1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906
|
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include <ctype.h>
#include "menuui/readyroom.h"
#include "graphics/font.h"
#include "ui/ui.h"
#include "ui/uidefs.h"
#include "io/key.h"
#include "gamesequence/gamesequence.h"
#include "mission/missioncampaign.h"
#include "gamesnd/gamesnd.h"
#include "missionui/missionscreencommon.h"
#include "freespace2/freespace.h"
#include "playerman/player.h"
#include "playerman/managepilot.h"
#include "pilotfile/pilotfile.h"
#include "popup/popup.h"
#include "gamehelp/contexthelp.h"
#include "globalincs/alphacolors.h"
#include "menuui/techmenu.h" // for tech menu reset stuff
#include "cfile/cfile.h"
#include "parse/parselo.h"
#include "menuui/mainhallmenu.h"
#define MAX_MISSIONS 1024
int Mission_list_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
33, 108, 402, 279
},
{ // GR_1024
43, 175, 402, 459
}
};
int Campaign_list_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
491, 108, 115, 279
},
{ // GR_1024
491, 175, 115, 459
}
};
#define C_SUBTEXT_X 19
// x coordinate offsets for data when campaign tab active
#define C_TEXT_X 0
// x coordinate offsets for data when mission tab active
#define M_TEXT_X C_SUBTEXT_X //0
#define MODE_CAMPAIGNS 0
#define MODE_MISSIONS 1
#define MAX_LINES 200
#define MAX_DESC_LINES 200
#define NUM_BUTTONS 11
#define LIST_BUTTONS_MAX 42
#define SCROLL_UP_BUTTON 0
#define SCROLL_DOWN_BUTTON 1
#define MISSION_TAB 2
#define CAMPAIGN_TAB 3
#define HELP_BUTTON 4
#define COMMIT_BUTTON 5
#define OPTIONS_BUTTON 6
#define TECH_DATABASE_BUTTON 7
#define SIMULATOR_BUTTON 8
#define CUTSCENES_BUTTON 9
#define CREDITS_BUTTON 10
#define X_COORD 0
#define Y_COORD 1
#define W_COORD 2
#define H_COORD 3
#define CAMPAIGN_MISSION_HASH_SIZE 307
struct sim_room_buttons {
char *filename;
int x, y, xt, yt;
int hotspot;
UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
sim_room_buttons(char *name, int x1, int y1, int xt1, int yt1, int h) : filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h) {}
};
static sim_room_buttons Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
//XSTR:OFF
{ // GR_640
sim_room_buttons("LMB_04", 1, 99, -1, -1, 4),
sim_room_buttons("LMB_05", 1, 381, -1, -1, 5),
sim_room_buttons("LMB_06", 6, 438, 40, 445, 6),
sim_room_buttons("LMB_07", 6, 457, 40, 462, 7),
sim_room_buttons("LMB_08", 534, 426, 500, 440, 8),
sim_room_buttons("LMB_09", 571, 426, 572, 413, 9),
sim_room_buttons("LMB_10", 534, 455, 480, 462, 10),
sim_room_buttons("TDB_00", 7, 3, 37, 7, 0),
sim_room_buttons("TDB_01", 7, 18, 37, 23, 1),
sim_room_buttons("TDB_02", 7, 34, 37, 38, 2),
sim_room_buttons("TDB_03", 7, 49, 37, 54, 3),
},
{ // GR_1024
sim_room_buttons("2_LMB_04", 2, 159, -1, -1, 4),
sim_room_buttons("2_LMB_05", 2, 609, -1, -1, 5),
sim_room_buttons("2_LMB_06", 10, 701, 64, 712, 6),
sim_room_buttons("2_LMB_07", 10, 732, 64, 739, 7),
sim_room_buttons("2_LMB_08", 854, 681, 800, 704, 8),
sim_room_buttons("2_LMB_09", 914, 681, 915, 660, 9),
sim_room_buttons("2_LMB_10", 854, 728, 800, 728, 10),
sim_room_buttons("2_TDB_00", 12, 5, 59, 12, 0),
sim_room_buttons("2_TDB_01", 12, 31, 59, 37, 1),
sim_room_buttons("2_TDB_02", 12, 56, 59, 62, 2),
sim_room_buttons("2_TDB_03", 12, 81, 59, 88, 3),
}
//XSTR:ON
};
char *Sim_filename[GR_NUM_RESOLUTIONS] = {
"LoadMission",
"2_LoadMission"
};
char *Sim_mask_filename[GR_NUM_RESOLUTIONS] = {
"LoadMission-m",
"2_LoadMission-m"
};
char *Campaign_filename[GR_NUM_RESOLUTIONS] = {
"Campaign",
"2_Campaign"
};
char *Campaign_mask_filename[GR_NUM_RESOLUTIONS] = {
"Campaign-m",
"2_Campaign-m"
};
char *Sim_room_slider_filename[GR_NUM_RESOLUTIONS] = {
"slider",
"2_slider"
};
// misc text. ("Mission" and "Filename"
#define NUM_SIM_MISC_TEXT 2
#define SIM_MISC_TEXT_MISSION 0
#define SIM_MISC_TEXT_FILENAME 1
int Sim_misc_text_coords[GR_NUM_RESOLUTIONS][NUM_SIM_MISC_TEXT][2] = {
{ // GR_640
{33, 95},
{491, 95}
},
{ // GR_1024
{43, 155},
{491, 155}
}
};
int Sim_room_slider_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
4, 131, 20, 245
},
{ // GR_1024
5, 209, 32, 392
}
};
// readyroom text line stuff
#define READYROOM_LINE_CAMPAIGN 1
#define READYROOM_LINE_CMISSION 2
#define READYROOM_LINE_MISSION 3
#define READYROOM_FLAG_FROM_VOLITION (1<<0) // volition made
static struct {
int type; // see READYROOM_LINE_* defines above
char *name;
char *filename;
int x; // X coordinate of line
int y; // Y coordinate of line
int flags; // special flags, see READYROOM_FLAG_* defines above
} sim_room_lines[MAX_LINES];
static char Cur_campaign[MAX_FILENAME_LEN];
static char *Mission_filenames[MAX_MISSIONS] = { NULL };
static char *Standalone_mission_names[MAX_MISSIONS] = { NULL };
static int Standalone_mission_flags[MAX_MISSIONS];
static char *Campaign_missions[MAX_MISSIONS] = { NULL };
static char *Campaign_mission_names[MAX_CAMPAIGN_MISSIONS] = { NULL };
static int Campaign_mission_flags[MAX_MISSIONS];
static int Simroom_show_all = 0;
static int Standalone_mission_names_inited = 0;
static int Campaign_mission_names_inited = 0;
static int Num_standalone_missions;
static int Num_campaign_missions;
//static int Num_player_missions;
static int Scroll_offset;
static int Selected_line;
static int Num_lines;
static int Num_campaign_missions_with_info = 0;
static int Num_standalone_missions_with_info = 0;
static int list_x1;
static int list_x2;
static int list_y;
static int list_w1;
static int list_w2;
static int list_h;
static int Background_bitmap;
static UI_WINDOW Ui_window;
static UI_BUTTON List_buttons[LIST_BUTTONS_MAX]; // buttons for each line of text in list
// globals
bool Campaign_room_no_campaigns = false;
// slider stuff
static UI_SLIDER2 Sim_room_slider;
typedef struct hash_node {
hash_node *next;
char *filename;
} hash_node;
static hash_node *Campaign_mission_hash_table[CAMPAIGN_MISSION_HASH_SIZE];
static int Hash_table_inited;
// special icons (1.04 + stuff)
#define NUM_MISSION_ICONS 1
#define MISSION_ICON_VOLITION 0 // mini volition death's head :)
// icon offsets (see LIST_ defines above
//#define MISSION_ICON_VOLITION_X (46)
#define MISSION_ICON_VOLITION_Y_OFFSET (-1)
// icon offsets
static int Sim_volition_icon_x[GR_NUM_RESOLUTIONS] = {
38,
49
};
// special icons themselves
int Mission_icon_bitmaps[NUM_MISSION_ICONS];
//XSTR:OFF
char *Mission_icon_bitmap_filenames[NUM_MISSION_ICONS] = {
"icon-volition"
};
//XSTR:ON
void sim_room_load_mission_icons();
void sim_room_unload_mission_icons();
void sim_room_blit_icons(int line_index, int y_start, fs_builtin_mission *fb = NULL, int is_md = 0);
// Finds a hash value for mission filename
//
// returns hash value
int hash_filename(char *filename) {
ulonglong hash_val = 0;
char *ptr = filename;
// Don't hash .fsm extension, convert all to upper case
for (int i=0; i < ((signed int)(strlen(filename)) - 4); i++) {
hash_val = (hash_val << 4) + toupper(*ptr++);
}
return int(hash_val % CAMPAIGN_MISSION_HASH_SIZE);
}
// insert filename into Campaign_mission_hash_table
//
// returns 1 if successful, 0 if could not allocate memory
int hash_insert(char *filename) {
int hash_val = hash_filename(filename);
hash_node *cur_node;
// Check if table empty
if (Campaign_mission_hash_table[hash_val] == NULL) {
Campaign_mission_hash_table[hash_val] = new hash_node;
cur_node = Campaign_mission_hash_table[hash_val];
if (cur_node == NULL) {
// Unable to allocate memory
return 0;
}
} else {
// Walk down list to first empty node
cur_node = Campaign_mission_hash_table[hash_val];
while (cur_node->next != NULL) {
cur_node = cur_node->next;
}
// Create new node
cur_node->next = new hash_node;
if (cur_node->next == NULL) {
// unable to allocate memory
return 0;
} else {
cur_node = cur_node->next;
}
}
// Initialize data
cur_node->next = NULL;
cur_node->filename = filename;
// Return successs
return 1;
}
// Checks if a filename already exitst in the hash table
//
// returns 1 if found (collision), 0 if no collision
int campaign_mission_hash_collision(char *filename)
{
int hash_val = hash_filename(filename);
hash_node *cur_node = Campaign_mission_hash_table[hash_val];
if (cur_node == NULL) {
return 0;
}
do {
if (!stricmp(filename, cur_node->filename)) {
return 1;
}
cur_node = cur_node->next;
} while (cur_node != NULL);
// Ran out of stuff to check
return 0;
}
// builds hash table of campaign mission filenames
//
// returns 1 if successful, 0 if not successful
int build_campaign_mission_filename_hash_table()
{
int rval;
// Go through all campaign missions
for (int i=0; i<Num_campaign_missions; i++) {
rval = hash_insert(Campaign_missions[i]);
if (rval == 0) {
return 0;
}
}
// successful
return 1;
}
// deletes hash table nodes
//
void campaign_mission_hash_table_delete()
{
hash_node *cur_node;
for (int i=0; i<CAMPAIGN_MISSION_HASH_SIZE; i++) {
// Look for entries into array
if (Campaign_mission_hash_table[i] != NULL) {
cur_node = Campaign_mission_hash_table[i];
// Walk down the list deleting self
while (cur_node->next != NULL) {
hash_node *temp = cur_node->next;
delete cur_node;
cur_node = temp;
}
// Delete last node
delete cur_node;
Campaign_mission_hash_table[i] = NULL;
}
}
}
// add a line of sim_room smuck to end of list
int sim_room_line_add(int type, char *name, char *filename, int x, int y, int flags)
{
if (Num_lines >= MAX_LINES)
return 0;
sim_room_lines[Num_lines].type = type;
sim_room_lines[Num_lines].name = name;
sim_room_lines[Num_lines].filename = filename;
sim_room_lines[Num_lines].x = x;
sim_room_lines[Num_lines].y = y;
sim_room_lines[Num_lines].flags = flags;
return Num_lines++;
}
// build up a list of all missions in all campaigns.
int sim_room_campaign_mission_filter(char *filename)
{
int num;
num = mission_campaign_get_mission_list(filename, &Campaign_missions[Num_campaign_missions], MAX_MISSIONS - Num_campaign_missions);
if (num < 0)
return 0;
Num_campaigns++;
Num_campaign_missions += num;
return 1;
}
// filter out all missions already used in existing campaigns
int sim_room_standalone_mission_filter(char *filename)
{
int type;
char mission_name[255];
// Check if a campaign mission (single and multi)
if (campaign_mission_hash_collision(filename)) {
return 0;
}
// Check if a standalone multi mission OR Mdisk mission with data
type = mission_parse_is_multi(filename, mission_name);
if (type && !(type & MISSION_TYPE_SINGLE))
return 0;
return 1;
}
// builds up list of standalone missions and adds them to missions simulator
// processes one mission per frame
//
// returns 1 if finished with all missions, 0 otherwise
//
int build_standalone_mission_list_do_frame()
{
int font_height = gr_get_font_height();
char filename[MAX_FILENAME_LEN];
char str[256];
// When no standalone missions in data directory
if (Num_standalone_missions == 0) {
Standalone_mission_names_inited = 1;
return 1;
}
// Set global variable so we we'll have list available next time
Standalone_mission_names[Num_standalone_missions_with_info] = NULL;
Standalone_mission_flags[Num_standalone_missions_with_info] = 0;
if (Num_standalone_missions > 0) { // sanity check
if (strlen(Mission_filenames[Num_standalone_missions_with_info]) < MAX_FILENAME_LEN - 4) { // sanity check?
strcpy_s(filename, Mission_filenames[Num_standalone_missions_with_info]);
// update popup
memset(str, 0, 256);
sprintf(str, XSTR("Single Mission\n\n%s",989), filename);
popup_change_text(str);
// tack on an extension
strcat_s(filename, FS_MISSION_FILE_EXT);
if (!get_mission_info(filename)) {
Standalone_mission_names[Num_standalone_missions_with_info] = vm_strdup(The_mission.name);
Standalone_mission_flags[Num_standalone_missions_with_info] = The_mission.game_type;
int y = Num_lines * (font_height + 2);
// determine some extra information
int flags = 0;
fs_builtin_mission *fb = game_find_builtin_mission(filename);
if((fb != NULL) && (fb->flags & FSB_FROM_VOLITION)){
flags |= READYROOM_FLAG_FROM_VOLITION;
}
// add the line
sim_room_line_add(READYROOM_LINE_MISSION, Standalone_mission_names[Num_standalone_missions_with_info], Mission_filenames[Num_standalone_missions_with_info], list_x1 + M_TEXT_X, y, flags);
}
}
Num_standalone_missions_with_info++;
}
if (Num_standalone_missions_with_info == Num_standalone_missions) {
Standalone_mission_names_inited = 1;
return 1;
} else {
return 0;
}
}
// builds up list of already played missions in a campaign and adds them to missions simulator
// processes one mission per frame
//
// returns 1 if finished with all missions, 0 otherwise
//
int build_campaign_mission_list_do_frame()
{
int font_height = gr_get_font_height();
char str[256];
static int valid_missions_with_info = 0; // we use this to avoid blank entries in the mission list
// When no campaign files in data directory
if (Campaign.num_missions == 0) {
Campaign_mission_names_inited = 1;
return 1;
}
// change popup
memset(str, 0, 256);
sprintf(str, XSTR("Campaign Mission\n\n%s",990), Campaign.missions[Num_campaign_missions_with_info].name);
popup_change_text(str);
// Set global variable so we we'll have list available next time
Campaign_mission_names[Num_campaign_missions_with_info] = NULL;
Campaign_mission_flags[Num_campaign_missions_with_info] = 0;
// Only allow missions already completed
if (Campaign.missions[Num_campaign_missions_with_info].completed || Simroom_show_all)
{
if (!get_mission_info(Campaign.missions[Num_campaign_missions_with_info].name))
{
// add to list
Campaign_mission_names[Num_campaign_missions_with_info] = vm_strdup(The_mission.name);
Campaign_mission_flags[Num_campaign_missions_with_info] = The_mission.game_type;
int y = valid_missions_with_info * (font_height + 2);
// determine some extra information
int flags = 0;
fs_builtin_mission *fb = game_find_builtin_mission(Campaign.missions[Num_campaign_missions_with_info].name);
if((fb != NULL) && (fb->flags & FSB_FROM_VOLITION))
{
flags |= READYROOM_FLAG_FROM_VOLITION;
}
sim_room_line_add(READYROOM_LINE_CMISSION, Campaign_mission_names[Num_campaign_missions_with_info], Campaign.missions[Num_campaign_missions_with_info].name, list_x1 + C_SUBTEXT_X, y, flags);
valid_missions_with_info++;
}
}
Num_campaign_missions_with_info++;
if (Num_campaign_missions_with_info == Campaign.num_missions) {
valid_missions_with_info = 0;
Campaign_mission_names_inited = 1;
return 1;
} else {
return 0;
}
}
// Builds list of either (1) standalone missions or (2) already played missions in current campaign
// First time through, it builds list, next time it uses precompiled list
void sim_room_build_listing()
{
int i, y, max_num_entries_viewable;
int font_height = gr_get_font_height();
char full_filename[256];
Num_lines = y = 0;
list_y = Mission_list_coords[gr_screen.res][1];
list_h = Mission_list_coords[gr_screen.res][3];
// Stand alone single player missions.
if (Player->readyroom_listing_mode == MODE_MISSIONS) {
if (Hash_table_inited) {
if (!Standalone_mission_names_inited) { // Is this the first time through
// build_list_do_frame builds list and adds sim room line and sets Standalone_mission_names_inited
popup_till_condition(build_standalone_mission_list_do_frame, POPUP_CANCEL, XSTR("Loading missions", 991) );
} else {
for (i=0; i<Num_standalone_missions_with_info; i++) {
if (Standalone_mission_names[i]) {
// determine some extra information
int flags = 0;
memset(full_filename, 0, 256);
strcpy_s(full_filename, cf_add_ext(Mission_filenames[i], FS_MISSION_FILE_EXT));
fs_builtin_mission *fb = game_find_builtin_mission(full_filename);
if((fb != NULL) && (fb->flags & FSB_FROM_VOLITION)){
flags |= READYROOM_FLAG_FROM_VOLITION;
}
sim_room_line_add(READYROOM_LINE_MISSION, Standalone_mission_names[i], Mission_filenames[i], list_x1 + M_TEXT_X, y, flags);
y += font_height + 2;
}
}
}
}
} else {
// Campaign missions
list_y += font_height + 2;
list_h -= font_height - 2;
if (!Campaign_mission_names_inited) { // Is this the first time through
// builds list, adds sim room line and sets Campaign_mission_names_inited
popup_till_condition(build_campaign_mission_list_do_frame, POPUP_CANCEL, XSTR("Loading campaign missions",992));
} else {
for (i=0; i<Num_campaign_missions_with_info; i++) {
if (Campaign_mission_names[i]) {
// determine some extra information
int flags = 0;
memset(full_filename, 0, 256);
strcpy_s(full_filename, cf_add_ext(Campaign.missions[i].name, FS_MISSION_FILE_EXT));
fs_builtin_mission *fb = game_find_builtin_mission(full_filename);
if((fb != NULL) && (fb->flags & FSB_FROM_VOLITION)){
flags |= READYROOM_FLAG_FROM_VOLITION;
}
sim_room_line_add(READYROOM_LINE_CMISSION, Campaign_mission_names[i], Campaign.missions[i].name, list_x1 + C_SUBTEXT_X, y, flags);
y += font_height + 2; // Goober5000 - added +2 to conform with above
}
}
}
}
// free up memory from parsing all of those missions
stop_parse();
// set appropriate slider size
max_num_entries_viewable = list_h / (font_height + 2);
Sim_room_slider.set_numberItems((Num_lines > max_num_entries_viewable) ? (Num_lines - max_num_entries_viewable) : 0);
}
void sim_room_reset_campaign_listing()
{
// only reset if we got fully inited in the first place
if (!Campaign_mission_names_inited)
return;
for (int i=0; i<Campaign.num_missions; i++) {
if (Campaign_mission_names[i]) {
vm_free(Campaign_mission_names[i]);
Campaign_mission_names[i] = NULL;
}
}
Campaign_mission_names_inited = 0;
Num_campaign_missions_with_info = 0;
sim_room_build_listing();
}
int sim_room_line_query_visible(int n)
{
int y;
if ((n < 0) || (n >= Num_lines))
return 0;
y = sim_room_lines[n].y - sim_room_lines[Scroll_offset].y;
if ((y < 0) || (y + gr_get_font_height() > list_h))
return 0;
return 1;
}
void sim_room_scroll_screen_up()
{
if (Scroll_offset > 0) {
Scroll_offset--;
if (Player->readyroom_listing_mode == MODE_MISSIONS)
{
Assert(Selected_line > Scroll_offset);
while (!sim_room_line_query_visible(Selected_line))
{
Selected_line--;
}
}
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
}
void sim_room_scroll_line_up()
{
if (Selected_line) {
Selected_line--;
if (Selected_line < Scroll_offset)
{
Scroll_offset = Selected_line;
Sim_room_slider.forceUp();
}
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
}
void sim_room_scroll_screen_down()
{
if (sim_room_lines[Num_lines - 1].y + gr_get_font_height() > sim_room_lines[Scroll_offset].y + list_h) {
Scroll_offset++;
if (Player->readyroom_listing_mode == MODE_MISSIONS)
{
while (!sim_room_line_query_visible(Selected_line))
{
Selected_line++;
Assert(Selected_line < Num_lines);
}
}
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
}
void sim_room_scroll_line_down()
{
if (Selected_line < Num_lines - 1) {
Selected_line++;
Assert(Selected_line > Scroll_offset);
while (!sim_room_line_query_visible(Selected_line))
{
Scroll_offset++;
Sim_room_slider.forceDown();
}
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
}
/* Goober5000 - why are there two nearly identical functions?
(campaign_room_reset_campaign and sim_room_reset_campaign)
Looks like this function should be deprecated...
// returns: 0 = success, !0 = aborted or failed
int sim_room_reset_campaign()
{
int z, rval = 1;
z = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, POPUP_CANCEL, POPUP_OK, XSTR( "Warning\nThis will cause all progress in your\ncurrent campaign to be lost", 110) );
if (z) {
mission_campaign_savefile_delete(Campaign.filename);
mission_campaign_load(Campaign.filename);
rval = 0;
}
return rval;
}
*/
// Decide if we should offer choice to resume this savegame
int sim_room_can_resume_savegame(char *savegame_filename)
{
#ifdef FREESPACE_SAVERESTORE_SYSTEM
char savegame_mission[MAX_FILENAME_LEN];
if (state_read_description(savegame_filename, NULL, savegame_mission)) {
return 0;
}
if (stricmp(Game_current_mission_filename, savegame_mission)) {
return 0;
}
return 1;
#else
return 0;
#endif
}
// Decide wether to resume a save game or not
// exit: 1 => savegame has been restored
// 0 => no restore, proceed to briefing
// -1 => don't start mission at all
int sim_room_maybe_resume_savegame()
{
// MWA -- 3/26/98 -- removed all savegame references in game
return 0;
/*
char savegame_filename[_MAX_FNAME];
int popup_rval = -1, resume_savegame = 0;
// Generate the save-game filename for this campaign
memset(savegame_filename, 0, _MAX_FNAME);
mission_campaign_savefile_generate_root(savegame_filename);
strcat_s(savegame_filename, NOX("svg"));
// Decide if we should offer choice to resume this savegame
if ( sim_room_can_resume_savegame(savegame_filename) ) {
popup_rval = popup(0, 3, XSTR("&Cancel",-1), XSTR("&Overwrite",-1), XSTR("&Resume",-1), XSTR("A save game for this mission exists.", -1));
switch ( popup_rval ) {
case 0:
case -1:
resume_savegame = -1;
break;
case 1:
resume_savegame = 0;
break;
case 2:
resume_savegame = 1;
break;
default:
Int3();
resume_savegame = -1;
break;
}
} else {
resume_savegame = 0;
}
if (resume_savegame == 1) {
if ( state_restore_all(savegame_filename) == -1 ) {
popup_rval = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, POPUP_NO, POPUP_YES, XSTR("Error\nSaved misison could not be loaded.\nDo you wish to start this mission from the beginning?", -1));
if (popup_rval == 1) {
resume_savegame = 0;
} else {
resume_savegame = -1;
}
} else {
resume_savegame = 1;
}
}
// If we are resuming this savegame, then delete the file
if (resume_savegame == 1) {
cf_delete(savegame_filename);
}
return resume_savegame;
*/
}
int readyroom_continue_campaign()
{
// check for possible mission loop, need to do this before calling mission_campaign_next_mission()!
if ( !(Game_mode & GM_MULTIPLAYER) && !Campaign.loop_enabled && (Campaign.current_mission == -1) &&
(Campaign.prev_mission != -1) && (Campaign.next_mission != -1) )
{
if (Campaign.missions[Campaign.prev_mission].flags & CMISSION_FLAG_HAS_LOOP) {
// NOTE: the order of these calls is *very* important
// we must manually set the current mission to the *previous* mission and the mission name.
// this isn't the same thing that is done in mission_campaign_next_mission(), but it's
// cleaner to do this here than it is to hack that function to do the same thing
Campaign.current_mission = Campaign.prev_mission;
strncpy( Game_current_mission_filename, Campaign.missions[Campaign.current_mission].name, MAX_FILENAME_LEN );
// set the bit for campaign mode
Game_mode |= GM_CAMPAIGN_MODE;
// eval the mission (may be needed to setup loop mission stuff)
if (Campaign.loop_mission == CAMPAIGN_LOOP_MISSION_UNINITIALIZED)
mission_campaign_eval_next_mission();
// only proceed to loop if we have a loop
if (Campaign.loop_mission > 0) {
gameseq_post_event(GS_EVENT_LOOP_BRIEF);
return 0;
}
}
}
int mc_rval = mission_campaign_next_mission();
if (mc_rval == -1)
{ // is campaign and next mission valid?
gamesnd_play_iface(SND_GENERAL_FAIL);
popup(0, 1, POPUP_OK, XSTR( "The campaign is over. To replay the campaign, either create a new pilot or restart the campaign in the campaign room.", 112) );
return -1;
}
else if(mc_rval == -2)
{
gamesnd_play_iface(SND_GENERAL_FAIL);
popup(0, 1, POPUP_OK, NOX("The current campaign has no missions") );
return -1;
}
// set the bit for campaign mode
Game_mode |= GM_CAMPAIGN_MODE;
gameseq_post_event( GS_EVENT_START_GAME );
return 0;
}
void sim_room_commit()
{
if ((Selected_line >= Num_lines) || !sim_room_lines[Selected_line].filename) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return;
}
strncpy(Game_current_mission_filename, sim_room_lines[Selected_line].filename, MAX_FILENAME_LEN);
Game_mode &= ~(GM_CAMPAIGN_MODE); // be sure this bit is clear
gameseq_post_event(GS_EVENT_START_GAME);
gamesnd_play_iface(SND_COMMIT_PRESSED);
}
int sim_room_button_pressed(int n)
{
switch (n) {
case SCROLL_UP_BUTTON:
sim_room_scroll_screen_up();
Sim_room_slider.forceUp();
break;
case SCROLL_DOWN_BUTTON:
sim_room_scroll_screen_down();
Sim_room_slider.forceDown();
break;
case MISSION_TAB:
Simroom_show_all = 0;
Player->readyroom_listing_mode = MODE_MISSIONS;
Selected_line = Scroll_offset = 0;
gamesnd_play_iface(SND_USER_SELECT);
sim_room_build_listing();
break;
case CAMPAIGN_TAB:
if ( !strlen(Campaign.filename) ) {
popup( PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "The currently active campaign cannot be found, unable to switch to campaign mode!", 1612));
break;
}
if (Player->readyroom_listing_mode != MODE_CAMPAIGNS)
Simroom_show_all = 0;
Player->readyroom_listing_mode = MODE_CAMPAIGNS;
Scroll_offset = 0;
gamesnd_play_iface(SND_USER_SELECT);
sim_room_build_listing();
break;
case COMMIT_BUTTON:
sim_room_commit();
break;
case HELP_BUTTON:
launch_context_help();
gamesnd_play_iface(SND_HELP_PRESSED);
break;
case OPTIONS_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_OPTIONS_MENU);
return 1;
case TECH_DATABASE_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_TECH_MENU);
return 1;
case CUTSCENES_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
return 1;
case CREDITS_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_CREDITS);
return 1;
}
return 0;
}
// do nothing
void sim_room_scroll_capture()
{
}
// ---------------------------------------------------------------------
// mission_sim_room_init()
//
// Initialize the sim_room assignment screen system. Called when GS_STATE_sim_room_SCREEN
// is entered.
//
void sim_room_init()
{
int i;
sim_room_buttons *b;
char wild_card[256];
list_x1 = Mission_list_coords[gr_screen.res][0];
list_x2 = Campaign_list_coords[gr_screen.res][0];
list_y = Mission_list_coords[gr_screen.res][1];
list_w1 = Mission_list_coords[gr_screen.res][2];
list_w2 = Campaign_list_coords[gr_screen.res][2];
list_h = Mission_list_coords[gr_screen.res][3];
// force mode to valid range. I once had a bogus value here. Don't know how that happened, though.
if (Player->readyroom_listing_mode != MODE_MISSIONS)
Player->readyroom_listing_mode = MODE_CAMPAIGNS;
*Game_current_mission_filename = 0;
common_set_interface_palette("InterfacePalette"); // set the interface palette
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
Ui_window.set_mask_bmap(Sim_mask_filename[gr_screen.res]);
for (i=0; i<NUM_BUTTONS; i++) {
b = &Buttons[gr_screen.res][i];
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
// set up callback for when a mouse first goes over a button
b->button.set_highlight_action(common_play_highlight_sound);
b->button.set_bmaps(b->filename);
b->button.link_hotspot(b->hotspot);
}
// screen/button specific text
Ui_window.add_XSTR("Single Missions", 1060, Buttons[gr_screen.res][MISSION_TAB].xt, Buttons[gr_screen.res][MISSION_TAB].yt, &Buttons[gr_screen.res][MISSION_TAB].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Campaign Missions", 1061, Buttons[gr_screen.res][CAMPAIGN_TAB].xt, Buttons[gr_screen.res][CAMPAIGN_TAB].yt, &Buttons[gr_screen.res][CAMPAIGN_TAB].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Help", 928, Buttons[gr_screen.res][HELP_BUTTON].xt, Buttons[gr_screen.res][HELP_BUTTON].yt, &Buttons[gr_screen.res][HELP_BUTTON].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Commit", 1062, Buttons[gr_screen.res][COMMIT_BUTTON].xt, Buttons[gr_screen.res][COMMIT_BUTTON].yt, &Buttons[gr_screen.res][COMMIT_BUTTON].button, UI_XSTR_COLOR_PINK);
Ui_window.add_XSTR("Options", 1036, Buttons[gr_screen.res][OPTIONS_BUTTON].xt, Buttons[gr_screen.res][OPTIONS_BUTTON].yt, &Buttons[gr_screen.res][OPTIONS_BUTTON].button, UI_XSTR_COLOR_GREEN);
// common tab button text
Ui_window.add_XSTR("Technical Database", 1055, Buttons[gr_screen.res][TECH_DATABASE_BUTTON].xt, Buttons[gr_screen.res][TECH_DATABASE_BUTTON].yt, &Buttons[gr_screen.res][TECH_DATABASE_BUTTON].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Mission Simulator", 1056, Buttons[gr_screen.res][SIMULATOR_BUTTON].xt, Buttons[gr_screen.res][SIMULATOR_BUTTON].yt, &Buttons[gr_screen.res][SIMULATOR_BUTTON].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Cutscenes", 1057, Buttons[gr_screen.res][CUTSCENES_BUTTON].xt, Buttons[gr_screen.res][CUTSCENES_BUTTON].yt, &Buttons[gr_screen.res][CUTSCENES_BUTTON].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Credits", 1058, Buttons[gr_screen.res][CREDITS_BUTTON].xt, Buttons[gr_screen.res][CREDITS_BUTTON].yt, &Buttons[gr_screen.res][CREDITS_BUTTON].button, UI_XSTR_COLOR_GREEN);
// misc text - not associated with any buttons
Ui_window.add_XSTR("Mission", 1063, Sim_misc_text_coords[gr_screen.res][SIM_MISC_TEXT_MISSION][0], Sim_misc_text_coords[gr_screen.res][SIM_MISC_TEXT_MISSION][1], NULL, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Filename", 1064, Sim_misc_text_coords[gr_screen.res][SIM_MISC_TEXT_FILENAME][0], Sim_misc_text_coords[gr_screen.res][SIM_MISC_TEXT_FILENAME][1], NULL, UI_XSTR_COLOR_GREEN);
for (i=0; i<LIST_BUTTONS_MAX; i++) {
List_buttons[i].create(&Ui_window, "", 0, 0, 60, 30, 0, 1);
List_buttons[i].hide();
List_buttons[i].disable();
}
// set up sim_rooms for buttons so we draw the correct animation frame when a key is pressed
Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_PAGEUP);
Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_PAGEDOWN);
Buttons[gr_screen.res][COMMIT_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
Background_bitmap = bm_load(Sim_filename[gr_screen.res]);
// load in help overlay bitmap
help_overlay_load(SIM_ROOM_OVERLAY);
help_overlay_set_state(SIM_ROOM_OVERLAY,0);
Scroll_offset = Selected_line = 0;
strcpy_s(Cur_campaign, Player->current_campaign);
if ( !mission_load_up_campaign() ) {
mission_campaign_next_mission();
} else {
Campaign.filename[0] = 0;
Campaign.num_missions = 0;
mission_campaign_load_failure_popup();
}
Num_campaign_missions = 0;
Get_file_list_filter = sim_room_campaign_mission_filter;
mission_campaign_build_list(false, false); // no descs, no sorting
Hash_table_inited = 0;
if (build_campaign_mission_filename_hash_table()) {
Hash_table_inited = 1;
}
// if there is no campaign available then force the use of mode_missions only
if ( !strlen(Campaign.filename) )
Player->readyroom_listing_mode = MODE_MISSIONS;
// HACK
GR_MAYBE_CLEAR_RES(Background_bitmap);
if(Background_bitmap != -1){
gr_set_bitmap(Background_bitmap);
gr_bitmap(0, 0);
}
Ui_window.draw();
gr_flip();
Get_file_list_filter = sim_room_standalone_mission_filter;
memset(wild_card, 0, 256);
strcpy_s(wild_card, NOX("*"));
strcat_s(wild_card, FS_MISSION_FILE_EXT);
Num_standalone_missions = cf_get_file_list(MAX_MISSIONS, Mission_filenames, CF_TYPE_MISSIONS, wild_card, CF_SORT_NAME);
// set up slider with 0 items to start
Sim_room_slider.create(&Ui_window, Sim_room_slider_coords[gr_screen.res][X_COORD], Sim_room_slider_coords[gr_screen.res][Y_COORD], Sim_room_slider_coords[gr_screen.res][W_COORD], Sim_room_slider_coords[gr_screen.res][H_COORD], 0, Sim_room_slider_filename[gr_screen.res], &sim_room_scroll_screen_up, &sim_room_scroll_screen_down, &sim_room_scroll_capture);
Num_campaign_missions_with_info = Num_standalone_missions_with_info = Standalone_mission_names_inited = Campaign_mission_names_inited = 0;
Simroom_show_all = 0;
sim_room_build_listing();
// load special mission icons
sim_room_load_mission_icons();
}
// ---------------------------------------------------------------------
// sim_room_close()
//
// Cleanup the sim_room assignment screen system. Called when GS_STATE_sim_room_SCREEN
// is left.
//
void sim_room_close()
{
int i;
for (i=0; i<Num_campaign_missions; i++) {
if (Campaign_missions[i]) {
vm_free(Campaign_missions[i]);
Campaign_missions[i] = NULL;
}
}
if (Background_bitmap >= 0)
bm_release(Background_bitmap);
if (Standalone_mission_names_inited){
for (i=0; i<Num_standalone_missions; i++){
if (Standalone_mission_names[i] != NULL){
vm_free(Standalone_mission_names[i]);
Standalone_mission_names[i] = NULL;
}
Standalone_mission_flags[i] = 0;
}
}
if (Campaign_mission_names_inited) {
for (i=0; i<Campaign.num_missions; i++) {
if (Campaign_mission_names[i]) {
vm_free(Campaign_mission_names[i]);
Campaign_mission_names[i] = NULL;
}
}
}
for (i=0; i<Num_standalone_missions; i++) {
vm_free(Mission_filenames[i]);
Mission_filenames[i] = NULL;
}
// free global Campaign_* list stuff
mission_campaign_free_list();
// unload the overlay bitmap
help_overlay_unload(SIM_ROOM_OVERLAY);
campaign_mission_hash_table_delete();
Ui_window.destroy();
common_free_interface_palette(); // restore game palette
Pilot.save_player();
// unload special mission icons
sim_room_unload_mission_icons();
}
// ---------------------------------------------------------------------
// sim_room_do_frame()
//
// Called once per frame to process user input for the sim_room Assignment Screen
//
void sim_room_do_frame(float frametime)
{
char buf[256];
int i, k, y, z, line;
int font_height = gr_get_font_height();
int select_tease_line = -1; // line mouse is down on, but won't be selected until button released
z = -1;
for (i=0; i<Num_campaigns; i++)
if (!stricmp(Campaign_file_names[i], Campaign.filename)) {
z = i;
break;
}
if ( help_overlay_active(SIM_ROOM_OVERLAY) ) {
Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
Ui_window.set_ignore_gadgets(1);
}
k = Ui_window.process() & ~KEY_DEBUGGED;
if ( (k > 0) || B1_JUST_RELEASED ) {
if ( help_overlay_active(SIM_ROOM_OVERLAY) ) {
help_overlay_set_state(SIM_ROOM_OVERLAY, 0);
Ui_window.set_ignore_gadgets(0);
k = 0;
}
}
if ( !help_overlay_active(SIM_ROOM_OVERLAY) ) {
Ui_window.set_ignore_gadgets(0);
}
switch (k) {
case KEY_DOWN: // scroll list down
sim_room_scroll_line_down();
break;
case KEY_UP: // scroll list up
sim_room_scroll_line_up();
break;
case KEY_ESC:
gameseq_post_event(GS_EVENT_MAIN_MENU);
break;
case KEY_CTRLED | KEY_UP:
sim_room_button_pressed(TECH_DATABASE_BUTTON);
break;
case KEY_CTRLED | KEY_DOWN:
sim_room_button_pressed(CUTSCENES_BUTTON);
break;
case KEY_TAB:
if (Player->readyroom_listing_mode == MODE_CAMPAIGNS)
Player->readyroom_listing_mode = MODE_MISSIONS;
else if ( strlen(Campaign.filename) )
Player->readyroom_listing_mode = MODE_CAMPAIGNS;
else
Player->readyroom_listing_mode = MODE_MISSIONS;
Selected_line = Scroll_offset = Simroom_show_all = 0;
gamesnd_play_iface(SND_USER_SELECT);
sim_room_build_listing();
break;
case KEY_F2:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_OPTIONS_MENU);
break;
case KEY_CTRLED | KEY_SHIFTED | KEY_S:
if (Player->readyroom_listing_mode == MODE_CAMPAIGNS) {
Simroom_show_all = !Simroom_show_all;
sim_room_reset_campaign_listing();
}
break;
} // end switch
for (i=0; i<NUM_BUTTONS; i++){
if (Buttons[gr_screen.res][i].button.pressed()){
if (sim_room_button_pressed(i)){
return;
}
}
}
for (i=0; i<LIST_BUTTONS_MAX; i++) {
if (List_buttons[i].is_mouse_on())
select_tease_line = i + Scroll_offset;
if (List_buttons[i].pressed()) {
Selected_line = i + Scroll_offset;
gamesnd_play_iface(SND_USER_SELECT);
}
}
GR_MAYBE_CLEAR_RES(Background_bitmap);
if (Background_bitmap >= 0) {
gr_set_bitmap(Background_bitmap);
gr_bitmap(0, 0);
}
Ui_window.draw();
for (i=TECH_DATABASE_BUTTON; i<=CREDITS_BUTTON; i++){
if (Buttons[gr_screen.res][i].button.button_down()){
break;
}
}
if (i > CREDITS_BUTTON){
Buttons[gr_screen.res][SIMULATOR_BUTTON].button.draw_forced(2);
}
if (!Buttons[gr_screen.res][CAMPAIGN_TAB].button.button_down() && !Buttons[gr_screen.res][MISSION_TAB].button.button_down()) {
if (Player->readyroom_listing_mode == MODE_CAMPAIGNS){
Buttons[gr_screen.res][CAMPAIGN_TAB].button.draw_forced(2);
} else if (Player->readyroom_listing_mode == MODE_MISSIONS){
Buttons[gr_screen.res][MISSION_TAB].button.draw_forced(2);
}
}
gr_set_font(FONT1);
if (Player->readyroom_listing_mode == MODE_CAMPAIGNS) {
gr_set_color_fast(&Color_text_heading);
strcpy_s(buf, Campaign.name);
gr_force_fit_string(buf, 255, list_w1);
gr_printf(list_x1, Mission_list_coords[gr_screen.res][1], buf);
if (Campaign.filename[0] != '\0') {
sprintf(buf, NOX("%s%s"), Campaign.filename, FS_CAMPAIGN_FILE_EXT);
gr_force_fit_string(buf, 255, list_w2);
gr_printf(list_x2, Mission_list_coords[gr_screen.res][1], buf);
// blit the proper icons if necessary
char full_name[256];
memset(full_name, 0, 256);
strcpy_s(full_name, cf_add_ext(Campaign.filename,FS_CAMPAIGN_FILE_EXT));
fs_builtin_mission *fb = game_find_builtin_mission(full_name);
if(fb != NULL){
// sim_room_blit_icons(0, Mission_list_coords[gr_screen.res][1], fb, 0);
}
}
}
line = Scroll_offset;
while (sim_room_line_query_visible(line)) {
y = list_y + sim_room_lines[line].y - sim_room_lines[Scroll_offset].y;
if (sim_room_lines[line].type != READYROOM_LINE_CAMPAIGN) {
List_buttons[line - Scroll_offset].update_dimensions(list_x1, y, list_x2 + list_w2 - list_x1, font_height);
List_buttons[line - Scroll_offset].enable();
} else
List_buttons[line - Scroll_offset].disable();
if (line == Selected_line)
gr_set_color_fast(&Color_text_selected);
else if (line == select_tease_line)
gr_set_color_fast(&Color_text_subselected);
else
gr_set_color_fast(&Color_text_normal);
strcpy_s(buf, sim_room_lines[line].name);
gr_force_fit_string(buf, 255, list_x1 + list_w1 - sim_room_lines[line].x);
gr_printf(sim_room_lines[line].x, y, buf);
if (sim_room_lines[line].filename) {
strcpy_s(buf, sim_room_lines[line].filename);
gr_force_fit_string(buf, 255, list_w2);
gr_printf(list_x2, y, buf);
}
// blit additional icon information
sim_room_blit_icons(line, y);
line++;
}
i = line - Scroll_offset;
while (i < LIST_BUTTONS_MAX)
List_buttons[i++].disable();
// blit help overlay if active
help_overlay_maybe_blit(SIM_ROOM_OVERLAY);
gr_flip();
}
void sim_room_blit_icons(int line_index, int y_start, fs_builtin_mission *fb, int is_md)
{
int is_from_volition = 0;
// determine icon status
if(fb == NULL){
is_from_volition = (sim_room_lines[line_index].flags & READYROOM_FLAG_FROM_VOLITION) ? 1 : 0;
} else {
is_from_volition = (fb->flags & FSB_FROM_VOLITION) ? 1 : 0;
}
// if the line is flagged as a volition file
if(is_from_volition && (Mission_icon_bitmaps[MISSION_ICON_VOLITION] >= 0)){
gr_set_bitmap(Mission_icon_bitmaps[MISSION_ICON_VOLITION]);
gr_bitmap(Sim_volition_icon_x[gr_screen.res], y_start + MISSION_ICON_VOLITION_Y_OFFSET);
}
}
/// Campaign room stuff below
int Cr_list_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
47, 21, 565, 233
},
{ // GR_1024
64, 34, 916, 459
}
};
int Cr_info_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
28, 267, 476, 103
},
{ // GR_1024
45, 427, 761, 165
},
};
#define CR_NUM_BUTTONS 6
#define CR_SCROLL_UP_BUTTON 0
#define CR_SCROLL_DOWN_BUTTON 1
#define CR_SCROLL_INFO_UP_BUTTON 2
#define CR_SCROLL_INFO_DOWN_BUTTON 3
#define CR_RESET_BUTTON 4
#define CR_COMMIT_BUTTON 5
#define MAX_INFO_LINES 20
#define MAX_INFO_LINE_LEN 256
ui_button_info Cr_buttons[GR_NUM_RESOLUTIONS][CR_NUM_BUTTONS] = {
{ // GR_640
ui_button_info("CAB_00", 2, 42, -1, -1, 0),
ui_button_info("CAB_01", 2, 89, -1, -1, 1),
ui_button_info("CAB_02", 2, 279, -1, -1, 2),
ui_button_info("CAB_03", 2, 325, -1, -1, 3),
ui_button_info("CAB_04", 579, 353, -1, -1, 4),
ui_button_info("CAB_05", 575, 434, -1, -1, 5),
},
{ // GR_1024
ui_button_info("2_CAB_00", 3, 68, -1, -1, 0),
ui_button_info("2_CAB_01", 3, 142, -1, -1, 1),
ui_button_info("2_CAB_02", 3, 446, -1, -1, 2),
ui_button_info("2_CAB_03", 3, 520, -1, -1, 3),
ui_button_info("2_CAB_04", 927, 565, -1, -1, 4),
ui_button_info("2_CAB_05", 920, 694, -1, -1, 5),
}
};
// text
#define CR_NUM_TEXT 3
UI_XSTR Cr_text[GR_NUM_RESOLUTIONS][CR_NUM_TEXT] = {
{ // GR_640
{ "Restart", 1403, 569, 326, UI_XSTR_COLOR_GREEN, -1, &Cr_buttons[0][CR_RESET_BUTTON].button },
{ "Campaign", 1404, 569, 337, UI_XSTR_COLOR_GREEN, -1, &Cr_buttons[0][CR_RESET_BUTTON].button },
{ "Select", 1409, 568, 413, UI_XSTR_COLOR_PINK, -1, &Cr_buttons[0][CR_COMMIT_BUTTON].button },
},
{ // GR_1024
{ "Restart", 1403, 922, 523, UI_XSTR_COLOR_GREEN, -1, &Cr_buttons[1][CR_RESET_BUTTON].button },
{ "Campaign", 1404, 922, 538, UI_XSTR_COLOR_GREEN, -1, &Cr_buttons[1][CR_RESET_BUTTON].button },
{ "Select", 1409, 921, 665, UI_XSTR_COLOR_PINK, -1, &Cr_buttons[1][CR_COMMIT_BUTTON].button },
}
};
/*
static struct {
char *text;
int len;
} campaign_desc_lines[MAX_DESC_LINES];
*/
static int Num_desc_lines;
static int Desc_scroll_offset;
static int Selected_campaign_index;
static int Active_campaign_index;
char *Info_text_ptrs[MAX_INFO_LINES];
int Num_info_lines, Info_text_line_size[MAX_INFO_LINES];
void campaign_room_build_listing()
{
int font_height = gr_get_font_height();
int i, y;
Num_lines = y = 0;
for (i = 0; i < Num_campaigns; i++) {
if (Campaign_names[i] != NULL) {
// determine some extra information
int flags = 0;
fs_builtin_mission *fb = game_find_builtin_mission(Campaign_file_names[i]);
if (fb != NULL) {
if (fb->flags & FSB_FROM_VOLITION) {
flags |= READYROOM_FLAG_FROM_VOLITION;
}
}
sim_room_line_add(READYROOM_LINE_CAMPAIGN, Campaign_names[i], Campaign_file_names[i], Cr_list_coords[gr_screen.res][0], y, flags);
y += font_height + 2;
}
}
}
void set_new_campaign_line(int n)
{
char *str;
Selected_campaign_index = n;
str = Campaign_descs[Selected_campaign_index];
Num_info_lines = 0;
if (str) {
Num_info_lines = split_str(str, Cr_info_coords[gr_screen.res][2], Info_text_line_size, Info_text_ptrs, MAX_INFO_LINES);
Assert(Num_info_lines >= 0);
}
Desc_scroll_offset = 0;
}
void campaign_room_scroll_info_up()
{
if (Desc_scroll_offset) {
Desc_scroll_offset--;
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
}
void campaign_room_scroll_info_down()
{
if ( (Num_info_lines - Desc_scroll_offset) * gr_get_font_height() > Cr_info_coords[gr_screen.res][3]) {
Desc_scroll_offset++;
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
}
// returns: 0 = success, !0 = aborted or failed
int campaign_room_reset_campaign(int n)
{
char *filename;
int z;
// z = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, POPUP_CANCEL, POPUP_OK, XSTR( "Warning\nThis will cause all progress in your\ncurrent campaign to be lost", 110), Campaign_names[n]);
z = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, POPUP_CANCEL, POPUP_OK, XSTR( "Warning\nThis will cause all progress in your\ncurrent campaign to be lost", 110));
if (z == 1) {
filename = (char *) vm_malloc(strlen(Campaign_file_names[n]) + 5);
strcpy(filename, Campaign_file_names[n]);
strcat(filename, FS_CAMPAIGN_FILE_EXT);
mission_campaign_savefile_delete(filename);
mission_campaign_load(filename);
mission_campaign_next_mission();
vm_free(filename);
return 0;
}
return 1;
}
void campaign_room_commit()
{
if (Selected_campaign_index < 0) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return;
}
if (stricmp(Campaign_file_names[Selected_campaign_index], Campaign.filename)) { // new campaign selected
/* This is all that's stopping us from switching campaigns without restarting - taylor
if ((Active_campaign_index >= 0) && campaign_room_reset_campaign(Active_campaign_index)) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return;
}
mission_campaign_savefile_delete(Campaign_file_names[Selected_campaign_index]);
*/
// Goober5000 - reinitialize tech database if needed
if ( (Campaign.flags & CF_CUSTOM_TECH_DATABASE) || !stricmp(Campaign.filename, "freespace2") )
{
// reset tech database to what's in the tables
tech_reset_to_default();
}
mission_campaign_load(Campaign_file_names[Selected_campaign_index]);
strcpy_s(Player->current_campaign, Campaign.filename); // track new campaign for player
}
if (mission_campaign_next_mission()) { // is campaign and next mission valid?
gamesnd_play_iface(SND_GENERAL_FAIL);
return;
}
gameseq_post_event(GS_EVENT_MAIN_MENU);
gamesnd_play_iface(SND_COMMIT_PRESSED);
}
int campaign_room_button_pressed(int n)
{
switch (n) {
case CR_SCROLL_UP_BUTTON:
sim_room_scroll_screen_up();
break;
case CR_SCROLL_DOWN_BUTTON:
sim_room_scroll_screen_down();
break;
case CR_SCROLL_INFO_UP_BUTTON:
campaign_room_scroll_info_up();
break;
case CR_SCROLL_INFO_DOWN_BUTTON:
campaign_room_scroll_info_down();
break;
case CR_COMMIT_BUTTON:
campaign_room_commit();
break;
/*
case CR_HELP_BUTTON:
launch_context_help();
gamesnd_play_iface(SND_HELP_PRESSED);
break;
case CR_OPTIONS_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_OPTIONS_MENU);
return 1;
*/
case CR_RESET_BUTTON:
if ( (Active_campaign_index < 0) || (Active_campaign_index >= Num_campaigns) )
gamesnd_play_iface(SND_GENERAL_FAIL);
else if (campaign_room_reset_campaign(Active_campaign_index))
gamesnd_play_iface(SND_GENERAL_FAIL);
else
{
gamesnd_play_iface(SND_USER_SELECT);
// Goober5000 - reinitialize tech database if needed
if ( (Campaign.flags & CF_CUSTOM_TECH_DATABASE) || !stricmp(Campaign.filename, "freespace2") )
{
// reset tech database to what's in the tables
tech_reset_to_default();
}
}
break;
}
return 0;
}
void campaign_room_init()
{
int i, load_failed;
ui_button_info *b;
list_h = Mission_list_coords[gr_screen.res][3];
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
Ui_window.set_mask_bmap(Campaign_mask_filename[gr_screen.res]);
for (i=0; i<CR_NUM_BUTTONS; i++) {
b = &Cr_buttons[gr_screen.res][i];
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
// set up callback for when a mouse first goes over a button
b->button.set_highlight_action(common_play_highlight_sound);
b->button.set_bmaps(b->filename);
b->button.link_hotspot(b->hotspot);
}
for (i=0; i<LIST_BUTTONS_MAX; i++) {
List_buttons[i].create(&Ui_window, "", 0, 0, 60, 30, 0, 1);
List_buttons[i].hide();
List_buttons[i].disable();
}
// add xstrs
for(i=0; i<CR_NUM_TEXT; i++){
Ui_window.add_XSTR(&Cr_text[gr_screen.res][i]);
}
// set up sim_rooms for buttons so we draw the correct animation frame when a key is pressed
Cr_buttons[gr_screen.res][CR_SCROLL_UP_BUTTON].button.set_hotkey(KEY_PAGEUP);
Cr_buttons[gr_screen.res][CR_SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_PAGEDOWN);
Cr_buttons[gr_screen.res][CR_RESET_BUTTON].button.set_hotkey(KEY_DELETE);
Cr_buttons[gr_screen.res][CR_COMMIT_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
// Cr_buttons[gr_screen.res][CR_HELP_BUTTON].button.set_hotkey(KEY_F2);
Background_bitmap = bm_load(Campaign_filename[gr_screen.res]);
// load in help overlay bitmap
help_overlay_load(CAMPAIGN_ROOM_OVERLAY);
help_overlay_set_state(CAMPAIGN_ROOM_OVERLAY,0);
Num_desc_lines = 0;
Desc_scroll_offset = Scroll_offset = 0;
// this stuff needs to happen before the mission_campaign_build_list() call
load_failed = mission_load_up_campaign();
if (!load_failed) {
mission_campaign_next_mission();
} else {
Campaign.filename[0] = 0;
Campaign.num_missions = 0;
mission_campaign_load_failure_popup();
}
// we need descriptions too, so "true" it
mission_campaign_build_list(true);
campaign_room_build_listing();
Selected_campaign_index = Active_campaign_index = -1;
if (!load_failed) {
for (i=0; i<Num_campaigns; i++)
if (!stricmp(Campaign_file_names[i], Campaign.filename)) {
set_new_campaign_line(i);
Active_campaign_index = i;
break;
}
}
Campaign_room_no_campaigns = false;
}
void campaign_room_close()
{
if (Background_bitmap >= 0)
bm_release(Background_bitmap);
// free the global Campaign_* list stuff
mission_campaign_free_list();
// unload the overlay bitmap
help_overlay_unload(CAMPAIGN_ROOM_OVERLAY);
Ui_window.destroy();
common_free_interface_palette(); // restore game palette
Pilot.save_player();
}
void campaign_room_do_frame(float frametime)
{
char buf[256];
char line_text[MAX_INFO_LINE_LEN];
int i, k, y, line;
int font_height = gr_get_font_height();
int select_tease_line = -1; // line mouse is down on, but won't be selected until button released
if ( help_overlay_active(CAMPAIGN_ROOM_OVERLAY) ) {
// Cr_buttons[gr_screen.res][CR_HELP_BUTTON].button.reset_status();
Ui_window.set_ignore_gadgets(1);
}
k = Ui_window.process() & ~KEY_DEBUGGED;
if ( (k > 0) || B1_JUST_RELEASED ) {
if ( help_overlay_active(CAMPAIGN_ROOM_OVERLAY) ) {
help_overlay_set_state(CAMPAIGN_ROOM_OVERLAY, 0);
Ui_window.set_ignore_gadgets(0);
k = 0;
}
}
if ( !help_overlay_active(CAMPAIGN_ROOM_OVERLAY) ) {
Ui_window.set_ignore_gadgets(0);
}
switch (k) {
case KEY_DOWN: // scroll list down
if (Selected_campaign_index < Num_campaigns - 1) {
set_new_campaign_line(Selected_campaign_index + 1);
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
break;
case KEY_UP: // scroll list up
if (Selected_campaign_index < 0)
Selected_campaign_index = 1;
if (Selected_campaign_index) {
set_new_campaign_line(Selected_campaign_index - 1);
gamesnd_play_iface(SND_SCROLL);
} else
gamesnd_play_iface(SND_GENERAL_FAIL);
break;
case KEY_ESC:
gameseq_post_event(GS_EVENT_MAIN_MENU);
break;
} // end switch
for (i=0; i<CR_NUM_BUTTONS; i++){
if (Cr_buttons[gr_screen.res][i].button.pressed()){
if (campaign_room_button_pressed(i)){
return;
}
}
}
for (i=0; i<LIST_BUTTONS_MAX; i++) {
if (List_buttons[i].is_mouse_on()){
select_tease_line = i + Scroll_offset;
}
if (List_buttons[i].pressed()) {
set_new_campaign_line(i + Scroll_offset);
gamesnd_play_iface(SND_USER_SELECT);
}
}
GR_MAYBE_CLEAR_RES(Background_bitmap);
if (Background_bitmap >= 0) {
gr_set_bitmap(Background_bitmap);
gr_bitmap(0, 0);
}
Ui_window.draw();
gr_set_font(FONT1);
line = Scroll_offset;
while (sim_room_line_query_visible(line)) {
y = Cr_list_coords[gr_screen.res][1] + sim_room_lines[line].y - sim_room_lines[Scroll_offset].y;
List_buttons[line - Scroll_offset].update_dimensions(Cr_list_coords[gr_screen.res][0], y, Cr_list_coords[gr_screen.res][2], font_height);
List_buttons[line - Scroll_offset].enable();
if (!stricmp(sim_room_lines[line].filename, Campaign.filename)) {
gr_set_color_fast(&Color_white);
i = y + font_height / 2 - 1;
gr_circle(Cr_list_coords[gr_screen.res][0] - 6, i, 5);
gr_set_color_fast(&Color_bright_white);
gr_line(Cr_list_coords[gr_screen.res][0] - 10, i, Cr_list_coords[gr_screen.res][0] - 8, i);
gr_line(Cr_list_coords[gr_screen.res][0] - 6, i - 4, Cr_list_coords[gr_screen.res][0] - 6, i - 2);
gr_line(Cr_list_coords[gr_screen.res][0] - 4, i, Cr_list_coords[gr_screen.res][0] - 2, i);
gr_line(Cr_list_coords[gr_screen.res][0] - 6, i + 2, Cr_list_coords[gr_screen.res][0] - 6, i + 4);
}
if (line == Selected_campaign_index)
gr_set_color_fast(&Color_text_selected);
else if (line == select_tease_line)
gr_set_color_fast(&Color_text_subselected);
else
gr_set_color_fast(&Color_text_normal);
strcpy_s(buf, sim_room_lines[line].name);
gr_force_fit_string(buf, 255, Cr_list_coords[gr_screen.res][0] + Cr_list_coords[gr_screen.res][2] - sim_room_lines[line].x);
gr_printf(sim_room_lines[line].x, y, buf);
line++;
}
i = line - Scroll_offset;
while (i < LIST_BUTTONS_MAX)
List_buttons[i++].disable();
y = 0;
i = Desc_scroll_offset;
gr_set_color_fast(&Color_text_normal);
while (y + font_height <= Cr_info_coords[gr_screen.res][3]) {
if (i >= Num_info_lines)
break;
Assert(Info_text_line_size[i] < MAX_INFO_LINE_LEN);
strncpy(line_text, Info_text_ptrs[i], Info_text_line_size[i]);
line_text[Info_text_line_size[i]] = 0;
drop_white_space(line_text);
gr_string(Cr_info_coords[gr_screen.res][0], Cr_info_coords[gr_screen.res][1] + y, line_text);
y += font_height;
i++;
}
if (Num_campaigns < 1) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR( "No campaigns are available!", 1613));
Campaign_room_no_campaigns = true;
gameseq_post_event(GS_EVENT_MAIN_MENU);
}
// blit help overlay if active
help_overlay_maybe_blit(CAMPAIGN_ROOM_OVERLAY);
gr_flip();
}
void sim_room_load_mission_icons()
{
int idx;
// load all bitmaps
for(idx=0; idx<NUM_MISSION_ICONS; idx++){
Mission_icon_bitmaps[idx] = -1;
Mission_icon_bitmaps[idx] = bm_load(Mission_icon_bitmap_filenames[idx]);
}
}
void sim_room_unload_mission_icons()
{
int idx;
// unload all bitmaps
for(idx=0; idx<NUM_MISSION_ICONS; idx++){
if(Mission_icon_bitmaps[idx] >= 0){
// don't bm_release() here, used in multiple places - taylor
bm_unload(Mission_icon_bitmaps[idx]);
Mission_icon_bitmaps[idx] = -1;
}
}
}
|