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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MULTIPLAYER_RESPAWN_HEADER_FILE
#define _MULTIPLAYER_RESPAWN_HEADER_FILE
// ---------------------------------------------------------------------------------------
// MULTI RESPAWN DEFINES/VARS
//
#include "globalincs/pstypes.h"
struct object;
struct header;
struct net_player;
// ---------------------------------------------------------------------------------------
// MULTI RESPAWN FUNCTIONS
//
// check to see if a net player needs to be respawned
void multi_respawn_check(object *objp);
// respawn normally
void multi_respawn_normal();
// respawn as an observer
void multi_respawn_observer();
// server should check to see if any respawned players have run out of their invulnerability
void multi_respawn_handle_invul_players();
// build a list of base respawn points on the server, for this level
void multi_respawn_build_points();
void multi_respawn_init();
void multi_respawn_check_ai();
// notify of a player leaving
void multi_respawn_player_leave(net_player *pl);
// ---------------------------------------------------------------------------------------
// MULTI RESPAWN PACKET HANDLERS
//
void multi_respawn_process_packet(ubyte *data, header *hinfo);
#endif
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