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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _SNAZZYUI_H
#define _SNAZZYUI_H
#define MAX_CHAR 150
#define ESC_PRESSED -2
#include "globalincs/pstypes.h"
typedef struct menu_region {
int mask; // mask color for the region
int key; // shortcut key for the region
char text[MAX_CHAR]; // The text associated with this item.
int click_sound; // Id of sound to play when mask area clicked on
} MENU_REGION;
// These are the actions thare are returned in the action parameter.
#define SNAZZY_OVER 1 // mouse is over a region
#define SNAZZY_CLICKED 2 // mouse button has gone from down to up over a region
int snazzy_menu_do(ubyte *data, int mask_w, int mask_h, int num_regions, MENU_REGION *regions, int *action, int poll_key = 1, int *key = NULL);
void read_menu_tbl(char *menu_name, char *bkg_filename, char *mask_filename, MENU_REGION *regions, int* num_regions, int play_sound=1);
void snazzy_menu_add_region(MENU_REGION *region, char* text, int mask, int key, int click_sound = -1);
void snazzy_menu_init(); // Call the first time a snazzy menu is inited
void snazzy_menu_close();
void snazzy_flush();
#endif
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