1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
|
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _OPTIONS_MENU_MULTI_HEADER_FILE
#define _OPTIONS_MENU_MULTI_HEADER_FILE
// This file is basically just a sister module to the OptionsMenu file
class UI_WINDOW;
// called when the options screen is initialized, pass in the UI window
void options_multi_init(UI_WINDOW *options_window);
// do frame for the multi options screen
void options_multi_do(int key);
// called when the entire options screen is closed (note - does not do any settings updates. this is purely for ui shutdown)
void options_multi_close();
// called if the accept button on the main options screen was hit
bool options_multi_accept();
// called when the multiplayer tab is hit - initializes/switches all necessary data.
// NOTE : this is different from the initialization function, which is called only when the options menu is started
void options_multi_select();
// called when the multiplayer tab has been switched from
void options_multi_unselect();
// return the bitmap handle of the current background bitmap, or -1 if the multiplayer tab is not active
int options_multi_background_bitmap();
// set voice sound buffer for display
void options_multi_set_voice_data(unsigned char *sound_buf, int buf_size, double gain);
// process and blit any voice waveform if necessary
void options_multi_vox_process_waveform();
// return whether we want to eat a tabbed keypress
int options_multi_eat_tab();
#endif
|