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#ifndef _GENERIC_H_
#define _GENERIC_H_
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
#include "anim/animplay.h"
#define GENERIC_ANIM_DIRECTION_FORWARDS 0
#define GENERIC_ANIM_DIRECTION_BACKWARDS 1
#define GENERIC_ANIM_DIRECTION_NOLOOP 2
#define GENERIC_ANIM_DIRECTION_PAUSED 4
// Goober5000
typedef struct generic_anim {
char filename[MAX_FILENAME_LEN];
int first_frame;
int num_frames;
int keyframe;
int keyoffset;
int current_frame;
int previous_frame;
unsigned char direction;
unsigned char done_playing;
float total_time; // in seconds
float anim_time; // current animation time
//we only care about the stuff below if we're streaming
union {
struct {
anim *animation;
anim_instance *instance;
unsigned char bg_type; //to store background type to avoid messed up colours
} ani;
struct {
int next_frame;
} eff;
};
ubyte type;
unsigned char streaming;
ubyte *buffer;
int height;
int width;
int bitmap_id;
bool use_hud_color;
} generic_anim;
// Goober5000
typedef struct generic_bitmap {
char filename[MAX_FILENAME_LEN];
int bitmap_id;
} generic_bitmap;
int generic_anim_init_and_stream(generic_anim *anim, const char *anim_filename, ubyte bg_type, bool attempt_hi_res);
void generic_anim_init(generic_anim *ga);
void generic_anim_init(generic_anim *ga, const char *filename);
void generic_anim_init(generic_anim *ga, const SCP_string& filename);
void generic_bitmap_init(generic_bitmap *gb, const char *filename = NULL);
int generic_anim_load(generic_anim *ga);
int generic_anim_stream(generic_anim *ga);
int generic_bitmap_load(generic_bitmap *gb);
void generic_anim_unload(generic_anim *ga);
void generic_anim_render(generic_anim *ga, float frametime, int x, int y);
#endif
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