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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MULTI_LAG_HEADER_FILE
#define _MULTI_LAG_HEADER_FILE
#ifndef NDEBUG
// #define MULTI_USE_LAG
#endif
#include "globalincs/pstypes.h"
#ifdef _WIN32
struct fd_set;
#endif
struct timeval;
// initialize multiplayer lagloss. in non-debug situations, this call does nothing
void multi_lag_init();
// shutdown multiplayer lag
void multi_lag_close();
// select for multi_lag
int multi_lag_select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *except_fds, const timeval *timeout);
// recvfrom for multilag
int multi_lag_recvfrom(uint s, char *buf, int len, int flags, struct sockaddr *from, int *fromlen);
#endif
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