var );
}
*/
class debug_command {
public:
char *name;
char *help;
void (*func)();
debug_command(char *name,char *help,void (*func)()); // constructor
};
#define DCF(function_name,help_text) \
void dcf_##function_name(); \
debug_command dc_##function_name(#function_name,help_text,dcf_##function_name); \
void dcf_##function_name()
// Starts the debug console
extern void debug_console( void (*func)() = NULL );
// The next three variables tell your function what to do. It should
// only change something if the dc_command is set. A minimal function
// needs to process the dc_command. Usually, these will be called in
// these combinations:
// dc_command=true, dc_status=true means process it and show status
// dc_help=true means show help only
// dc_status=true means show status only
// I would recommend doing this in each function:
// if (dc_command) { process command }
// if (dc_help) { print out help }
// if (dc_status) { print out status }
// with the last two being optional
extern int Dc_command; // If this is set, then process the command
extern int Dc_help; // If this is set, then print out the help text in the form, "usage: ... \nLong description\n" );
extern int Dc_status; // If this is set, then print out the current status of the command.
void dc_get_arg(uint flags); // Gets the next argument. If it doesn't match the flags, this function will print an error and not return.
extern char *Dc_arg; // The (lowercased) string value of the argument retrieved from dc_arg
extern char *Dc_arg_org; // Dc_arg before it got converted to lowercase
extern uint Dc_arg_type; // The type of dc_arg.
extern char *Dc_command_line; // The rest of the command line, from the end of the last processed arg on.
extern int Dc_arg_int; // If Dc_arg_type & ARG_INT or ARG_HEX is set, then this is the value
extern ubyte Dc_arg_ubyte; // If Dc_arg_type & ARG_UBYTE is set, then this is the value
extern float Dc_arg_float; // If Dc_arg_type & ARG_FLOAT is set, then this is the value
// Outputs text to the console
void dc_printf( char *format, ... );
// Each dc_arg_type can have one or more of these flags set.
// This is because some things can fit into two categories.
// Like 1 can be an integer, a float, a string, or a true boolean
// value.
#define ARG_NONE (1<<0) // no argument
#define ARG_ANY 0xFFFFFFFF // Anything.
#define ARG_STRING (1<<1) // any valid string
#define ARG_QUOTE (1<<2) // a quoted string
#define ARG_INT (1<<3) // a valid integer
#define ARG_FLOAT (1<<4) // a valid floating point number
// some specific commonly used predefined types. Can add up to (1<<31)
#define ARG_HEX (1<<5) // a valid hexadecimal integer. Note that ARG_INT will always be set also in this case.
#define ARG_TRUE (1<<6) // on, true, non-zero number
#define ARG_FALSE (1<<7) // off, false, zero
#define ARG_PLUS (1<<8) // Plus sign
#define ARG_MINUS (1<<9) // Minus sign
#define ARG_COMMA (1<<10) // a comma
#define ARG_UBYTE (1<<11) // a valid ubyte
// A shortcut for boolean only variables.
// Example:
// DCF_BOOL( lighting, Show_lighting )
//
#define DCF_BOOL( function_name, bool_variable ) \
void dcf_##function_name(); \
debug_command dc_##function_name(#function_name,"Toggles "#bool_variable,dcf_##function_name ); \
void dcf_##function_name() { \
if ( Dc_command ) { \
dc_get_arg(ARG_TRUE|ARG_FALSE|ARG_NONE); \
if ( Dc_arg_type & ARG_TRUE ) bool_variable = 1; \
else if ( Dc_arg_type & ARG_FALSE ) bool_variable = 0; \
else if ( Dc_arg_type & ARG_NONE ) bool_variable ^= 1; \
} \
if ( Dc_help ) dc_printf( "Usage: %s [bool]\nSets %s to true or false. If nothing passed, then toggles it.\n", #function_name, #bool_variable ); \
if ( Dc_status ) dc_printf( "%s is %s\n", #function_name, (bool_variable?"TRUE":"FALSE") ); \
}
//======================================================================================
//======================================================================================
//======================================================================================
#include "math/fix.h"
#include "math/floating.h"
// Some constants for stuff
#define MAX_FILENAME_LEN 32 // Length for filenames, ie "title.pcx"
#define MAX_PATH_LEN 128 // Length for pathnames, ie "c:\bitmaps\title.pcx"
// contants and defined for byteswapping routines (useful for mac)
#define SWAPSHORT(x) ( \
((ubyte)x << 8) | \
(((ushort)x) >> 8) \
)
#define SWAPINT(x) ( \
(x << 24) | \
(((ulong)x) >> 24) | \
((x & 0x0000ff00) << 8) | \
((x & 0x00ff0000) >> 8) \
)
#ifdef SCP_UNIX
#include "SDL_endian.h"
#endif
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#ifndef BYTE_ORDER
#define BYTE_ORDER BIG_ENDIAN
#endif // !BYTE_ORDER
#endif // SDL_BYTEORDER
#if BYTE_ORDER == BIG_ENDIAN
// turn off inline asm
#undef USE_INLINE_ASM
// tigital -
inline float SWAPFLOAT(float *x)
{
#if !defined(__MWERKS__)
// Usage: void __stwbrx( unsigned int, unsigned int *address, int byteOffsetFromAddress );
#define __stwbrx(value, base, index) \
__asm__ ( "stwbrx %0, %1, %2" : : "r" (value), "b%" (index), "r" (base) : "memory" )
#endif
union
{
int i;
float f;
} buf;
// load the float into the integer unit
register int a = ((int*) x)[0];
// store it to the transfer union, with byteswapping
__stwbrx(a, 0, &buf.i);
// load it into the FPU and return it
return buf.f;
}
#ifdef SCP_UNIX
#define INTEL_INT(x) SDL_Swap32(x)
#define INTEL_SHORT(x) SDL_Swap16(x)
#else
#define INTEL_INT(x) SWAPINT(x)
#define INTEL_SHORT(x) SWAPSHORT(x)
#endif // (unix)
#define INTEL_FLOAT(x) SWAPFLOAT(x)
#else // Little Endian -
#define INTEL_INT(x) x
#define INTEL_SHORT(x) x
#define INTEL_FLOAT(x) (*x)
#endif // BYTE_ORDER
#define TRUE 1
#define FALSE 0
int myrand();
int rand32(); // returns a random number between 0 and 0x7fffffff
// lod checker for (modular) table parsing
typedef struct lod_checker {
char filename[MAX_FILENAME_LEN];
int num_lods;
int override;
} lod_checker;
// check to see that a passed sting is valid, ie:
// - has >0 length
// - is not "none"
// - is not "<none>"
#define VALID_FNAME(x) ( strlen((x)) && stricmp((x), "none") && stricmp((x), "<none>") )
// Callback Loading function.
// If you pass a function to this, that function will get called
// around 10x per second, so you can update the screen.
// Pass NULL to turn it off.
// Call this with the name of a function. That function will
// then get called around 10x per second. The callback function
// gets passed a 'count' which is how many times game_busy has
// been called since the callback was set. It gets called
// one last time with count=-1 when you turn off the callback
// by calling game_busy_callback(NULL). Game_busy_callback
// returns the current count, so you can tell how many times
// game_busy got called.
// If delta_step is above 0, then it will also make sure it
// calls the callback each time count steps 'delta_step' even
// if 1/10th of a second hasn't elapsed.
extern int game_busy_callback( void (*callback)(int count), int delta_step = -1 );
// Call whenever loading to display cursor
extern void game_busy(char *filename = NULL);
//=========================================================
// Functions to monitor performance
#ifndef NDEBUG
class monitor {
public:
char *name;
int value; // Value that gets cleared to 0 each frame.
int min, max, sum, cnt; // Min & Max of value. Sum is used to calculate average
monitor(char *name); // constructor
};
// Creates a monitor variable
#define MONITOR(function_name) monitor mon_##function_name(#function_name);
// Increments a monitor variable
#define MONITOR_INC(function_name,inc) do { mon_##function_name.value+=(inc); } while(0)
// Call this once per frame to update monitor file
void monitor_update();
#else
#define MONITOR(function_name)
#define MONITOR_INC(function_name,inc) do { } while(0)
// Call this once per frame to update monitor file
#define monitor_update() do { } while(0)
#endif
#define NOX(s) s
char *XSTR(char *str, int index);
// Caps V between MN and MX.
template <class T> void CAP( T& v, T mn, T mx )
{
if ( v < mn ) {
v = mn;
} else if ( v > mx ) {
v = mx;
}
}
// faster version of CAP()
#define CLAMP(x, min, max) do { if ( (x) < (min) ) (x) = (min); else if ((x) > (max)) (x) = (max); } while(0)
// ========================================================
// stamp checksum stuff
// ========================================================
// here is the define for the stamp for this set of code
#define STAMP_STRING "\001\001\001\001\002\002\002\002Read the Foundation Novels from Asimov. I liked them."
#define STAMP_STRING_LENGTH 80
#define DEFAULT_CHECKSUM_STRING "\001\001\001\001"
#define DEFAULT_TIME_STRING "\002\002\002\002"
// macro to calculate the checksum for the stamp. Put here so that we can use different methods
// for different applications. Requires the local variable 'checksum' to be defined!!!
#define CALCULATE_STAMP_CHECKSUM() do { \
int i, found; \
\
checksum = 0; \
for ( i = 0; i < (int)strlen(ptr); i++ ) { \
found = 0; \
checksum += ptr[i]; \
if ( checksum & 0x01 ) \
found = 1; \
checksum = checksum >> 1; \
if (found) \
checksum |= 0x80000000; \
} \
checksum |= 0x80000000; \
} while (0) ;
//=========================================================
// Memory management functions
//=========================================================
// Returns 0 if not enough RAM.
int vm_init(int min_heap_size);
// Frees all RAM.
void vm_free_all();
#ifndef NDEBUG
// Debug versions
// Allocates some RAM.
void *_vm_malloc( int size, char *filename = NULL, int line = -1, int quiet = 0 );
// allocates some RAM for a string
char *_vm_strdup( const char *ptr, char *filename, int line );
// allocates some RAM for a string of a certain length
char *_vm_strndup( const char *ptr, int size, char *filename, int line );
// Frees some RAM.
void _vm_free( void *ptr, char *filename = NULL, int line= -1 );
// reallocates some RAM
void *_vm_realloc( void *ptr, int size, char *filename = NULL, int line= -1, int quiet = 0 );
// Easy to use macros
#define vm_malloc(size) _vm_malloc((size),__FILE__,__LINE__,0)
#define vm_free(ptr) _vm_free((ptr),__FILE__,__LINE__)
#define vm_strdup(ptr) _vm_strdup((ptr),__FILE__,__LINE__)
#define vm_strndup(ptr, size) _vm_strndup((ptr),(size),__FILE__,__LINE__)
#define vm_realloc(ptr, size) _vm_realloc((ptr),(size),__FILE__,__LINE__,0)
// quiet macro versions which don't report errors
#define vm_malloc_q(size) _vm_malloc((size),__FILE__,__LINE__,1)
#define vm_realloc_q(ptr, size) _vm_realloc((ptr),(size),__FILE__,__LINE__,1)
#else
// Release versions
// Allocates some RAM.
void *_vm_malloc( int size, int quiet = 0 );
// allocates some RAM for a string
char *_vm_strdup( const char *ptr );
// allocates some RAM for a strings of a certain length
char *_vm_strndup( const char *ptr, int size );
// Frees some RAM.
void _vm_free( void *ptr );
// reallocates some RAM
void *_vm_realloc( void *ptr, int size, int quiet = 0 );
// Easy to use macros
#define vm_malloc(size) _vm_malloc((size),0)
#define vm_free(ptr) _vm_free(ptr)
#define vm_strdup(ptr) _vm_strdup(ptr)
#define vm_strndup(ptr, size) _vm_strndup((ptr),(size))
#define vm_realloc(ptr, size) _vm_realloc((ptr),(size),0)
// quiet macro versions which don't report errors
#define vm_malloc_q(size) _vm_malloc((size),1)
#define vm_realloc_q(ptr, size) _vm_realloc((ptr),(size),1)
#endif
#include "globalincs/fsmemory.h"
//=========================================================
// Scripting
//=========================================================
//-WMC
typedef struct script_hook
{
//Override
int o_language;
int o_index;
//Actual hook
int h_language;
int h_index;
script_hook(){o_language=h_language=0;o_index=h_index=-1;}
bool IsValid(){return (h_index > -1);}
}script_hook;
class camid
{
private:
int sig;
uint idx;
public:
camid();
camid(int n_idx, int n_sig);
class camera *getCamera();
uint getIndex();
int getSignature();
bool isValid();
};
/* Restrict keyword semantics are different under VC and GCC */
#ifndef NO_RESTRICT_USE
# ifdef _MSC_VER
# if _MSC_VER >= 1400
# define RESTRICT __restrict
# else
# define RESTRICT
# endif
# else
# define RESTRICT restrict
# endif
#else
# define RESTRICT
#endif
#include "globalincs/vmallocator.h"
#include "globalincs/safe_strings.h"
#endif // PS_TYPES_H
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