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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#include <winsock.h>
#include <wsipx.h>
#include <process.h>
#include <ras.h>
#include <raserror.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/select.h>
#include <errno.h>
#include <arpa/inet.h>
#include <netdb.h>
#define WSAGetLastError() (errno)
#endif
#include <stdio.h>
#include <limits.h>
#include "globalincs/pstypes.h"
#include "network/psnet2.h"
#include "network/multi.h"
#include "network/multiutil.h"
#include "network/multilag.h"
#include "osapi/osregistry.h"
#include "io/timer.h"
#include "network/multi_log.h"
#include "network/multi_rate.h"
#include "cmdline/cmdline.h"
// -------------------------------------------------------------------------------------------------------
// PSNET 2 DEFINES/VARS
//
int Psnet_my_addr_valid;
net_addr Psnet_my_addr;
ubyte Null_address[6];
int Socket_type;
int Can_broadcast; // can we do broadcasting on our socket?
int Ipx_can_broadcast = 0;
int Tcp_can_broadcast = 0;
int Tcp_active = 0;
int Ipx_active = 0;
int Network_status;
int Tcp_failure_code = 0;
int Ipx_failure_code = 0;
int Ras_connected;
int Psnet_connection;
ushort Psnet_default_port;
// specified their internet connnection type
#define NETWORK_CONNECTION_NONE 1
#define NETWORK_CONNECTION_DIALUP 2
#define NETWORK_CONNECTION_LAN 3
// defines and variables to indicate network connection status
#define NETWORK_STATUS_NOT_INITIALIZED 1
#define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
#define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
#define NETWORK_STATUS_NO_RELIABLE 4
#define NETWORK_STATUS_RUNNING 5 // everything should be running
// defintion of structures that actually leave this machine. psnet_send give us only
// the data that we want to send. We will add a header onto this data (packet sequence
// number, possibly a checksum). We must include a 2 byte flags variable into both structure
// since the receiving end of this packet must know whether or not to checksum the packet.
#define MAX_TOP_LAYER_PACKET_SIZE 680
// use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
// the naked packet.
#define MAX_PACKET_BUFFERS 75
#pragma pack(push, 2)
/**
* Definition for a non-checksum packet
*/
typedef struct network_packet
{
int sequence_number;
ushort flags;
ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
} network_naked_packet;
/**
* Structure definition for our packet buffers
*/
typedef struct network_packet_buffer
{
int sequence_number;
int len;
net_addr from_addr;
ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
} network_packet_buffer;
/**
* Structure for a bunch of network packet buffers
*/
typedef struct network_packet_buffer_list {
network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
int psnet_seq_number;
int psnet_lowest_id;
int psnet_highest_id;
} network_packet_buffer_list;
#pragma pack(pop)
#define MAXHOSTNAME 128
#define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
#define MAX_SEND_RETRIES 20 // number of retries when sending would block
#define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
//Reliable UDP stuff
//*******************************
#define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
// required in case of out of order packets
#define NETRETRYTIME 0.75f // Time after sending before we resend
#define MIN_NET_RETRYTIME 0.2f
#define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
#define NETHEARTBEATTIME 3 // How often to send a heartbeat
#define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
#define NETBUFFERSIZE 600 // Max size of a network packet
#define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
int Nettimeout = NETTIMEOUT;
// Reliable packet stuff
#define RNT_ACK 1 // ACK Packet
#define RNT_DATA 2 // Data Packet
#define RNT_DATA_COMP 3 // Compressed Data Packet
#define RNT_REQ_CONN 4 // Requesting a connection
#define RNT_DISCONNECT 5 // Disconnecting a connection
#define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
#define RNT_I_AM_HERE 7
#pragma pack(push, 1)
typedef struct {
ubyte type; // packet type
ubyte compressed; //
ushort seq; // sequence packet 0-65535 used for ACKing also
ushort data_len; // length of data
float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
ubyte data[NETBUFFERSIZE]; // Packet data
} reliable_header;
#define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
#define MAX_PING_HISTORY 10
typedef struct {
ubyte buffer[NETBUFFERSIZE];
} reliable_net_sendbuffer;
typedef struct {
ubyte buffer[NETBUFFERSIZE];
} reliable_net_rcvbuffer;
typedef struct {
reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
unsigned short ssequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
float timesent[MAXNETBUFFERS];
int send_len[MAXNETBUFFERS];
reliable_net_rcvbuffer *rbuffers[MAXNETBUFFERS];
int recv_len[MAXNETBUFFERS];
unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
float last_packet_received; // For a given connection, this is the last packet we received
float last_packet_sent;
SOCKADDR addr; // SOCKADDR of our peer
ushort status; // Status of this connection
unsigned short oursequence; // This is the next sequence number the application is expecting
unsigned short theirsequence; // This is the next sequence number the peer is expecting
net_addr m_net_addr; // A FS2 network address structure
ubyte connection_type; // IPX, IP, modem, etc.
float pings[MAX_PING_HISTORY];
ubyte ping_pos;
unsigned int num_ping_samples;
float mean_ping;
} reliable_socket;
reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
// sockets for IPX and TCP (unreliable)
SOCKET IPX_socket;
SOCKET TCP_socket;
// the sockets that the game will use when selecting network type
SOCKET Unreliable_socket = INVALID_SOCKET;
float First_sent_iamhere = 0;
float Last_sent_iamhere = 0;
#define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
unsigned int Serverconn = 0xffffffff;
#pragma pack(pop)
//*******************************
// top layer buffers
network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FORWARD DECLARATIONS
//
// if the string is a legally formatted ip string
int psnet_is_valid_numeric_ip(char *ip);
#ifdef _WIN32
// functions to get the status of a RAS connection
unsigned int psnet_ras_status();
#endif
// set some options on a socket
void psnet_socket_options( SOCKET sock );
// initialize ipx socket
int psnet_init_ipx();
// initialize tcp socket
int psnet_init_tcp();
// get time in seconds
float psnet_get_time();
// returns the ip address of this machine. use for calling bind() with to associate with the proper
// IP address and network device.
int psnet_get_ip();
// initialize reliable sockets
int psnet_init_rel_tcp(int port, int should_listen);
int psnet_init_rel_ipx(int port, int should_listen);
// shutdown reliable sockets
void psnet_rel_close();
// initialize the buffering system
void psnet_buffer_init(network_packet_buffer_list *l);
// buffer a packet (maintain order!)
void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr *from);
// get the index of the next packet in order!
int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr *from);
// -------------------------------------------------------------------------------------------------------
// PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
//
/**
* Wrappers around select() and recvfrom() for lagging/losing data
*/
int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
{
network_packet_buffer_list *l;
net_addr addr;
int ret;
int ret_len;
// bad type
Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
return -1;
}
l = &Psnet_top_buffers[psnet_type];
// if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
if(!ret){
Int3();
return -1;
}
// otherwise, stuff the outgoing data
switch ( Socket_type ) {
#ifdef _WIN32
case NET_IPX:
((SOCKADDR_IPX*)from)->sa_socket = htons(addr.port);
memcpy(((SOCKADDR_IPX*)from)->sa_nodenum, addr.addr, 6);
memcpy(((SOCKADDR_IPX*)from)->sa_netnum, addr.net_id, 4);
((SOCKADDR_IPX*)from)->sa_family = AF_IPX;
*fromlen = sizeof(SOCKADDR_IPX);
break;
#endif
case NET_TCP:
((SOCKADDR_IN*)from)->sin_port = htons(addr.port);
#ifdef _WIN32
memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
#else
memcpy(&((SOCKADDR_IN*)from)->sin_addr.s_addr, addr.addr, 4);
#endif
((SOCKADDR_IN*)from)->sin_family = AF_INET;
*fromlen = sizeof(SOCKADDR_IN);
break;
default:
Assert(0);
break;
}
// return bytes read
return ret_len;
}
/**
* Wrappers around select() and recvfrom() for lagging/losing data
*/
int SELECT(int nfds, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout, int psnet_type)
{
network_packet_buffer_list *l;
// if this is a check for writability, just return the select
if(writefds != NULL){
return select(nfds, readfds, writefds, exceptfds, timeout);
}
// bad type
Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
return -1;
}
l = &Psnet_top_buffers[psnet_type];
// do we have any buffers in here?
if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
return 0;
}
// yo
return 1;
}
/**
* Wrappers around sendto to sorting through different packet types
*/
int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
{
char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];
// stuff type
outbuf[0] = (char)psnet_type;
memcpy(&outbuf[1], buf, len);
// send it
return sendto(s, outbuf, len + 1, flags, (SOCKADDR*)to, tolen);
}
/**
* Call this once per frame to read everything off of our socket
*/
void PSNET_TOP_LAYER_PROCESS()
{
// read socket stuff
SOCKADDR_IN ip_addr; // UDP/TCP socket structure
#ifdef _WIN32
SOCKADDR_IPX ipx_addr; // IPX socket structure
#endif
fd_set rfds;
timeval timeout;
int read_len;
socklen_t from_len;
net_addr from_addr;
network_naked_packet packet_read;
// clear the addresses to remove compiler warnings
memset(&ip_addr, 0, sizeof(SOCKADDR_IN));
#ifdef _WIN32
memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
#endif
if ( Network_status != NETWORK_STATUS_RUNNING ) {
ml_string("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS");
return;
}
while ( 1 ) {
// check if there is any data on the socket to be read. The amount of data that can be
// atomically read is stored in len.
FD_ZERO(&rfds);
FD_SET( Unreliable_socket, &rfds );
timeout.tv_sec = 0;
timeout.tv_usec = 0;
#ifdef _WIN32
if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
#else
if ( select( Unreliable_socket + 1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
#endif
ml_printf("Error %d doing a socket select on read", WSAGetLastError());
break;
}
// if the read file descriptor is not set, then bail!
if ( !FD_ISSET(Unreliable_socket, &rfds) ){
return;
}
// get data off the socket and process
read_len = SOCKET_ERROR;
switch ( Socket_type ) {
#ifdef _WIN32
case NET_IPX:
from_len = sizeof(SOCKADDR_IPX);
read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ipx_addr, &from_len);
break;
#endif
case NET_TCP:
from_len = sizeof(SOCKADDR_IN);
read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ip_addr, &from_len);
break;
default:
Assert(0);
return;
}
// set the from_addr for storage into the packet buffer structure
from_addr.type = Socket_type;
switch ( Socket_type ) {
#ifdef _WIN32
case NET_IPX:
from_addr.port = ntohs( ipx_addr.sa_socket );
memcpy(from_addr.addr, ipx_addr.sa_nodenum, 6 );
memcpy(from_addr.net_id, ipx_addr.sa_netnum, 4 );
break;
#endif
case NET_TCP:
from_addr.port = ntohs( ip_addr.sin_port );
memset(from_addr.addr, 0x00, 6);
#ifdef _WIN32
memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4); //-V512
#else
memcpy(from_addr.addr, &ip_addr.sin_addr.s_addr, 4); //-V512
#endif
break;
default:
Assert(0);
return;
// break;
}
if ( read_len == SOCKET_ERROR ) {
ml_string("Socket error on socket_get_data()");
break;
}
// determine the packet type
int packet_type = packet_read.data[0];
Assertion(((packet_type >= 0) && (packet_type < PSNET_NUM_TYPES)), "Invalid packet_type found. Packet type %d does not exist", packet_type);
if((packet_type >= 0) && (packet_type < PSNET_NUM_TYPES)){
// buffer the packet
psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
}
}
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FUNCTIONS
//
/**
* Initialize psnet to use the specified port
*/
void psnet_init( int protocol, int port_num )
{
int idx;
Tcp_active = 0;
#ifdef _WIN32
char *internet_connection;
WSADATA wsa_data;
Ipx_active = 0;
#endif
// GAME PORT INITIALIZATION STUFF
if ( Network_status == NETWORK_STATUS_RUNNING ){
ml_string("Skipping psnet_init() because network already running");
return;
}
// sort of a hack; assume unix users are always on LAN :)
#ifdef _WIN32
internet_connection = os_config_read_string(NULL, "NetworkConnection", "none");
if ( !stricmp(internet_connection, NOX("dialup")) ) {
ml_string("psnet_init() detected dialup connection");
Psnet_connection = NETWORK_CONNECTION_DIALUP;
} else if ( !stricmp(internet_connection, NOX("lan")) ) {
ml_string("psnet_init() detected lan connection");
Psnet_connection = NETWORK_CONNECTION_LAN;
} else {
ml_string("psnet_init() detected no connection");
Psnet_connection = NETWORK_CONNECTION_NONE;
}
#else
Psnet_connection = NETWORK_CONNECTION_LAN;
#endif
Network_status = NETWORK_STATUS_NO_WINSOCK;
#ifdef _WIN32
if (WSAStartup(0x101, &wsa_data )){
return;
}
#endif
// get the port for running this game on. Be careful that it cannot be out of bounds
Psnet_default_port = DEFAULT_GAME_PORT;
if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
Psnet_default_port = (ushort)port_num;
}
// initialize TCP now
Tcp_active = 1;
if(!psnet_init_tcp()){
ml_printf("Error on TCP startup %d", Tcp_failure_code);
Tcp_active = 0;
} else {
if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
ml_printf("Error on TCP startup %d", Tcp_failure_code);
Tcp_active = 0;
}
}
// clear reliable sockets
reliable_socket *rsocket;
int j;
for(j=0; j<MAXRELIABLESOCKETS; j++){
rsocket=&Reliable_sockets[j];
memset(rsocket,0,sizeof(reliable_socket));
}
#ifdef _WIN32
// initialize IPX not
Ipx_active = 1;
if(!psnet_init_ipx()){
ml_printf("Error on IPX startup %d", Ipx_failure_code);
Ipx_active = 0;
} else {
if(!psnet_init_rel_ipx(Psnet_default_port + 1, 0)){
ml_printf("Error on IPX startup %d", Ipx_failure_code);
Ipx_active = 0;
}
}
#endif
// determine if we've successfully initialized the protocol we want
#ifdef _WIN32
if(!Tcp_active && !Ipx_active){
#else
if(!Tcp_active){
#endif
Network_status = NETWORK_STATUS_NO_PROTOCOL;
ml_string("No protocol in psnet_init()!");
}
// specified network timeout
Nettimeout = NETTIMEOUT;
if(Cmdline_timeout > 0){
Nettimeout = Cmdline_timeout;
}
#ifdef _WIN32
// set ras status
psnet_ras_status();
#endif
if(Network_status != NETWORK_STATUS_NO_PROTOCOL){
// set network to be running
Network_status = NETWORK_STATUS_RUNNING;
// determine if our socket can broadcast
#ifdef _WIN32
Can_broadcast = Tcp_can_broadcast || Ipx_can_broadcast;
#else
Can_broadcast = Tcp_can_broadcast;
#endif
// initialize all packet type buffers
for(idx=0; idx<PSNET_NUM_TYPES; idx++){
psnet_buffer_init(&Psnet_top_buffers[idx]);
}
}
}
/**
* Shutdown psnet
*/
void psnet_close()
{
if ( Network_status != NETWORK_STATUS_RUNNING ){
return;
}
#ifdef _WIN32
WSACancelBlockingCall();
if ( TCP_socket != INVALID_SOCKET ) {
shutdown( TCP_socket, 1 );
closesocket( TCP_socket );
}
if ( IPX_socket != INVALID_SOCKET ) {
shutdown( IPX_socket, 1 );
closesocket( IPX_socket );
}
if (WSACleanup()) {
}
#else
if ( TCP_socket != (int)INVALID_SOCKET ) {
shutdown( TCP_socket, 1 );
close( TCP_socket );
}
#endif
// close down all reliable sockets - this forces them to
// send a disconnect to any remote machines
psnet_rel_close();
Network_status = NETWORK_STATUS_NOT_INITIALIZED;
}
/**
* Set the protocol to use
*/
int psnet_use_protocol( int protocol )
{
socklen_t len;
#ifdef _WIN32
SOCKADDR_IPX ipx_addr;
#endif
SOCKADDR_IN ip_addr;
char *custom_ip = NULL;
// zero out my address
Psnet_my_addr_valid = 0;
memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
// wait until we choose a protocol to determine if we can broadcast
Can_broadcast = 0;
ml_string("In psnet_use_protocol()");
switch ( protocol ) {
#ifdef _WIN32
case NET_IPX:
ml_string("psnet_use_protocol() selecting IPX");
// assign the IPX_* sockets to the socket values used elsewhere
Unreliable_socket = IPX_socket;
Can_broadcast = Ipx_can_broadcast;
if(Can_broadcast){
ml_string("Psnet : IPX broadcast");
}
// get the socket name for the IPX_socket, and put it into My_addr
len = sizeof(SOCKADDR_IPX);
if ( getsockname(IPX_socket, (SOCKADDR *)&ipx_addr, &len) == SOCKET_ERROR ) {
ml_printf("Unable to get sock name for IPX unreliable socket (%d)", WSAGetLastError() );
return 0;
}
memcpy(Psnet_my_addr.net_id, ipx_addr.sa_netnum, 4);
memcpy(Psnet_my_addr.addr, ipx_addr.sa_nodenum, 6);
Psnet_my_addr.port = Psnet_default_port;
ml_string("Psnet using - NET_IPX");
break;
#endif
case NET_TCP:
if ( Network_status != NETWORK_STATUS_RUNNING ){
ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
return 0;
}
// assign the TCP_* sockets to the socket values used elsewhere
Unreliable_socket = TCP_socket;
Can_broadcast = Tcp_can_broadcast;
if(Can_broadcast){
ml_string("Psnet : TCP broadcast");
}
// get the socket name for the TCP_socket, and put it into My_addr
len = sizeof(SOCKADDR_IN);
if ( getsockname(TCP_socket, (SOCKADDR *)&ip_addr, &len) == SOCKET_ERROR ) {
ml_printf("Unable to get sock name for TCP unreliable socket (%d)", WSAGetLastError() );
return 0;
}
// check user-specified IP for getting around NAT
custom_ip = os_config_read_string( NOX("Network"), NOX("CustomIP"), NULL );
if (custom_ip != NULL) {
SOCKADDR_IN custom_address;
#ifndef WIN32
if ( inet_aton(custom_ip, &custom_address.sin_addr) ) {
#else
if ( (custom_address.sin_addr.s_addr = inet_addr(custom_ip)) != INADDR_NONE ) {
#endif
memcpy(&ip_addr.sin_addr, &custom_address.sin_addr, sizeof(custom_address.sin_addr));
} else {
ml_printf("WARNING => psnet_get_ip() custom IP is invalid: %s", custom_ip);
}
}
memset(Psnet_my_addr.net_id, 0, 4);
memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, 6);
Psnet_my_addr.port = Psnet_default_port;
ml_string("Psnet using - NET_TCP");
break;
default:
Int3();
return 0;
}
Psnet_my_addr.type = protocol;
Socket_type = protocol;
return 1;
}
/**
* Get the status of the network
*/
int psnet_get_network_status()
{
// first case is when "none" is selected
if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
return NETWORK_ERROR_NO_TYPE;
}
// first, check the connection status of the network
if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
return NETWORK_ERROR_NO_WINSOCK;
if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
return NETWORK_ERROR_NO_PROTOCOL;
}
// network is running -- be sure that the RAS people know to connect if they currently cannot.
if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
// if on a dialup connection, be sure that RAS is active.
if ( !Ras_connected ) {
return NETWORK_ERROR_CONNECT_TO_ISP;
}
} else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
// if on a LAN, and they have a dialup connection active, return error to indicate that they need
// to pick the right connection type
if ( Ras_connected ) {
return NETWORK_ERROR_LAN_AND_RAS;
}
}
return NETWORK_ERROR_NONE;
}
/**
* Convert a ::net_addr to a string
*/
char* psnet_addr_to_string( char * text, net_addr * address )
{
if ( Network_status != NETWORK_STATUS_RUNNING ) {
strcpy( text, XSTR("[no networking]",910) );
return text;
}
in_addr temp_addr;
switch ( address->type ) {
#ifdef _WIN32
case NET_IPX:
sprintf(text, "%x %x %x %x: %x %x %x %x %x %x", address->net_id[0],
address->net_id[1],
address->net_id[2],
address->net_id[3],
address->addr[0],
address->addr[1],
address->addr[2],
address->addr[3],
address->addr[4],
address->addr[5]);
break;
#endif
case NET_TCP:
memcpy(&temp_addr.s_addr, address->addr, 4);
strcpy( text, inet_ntoa(temp_addr) );
break;
default:
break;
} // end switch
return text;
}
/**
* Convert a string to a net addr
*/
void psnet_string_to_addr( net_addr * address, char * text )
{
struct hostent *he;
char str[255], *c, *port;
in_addr addr;
if ( Network_status != NETWORK_STATUS_RUNNING ) {
strcpy( text, XSTR("[no networking]",910) );
return;
}
// copy the text string to local storage to look for ports
Assert( strlen(text) < 255 );
strcpy_s(str, text);
c = strrchr(str, ':');
port = NULL;
if ( c ) {
*c = '\0';
port = c+1;
}
switch ( address->type ) {
#ifdef _WIN32
case NET_IPX:
Int3(); // no support for this yet
break;
#endif
case NET_TCP:
addr.s_addr = inet_addr(str);
// if we get INADDR_NONE returns, then we need to try and resolve the host
// name
if ( addr.s_addr == INADDR_NONE ) {
he = gethostbyname( str );
// returns a non-null pointer if successful, so get the address
if ( he ) {
addr.s_addr = ((in_addr *)(he->h_addr))->s_addr; // this is the address in network byte order
} else {
addr.s_addr = INADDR_NONE;
}
}
memset(address->addr, 0x00, 6);
memcpy(address->addr, &addr.s_addr, 4); //-V512
if ( port ){
address->port = (ushort)(atoi(port));
}
break;
default:
Assert(0);
break;
} // end switch
}
/**
* Compare 2 addresses
*/
int psnet_same( net_addr * a1, net_addr * a2 )
{
return !memcmp(a1->addr, a2->addr, 6);
}
/**
* Send data unreliably
*/
int psnet_send( net_addr * who_to, void * data, int len, int np_index )
{
// send data unreliably
SOCKET send_sock;
SOCKADDR_IN sockaddr; // UDP/TCP socket structure
#ifdef _WIN32
SOCKADDR_IPX ipx_addr; // IPX socket structure
#endif
int ret, send_len;
ubyte iaddr[6], *send_data;
short port;
fd_set wfds;
struct timeval timeout;
// always use the unreliable socket
send_sock = Unreliable_socket;
if ( Network_status != NETWORK_STATUS_RUNNING ) {
ml_string("Network ==> Socket not inited in psnet_send");
return 0;
}
if ( psnet_same( who_to, &Psnet_my_addr) ){
return 0;
}
memset(iaddr, 0x00, 6);
memcpy(iaddr, who_to->addr, 6);
if ( memcmp(iaddr, Null_address, 6) == 0) {
ml_string("Network ==> send to address is 0 in psnet_send");
return 0;
}
port = who_to->port;
if ( port == 0) {
ml_printf("Network ==> destination port %d invalid in psnet_send", port);
return 0;
}
// stuff the data with the type
send_data = (ubyte*)data;
send_len = len;
FD_ZERO(&wfds);
FD_SET( send_sock, &wfds );
timeout.tv_sec = 0;
timeout.tv_usec = 0;
#ifdef _WIN32
if ( SELECT( -1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
#else
if ( SELECT( send_sock+1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
#endif
ml_printf("Error on blocking select for write %d", WSAGetLastError() );
return 0;
}
// if the write file descriptor is not set, then bail!
if ( !FD_ISSET(send_sock, &wfds ) ){
return 0;
}
ret = SOCKET_ERROR;
switch ( who_to->type ) {
#ifdef _WIN32
case NET_IPX:
ipx_addr.sa_socket = htons(port);
ipx_addr.sa_family = AF_IPX;
memcpy(ipx_addr.sa_nodenum, iaddr, 6);
memcpy(ipx_addr.sa_netnum, who_to->net_id, 4);
ret = SENDTO(send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&ipx_addr, sizeof(ipx_addr), PSNET_TYPE_UNRELIABLE);
multi_rate_add(np_index, "ipx", send_len);
if ( (ret != SOCKET_ERROR) && (ret != send_len) ){
}
break;
#endif
case NET_TCP:
sockaddr.sin_family = AF_INET;
memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
sockaddr.sin_port = htons(port);
multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
multi_rate_add(np_index, "udp", send_len);
ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
break;
default:
Assert(0); // unknown protocol
break;
} // end switch
if ( ret != SOCKET_ERROR ) {
return 1;
}
return 0;
}
/**
* Get data from the unreliable socket
*/
int psnet_get( void * data, net_addr * from_addr )
{
int buffer_size;
// try and get a free buffer and return its size
if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
return buffer_size;
}
// return nothing
return 0;
}
/**
* Broadcast data on unreliable socket
*/
int psnet_broadcast( net_addr * who_to, void * data, int len )
{
if ( Network_status != NETWORK_STATUS_RUNNING ) {
ml_string("Network ==> Socket not inited in psnet_broadcast");
return 0;
}
if ( !Can_broadcast ) {
ml_string("Cannot broadcast -- returning without doing anything");
return 0;
}
ubyte broadcast[6] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
// broadcasting works on a local subnet which is all we really want to do for now anyway.
// we might keep this in as an option for freespace later.
switch ( who_to->type ) {
case NET_IPX:
case NET_TCP:
memcpy(who_to->addr, broadcast, 6);
psnet_send(who_to, data, len);
break;
} // end switch
return 1;
}
/**
* Flush all sockets
*/
void psnet_flush()
{
ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
net_addr from_addr;
while ( psnet_get( data, &from_addr ) > 0 ) ;
}
/**
* If the passed string is a valid IP string
*/
int psnet_is_valid_ip_string( char *ip_string, int allow_port )
{
in_addr addr;
struct hostent *host_ent;
char str[255], *c;
// our addresses may have ports, so make local copy and remove port number
Assert( strlen(ip_string) < 255 );
strcpy_s(str, ip_string);
c = strrchr(str, ':');
if ( c ){
*c = '\0';
}
addr.s_addr = inet_addr(ip_string);
if ( addr.s_addr != INADDR_NONE ){
// make sure the ip string is a valid format string
if(psnet_is_valid_numeric_ip(ip_string)){
return 1;
}
}
// try name resolution
host_ent = gethostbyname( ip_string );
if ( !host_ent ){
return 0;
}
// valid host entry so return 1;
return 1;
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 RELIABLE SOCKET FUNCTIONS
//
/**
* Compare 2 pings
*/
int psnet_rel_ping_compare( const void *arg1, const void *arg2 )
{
float *ping1 = (float *)arg1;
float *ping2 = (float *)arg2;
if(*ping1==*ping2) return 0;
else if(*ping1>*ping2) return 1;
else if(*ping1<*ping2) return -1;
return 0;
}
void psnet_rel_send_ack(SOCKADDR *raddr, unsigned int sig, ubyte link_type, float time_sent)
{
int ret, sig_tmp;
reliable_header ack_header;
ack_header.type = RNT_ACK;
ack_header.data_len = sizeof(unsigned int);
ack_header.send_time = time_sent;
ack_header.send_time = INTEL_FLOAT(&ack_header.send_time);
sig_tmp = INTEL_INT(sig);
memcpy(&ack_header.data,&sig_tmp,sizeof(unsigned int));
switch (link_type) {
#ifdef _WIN32
case NET_IPX:
if(!Ipx_active){
ml_string("No IPX in rel_send_ack()");
return;
}
ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+ack_header.data_len, 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
#endif
case NET_TCP:
if(!Tcp_active){
ml_string("No TCP in rel_send_ack()");
return;
}
ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+ack_header.data_len, 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
default:
ml_string("Unknown protocol type in nw_SendReliable()");
break;
}
}
/**
* Function to shutdown and close the given socket.
*
* It takes a couple of things into consideration when closing, such as possibly
* reiniting reliable sockets if they are closed here.
*/
void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
{
reliable_header diss_conn_header;
// if the socket is out of range
if (*sockp >= MAXRELIABLESOCKETS) {
if (*sockp != INVALID_SOCKET) {
ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d",*sockp);
}
return;
}
ml_printf("Closing socket %d",*sockp);
// go through every buffer and "free it up(tm)"
int i;
for(i=0;i<MAXNETBUFFERS;i++){
if(Reliable_sockets[*sockp].rbuffers[i]){
if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
vm_free(Reliable_sockets[*sockp].rbuffers[i]);
}
Reliable_sockets[*sockp].rbuffers[i] = NULL;
Reliable_sockets[*sockp].rsequence[i] = 0;
}
if(Reliable_sockets[*sockp].sbuffers[i]){
if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
vm_free(Reliable_sockets[*sockp].sbuffers[i]);
}
Reliable_sockets[*sockp].sbuffers[i] = NULL;
Reliable_sockets[*sockp].rsequence[i] = 0;
}
}
// send a disconnect packet to the socket on the other end
diss_conn_header.type = RNT_DISCONNECT;
diss_conn_header.seq = CONNECTSEQ;
diss_conn_header.data_len = 0;
if(*sockp==Serverconn){
Serverconn = 0xffffffff;
}
switch ( Reliable_sockets[*sockp].connection_type ) {
#ifdef _WIN32
case NET_IPX:
if(!Ipx_active){
return;
}
SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
#endif
case NET_TCP:
if(!Tcp_active){
return;
}
SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
default:
ml_string("Unknown protocol type in nw_CloseSocket()!");
break;
}
memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
Reliable_sockets[*sockp].status = RNF_UNUSED;
}
// function to check the status of the reliable socket and try to re-initialize it if necessary.
// win95 seems to have trouble doing a reinit of the socket immediately after close, so this
// function exists to check the status, and reinitialize if we need to
int psnet_rel_check()
{
return 1;
}
/**
* Send data reliably
*/
int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
{
int i;
int bytesout = 0;
reliable_socket *rsocket;
if(socketid >= MAXRELIABLESOCKETS){
ml_printf("Invalid socket id passed to psnet_rel_send() -- %d",socketid);
return -1;
}
Assert(length < (int)sizeof(reliable_header));
psnet_rel_work();
rsocket=&Reliable_sockets[socketid];
if(rsocket->status!=RNF_CONNECTED) {
//We can't send because this isn't a connected reliable socket.
ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d",rsocket->status,socketid);
return -1;
}
// Add the new packet to the sending list and send it.
for(i=0;i<MAXNETBUFFERS;i++){
if(NULL==rsocket->sbuffers[i]){
reliable_header send_header;
int send_this_packet=1;
rsocket->send_len[i] = length;
rsocket->sbuffers[i] = (reliable_net_sendbuffer *)vm_malloc(sizeof(reliable_net_sendbuffer));
memcpy(rsocket->sbuffers[i]->buffer,data,length);
send_header.seq = INTEL_SHORT( rsocket->theirsequence );
rsocket->ssequence[i] = rsocket->theirsequence;
memcpy(send_header.data,data,length);
send_header.data_len = INTEL_SHORT( (ushort)length );
send_header.type = RNT_DATA;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time ) ;
if (send_this_packet){
switch ( rsocket->connection_type ){
#ifdef _WIN32
case NET_IPX:
if(!Ipx_active){
return 0;
}
bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
#endif
case NET_TCP:
if(!Tcp_active){
return 0;
}
multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
default:
ml_string("Unknown protocol type in nw_SendReliable()!");
Int3();
break;
}
}
if((bytesout==SOCKET_ERROR)&&(WSAEWOULDBLOCK==WSAGetLastError())){
//This will cause it to try to send again next frame. (or sooner)
rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
} else {
rsocket->timesent[i] = psnet_get_time();
}
rsocket->theirsequence++;
return bytesout;
}
}
ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d",socketid);
return 0;
}
// Return codes:
// -1 socket not connected
// 0 No packet ready to receive
// >0 Buffer filled with the number of bytes recieved
int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
{
int i;
reliable_socket *rsocket = NULL;
psnet_rel_work();
if(socketid >= MAXRELIABLESOCKETS){
ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d",socketid);
return -1;
}
rsocket = &Reliable_sockets[socketid];
if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d",socketid);
return 0;
}
//If the buffer position is the position we are waiting for, fill in
//the buffer we received in the call to this function and return true
for(i=0; i<MAXNETBUFFERS; i++){
if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
vm_free(rsocket->rbuffers[i]);
rsocket->rbuffers[i] = NULL;
rsocket->rsequence[i] = 0;
rsocket->oursequence++;
return rsocket->recv_len[i];
}
}
return 0;
}
/**
* Process all active reliable sockets
*/
void psnet_rel_work()
{
int i,j;
int rcode = -1;
int max_len = NETBUFFERSIZE;
fd_set read_fds;
TIMEVAL timeout;
static reliable_header rcv_buff;
static SOCKADDR rcv_addr;
int bytesin = 0;
int addrlen = sizeof(SOCKADDR);
timeout.tv_sec=0;
timeout.tv_usec=0;
PSNET_TOP_LAYER_PROCESS();
// negotitate initial connection with the server
reliable_socket *rsocket = NULL;
if(Serverconn != 0xffffffff){
//Check to see if we need to send a packet out.
if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
reliable_header conn_header;
//Now send I_AM_HERE packet
conn_header.type = RNT_I_AM_HERE;
conn_header.seq = (ushort)(~CONNECTSEQ);
conn_header.data_len = 0;
Last_sent_iamhere = psnet_get_time();
int ret = SOCKET_ERROR;
switch ( Reliable_sockets[Serverconn].connection_type ) {
#ifdef _WIN32
case NET_IPX:
if(!Ipx_active){
ml_string("Unable to use this network connection type in nw_WorkReliable()");
Int3();
return;
}
ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
#endif
case NET_TCP:
if(!Tcp_active){
ml_string("Unable to use this network connection type in nw_WorkReliable()");
Int3();
return;
}
ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
default:
ml_string("Unknown protocol type in nw_WorkReliable()!");
Int3();
break;
}
if((ret == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
} else {
Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
}
}
}
ubyte link_type;
net_addr d3_rcv_addr;
SOCKADDR_IN *rcvaddr,*rsockaddr;
#ifdef _WIN32
int ipx_has_data = 0;
#endif
int udp_has_data = 0;
do {
rsocket = NULL;
//Check IPX and UDP
#ifdef _WIN32
if(Ipx_active && (Socket_type == NET_IPX)){
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
ipx_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
}
#endif
if(Tcp_active && (Socket_type == NET_TCP)){
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
#ifdef _WIN32
udp_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
#else
udp_has_data = SELECT(Unreliable_socket+1, &read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
#endif
}
bytesin = 0;
addrlen = sizeof(SOCKADDR);
#ifdef _WIN32
if(ipx_has_data){
SOCKADDR_IPX *ipx_addr = (SOCKADDR_IPX *)&rcv_addr;
memset(&d3_rcv_addr,0,sizeof(net_addr));
memset(&rcv_addr,0,sizeof(SOCKADDR));
bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
memcpy(d3_rcv_addr.addr, ipx_addr->sa_nodenum, 6);
memcpy(d3_rcv_addr.net_id, ipx_addr->sa_netnum, 4);
d3_rcv_addr.type = NET_IPX;
link_type = NET_IPX;
} else
#endif
if(udp_has_data){
SOCKADDR_IN *tcp_addr = (SOCKADDR_IN *)&rcv_addr;
memset(&d3_rcv_addr,0,sizeof(net_addr));
memset(&rcv_addr,0,sizeof(SOCKADDR));
bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
rcv_buff.seq = INTEL_SHORT( rcv_buff.seq ); //-V570
rcv_buff.data_len = INTEL_SHORT( rcv_buff.data_len ); //-V570
rcv_buff.send_time = INTEL_FLOAT( &rcv_buff.send_time );
memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4); //-V512
d3_rcv_addr.port = tcp_addr->sin_port;
d3_rcv_addr.type = NET_TCP;
link_type = NET_TCP;
} else {
//Neither socket had data waiting
break;
}
if(bytesin==-1){
ml_printf("recvfrom returned an error! -- %d",WSAGetLastError());
return;
}
if(bytesin){
//Someone wants to connect, so find a slot
if(rcv_buff.type == RNT_REQ_CONN){
for(i=1; i<MAXRELIABLESOCKETS; i++){
if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].m_net_addr, sizeof(net_addr)) == 0){
//We already have a reliable link to this user, so we will ignore it...
ml_printf("Received duplicate connection request. %d",i);
psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, link_type, rcv_buff.send_time);
//We will change this as a hack to prevent later code from hooking us up
rcv_buff.type = 0xff;
continue;
}
}
}
for(i=1; i<MAXRELIABLESOCKETS; i++){
if(Reliable_sockets[i].status == RNF_UNUSED){
//Add the new connection here.
Reliable_sockets[i].connection_type=link_type;
memcpy(&Reliable_sockets[i].m_net_addr, &d3_rcv_addr, sizeof(net_addr));
memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(SOCKADDR));
Reliable_sockets[i].ping_pos = 0;
Reliable_sockets[i].num_ping_samples = 0;
Reliable_sockets[i].status = RNF_LIMBO;
Reliable_sockets[i].last_packet_received = psnet_get_time();
rsocket = &Reliable_sockets[i];
rcvaddr = (SOCKADDR_IN *)&rcv_addr;
ml_printf("Connect from %s:%d", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
break;
}
}
if(i==MAXRELIABLESOCKETS){
//No more connections!
ml_string("Out of incoming reliable connection sockets");
continue;
}
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);
}
//Find out if this is a packet from someone we were expecting a packet.
rcvaddr = (SOCKADDR_IN *)&rcv_addr;
for(i=1; i<MAXRELIABLESOCKETS; i++){
rsockaddr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].m_net_addr,sizeof(net_addr)) == 0){
rsocket=&Reliable_sockets[i];
break;
}
}
if(NULL == rsocket){
ml_string("Received reliable data from unconnected client.");
ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
continue ;
}
rsocket->last_packet_received = psnet_get_time();
if(rsocket->status != RNF_CONNECTED){
//Get out of limbo
if(rsocket->status == RNF_LIMBO){
//this is our connection to the server
if(Serverconn != 0xffffffff){
if(rcv_buff.type == RNT_ACK){
ushort *acknum = (ushort *)&rcv_buff.data;
if(*acknum == (~CONNECTSEQ & 0xffff)){
rsocket->status = RNF_CONNECTED;
ml_string("Got ACK for IAMHERE!");
}
continue;
}
} else if(rcv_buff.type == RNT_I_AM_HERE){
rsocket->status = RNF_CONNECTING;
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);
ml_string("Got IAMHERE!");
continue;
}
}
if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
rsocket->status = RNF_CONNECTED;
} else {
rsocket->last_packet_received = psnet_get_time();
continue;
}
}
//Update the last recv variable so we don't need a heartbeat
rsocket->last_packet_received = psnet_get_time();
if(rcv_buff.type == RNT_HEARTBEAT){
continue;
}
if(rcv_buff.type == RNT_ACK){
//Update ping time
rsocket->num_ping_samples++;
rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
float sort_ping[MAX_PING_HISTORY];
for(int a=0;a<MAX_PING_HISTORY;a++){
sort_ping[a] = rsocket->pings[a];
}
qsort(sort_ping ,MAX_PING_HISTORY, sizeof(float), psnet_rel_ping_compare);
rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;
}
rsocket->ping_pos++;
if(rsocket->ping_pos >= MAX_PING_HISTORY){
rsocket->ping_pos=0;
}
// if this is an ack for a send buffer on the socket, kill the send buffer. its done
for(i=0; i<MAXNETBUFFERS; i++){
unsigned int *acksig = (unsigned int *)&rcv_buff.data;
if(rsocket){
if(rsocket->sbuffers[i]){
if(rsocket->ssequence[i] == INTEL_INT(*acksig)){
Assert(rsocket->sbuffers[i] != NULL);
vm_free(rsocket->sbuffers[i]);
rsocket->sbuffers[i] = NULL;
rsocket->ssequence[i] = 0;
}
}
}
}
//remove that packet from the send buffer
rsocket->last_packet_received = psnet_get_time();
continue;
}
if(rcv_buff.type == RNT_DATA_COMP){
//More2Come
//Decompress it. Put it back in the buffer. Process it as RNT_DATA
rcv_buff.type = RNT_DATA;
}
if(rcv_buff.type == RNT_DATA){
//If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
int seqdelta;
seqdelta = rcv_buff.seq - rsocket->oursequence;
if(seqdelta<0) seqdelta = seqdelta*-1;
if(seqdelta>=MAXNETBUFFERS - 1){
ml_string("Received reliable packet out of order!");
//It's out of order, so we won't ack it, which will mean we will get it again soon.
continue;
}
//else move data into the proper buffer position
int savepacket=1;
if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
if (rsocket->oursequence > rcv_buff.seq){
savepacket = 0;
}
} else {
//Sequence is high, so prepare for wrap around
if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
savepacket = 0;
}
}
for(i=0; i<MAXNETBUFFERS; i++){
if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
//Received duplicate packet!
savepacket = 0;
}
}
if(savepacket){
if(rcv_buff.data_len>max_len){
ml_string("Received oversized reliable packet!");
//don't ack it, which will mean we will get it again soon.
continue;
}
for(i=0; i<MAXNETBUFFERS; i++){
if(NULL == rsocket->rbuffers[i]){
rsocket->recv_len[i] = rcv_buff.data_len;
rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)vm_malloc(sizeof(reliable_net_rcvbuffer));
memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);
rsocket->rsequence[i] = rcv_buff.seq;
break;
}
}
}
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);
}
}
#ifdef _WIN32
} while((ipx_has_data>0) || (udp_has_data>0));
#else
} while (udp_has_data>0);
#endif
// Go through each reliable socket that is connected and do any needed work.
for(j=0; j<MAXRELIABLESOCKETS; j++){
rsocket=&Reliable_sockets[j];
if(Serverconn == 0xffffffff){
if(rsocket->status==RNF_LIMBO){
if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().",j);
memset(rsocket,0,sizeof(reliable_socket));
rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
}
}
} else {
if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
rsocket->status = RNF_BROKEN;
ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().",j);
}
}
if(rsocket->status == RNF_CONNECTED){
float retry_packet_time;
if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
retry_packet_time = NETRETRYTIME;
} else {
if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
retry_packet_time = (float)MIN_NET_RETRYTIME;
} else {
retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);
}
}
//Iterate through send buffers.
for(i=0;i<MAXNETBUFFERS;i++){
// send again
if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
reliable_header send_header;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time );
send_header.seq = INTEL_SHORT( rsocket->ssequence[i] );
memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
send_header.data_len = INTEL_SHORT( (ushort)rsocket->send_len[i] );
send_header.type = RNT_DATA;
if(rsocket->connection_type == NET_TCP){
rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
}
#ifdef _WIN32
else if(rsocket->connection_type == NET_IPX){
rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
}
#endif
if((rcode == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
//The packet didn't get sent, flag it to try again next frame
rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
} else {
rsocket->last_packet_sent = psnet_get_time();
rsocket->timesent[i] = psnet_get_time();
}
}//getcwd
}
if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
reliable_header send_header;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time );
send_header.seq = 0;
send_header.data_len = 0;
send_header.type = RNT_HEARTBEAT;
rcode = -1;
if(rsocket->connection_type == NET_TCP){
rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
}
#ifdef _WIN32
else if(rsocket->connection_type == NET_IPX){
rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
}
#endif
if((rcode != SOCKET_ERROR) && (WSAEWOULDBLOCK != WSAGetLastError())){
//It must have been sent
rsocket->last_packet_sent = psnet_get_time();
}
}
if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
//This socket is hosed.....inform someone?
ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().",j);
rsocket->status = RNF_BROKEN;
}
}
}
}
/**
* Get the status of a reliable socket, see RNF_* defines above
*/
int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
{
if(socketid >= MAXRELIABLESOCKETS){
return -1;
}
return Reliable_sockets[socketid].status;
}
/**
* Checks the Listen_socket for possibly incoming requests to be connected.
* @return 0 on error or nothing waiting. 1 if we should try to accept
*/
int psnet_rel_check_for_listen(net_addr *from_addr)
{
SOCKADDR_IN *ip_addr; // UDP/TCP socket structure
#ifdef _WIN32
SOCKADDR_IPX *ipx_addr; // IPX socket structure
#endif
psnet_rel_work();
int i;
for(i=1; i<MAXRELIABLESOCKETS; i++){
if(Reliable_sockets[i].status == RNF_CONNECTING){
Reliable_sockets[i].status = RNF_CONNECTED;
ml_string("New reliable connection in nw_CheckListenSocket().");
switch ( Reliable_sockets[i].connection_type ){
#ifdef _WIN32
case NET_IPX:
ipx_addr = (SOCKADDR_IPX *)&Reliable_sockets[i].addr;
memset(from_addr, 0x00, sizeof(net_addr));
from_addr->port = ntohs( ipx_addr->sa_socket );
from_addr->type = NET_IPX;
memcpy(from_addr->addr, ipx_addr->sa_nodenum, 6 );
memcpy(from_addr->net_id, ipx_addr->sa_netnum, 4 );
break;
#endif
case NET_TCP:
ip_addr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
memset(from_addr, 0x00, sizeof(net_addr));
from_addr->port = ntohs( ip_addr->sin_port );
from_addr->type = NET_TCP;
#ifdef _WIN32
memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4); //-V512
#else
memcpy(from_addr->addr, &ip_addr->sin_addr.s_addr, 4); //-V512
#endif
break;
default:
Int3();
break;
}
return i;
}
}
return INVALID_SOCKET;
}
/**
* Attempt to connect() to the server's tcp socket. socket parameter is simply assigned to the
* Reliable_socket socket created in psnet_init
*/
void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr *server_addr)
{
//Send out a RNT_REQ_CONN packet, and wait for it to be acked.
SOCKADDR_IN sockaddr; // UDP/TCP socket structure
#ifdef _WIN32
SOCKADDR_IPX ipx_addr; // IPX socket structure
#endif
SOCKADDR *addr; // pointer to SOCKADDR to make coding easier
SOCKADDR rcv_addr;
int addrlen;
ubyte iaddr[6];
ushort port;
float time_sent_req = 0;
float first_sent_req = 0;
static reliable_header conn_header;
static reliable_header ack_header;
int bytesin;
struct timeval timeout;
fd_set read_fds;
int i;
*socket = INVALID_SOCKET;
memset(iaddr, 0x00, 6);
memcpy(iaddr, &server_addr->addr, 6);
port = (ushort)(server_addr->port); // Talk to the server listen port
conn_header.type = RNT_REQ_CONN;
conn_header.seq = CONNECTSEQ;
conn_header.data_len = 0;
timeout.tv_sec=0;
timeout.tv_usec=0;
#ifdef _WIN32
if((server_addr->type == NET_IPX) && (!Ipx_active)){
return;
}
#endif
if((server_addr->type == NET_TCP) && (!Tcp_active)){
return;
}
//Flush out any left overs
if(Tcp_active && (Socket_type == NET_TCP)){
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
#ifdef _WIN32
while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
#else
while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
#endif
addrlen = sizeof(SOCKADDR);
bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
if(bytesin==-1){
ml_printf("UDP recvfrom returned an error! -- %d",WSAGetLastError());
break;
}
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
}
}
#ifdef _WIN32
if(Ipx_active && (Socket_type == NET_IPX)){
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
{
addrlen = sizeof(SOCKADDR);
bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
if(bytesin==-1)
{
ml_printf("IPX recvfrom returned an error! -- %d",WSAGetLastError());
break;
}
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
}
}
#endif
memset(&ack_header,0,sizeof(reliable_header));
bytesin = 0;
SOCKET typeless_sock;
net_addr d3_rcv_addr;
memset(&d3_rcv_addr,0,sizeof(net_addr));
switch ( server_addr->type ){
#ifdef _WIN32
case NET_IPX:
ipx_addr.sa_family = AF_IPX;
memcpy(ipx_addr.sa_nodenum, iaddr, 6);
memcpy(ipx_addr.sa_netnum, server_addr->net_id, 4);
ipx_addr.sa_socket = htons(port);
addr = (SOCKADDR *)&ipx_addr;
if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
ml_printf("Unable to send IPX packet in nw_ConnectToServer()! -- %d",WSAGetLastError());
return;
}
typeless_sock = Unreliable_socket;
memcpy(d3_rcv_addr.addr,ipx_addr.sa_nodenum, 6);
memcpy(d3_rcv_addr.net_id,ipx_addr.sa_netnum, 4);
d3_rcv_addr.type = NET_IPX;
break;
#endif
case NET_TCP:
sockaddr.sin_family = AF_INET;
memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
sockaddr.sin_port = htons(port);
addr = (SOCKADDR *)&sockaddr;
if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d",WSAGetLastError());
return;
}
memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4); //-V512
d3_rcv_addr.port = sockaddr.sin_port;
d3_rcv_addr.type = NET_TCP;
typeless_sock = Unreliable_socket;
break;
default:
ml_string("Unknown protocol type in nw_ConnectToServer()!");
Int3();
return;
}
first_sent_req = psnet_get_time();
time_sent_req = psnet_get_time();
//Wait until we get a response from the server or we timeout
do {
PSNET_TOP_LAYER_PROCESS();
FD_ZERO(&read_fds);
FD_SET(typeless_sock, &read_fds);
#ifdef _WIN32
if(SELECT(0, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
#else
if(SELECT(typeless_sock+1, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
#endif
ml_string("selected() in psnet_rel_connect_to_server()");
addrlen = sizeof(SOCKADDR);
bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
if(bytesin==-1){
ml_printf("recvfrom returned an error! -- %d",WSAGetLastError());
Int3();
return;
}
ml_string("received data after select in psnet_rel_connect_to_server()");
if(bytesin){
ml_string("about to check ack_header.type");
if(ack_header.type == RNT_ACK){
short *acknum = (short *)&ack_header.data;
if(*acknum == CONNECTSEQ){
for(i=1; i<MAXRELIABLESOCKETS; i++){
if(Reliable_sockets[i].status==RNF_UNUSED){
//Add the new connection here.
memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
memcpy(&Reliable_sockets[i].m_net_addr,&d3_rcv_addr,sizeof(net_addr));
Reliable_sockets[i].last_packet_received = psnet_get_time();
memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(SOCKADDR));
Reliable_sockets[i].status = RNF_LIMBO;
*socket = i;
ml_string("Successfully connected to server in nw_ConnectToServer().");
//Now send I_AM_HERE packet
conn_header.type = RNT_I_AM_HERE;
conn_header.seq = (ushort)(~CONNECTSEQ);
conn_header.data_len = 0;
Serverconn = i;
First_sent_iamhere = psnet_get_time();
Last_sent_iamhere = psnet_get_time();
int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
if(rcode == SOCKET_ERROR){
*socket = INVALID_SOCKET;
Reliable_sockets[i].status = RNF_UNUSED;
memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
ml_string("Unable to send packet in nw_ConnectToServer()");
return;
}
Reliable_sockets[i].last_packet_sent = psnet_get_time();
float f;
f = psnet_get_time();
while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
psnet_rel_work();
}
return;
}
}
ml_string("Out of reliable socket space in nw_ConnectToServer().");
return;
} else ml_string("Received out of sequence ACK in nw_ConnectToServer().");
} else ml_string("Received something that isn't an ACK in nw_ConnectToServer().");
} else ml_string("Received 0 bytes from recvfrom() in nw_ConnectToServer().");
}
} while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
}
/**
* Returns the IP address of this computer
*/
int psnet_get_ip()
{
SOCKADDR_IN local_address;
#ifdef _WIN32
if(Psnet_connection == NETWORK_CONNECTION_DIALUP){
local_address.sin_addr.s_addr = psnet_ras_status();
if(local_address.sin_addr.s_addr == INADDR_NONE){
local_address.sin_addr.s_addr = INADDR_ANY;
}
}
else
#endif // FIXME - always returns INADDR_ANY for LAN
{
// Init local address to zero
local_address.sin_addr.s_addr = INADDR_ANY;
}
ml_printf("psnet_get_ip() reports IP : %s", inet_ntoa(local_address.sin_addr));
return local_address.sin_addr.s_addr;
}
/**
* Initialize reliable sockets
*/
int psnet_init_rel_tcp(int port, int should_listen)
{
// success
return 1;
}
/**
* Initialize reliable sockets
*/
int psnet_init_rel_ipx(int port, int should_listen)
{
// success
return 1;
}
void psnet_rel_close()
{
int idx;
PSNET_SOCKET_RELIABLE sock;
// kill all sockets
for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
if(Reliable_sockets[idx].status != RNF_UNUSED){
sock = idx;
psnet_rel_close_socket(&sock);
}
}
}
// ------------------------------------------------------------------------------------------------------
// PACKET BUFFERING FUNCTIONS
//
/**
* Initialize the buffering system
*/
void psnet_buffer_init(network_packet_buffer_list *l)
{
int idx;
// blast the buffer clean
memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
// set all buffer sequence #'s to -1
for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
l->psnet_buffers[idx].sequence_number = -1;
}
// initialize the sequence #
l->psnet_seq_number = 0;
l->psnet_lowest_id = -1;
l->psnet_highest_id = -1;
}
/**
* Buffer a packet (maintain order!)
*/
void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr *from)
{
int idx;
int found_buf = 0;
// find the first empty packet
for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
if(l->psnet_buffers[idx].sequence_number == -1){
found_buf = 1;
break;
}
}
// if we didn't find the buffer, report an overrun
if(!found_buf){
ml_string("WARNING - Buffer overrun in psnet");
} else {
// copy in the data
memcpy(l->psnet_buffers[idx].data, data, length);
l->psnet_buffers[idx].len = length;
memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr));
l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
// keep track of the highest id#
l->psnet_highest_id = l->psnet_seq_number++;
// set the lowest id# for the first time
if(l->psnet_lowest_id == -1){
l->psnet_lowest_id = l->psnet_highest_id;
}
}
}
/**
* Get the index of the next packet in order!
*/
int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr *from)
{
int idx;
int found_buf = 0;
// if there are no buffers, do nothing
if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
return 0;
}
// search until we find the lowest packet index id#
for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
// if we found the buffer
if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
found_buf = 1;
break;
}
}
// at this point, we should _always_ have found the buffer
Assert(found_buf);
// copy out the buffer data
memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
*length = l->psnet_buffers[idx].len;
memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr));
// now we need to cleanup the packet list
// mark the buffer as free
l->psnet_buffers[idx].sequence_number = -1;
l->psnet_lowest_id++;
return 1;
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FORWARD DEFINITIONS
//
/**
* If the string is a legally formatted IP string
*/
int psnet_is_valid_numeric_ip(char *ip)
{
char *token;
char copy[100];
int val1,val2,val3,val4;
// get the first ip value
strcpy_s(copy,ip);
token = strtok(copy,".");
if(token == NULL){
return 0;
} else {
// get the value of the token
val1 = atoi(token);
if((val1 < 0) || (val1 > 255)){
return 0;
}
}
// second ip value
token = strtok(NULL,".");
if(token == NULL){
return 0;
} else {
// get the value of the token
val2 = atoi(token);
if((val2 < 0) || (val2 > 255)){
return 0;
}
}
// third ip value
token = strtok(NULL,".");
if(token == NULL){
return 0;
} else {
// get the value of the token
val3 = atoi(token);
if((val3 < 0) || (val3 > 255)){
return 0;
}
}
// third ip value
token = strtok(NULL,"");
if(token == NULL){
return 0;
} else {
// get the value of the token
val4 = atoi(token);
if((val4 < 0) || (val4 > 255)){
return 0;
}
}
// make sure he hasn't entered all 0's
if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
return 0;
}
// valid
return 1;
}
#ifdef _WIN32 // Dial-Up Networking
// function called from high level FreeSpace code to determine the status of the networking
// code returns one of a handful of macros
DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
/**
* Get the status of a RAS connection
*/
unsigned int psnet_ras_status()
{
int rval;
unsigned long size, num_connections, i, valid_connections = 0;
RASCONN rasbuffer[25];
HINSTANCE ras_handle;
unsigned long rasip=0;
RASPPPIP projection;
Ras_connected = 0;
// first, call a LoadLibrary to load the RAS api
ras_handle = LoadLibrary( "rasapi32.dll" );
if ( ras_handle == NULL ) {
return INADDR_ANY;
}
pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
if (!pRasEnumConnections) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
if (!pRasGetConnectStatus) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
if (!pRasGetProjectionInfo) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
size = sizeof(rasbuffer);
rasbuffer[0].dwSize = sizeof(RASCONN);
rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
if ( rval ) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
// JAS: My computer gets to this point, but I have no RAS connections,
// so just exit
if ( num_connections < 1 ) {
ml_string("Found no RAS connections");
FreeLibrary( ras_handle );
return INADDR_ANY;
}
ml_printf("Found %d connections", num_connections);
for (i = 0; i < num_connections; i++ ) {
RASCONNSTATUS status;
unsigned long dummySize;
// don't count VPNs with the non-LAN connections
if ( !stricmp(rasbuffer[i].szDeviceType, "RASDT_Vpn") ) {
continue;
} else {
valid_connections++;
}
ml_printf("Connection %d:", i);
ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
// get the connection status
status.dwSize = sizeof(RASCONNSTATUS);
rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
if ( rval != 0 ) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
// get the projection informatiom
size = sizeof(projection);
projection.dwSize = size;
rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &dummySize );
if ( rval != 0 ) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
ml_printf("IP Address: %s", projection.szIpAddress);
}
if (!valid_connections) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
Ras_connected = 1;
FreeLibrary( ras_handle );
rasip = inet_addr(projection.szIpAddress);
if(rasip==INADDR_NONE){
return INADDR_ANY;
}
//The ip of the RAS connection
return rasip;
}
#endif // Dial-Up Networking
/**
* Set some options on a socket
*/
void psnet_socket_options( SOCKET sock )
{
int broadcast;
int cursize, bufsize;
socklen_t cursizesize;
// Set the mode of the socket to allow broadcasting. We need to be able to broadcast
// when a game is searched for in IPX mode.
broadcast = 1;
if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (LPSTR)&broadcast, sizeof(broadcast) )){
Can_broadcast = 0;
} else {
Can_broadcast = 1;
}
// try and increase the size of my receive buffer
bufsize = MAX_RECEIVE_BUFSIZE;
// set the current size of the receive buffer
cursizesize = sizeof(int);
getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&bufsize, sizeof(bufsize));
getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
ml_printf("Receive buffer set to %d", cursize);
// set the current size of the send buffer
cursizesize = sizeof(int);
getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&bufsize, sizeof(bufsize));
getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
ml_printf("Send buffer set to %d", cursize);
}
#ifdef _WIN32
/**
* Initialize ipx socket
*/
int psnet_init_ipx()
{
SOCKADDR_IPX sockaddr;
IPX_socket = INVALID_SOCKET;
IPX_socket = socket( AF_IPX, SOCK_DGRAM, NSPROTO_IPX );
if ( IPX_socket == INVALID_SOCKET ) {
Ipx_failure_code = WSAGetLastError();
ml_printf("Error on IPX startup %d", Ipx_failure_code);
return 0;
}
// bind the socket
memset(&sockaddr,0,sizeof(SOCKADDR_IPX));
sockaddr.sa_family = AF_IPX;
sockaddr.sa_socket = htons( Psnet_default_port );
if ( bind(IPX_socket, (SOCKADDR*)&sockaddr, sizeof (SOCKADDR_IPX)) == SOCKET_ERROR) {
Ipx_failure_code = WSAGetLastError();
ml_printf("Couldn't bind IPX socket (%d)! Invalidating IPX", Ipx_failure_code );
return 0;
}
// set socket options
psnet_socket_options( IPX_socket );
Ipx_can_broadcast = Can_broadcast;
// success
return 1;
}
#endif
/**
* Initialize tcp socket
*/
int psnet_init_tcp()
{
SOCKADDR_IN sockaddr;
TCP_socket = INVALID_SOCKET;
TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
if ( TCP_socket == (int)INVALID_SOCKET ) {
Tcp_failure_code = WSAGetLastError();
ml_printf("Error on TCP startup %d", Tcp_failure_code);
return 0;
}
// bind the socket
memset(&sockaddr,0,sizeof(SOCKADDR_IN));
sockaddr.sin_family = AF_INET;
sockaddr.sin_addr.s_addr = psnet_get_ip();
sockaddr.sin_port = htons( Psnet_default_port );
if ( bind(TCP_socket, (SOCKADDR*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
Tcp_failure_code = WSAGetLastError();
if (Tcp_failure_code == WSAEADDRINUSE) {
ml_printf("TCP socket already in use! Another instance running? (Try using the \"-port %i\" cmdline option)", Psnet_default_port + 1);
} else {
ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP", Tcp_failure_code );
}
return 0;
}
// set socket options
psnet_socket_options( TCP_socket );
Tcp_can_broadcast = Can_broadcast;
// success
return 1;
}
/**
* Get time in seconds
*/
float psnet_get_time()
{
return (float)timer_get_milliseconds() / 1000.0f;
}
/**
* Mark a socket as having received data
*/
void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
{
// valid socket?
if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
return;
}
// mark it
Reliable_sockets[socket].last_packet_received = psnet_get_time();
}
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