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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#endif
#include "io/mouse.h"
#include "graphics/2d.h"
#include "parse/scripting.h"
#define THREADED // to use the proper set of macros
#include "osapi/osapi.h"
#include "cmdline/cmdline.h"
#define MOUSE_MODE_DI 0
#define MOUSE_MODE_WIN 1
LOCAL int Mouse_mode = MOUSE_MODE_WIN;
int mouse_inited = 0;
#ifdef WIN32
LOCAL int Di_mouse_inited = 0;
#endif
LOCAL int Mouse_x;
LOCAL int Mouse_y;
CRITICAL_SECTION mouse_lock;
int mouse_flags;
int mouse_left_pressed = 0;
int mouse_right_pressed = 0;
int mouse_middle_pressed = 0;
int mouse_left_up = 0;
int mouse_right_up = 0;
int mouse_middle_up = 0;
int Mouse_dx = 0;
int Mouse_dy = 0;
int Mouse_dz = 0;
int Mouse_sensitivity = 4;
int Use_mouse_to_fly = 0;
int Mouse_hidden = 0;
int Keep_mouse_centered = 0;
#ifdef WIN32
int di_init();
void di_cleanup();
void mouse_eval_deltas_di();
#endif
void mouse_force_pos(int x, int y);
static bool Mouse_in_focus = true;
void mouse_got_focus()
{
if ( !mouse_inited ) return;
Mouse_in_focus = true;
mouse_flush();
}
void mouse_lost_focus()
{
if ( !mouse_inited ) return;
Mouse_in_focus = false;
mouse_flush();
}
int mouse_is_visible()
{
return !Mouse_hidden;
}
void mouse_close()
{
if (!mouse_inited)
return;
#ifdef WIN32
if (Mouse_mode == MOUSE_MODE_DI)
di_cleanup();
#endif
mouse_inited = 0;
DELETE_CRITICAL_SECTION( mouse_lock );
}
void mouse_init()
{
// Initialize queue
if ( mouse_inited ) return;
mouse_inited = 1;
INITIALIZE_CRITICAL_SECTION( mouse_lock );
ENTER_CRITICAL_SECTION( mouse_lock );
mouse_flags = 0;
Mouse_x = gr_screen.max_w / 2;
Mouse_y = gr_screen.max_h / 2;
#ifdef WIN32
if (Cmdline_no_di_mouse) {
Mouse_mode = MOUSE_MODE_WIN;
} else {
if (!di_init() || Cmdline_window || Cmdline_fullscreen_window)
Mouse_mode = MOUSE_MODE_WIN;
else
Mouse_mode = MOUSE_MODE_DI;
}
#else
Mouse_mode = MOUSE_MODE_WIN;
#endif
#ifdef SCP_UNIX
// we poll for mouse motion events so be sure to skip those in normal event polling
SDL_EventState( SDL_MOUSEMOTION, SDL_IGNORE );
// we do want to make sure that button presses go through event polling though
// (should be on by default already, just here as a reminder)
SDL_EventState( SDL_MOUSEBUTTONDOWN, SDL_ENABLE );
SDL_EventState( SDL_MOUSEBUTTONUP, SDL_ENABLE );
#endif
LEAVE_CRITICAL_SECTION( mouse_lock );
atexit( mouse_close );
}
// ----------------------------------------------------------------------------
// mouse_mark_button() is called asynchronously by the OS when a mouse button
// goes up or down. The mouse button that is affected is passed via the
// flags parameter.
//
// parameters: flags ==> mouse button pressed/released
// set ==> 1 - button is pressed
// 0 - button is released
void mouse_mark_button( uint flags, int set)
{
if ( !mouse_inited ) return;
ENTER_CRITICAL_SECTION( mouse_lock );
if ( !(mouse_flags & MOUSE_LEFT_BUTTON) ) {
if ( (flags & MOUSE_LEFT_BUTTON) && (set == 1) ) {
mouse_left_pressed++;
}
}
else {
if ( (flags & MOUSE_LEFT_BUTTON) && (set == 0) ){
mouse_left_up++;
}
}
if ( !(mouse_flags & MOUSE_RIGHT_BUTTON) ) {
if ( (flags & MOUSE_RIGHT_BUTTON) && (set == 1) ){
mouse_right_pressed++;
}
}
else {
if ( (flags & MOUSE_RIGHT_BUTTON) && (set == 0) ){
mouse_right_up++;
}
}
if ( !(mouse_flags & MOUSE_MIDDLE_BUTTON) ) {
if ( (flags & MOUSE_MIDDLE_BUTTON) && (set == 1) ){
mouse_middle_pressed++;
}
}
else {
if ( (flags & MOUSE_MIDDLE_BUTTON) && (set == 0) ){
mouse_middle_up++;
}
}
if ( set ){
mouse_flags |= flags;
} else {
mouse_flags &= ~flags;
}
LEAVE_CRITICAL_SECTION( mouse_lock );
//WMC - On Mouse Pressed and On Mouse Released hooks
if(set == 1)
{
Script_system.RunCondition(CHA_MOUSEPRESSED);
}
else if(set == 0)
{
Script_system.RunCondition(CHA_MOUSERELEASED);
}
}
void mouse_flush()
{
if (!mouse_inited)
return;
mouse_eval_deltas();
Mouse_dx = Mouse_dy = Mouse_dz = 0;
ENTER_CRITICAL_SECTION( mouse_lock );
mouse_left_pressed = 0;
mouse_right_pressed = 0;
mouse_middle_pressed = 0;
mouse_flags = 0;
LEAVE_CRITICAL_SECTION( mouse_lock );
}
int mouse_down_count(int n, int reset_count)
{
int tmp = 0;
if ( !mouse_inited ) return 0;
if ( (n < LOWEST_MOUSE_BUTTON) || (n > HIGHEST_MOUSE_BUTTON)) return 0;
ENTER_CRITICAL_SECTION( mouse_lock );
switch (n) {
case MOUSE_LEFT_BUTTON:
tmp = mouse_left_pressed;
if ( reset_count ) {
mouse_left_pressed = 0;
}
break;
case MOUSE_RIGHT_BUTTON:
tmp = mouse_right_pressed;
if ( reset_count ) {
mouse_right_pressed = 0;
}
break;
case MOUSE_MIDDLE_BUTTON:
tmp = mouse_middle_pressed;
if ( reset_count ) {
mouse_middle_pressed = 0;
}
break;
} // end switch
LEAVE_CRITICAL_SECTION( mouse_lock );
return tmp;
}
// mouse_up_count() returns the number of times button n has gone from down to up
// since the last call
//
// parameters: n - button of mouse (see #define's in mouse.h)
//
int mouse_up_count(int n)
{
int tmp = 0;
if ( !mouse_inited ) return 0;
if ( (n < LOWEST_MOUSE_BUTTON) || (n > HIGHEST_MOUSE_BUTTON)) return 0;
ENTER_CRITICAL_SECTION( mouse_lock );
switch (n) {
case MOUSE_LEFT_BUTTON:
tmp = mouse_left_up;
mouse_left_up = 0;
break;
case MOUSE_RIGHT_BUTTON:
tmp = mouse_right_up;
mouse_right_up = 0;
break;
case MOUSE_MIDDLE_BUTTON:
tmp = mouse_middle_up;
mouse_middle_up = 0;
break;
default:
Assert(0); // can't happen
break;
} // end switch
LEAVE_CRITICAL_SECTION( mouse_lock );
return tmp;
}
// returns 1 if mouse button btn is down, 0 otherwise
int mouse_down(int btn)
{
int tmp;
if ( !mouse_inited ) return 0;
if ( (btn < LOWEST_MOUSE_BUTTON) || (btn > HIGHEST_MOUSE_BUTTON)) return 0;
ENTER_CRITICAL_SECTION( mouse_lock );
if ( mouse_flags & btn )
tmp = 1;
else
tmp = 0;
LEAVE_CRITICAL_SECTION( mouse_lock );
return tmp;
}
// returns the fraction of time btn has been down since last call
// (currently returns 1 if buttons is down, 0 otherwise)
//
float mouse_down_time(int btn)
{
float tmp;
if ( !mouse_inited ) return 0.0f;
if ( (btn < LOWEST_MOUSE_BUTTON) || (btn > HIGHEST_MOUSE_BUTTON)) return 0.0f;
ENTER_CRITICAL_SECTION( mouse_lock );
if ( mouse_flags & btn )
tmp = 1.0f;
else
tmp = 0.0f;
LEAVE_CRITICAL_SECTION( mouse_lock );
return tmp;
}
void mouse_get_delta(int *dx, int *dy, int *dz)
{
if (dx)
*dx = Mouse_dx;
if (dy)
*dy = Mouse_dy;
if (dz)
*dz = Mouse_dz;
}
// Forces the actual windows cursor to be at (x,y). This may be independent of our tracked (x,y) mouse pos.
void mouse_force_pos(int x, int y)
{
if (os_foreground()) { // only mess with windows's mouse if we are in control of it
POINT pnt;
pnt.x = x;
pnt.y = y;
setWindowMousePos(&pnt);
}
}
#include "gamesequence/gamesequence.h"
// change in mouse position since last call
void mouse_eval_deltas()
{
static int old_x = 0;
static int old_y = 0;
int tmp_x, tmp_y, cx, cy;
Mouse_dx = Mouse_dy = Mouse_dz = 0;
if (!mouse_inited)
return;
#ifdef WIN32
if (Mouse_mode == MOUSE_MODE_DI) {
mouse_eval_deltas_di();
return;
}
#endif
cx = gr_screen.max_w / 2;
cy = gr_screen.max_h / 2;
ENTER_CRITICAL_SECTION( mouse_lock );
POINT pnt;
getWindowMousePos(&pnt);
tmp_x = pnt.x;
tmp_y = pnt.y;
Mouse_dx = tmp_x - old_x;
Mouse_dy = tmp_y - old_y;
Mouse_dz = 0;
// Speeds up the menu mouse on higher resolutions. The check for a
// visible mouse should eliminate any possible gameplay changes.
if ( mouse_is_visible() ) {
gr_resize_screen_pos( &Mouse_dx, &Mouse_dy );
}
if (Keep_mouse_centered && Mouse_hidden) {
if (Mouse_dx || Mouse_dy)
mouse_force_pos(cx, cy);
old_x = cx;
old_y = cy;
} else {
old_x = tmp_x;
old_y = tmp_y;
}
LEAVE_CRITICAL_SECTION( mouse_lock );
//WMC - For On Mouse Moved trigger
if(Mouse_dx != 0 || Mouse_dy != 0)
{
Script_system.RunCondition(CHA_MOUSEMOVED);
}
}
#ifdef WIN32
#include "directx/vdinput.h"
static LPDIRECTINPUT Di_mouse_obj = NULL;
static LPDIRECTINPUTDEVICE Di_mouse = NULL;
void mouse_eval_deltas_di()
{
int repeat = 1;
HRESULT hr = 0;
DIMOUSESTATE mouse_state;
Mouse_dx = Mouse_dy = Mouse_dz = 0;
if (!Di_mouse_inited)
return;
repeat = 1;
memset(&mouse_state, 0, sizeof(mouse_state));
while (repeat) {
repeat = 0;
hr = Di_mouse->GetDeviceState(sizeof(mouse_state), &mouse_state);
if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED)) {
// DirectInput is telling us that the input stream has
// been interrupted. We aren't tracking any state
// between polls, so we don't have any special reset
// that needs to be done. We just re-acquire and
// try again.
Sleep(500); // Pause a half second...
hr = Di_mouse->Acquire();
if (SUCCEEDED(hr))
repeat = 1;
}
}
if (SUCCEEDED(hr)) {
Mouse_dx = (int) mouse_state.lX;
Mouse_dy = (int) mouse_state.lY;
Mouse_dz = (int) mouse_state.lZ;
} else {
Mouse_dx = Mouse_dy = Mouse_dz = 0;
}
// Speeds up the menu mouse on higher resolutions. The check for a
// visible mouse should eliminate any possible gameplay changes.
if ( mouse_is_visible() ) {
gr_resize_screen_pos( &Mouse_dx, &Mouse_dy );
}
Mouse_x += Mouse_dx;
Mouse_y += Mouse_dy;
if (Mouse_x < 0)
Mouse_x = 0;
if (Mouse_y < 0)
Mouse_y = 0;
if (Mouse_x >= gr_screen.max_w)
Mouse_x = gr_screen.max_w - 1;
if (Mouse_y >= gr_screen.max_h)
Mouse_y = gr_screen.max_h - 1;
// keep the mouse inside our window so we don't switch applications or anything (debug bug people reported?)
// JH: Dang! This makes the mouse readings in DirectInput act screwy!
// mouse_force_pos(gr_screen.max_w / 2, gr_screen.max_h / 2);
}
#endif //#ifdef WIN32
int mouse_get_pos(int *xpos, int *ypos)
{
int flags;
if (!Mouse_in_focus)
{
if (xpos)
*xpos = Mouse_x;
if (ypos)
*ypos = Mouse_y;
return 0;
}
if (Mouse_mode == MOUSE_MODE_DI) {
if (xpos)
*xpos = Mouse_x;
if (ypos)
*ypos = Mouse_y;
return mouse_flags;
}
if (!mouse_inited) {
*xpos = *ypos = 0;
return 0;
}
POINT pnt;
getWindowMousePos(&pnt);
// EnterCriticalSection(&mouse_lock);
flags = mouse_flags;
Mouse_x = pnt.x;
Mouse_y = pnt.y;
// LeaveCriticalSection(&mouse_lock);
if (Mouse_x < 0){
Mouse_x = 0;
}
if (Mouse_y < 0){
Mouse_y = 0;
}
if (Mouse_x >= gr_screen.max_w){
Mouse_x = gr_screen.max_w - 1;
}
if (Mouse_y >= gr_screen.max_h){
Mouse_y = gr_screen.max_h - 1;
}
if (xpos){
*xpos = Mouse_x;
}
if (ypos){
*ypos = Mouse_y;
}
return flags;
}
int mouse_get_pos_unscaled( int *xpos, int *ypos )
{
int flags = mouse_get_pos( xpos, ypos );
gr_unsize_screen_pos( (xpos) ? xpos : NULL, (ypos) ? ypos : NULL );
return flags;
}
void mouse_get_real_pos(int *mx, int *my)
{
if (Mouse_mode == MOUSE_MODE_DI) {
*mx = Mouse_x;
*my = Mouse_y;
return;
}
POINT pnt;
getWindowMousePos(&pnt);
*mx = pnt.x;
*my = pnt.y;
}
void mouse_set_pos(int xpos, int ypos)
{
if (Mouse_mode == MOUSE_MODE_DI) {
Mouse_x = xpos;
Mouse_y = ypos;
return;
}
if ((xpos != Mouse_x) || (ypos != Mouse_y)){
mouse_force_pos(xpos, ypos);
}
}
#ifdef WIN32
int di_init()
{
HRESULT hr;
if (Mouse_mode == MOUSE_MODE_WIN){
return 0;
}
Di_mouse_inited = 0;
hr = DirectInputCreate(GetModuleHandle(NULL), DIRECTINPUT_VERSION, &Di_mouse_obj, NULL);
if (FAILED(hr)) {
hr = DirectInputCreate(GetModuleHandle(NULL), 0x300, &Di_mouse_obj, NULL);
if (FAILED(hr)) {
mprintf(( "DirectInputCreate() failed!\n" ));
return FALSE;
}
}
hr = Di_mouse_obj->CreateDevice(GUID_SysMouse, &Di_mouse, NULL);
if (FAILED(hr)) {
mprintf(( "CreateDevice() failed!\n" ));
return FALSE;
}
hr = Di_mouse->SetDataFormat(&c_dfDIMouse);
if (FAILED(hr)) {
mprintf(( "SetDataFormat() failed!\n" ));
return FALSE;
}
hr = Di_mouse->SetCooperativeLevel((HWND)os_get_window(), DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr)) {
mprintf(( "SetCooperativeLevel() failed!\n" ));
return FALSE;
}
/*
DIPROPDWORD hdr;
// Turn on buffering
hdr.diph.dwSize = sizeof(DIPROPDWORD);
hdr.diph.dwHeaderSize = sizeof(DIPROPHEADER);
hdr.diph.dwObj = 0;
hdr.diph.dwHow = DIPH_DEVICE; // Apply to entire device
hdr.dwData = 16; //MAX_BUFFERED_KEYBOARD_EVENTS;
hr = Di_mouse->SetProperty( DIPROP_BUFFERSIZE, &hdr.diph );
if (FAILED(hr)) {
mprintf(( "SetProperty DIPROP_BUFFERSIZE failed\n" ));
return FALSE;
}
Di_event = CreateEvent( NULL, FALSE, FALSE, NULL );
Assert(Di_event != NULL);
hr = Di_mouse->SetEventNotification(Di_event);
if (FAILED(hr)) {
mprintf(( "SetEventNotification failed\n" ));
return FALSE;
}
*/
Di_mouse->Acquire();
Di_mouse_inited = 1;
return TRUE;
}
void di_cleanup()
{
// Destroy any lingering IDirectInputDevice object.
if (Di_mouse) {
// Unacquire the device one last time just in case we got really confused
// and tried to exit while the device is still acquired.
Di_mouse->Unacquire();
Di_mouse->Release();
Di_mouse = NULL;
}
// Destroy any lingering IDirectInput object.
if (Di_mouse_obj) {
Di_mouse_obj->Release();
Di_mouse_obj = NULL;
}
Di_mouse_inited = 0;
}
#endif //ifdef WIN32
// portable routine to get the mouse position, relative
// to current window
void getWindowMousePos(POINT * pt)
{
Assert(pt != NULL);
#ifdef _WIN32
GetCursorPos(pt);
ScreenToClient((HWND)os_get_window(), pt);
#else
SDL_GetMouseState(&pt->x, &pt->y);
#endif
}
// portable routine to get the mouse position, relative
// to current window
void setWindowMousePos(POINT * pt)
{
Assert(pt != NULL);
#ifdef _WIN32
ClientToScreen((HWND) os_get_window(), pt);
SetCursorPos(pt->x, pt->y);
#else
SDL_WarpMouse(pt->x, pt->y);
#endif
}
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