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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef SCP_UNIX
#ifdef _WIN32
#include <windows.h>
#include <commctrl.h>
#endif
#include "network/stand_gui.h"
#include "freespace2/freespace.h"
#include "freespace2/freespaceresource.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "network/multiutil.h"
#include "mission/missiongoals.h"
#include "cmdline/cmdline.h"
#include "network/multi_kick.h"
#include "network/multi_pmsg.h"
#include "missionui/chatbox.h"
#include "network/multi_endgame.h"
#include "gamesequence/gamesequence.h"
#include "playerman/player.h"
#include "osapi/osregistry.h"
#include "io/timer.h"
#include "globalincs/version.h"
#include "ship/ship.h"
#include "cfile/cfile.h"
#include "fs2netd/fs2netd_client.h"
#include <string>
HANDLE Standalone_thread;
DWORD Standalone_thread_id;
static HWND Standalone_hwnd = NULL;
static BOOL Standalone_minimized = FALSE;
#define ST_MODE_CREATE 0
#define ST_MODE_UPDATE 1
#define ST_MODE_REMOVE 2
#define MSG_SYSTRAYICON WM_USER+99
static void standalone_do_systray(int mode);
// system tray menu item identifiers...
#define STP_RESET_ALL 1
#define STP_SHUTDOWN 2
#define STP_SHOW 3
#define STP_RESET_FS2NETD 4
// -----------------------------------------------------------------------------------------
// standalone global defs
#define MAX_STANDALONE_PAGES 5
#define STD_STATS_UPDATE_TIME 500 // ms between updating player stats on the visible controls
#define STD_NG_UPDATE_TIME 100 // ms between updating netgame information are controls
// coords for the "shutdown" button (client window coords)
static int Std_shutdown_coords[GR_NUM_RESOLUTIONS][2] = {
{ 130, 450 }, // GR_640
{ 130, 450 } // GR_640
};
// you should reference Page_handles and Pages with these defines from now on
#define CONNECT_PAGE 0
#define MULTIPLAYER_PAGE 1
#define PLAYER_INFO_PAGE 2
#define GODSTUFF_PAGE 3
#define DEBUG_PAGE 4
// standalone gui property sheet stuff
static HWND Psht;
static HWND Page_handles[MAX_STANDALONE_PAGES];
static PROPSHEETPAGE Pages[MAX_STANDALONE_PAGES];
static PROPSHEETHEADER Sheet;
// index into Page_handles[] representing the currently selected page
static int Active_standalone_page;
// timestamp for updating currently selected player stats on the player info page
int Standalone_stats_stamp;
// timestamp for updating the netgame information are text controls
int Standalone_ng_stamp;
// banned player callsigns
#define STANDALONE_MAX_BAN 50
char Standalone_ban_list[STANDALONE_MAX_BAN][CALLSIGN_LEN+1];
int Standalone_ban_count = 0;
char title_str[512];
// ----------------------------------------------------------------------------------------
// mission validation dialog
//
static HWND Multi_gen_dialog = NULL; // the dialog itself
// dialog proc for this dialog
BOOL CALLBACK std_gen_dialog_proc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg){
case WM_INITDIALOG:
return TRUE;
// destory command
case WM_DESTROY:
Multi_gen_dialog = NULL;
break;
}
return FALSE;
}
// create the validate dialog
void std_create_gen_dialog(char *title)
{
// if the dialog is already active, do nothing
if(Multi_gen_dialog != NULL){
return;
}
// if we are minimized then don't bother
if (Standalone_minimized) {
return;
}
// otherwise create the dialog
Multi_gen_dialog = CreateDialog(GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_GEN), Psht, (DLGPROC)std_gen_dialog_proc);
if(Multi_gen_dialog != NULL){
SetWindowText(Multi_gen_dialog, title);
}
}
// kill the validate dialog();
void std_destroy_gen_dialog()
{
// if the dialog is not active, do nothing
if(Multi_gen_dialog == NULL){
return;
}
// kill it
DestroyWindow(Multi_gen_dialog);
Multi_gen_dialog = NULL;
}
// set the text in the filename of the validate dialog
// valid values for field_num == 0 .. 2
void std_gen_set_text(char *str, int field_num)
{
HWND ctrl;
// if the dialog is not active
if((Multi_gen_dialog == NULL) || (str == NULL) || (field_num < 0) || (field_num > 2)){
return;
}
// otherwise set the text
ctrl = GetDlgItem(Multi_gen_dialog, (int)MAKEINTRESOURCE(IDC_FIELD1));
switch(field_num){
case 0:
ctrl = GetDlgItem(Multi_gen_dialog,(int)MAKEINTRESOURCE(IDC_FIELD1));
break;
case 1:
ctrl = GetDlgItem(Multi_gen_dialog,(int)MAKEINTRESOURCE(IDC_FIELD2));
break;
case 2:
ctrl = GetDlgItem(Multi_gen_dialog,(int)MAKEINTRESOURCE(IDC_FIELD3));
break;
}
SetWindowText(ctrl, str);
}
// is the validate dialog active
int std_gen_is_active()
{
return Multi_gen_dialog != NULL;
}
// ----------------------------------------------------------------------------------------
// connection page/tab functions
//
static HWND Multi_std_name; // standalone name text edit control
HWND Multi_std_host_passwd; // host password text control
int Multi_std_namechange_force;
// convert the index of an item in the list box into an index into the net players array
int std_connect_lindex_to_npindex(int index);
// set the text box indicating how many players are connected, returning the determined count
int std_connect_set_connect_count()
{
HWND ctrl;
char str[40];
char val[10];
int idx,count;
// setup the text string
strcpy_s(str,XSTR("# Connections : ",911));
// determine how many players are actually connected
count = 0;
for(idx=0;idx<MAX_PLAYERS;idx++){
if(MULTI_CONNECTED(Net_players[idx]) && (Net_player != &Net_players[idx])){
count++;
}
}
// tack on the player count to the end of the string
sprintf(val,"%d",count);
strcat_s(str,val);
// set the text itself
ctrl = GetDlgItem(Page_handles[CONNECT_PAGE],(int)MAKEINTRESOURCE(IDC_CON_COUNT));
SetWindowText(ctrl,str);
// return the num of players found
return count;
}
// set the connect status (connected or not) of the game host
void std_connect_set_host_connect_status()
{
int idx,found;
HWND ctrl;
// first try and find the host
found = 0;
for(idx=0;idx<MAX_PLAYERS;idx++){
if(MULTI_CONNECTED(Net_players[idx]) && MULTI_HOST(Net_players[idx])){
found = 1;
break;
}
}
// get the control and set the status
ctrl = GetDlgItem(Page_handles[CONNECT_PAGE],(int)MAKEINTRESOURCE(IDC_HOST_IS));
if(found){
SetWindowText(ctrl, XSTR("Host connected ? Yes",912));
} else {
SetWindowText(ctrl, XSTR("Host connected ? No",913));
}
}
// add an ip string to the connect page listbox
void std_connect_add_ip_string(char *string)
{
HWND ctrl;
// add the item
ctrl = GetDlgItem(Page_handles[CONNECT_PAGE], (int)MAKEINTRESOURCE(IDC_CONPING));
SendMessage(ctrl, LB_ADDSTRING, (WPARAM)0, (LPARAM)(LPCTSTR)string);
}
// remove an ip string from the connect page listbox
void std_connect_remove_ip_string(char *string)
{
HWND ctrl;
int loc;
// get the control handle
ctrl = GetDlgItem(Page_handles[CONNECT_PAGE], (int)MAKEINTRESOURCE(IDC_CONPING));
// NOTE the use of FINDSTRING and _not_ FINDSTRINGEXACT !!
// since we've appended the ping to the end of the string, we can only check the
// "prefix" which is the net_players name
loc = SendMessage(ctrl, LB_FINDSTRING, (WPARAM)-1, (LPARAM)(LPCTSTR)string);
if(loc!=LB_ERR){
SendMessage(ctrl, LB_DELETESTRING, (WPARAM)loc, (LPARAM)0);
}
}
// set an ip string on the connect page listbox
void std_connect_set_ip_string(char *lookup,char *string)
{
HWND ctrl;
int loc;
// get the control handle
ctrl = GetDlgItem(Page_handles[CONNECT_PAGE],(int)MAKEINTRESOURCE(IDC_CONPING));
// NOTE the use of FINDSTRING and _not_ FINDSTRINGEXACT !!
// since we've appended the ping to the end of the string, we can only check the
// "prefix" which is the net_players name
loc = SendMessage(ctrl,LB_FINDSTRING,(WPARAM)-1,(LPARAM)(LPCTSTR)lookup);
if(loc!=LB_ERR){
SendMessage(ctrl,LB_DELETESTRING,(WPARAM)loc,(LPARAM)0);
SendMessage(ctrl,LB_INSERTSTRING,(WPARAM)loc,(LPARAM)string);
}
}
void std_connect_kick_player()
{
int player_num,sel;
HWND ctrl;
// get the control handle
ctrl = GetDlgItem(Page_handles[CONNECT_PAGE],(int)MAKEINTRESOURCE(IDC_CONPING));
sel = SendMessage(ctrl,LB_GETCURSEL,(WPARAM)0,(LPARAM)0);
// attempt to get the player index
if(sel != CB_ERR){
player_num = std_connect_lindex_to_npindex(sel);
// if we found him, then kick the bastard
if(player_num != -1){
multi_kick_player(player_num,0);
}
}
}
// update the ping for this particular player
void std_connect_update_ping(net_player *p)
{
char str[40],ping[10],sml_ping[10],lookup[50];
// as long as his ping is not -1, do an update
if(p->s_info.ping.ping_avg > -1){
// get the lookup string
psnet_addr_to_string(lookup,&p->p_info.addr);
// build the string to replace the ping with
strcpy_s(str,lookup);
strcat_s(str,", ");
// chop it off at pings greater than 1 second
if(p->s_info.ping.ping_avg > 1000){
strcat_s(str,XSTR("> 1 sec",914));
strcpy_s(sml_ping,XSTR("> 1 sec",914));
}
else {
sprintf(ping,"%d",p->s_info.ping.ping_avg);
strcat_s(str,ping);
strcat_s(str,XSTR(" ms",915));
strcpy_s(sml_ping,ping); strcat_s(sml_ping,XSTR(" ms",915));
}
// set the string
std_connect_set_ip_string(lookup,str);
}
}
// clear all the controls for this page
void std_connect_clear_controls()
{
HWND handle;
// set various connect counts
std_connect_set_connect_count();
std_connect_set_host_connect_status();
// reset the list of players and pings
handle = GetDlgItem(Page_handles[CONNECT_PAGE],(int)MAKEINTRESOURCE(IDC_CONPING));
SendMessage(handle,LB_RESETCONTENT,(WPARAM)0,(LPARAM)0);
}
// set the game name for the standalone. passing NULL uses the default
void std_connect_set_gamename(char *name)
{
char buf[MAX_GAMENAME_LEN+1];
// use the default name for now
if(name == NULL){
// if a permanent name exists, use that instead of the default
if(strlen(Multi_options_g.std_pname)){
strcpy_s(Netgame.name, Multi_options_g.std_pname);
} else {
strcpy_s(Netgame.name,XSTR("Standalone Server",916));
}
} else {
strcpy_s(Netgame.name,name);
// update fs2netd
if (MULTI_IS_TRACKER_GAME) {
fs2netd_gameserver_disconnect();
Sleep(50);
fs2netd_gameserver_start();
}
}
// update systray icon
standalone_do_systray(ST_MODE_UPDATE);
// update the text control
strcpy_s(buf,Netgame.name);
Multi_std_namechange_force = 0;
SetWindowText(Multi_std_name,buf);
Multi_std_namechange_force = 1;
}
// the user has changed the text in the server name text box. handle this
void std_connect_handle_name_change()
{
char buf[MAX_GAMENAME_LEN+1];
int max_len = MAX_GAMENAME_LEN;
if(Multi_std_namechange_force){
memset(buf,0,MAX_GAMENAME_LEN+1);
memcpy(&buf[0],&max_len,sizeof(int));
// get the new text
SendMessage(Multi_std_name,EM_GETLINE,(WPARAM)0,(LPARAM)(LPCSTR)buf);
// just copy it over for now. we may want to process this more later on
strncpy(Netgame.name, buf, sizeof(Netgame.name));
// copy it to the permanent name
strncpy(Multi_options_g.std_pname, buf, sizeof(Multi_options_g.std_pname));
// update systray icon
standalone_do_systray(ST_MODE_UPDATE);
// update fs2netd with the info
if (MULTI_IS_TRACKER_GAME) {
fs2netd_gameserver_disconnect();
Sleep(50);
fs2netd_gameserver_start();
}
}
}
// the user has changed the text in the host password text box
void std_connect_handle_passwd_change()
{
char buf[STD_PASSWD_LEN+1];
int max_len = STD_PASSWD_LEN;
memset(buf,0,STD_PASSWD_LEN+1);
memcpy(&buf[0],&max_len,sizeof(int));
// get the new text
SendMessage(Multi_std_host_passwd,EM_GETLINE,(WPARAM)0,(LPARAM)(LPCSTR)buf);
// just copy it over for now. we may want to process this more later on
strncpy(Multi_options_g.std_passwd, buf, sizeof(Multi_options_g.std_passwd));
}
// convert the index of an item in the list box into an index into the net players array
int std_connect_lindex_to_npindex(int index)
{
HWND ctrl;
char list_text[40];
char addr_text[40];
int ret,idx;
// get the control handle
ctrl = GetDlgItem(Page_handles[CONNECT_PAGE],(int)MAKEINTRESOURCE(IDC_CONPING));
// get the string contained at a given index
SendMessage(ctrl,LB_GETTEXT,(WPARAM)index,(LPARAM)(LPSTR)list_text);
// look through the net players array and compare address strings (yuck)
ret = -1;
for(idx=0;idx<MAX_PLAYERS;idx++){
// only look at connected players
if(MULTI_CONNECTED(Net_players[idx])){
strcpy_s(addr_text,"");
psnet_addr_to_string(addr_text,&Net_players[idx].p_info.addr);
// if we found the match
if((addr_text[0] != '\0') && (strstr(list_text,addr_text) != NULL)){
ret = idx;
break;
}
}
}
return ret;
}
// message handler for the connect tab
BOOL CALLBACK connect_proc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch(uMsg){
// initialize the dialog
case WM_INITDIALOG:
// setup the page handle array for this page
Page_handles[CONNECT_PAGE] = hwndDlg;
// create the standalone name text box and limit its text length
Multi_std_name = GetDlgItem(hwndDlg, (int)MAKEINTRESOURCE(IDC_STD_NAME));
SendMessage(Multi_std_name, EM_SETLIMITTEXT, (WPARAM)MAX_GAMENAME_LEN, (LPARAM)0);
Multi_std_namechange_force = 1;
// create the standalone host password input box
Multi_std_host_passwd = GetDlgItem(hwndDlg, (int)MAKEINTRESOURCE(IDC_STD_HOST_PASSWD));
SendMessage(Multi_std_host_passwd, EM_SETLIMITTEXT, (WPARAM)STD_PASSWD_LEN, (LPARAM)0);
memset(Multi_options_g.std_passwd, 0, STD_PASSWD_LEN+1);
return 1;
// process a command of some kind (usually button presses)
case WM_COMMAND:
switch(HIWORD(wParam)){
// a button press
case BN_CLICKED :
switch(LOWORD(wParam)){
// the reset standalone button
case IDC_RESET_MULTI :
// multi_standalone_quit_game();
multi_quit_game(PROMPT_NONE);
break;
// kick the currently selected player
case IDC_KICK_BUTTON :
std_connect_kick_player();
break;
// refresh file list (PXO)
case IDC_PXO_REFRESH:
if(MULTI_IS_TRACKER_GAME){
// delete mvalid.cfg if it exists
cf_delete(MULTI_VALID_MISSION_FILE, CF_TYPE_DATA);
// refresh missions
multi_update_valid_missions();
}
break;
}
break;
// an edit control text has been changed
case EN_UPDATE :
if((HWND)lParam == Multi_std_name){
// update the standalone name field in Netgame.name
std_connect_handle_name_change();
} else if((HWND)lParam == Multi_std_host_passwd){
// update the standalone host passwd
std_connect_handle_passwd_change();
}
break;
}
break;
// a notification message
case WM_NOTIFY :
// notification that this is the current selected page. set our own internal data vars
if(((LPNMHDR)lParam)->code == PSN_SETACTIVE){
Active_standalone_page = CONNECT_PAGE;
} else if ( (((LPNMHDR)lParam)->code == PSN_APPLY) || (((LPNMHDR)lParam)->code == PSN_RESET) ) {
PostMessage( Psht, WM_DESTROY, 0, 0 );
}
break;
default :
return 0;
}
return 0;
}
// ----------------------------------------------------------------------------------------
// multiplayer page/tab functions
//
static HWND Framecap_trackbar; // trackbar for capping framerate
static HWND Standalone_FPS; // text control for displaying framerate
static HWND Standalone_mission_name; // text control for showing the current mission name
static HWND Standalone_missiontime; // text control for showing current mission time
static HIMAGELIST Goal_bitmaps; // bitmaps array for the goal tree control
static HWND Standalone_goals; // goal tree control handle
static HTREEITEM Goal_items[3]; // primary, secondary, and bonus goal items
static HWND Std_ng_max_players; // max players display text control
static HWND Std_ng_max_observers; // max observers display text control
static HWND Std_ng_security; // netgame security display text control
static HWND Std_ng_respawns; // netgame # respawns display text control
#define GOALVIEW_X 5 // goal view control extents
#define GOALVIEW_Y 242 //
#define GOALVIEW_W 160 //
#define GOALVIEW_H 168 //
// handle the user sliding the framerate cap scrollbar around
void std_multi_handle_framecap_scroll(HWND ctrl);
// initialize the framerate cap slide control
void std_multi_init_framecap_slider(HWND hwndDlg);
// initialize all the controls for this page
void std_multi_init_multi_controls(HWND hwndDlg);
// return the handle to the item matching the given parameters
HTREEITEM std_multi_get_goal_item(char *goal_string,int type);
// set the mission time in seconds
void std_multi_set_standalone_missiontime(float mission_time)
{
char txt[20];
char time_txt[30];
fix m_time = fl2f(mission_time);
// format the time string and set the text
game_format_time(m_time,time_txt);
sprintf(txt," : %.1f", mission_time);
strcat_s(time_txt,txt);
SetWindowText(Standalone_missiontime,time_txt);
}
// set the mission name
void std_multi_set_standalone_mission_name(char *mission_name)
{
// set the text
SetWindowText(Standalone_mission_name,mission_name);
}
// initialize the goal tree for this mission
void std_multi_setup_goal_tree()
{
TV_ITEM new_item;
TV_INSERTSTRUCT tree_insert;
char goal_name[NAME_LENGTH+1];
// clear out the tree control
TreeView_DeleteAllItems(Standalone_goals);
// add the primary goal tag
new_item.mask = TVIF_TEXT | TVIF_IMAGE | TVIF_SELECTEDIMAGE;
new_item.pszText = goal_name;
strcpy(new_item.pszText,XSTR("Primary Objectives",917));
new_item.iImage = 0;
new_item.iSelectedImage = 0;
tree_insert.hParent = NULL;
tree_insert.hInsertAfter = TVI_FIRST;
tree_insert.item = new_item;
Goal_items[0] = TreeView_InsertItem(Standalone_goals,&tree_insert);
// add the secondary goal tag
new_item.pszText = goal_name;
strcpy(new_item.pszText,XSTR("Secondary Objectives",918));
new_item.iImage = 0;
new_item.iSelectedImage = 0;
tree_insert.hInsertAfter = TVI_LAST;
tree_insert.item = new_item;
Goal_items[1] = TreeView_InsertItem(Standalone_goals,&tree_insert);
// add the bonus goal tag
new_item.pszText = goal_name;
strcpy(new_item.pszText,XSTR("Bonus Objectives",919));
new_item.iImage = 0;
new_item.iSelectedImage = 0;
tree_insert.item = new_item;
Goal_items[2] = TreeView_InsertItem(Standalone_goals,&tree_insert);
}
// add all the goals from the current mission to the tree control
void std_multi_add_goals()
{
TV_ITEM new_item;
TV_INSERTSTRUCT tree_insert;
int idx,goal_flags,perm_goal_flags;
char goal_name[NAME_LENGTH+1];
// setup data common for every item
new_item.mask = TVIF_TEXT | TVIF_IMAGE | TVIF_SELECTEDIMAGE;
tree_insert.hInsertAfter = TVI_LAST;
perm_goal_flags = 0;
for(idx=0;idx<Num_goals;idx++){
// reset the goal flags
goal_flags = 0;
switch(Mission_goals[idx].type & GOAL_TYPE_MASK){
// primary goal
case PRIMARY_GOAL :
goal_flags |= (1<<1); // (image index == 1, primary goal)
perm_goal_flags |= (1<<1);
break;
// a secondary goal
case SECONDARY_GOAL :
goal_flags |= (1<<2); // (image index == 1, secondary goal)
perm_goal_flags |= (1<<2);
break;
// a bonus goal
case BONUS_GOAL :
goal_flags |= (1<<3); // (image index == 1, bonus goal)
perm_goal_flags |= (1<<3);
break;
default :
goal_flags |= (1<<0); // (image index == 3, no goal)
break;
}
// first select whether to insert under primary, secondary, or bonus tree roots
tree_insert.hParent = Goal_items[Mission_goals[idx].type & GOAL_TYPE_MASK];
// set the goal name
new_item.pszText = goal_name;
strcpy(new_item.pszText,Mission_goals[idx].name);
// set the correct image indices
new_item.iImage = (goal_flags & (1<<0)) ? 3 : 0;
new_item.iSelectedImage = (goal_flags & (1<<0)) ? 3 : 0;
// insert the item
tree_insert.item = new_item;
TreeView_InsertItem(Standalone_goals,&tree_insert);
}
// check to see if there are any of the three types of mission goals. If not, then
// insert "none"
if(!(perm_goal_flags & (1<<1))){
// insert the "none" item
tree_insert.hParent = Goal_items[0];
new_item.pszText = goal_name;
strcpy(new_item.pszText,XSTR("none",920));
new_item.iImage = 3;
new_item.iSelectedImage = 3;
tree_insert.item = new_item;
TreeView_InsertItem(Standalone_goals,&tree_insert);
}
if(!(perm_goal_flags & (1<<2))){
// insert the "none" item
tree_insert.hParent = Goal_items[1];
new_item.pszText = goal_name;
strcpy(new_item.pszText,XSTR("none",920));
new_item.iImage = 3;
new_item.iSelectedImage = 3;
tree_insert.item = new_item;
TreeView_InsertItem(Standalone_goals,&tree_insert);
}
if(!(perm_goal_flags & (1<<3))){
// insert the "none" item
tree_insert.hParent = Goal_items[1];
new_item.pszText = goal_name;
strcpy(new_item.pszText,XSTR("none",920));
new_item.iImage = 3;
new_item.iSelectedImage = 3;
tree_insert.item = new_item;
TreeView_InsertItem(Standalone_goals,&tree_insert);
}
// expand out all the tree roots so all goals are shown
for(idx=0;idx<3;idx++){
TreeView_Expand(Standalone_goals,Goal_items[idx],TVE_EXPAND);
}
}
// update all the goals in the goal tree based upon the mission status
void std_multi_update_goals()
{
HTREEITEM update_item;
TV_ITEM setting,lookup;
int idx,should_update;
setting.mask = TVIF_IMAGE | TVIF_SELECTEDIMAGE;
// go through all the goals
for(idx=0;idx<Num_goals;idx++){
// get a handle to the tree item
update_item = NULL;
update_item = std_multi_get_goal_item(Mission_goals[idx].name,Mission_goals[idx].type & GOAL_TYPE_MASK);
// continue if we didn't get a valid item
if(update_item == NULL){
continue;
}
// get the tree item itself (as it currently stands)
lookup.mask = TVIF_IMAGE | TVIF_SELECTEDIMAGE;
lookup.hItem = update_item;
if(!TreeView_GetItem(Standalone_goals,&lookup)){
continue;
}
should_update = 0;
// determine what image to set for each one (failed, satisfied, incomplete, etc)
switch(Mission_goals[idx].satisfied){
case GOAL_FAILED :
// determine if we should update the item
if((lookup.iImage != 4) && (lookup.iSelectedImage != 4)){
setting.iImage = 4;
setting.iSelectedImage = 4;
should_update = 1;
}
break;
case GOAL_COMPLETE :
// determine if we should update the item
if((lookup.iImage != 2) && (lookup.iSelectedImage != 2)){
setting.iImage = 2;
setting.iSelectedImage = 2;
should_update = 1;
}
break;
case GOAL_INCOMPLETE :
// determine if we should update the item
if((lookup.iImage != 1) && (lookup.iSelectedImage != 1)){
setting.iImage = 1;
setting.iSelectedImage = 1;
should_update = 1;
}
break;
}
// set the actual image
if(should_update){
setting.hItem = update_item;
TreeView_SetItem(Standalone_goals,&setting);
}
}
}
// set the framerate text box for this page
void std_multi_set_framerate(float f)
{
char fr[10];
// set the window text
sprintf(fr,"%.1f",f);
SetWindowText(Standalone_FPS,fr);
}
// clear all the controls for this page
void std_multi_clear_controls()
{
// clear out the mission name text static
SetWindowText(Standalone_mission_name,"");
// clear out the framerate text box
SetWindowText(Standalone_FPS,"");
// clear out the misison time text box
SetWindowText(Standalone_missiontime,"");
// clear out the netgame max players text box
SetWindowText(Std_ng_max_players,"");
// clear out the netgame max observer text box
SetWindowText(Std_ng_max_observers,"");
// clear out the netgame security text box
SetWindowText(Std_ng_security,"");
// clear out the netgame respawns # text box
SetWindowText(Std_ng_respawns,"");
// clear the goal tree control
std_multi_setup_goal_tree();
}
// update the netgame information area controls with the current Netgame settings
void std_multi_update_netgame_info_controls()
{
char buf[40];
// update the
// update the max players control
sprintf(buf,"%d",Netgame.max_players);
SetWindowText(Std_ng_max_players,buf);
// update the max observers control
sprintf(buf,"%d",Netgame.options.max_observers);
SetWindowText(Std_ng_max_observers,buf);
// update the netgame security control
sprintf(buf,"%d",Netgame.security);
SetWindowText(Std_ng_security,buf);
// update the netgame respawns # control
sprintf(buf,"%u",Netgame.respawn);
SetWindowText(Std_ng_respawns,buf);
}
// handle the user sliding the framerate cap scrollbar around
void std_multi_handle_framecap_scroll(HWND ctrl)
{
int pos;
char pos_text[10];
// determine where the slider now is
pos = SendMessage(ctrl,TBM_GETPOS,(WPARAM)0,(LPARAM)0);
// update the text display
sprintf(pos_text,"%d",pos);
SetWindowText(GetDlgItem(Page_handles[MULTIPLAYER_PAGE],(int)MAKEINTRESOURCE(IDC_FRAMECAP_STATIC)),pos_text);
// set the framecap var
Multi_options_g.std_framecap = pos;
}
// initialize the framerate cap slide control
void std_multi_init_framecap_slider(HWND hwndDlg)
{
WPARAM wp;
LPARAM lp;
// create the trackbar object
Framecap_trackbar = CreateWindowEx(0,TRACKBAR_CLASS,NULL,WS_CHILD | WS_VISIBLE,
10,10,300,30,hwndDlg,NULL,GetModuleHandle(NULL),NULL);
// set the range of the framerate cap
wp = (WPARAM)(BOOL)TRUE;
lp = (LPARAM)MAKELONG(1, 100);
SendMessage(Framecap_trackbar,TBM_SETRANGE,wp,lp);
// set the default framerate cap the be the standalone default
wp = (WPARAM)(BOOL)TRUE;
lp = (LPARAM)(LONG)30;
SendMessage(Framecap_trackbar,TBM_SETPOS,wp,lp);
// call this to update the standalone framecap on this first run
std_multi_handle_framecap_scroll(Framecap_trackbar);
}
// initialize all the controls for this page
void std_multi_init_multi_controls(HWND hwndDlg)
{
HBITMAP ref;
COLORREF mask;
// create the framecap slider
std_multi_init_framecap_slider(hwndDlg);
// create the framerate display text box
Standalone_FPS = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_STANDALONE_FPS));
// create the missiontime text box
Standalone_missiontime = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_STANDALONE_MTIME));
// create the mission name text box
Standalone_mission_name = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_MISSION_NAME));
// create the netgame max players text box
Std_ng_max_players = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_NG_MAXPLAYERS));
// create the netgame max observers text box
Std_ng_max_observers = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_NG_MAXOBSERVERS));
// create the netgame security text box
Std_ng_security = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_NG_SECURITY));
// create the netgame respawns # text box
Std_ng_respawns = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_NG_RESPAWNS));
// load the goal tree-view bitmaps
Goal_bitmaps = ImageList_Create(16,16,ILC_COLOR4 | ILC_MASK,5,0);
mask = 0x00ff00ff;
ref = LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_GOAL_ORD));
ImageList_AddMasked(Goal_bitmaps,ref,mask);
ref = LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_GOAL_INC));
mask = 0x00ffffff;
ImageList_AddMasked(Goal_bitmaps,ref,mask);
ref = LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_GOAL_COMP));
mask = 0x00ffffff;
ImageList_AddMasked(Goal_bitmaps,ref,mask);
ref = LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_GOAL_NONE));
mask = 0x00ffffff;
ImageList_AddMasked(Goal_bitmaps,ref,mask);
ref = LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_GOAL_FAIL));
mask = 0x00ffffff;
ImageList_AddMasked(Goal_bitmaps,ref,mask);
// create the tree view control and associate its image list
Standalone_goals = CreateWindowEx(0, WC_TREEVIEW, XSTR("Tree View",921),
WS_VISIBLE | WS_CHILD | WS_BORDER | TVS_HASLINES,
GOALVIEW_X,GOALVIEW_Y,GOALVIEW_W,GOALVIEW_H,
hwndDlg, NULL, GetModuleHandle(NULL), NULL);
TreeView_SetImageList(Standalone_goals,Goal_bitmaps,TVSIL_NORMAL);
}
// return the handle to the item matching the given parameters
HTREEITEM std_multi_get_goal_item(char *goal_string,int type)
{
HTREEITEM ret,moveup;
TV_ITEM lookup;
int done;
char goal_name_text[NAME_LENGTH+1];
// look under the correct root item
lookup.mask = TVIF_TEXT;
lookup.pszText = goal_name_text;
lookup.cchTextMax = NAME_LENGTH;
strcpy(lookup.pszText,goal_string);
// search through all the items
done=0;
ret=NULL;
moveup = TreeView_GetChild(Standalone_goals,Goal_items[type]);
while(!done && moveup!=NULL){
lookup.hItem = moveup;
TreeView_GetItem(Standalone_goals,&lookup);
if(strcmp(lookup.pszText,goal_string)==0){
ret = moveup;
done=1;
}
if(!done){
moveup = TreeView_GetNextItem(Standalone_goals,moveup,TVGN_NEXT);
}
}
return ret;
}
// message handler for the multiplayer tab
BOOL CALLBACK multi_proc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch(uMsg){
// initialize the page
case WM_INITDIALOG:
// set the page handle
Page_handles[MULTIPLAYER_PAGE] = hwndDlg;
// initialize all the controls
std_multi_init_multi_controls(hwndDlg);
return 1;
break;
// a scroll message from the framerate cap trackbar
case WM_HSCROLL:
std_multi_handle_framecap_scroll((HWND)lParam);
return 1;
break;
// notification that this page has been set as active
case WM_NOTIFY :
// setup our own internal vars
if(((LPNMHDR)lParam)->code == PSN_SETACTIVE){
Active_standalone_page = MULTIPLAYER_PAGE;
} else if ( (((LPNMHDR)lParam)->code == PSN_APPLY) || (((LPNMHDR)lParam)->code == PSN_RESET) ) {
// PostMessage( Psht, WM_DESTROY, 0, 0 );
gameseq_post_event(GS_EVENT_QUIT_GAME);
}
break;
default :
return 0;
break;
}
return 0;
}
// ---------------------------------------------------------------------------------------
// player info page/tab functions
//
#define MAX_PLAYER_STAT_FIELDS 14 // the # of stats fields for a given set
static HWND Player_name_list; // the listbox control with player callsigns in it
static HWND Player_ship_type; // the current player's ship type
static HWND Player_ping_time; // the current player's ping time
static HWND Player_stats[MAX_PLAYER_STAT_FIELDS]; // text boxes for player alltime statistics info
static HWND Player_mstats[MAX_PLAYER_STAT_FIELDS]; // text boxes for player mission statistics info
// sprintf and set window text to the passed int
#define STD_ADDSTRING(hwnd,val) { sprintf(txt,"%d",(int)val); SetWindowText(hwnd,txt); }
// intialize all the controls in the player info tab
void std_pinfo_init_player_info_controls(HWND hwndDlg);
// returns true or false depending on whether the passed netplayer is the currently selected guy
int std_pinfo_player_is_active(net_player *p);
// start displaying info for the passed player on this page
void std_pinfo_display_player_info(net_player *p)
{
char txt[40];
// set his ship type
SetWindowText(Player_ship_type,Ship_info[p->p_info.ship_class].name);
// display his ping time
std_pinfo_update_ping(p);
// his alltime stats
scoring_struct *ptr = &p->m_player->stats;
STD_ADDSTRING(Player_stats[0], ptr->score);
STD_ADDSTRING(Player_stats[1], ptr->kill_count);
STD_ADDSTRING(Player_stats[2], ptr->kill_count - ptr->kill_count_ok);
STD_ADDSTRING(Player_stats[3], ptr->assists);
STD_ADDSTRING(Player_stats[4], ptr->p_shots_fired);
STD_ADDSTRING(Player_stats[5], ptr->p_shots_hit);
STD_ADDSTRING(Player_stats[6], ptr->p_bonehead_hits);
STD_ADDSTRING(Player_stats[7],
(ptr->p_shots_fired > 0) ? (int)((float)100.0*((float)ptr->p_shots_hit/(float)ptr->p_shots_fired)) : 0);
STD_ADDSTRING(Player_stats[8],
(ptr->p_shots_fired > 0) ? (int)((float)100.0*((float)ptr->p_bonehead_hits/(float)ptr->p_shots_fired)) : 0);
STD_ADDSTRING(Player_stats[9], ptr->s_shots_fired);
STD_ADDSTRING(Player_stats[10], ptr->s_shots_hit);
STD_ADDSTRING(Player_stats[11], ptr->s_bonehead_hits);
STD_ADDSTRING(Player_stats[12],
(ptr->s_shots_fired > 0) ? (int)((float)100.0*((float)ptr->s_shots_hit/(float)ptr->s_shots_fired)) : 0);
STD_ADDSTRING(Player_stats[13],
(ptr->s_shots_fired > 0) ? (int)((float)100.0*((float)ptr->s_bonehead_hits/(float)ptr->s_shots_fired)) : 0);
// his stats for the current mission
STD_ADDSTRING(Player_mstats[0], ptr->m_score);
STD_ADDSTRING(Player_mstats[1], ptr->m_kill_count);
STD_ADDSTRING(Player_mstats[2], ptr->m_kill_count - ptr->m_kill_count_ok);
STD_ADDSTRING(Player_mstats[3], ptr->m_assists);
STD_ADDSTRING(Player_mstats[4], ptr->mp_shots_fired);
STD_ADDSTRING(Player_mstats[5], ptr->mp_shots_hit);
STD_ADDSTRING(Player_mstats[6], ptr->mp_bonehead_hits);
STD_ADDSTRING(Player_mstats[7],
(ptr->mp_shots_fired > 0) ? (int)((float)100.0*((float)ptr->mp_shots_hit/(float)ptr->mp_shots_fired)) : 0);
STD_ADDSTRING(Player_mstats[8],
(ptr->mp_shots_fired > 0) ? (int)((float)100.0*((float)ptr->mp_bonehead_hits/(float)ptr->mp_shots_fired)) : 0);
STD_ADDSTRING(Player_mstats[9], ptr->ms_shots_fired);
STD_ADDSTRING(Player_mstats[10], ptr->ms_shots_hit);
STD_ADDSTRING(Player_mstats[11], ptr->ms_bonehead_hits);
STD_ADDSTRING(Player_mstats[12],
(ptr->ms_shots_fired > 0) ? (int)((float)100.0*((float)ptr->ms_shots_hit/(float)ptr->ms_shots_fired)) : 0);
STD_ADDSTRING(Player_mstats[13],
(ptr->ms_shots_fired > 0) ? (int)((float)100.0*((float)ptr->ms_bonehead_hits/(float)ptr->ms_shots_fired)) : 0);
}
// check to see if this player is the one being displayed, and if so, then update the display info
// return 1 if the player was updated
int std_pinfo_maybe_update_player_info(net_player *p)
{
// only update if this is the currently active player
if(std_pinfo_player_is_active(p)){
std_pinfo_display_player_info(p);
return 1;
}
return 0;
}
// add a player to the list on the player info page
void std_pinfo_add_player_list_item(net_player *p)
{
// add the item
SendMessage(Player_name_list,CB_ADDSTRING,(WPARAM)0,(LPARAM)(LPCTSTR)p->m_player->callsign);
// if this is the first item on the list, then select it and display it
if(SendMessage(Player_name_list,CB_GETCOUNT,(WPARAM)0,(LPARAM)0) == 1){
// select the item
SendMessage(Player_name_list,CB_SETCURSEL,(WPARAM)0,(LPARAM)0);
// display this players info
std_pinfo_display_player_info(p);
}
}
// remove a player from the list on the player info page
void std_pinfo_remove_player_list_item(net_player *p)
{
int loc;
// lookup thie player
loc = SendMessage(Player_name_list,CB_FINDSTRINGEXACT,(WPARAM)-1,(LPARAM)(LPCTSTR)p->m_player->callsign);
// if we found the entry, then delete it
if(loc!=CB_ERR){
SendMessage(Player_name_list,CB_DELETESTRING,(WPARAM)loc,(LPARAM)0);
}
}
// update the ping display for this player
void std_pinfo_update_ping(net_player *p)
{
char sml_ping[30];
// chop it off at pings greater than 1 second
if(p->s_info.ping.ping_avg > 1000){
strcpy_s(sml_ping,XSTR("> 1 sec",914));
}
// use the ping itself
else {
sprintf(sml_ping,"%d",p->s_info.ping.ping_avg);
strcat_s(sml_ping,XSTR(" ms",915));
}
SetWindowText(Player_ping_time,sml_ping);
}
// clear the player info page controls
void std_pinfo_clear_controls()
{
int idx;
// clear the player selection list
SendMessage(Player_name_list,CB_RESETCONTENT,(WPARAM)0,(LPARAM)0);
// clear out misc items
SetWindowText(Player_ship_type,"");
SetWindowText(Player_ping_time,"");
// clear out the player stats
for(idx=0;idx<MAX_PLAYER_STAT_FIELDS;idx++){
SetWindowText(Player_stats[idx],"");
SetWindowText(Player_mstats[idx],"");
}
}
// intialize all the controls in the player info tab
void std_pinfo_init_player_info_controls(HWND hwndDlg)
{
// create the player callsign listbox
Player_name_list = GetDlgItem(Page_handles[PLAYER_INFO_PAGE],(int)MAKEINTRESOURCE(IDC_PLAYER_LIST));
// create the player ship type text box
Player_ship_type = GetDlgItem(Page_handles[PLAYER_INFO_PAGE],(int)MAKEINTRESOURCE(IDC_PSHIP_TYPE));
// create the player ping time text box
Player_ping_time = GetDlgItem(Page_handles[PLAYER_INFO_PAGE],(int)MAKEINTRESOURCE(IDC_PING_TIME));
// initialize the various and sundry statistics text controls (alltime)
Player_stats[0] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_SCORE));
Player_stats[1] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_KILL_COUNT));
Player_stats[2] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_KILL_COUNT_BH));
Player_stats[3] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_ASSISTS));
Player_stats[4] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_PSHOTS));
Player_stats[5] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_PHITS));
Player_stats[6] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_PBHHITS));
Player_stats[7] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_PPCT));
Player_stats[8] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_PBHPCT));
Player_stats[9] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_SSHOTS));
Player_stats[10] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_SECHITS));
Player_stats[11] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_SBHHITS));
Player_stats[12] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_SPCT));
Player_stats[13] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_SBHPCT));
// initialize the various and sundry statistics text controls (this mission)
Player_mstats[0] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MSCORE));
Player_mstats[1] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MKILL_COUNT));
Player_mstats[2] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MKILL_COUNT_BH));
Player_mstats[3] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MASSISTS));
Player_mstats[4] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MPSHOTS));
Player_mstats[5] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MPHITS));
Player_mstats[6] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MPBHHITS));
Player_mstats[7] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MPPCT));
Player_mstats[8] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MPBHPCT));
Player_mstats[9] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MSSHOTS));
Player_mstats[10] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MSECHITS));
Player_mstats[11] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MSBHHITS));
Player_mstats[12] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MSPCT));
Player_mstats[13] = GetDlgItem(Page_handles[PLAYER_INFO_PAGE], (int)MAKEINTRESOURCE(IDC_MSBHPCT));
}
// returns true or false depending on whether the passed netplayer is the currently selected guy
int std_pinfo_player_is_active(net_player *p)
{
int sel;
char player[40];
// get the index of the currently selected item
sel = SendMessage(Player_name_list,CB_GETCURSEL,(WPARAM)0,(LPARAM)0);
// if we didn't find the item, return a 0 length string
if(sel == LB_ERR){
return 0;
}
// otherwise, get the callsign of the given player
SendMessage(Player_name_list,CB_GETLBTEXT,(WPARAM)sel,(LPARAM)player);
// if there is a valid player selected and he's the guy we want
return ((player[0] != '\0') && (strcmp(p->m_player->callsign,player) == 0)) ? 1 : 0;
}
// message handler for the player info tab
BOOL CALLBACK player_info_proc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
int val,player_num;
char callsign[40];
switch(uMsg){
// initialize the dialog
case WM_INITDIALOG:
// set the page handle
Page_handles[PLAYER_INFO_PAGE] = hwndDlg;
// intialize all the control
std_pinfo_init_player_info_controls(hwndDlg);
return 1;
break;
// a command message of some kind
case WM_COMMAND:
switch(HIWORD(wParam)){
// a listbox selection change message
case CBN_SELCHANGE :
// get the newly selected item
val = SendMessage(Player_name_list,CB_GETCURSEL,(WPARAM)0,(LPARAM)0);
if(val!=CB_ERR){
// get the callsign
if(SendMessage(Player_name_list,CB_GETLBTEXT,(WPARAM)val,(LPARAM)callsign) != CB_ERR){
// lookup the player
player_num = multi_find_player_by_callsign(callsign);
// if we found him then display his info
if(player_num != -1){
std_pinfo_display_player_info(&Net_players[player_num]);
}
}
}
break;
}
break;
// a notification message
case WM_NOTIFY :
// set our page to be the active one
if(((LPNMHDR)lParam)->code == PSN_SETACTIVE){
Active_standalone_page = PLAYER_INFO_PAGE;
} else if ( (((LPNMHDR)lParam)->code == PSN_APPLY) || (((LPNMHDR)lParam)->code == PSN_RESET) ) {
PostMessage( Psht, WM_DESTROY, 0, 0 );
}
break;
default :
return 0;
break;
}
return 0;
}
// ---------------------------------------------------------------------------------------
// player god stuff page/tab functions
//
#define GODSTUFF_MAX_ITEMS 19 // how many items we can fit on the chatbox at one time
static HWND God_player_list; // the listbox of player callsigns
static HWND Godstuff_fps; // the framerate text box
static HWND Godstuff_broadcast_text; // the text input box for sending messages to players
static HWND Godstuff_broadcast_button; // the button to send the text messages
static HWND Godstuff_player_messages; // handle to the list box containing player chatter
static HDC Godstuff_player_messages_HDC = 0; // DC handle to the list box containing player chatter
static int Godstuff_longest_message = 0; // longest width of a string in the godstuff list box
// initialize all the controls in the godstuff tab
void std_gs_init_godstuff_controls(HWND hwndDlg);
// add a player to the listbox on the godstuff page
void std_gs_add_god_player(net_player *p)
{
// add the item
SendMessage(God_player_list,CB_ADDSTRING,(WPARAM)0,(LPARAM)(LPCTSTR)p->m_player->callsign);
// if this is the first item on the list, then select it
if(SendMessage(God_player_list,CB_GETCOUNT,(WPARAM)0,(LPARAM)0) == 1){
// select the item
SendMessage(God_player_list,CB_SETCURSEL,(WPARAM)0,(LPARAM)0);
}
}
// remove a player from the listbox on the godstuff page
void std_gs_remove_god_player(net_player *p)
{
int loc;
// lookup the player
loc = SendMessage(God_player_list,CB_FINDSTRINGEXACT,(WPARAM)-1,(LPARAM)(LPCTSTR)p->m_player->callsign);
// if we found him, them delete the item
if(loc!=CB_ERR){
SendMessage(God_player_list,CB_DELETESTRING,(WPARAM)loc,(LPARAM)0);
}
}
// send a message as if the standalone were a player
void std_gs_send_godstuff_message()
{
char txt[256];
// get the text in the edit control
memset(txt,0,256);
txt[0]=120;
SendMessage(Godstuff_broadcast_text,EM_GETLINE,(WPARAM)0,(LPARAM)&txt[0]);
// if the string is not zero length
if( txt[0] != '\0' ){
// send a game chat packet
send_game_chat_packet(Net_player, txt, MULTI_MSG_ALL,NULL);
// add the text to our own control
std_add_chat_text(txt, MY_NET_PLAYER_NUM,1);
// clear the text control
SetWindowText(Godstuff_broadcast_text, "");
}
}
// set the framerate text box for this page
void std_gs_set_framerate(float f)
{
char fr[10];
// set the window text
sprintf(fr,"%.1f",f);
SetWindowText(Godstuff_fps,fr);
}
// clear the godstuff page controlsv
void std_gs_clear_controls()
{
// clear the framerate area
SetWindowText(Godstuff_fps, "0");
// clear the text area
SetWindowText(Godstuff_broadcast_text,"");
// reset the combo box
SendMessage(God_player_list, CB_RESETCONTENT, (WPARAM)0, (LPARAM)0);
// clear the player chatter listbox
SendMessage(Godstuff_player_messages, LB_RESETCONTENT, (WPARAM)0, (LPARAM)0);
}
// initialize all the controls in the godstuff tab
void std_gs_init_godstuff_controls(HWND hwndDlg)
{
// initialize the player listbox control
God_player_list = GetDlgItem(Page_handles[GODSTUFF_PAGE], (int)MAKEINTRESOURCE(IDC_PLAYER_GOD_LIST));
// initialize the framerate text box
Godstuff_fps = GetDlgItem(Page_handles[GODSTUFF_PAGE], (int)MAKEINTRESOURCE(IDC_GODSTUFF_FPS));
// initialize the messaging edit control
Godstuff_broadcast_text = GetDlgItem(Page_handles[GODSTUFF_PAGE], (int)MAKEINTRESOURCE(IDC_GODSTUFF_BROADCAST));
SendMessage(Godstuff_broadcast_text, EM_SETLIMITTEXT, (WPARAM)CHATBOX_MAX_LEN, (LPARAM)0);
SendMessage(Godstuff_broadcast_text, EM_FMTLINES, (WPARAM)TRUE, (LPARAM)0);
// create the player chatter list box
Godstuff_player_messages = GetDlgItem(Page_handles[GODSTUFF_PAGE], (int)MAKEINTRESOURCE(IDC_GOD_CHAT));
// we'll need a DC for player messages as well
if (!Godstuff_player_messages_HDC)
Godstuff_player_messages_HDC = GetDC(Godstuff_player_messages);
// and set/rest the string with tracker too
Godstuff_longest_message = 0;
// initialize the message broadcast button
Godstuff_broadcast_button = GetDlgItem(Page_handles[GODSTUFF_PAGE], (int)MAKEINTRESOURCE(IDC_GODSTUFF_SENDMESS));
// hide the button -- we can now process return key
ShowWindow(Godstuff_broadcast_button, SW_HIDE);
}
// message handler for the godstuff tab
BOOL CALLBACK godstuff_proc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
// initialize the dialog
case WM_INITDIALOG:
{
// setup the page handle
Page_handles[GODSTUFF_PAGE] = hwndDlg;
// initialize the controls for this page
std_gs_init_godstuff_controls(hwndDlg);
return 1;
}
break;
// destroy the dialog
case WM_DESTROY:
{
if (Godstuff_player_messages_HDC) {
ReleaseDC(Godstuff_player_messages, Godstuff_player_messages_HDC);
}
}
break;
// a notification message
case WM_NOTIFY:
{
// set this page to be the currently active one
if(((LPNMHDR)lParam)->code == PSN_SETACTIVE){
Active_standalone_page = GODSTUFF_PAGE;
} else if ( (((LPNMHDR)lParam)->code == PSN_APPLY) || (((LPNMHDR)lParam)->code == PSN_RESET) ) {
PostMessage( Psht, WM_DESTROY, 0, 0 );
}
}
break;
// a command message of some kind
case WM_COMMAND:
{
switch ( HIWORD(wParam) )
{
// a button click
case BN_CLICKED:
switch ( LOWORD(wParam) )
{
// send the message to the player
case IDC_GODSTUFF_SENDMESS:
std_gs_send_godstuff_message();
break;
}
break;
}
}
break;
default:
return 0;
break;
}
return 0;
}
// ---------------------------------------------------------------------------------------
// debug page/tab functions
//
static HWND Standalone_state_string; // the text control box
static HWND Standalone_multilog_string = NULL;
// initialize the controls for the debug page
void std_debug_init_debug_controls(HWND hwndDlg);
// set the text on the standalones state indicator box
void std_debug_set_standalone_state_string(char *str)
{
// set the text
SetWindowText(Standalone_state_string,str);
}
void std_debug_multilog_add_line(const char *str)
{
SCP_string log_str;
if ( !str || !strlen(str) ) {
return;
}
if (Standalone_multilog_string == NULL) {
return;
}
log_str = str;
// parse the string, adding each new line to the list
size_t nline = log_str.find('\n');
while (nline != SCP_string::npos) {
log_str[nline] = '\0';
SendMessage(Standalone_multilog_string, LB_ADDSTRING, 0, (LPARAM)log_str.c_str());
// reset our width, using best guess, so that we have a working hscroll
uint h_size = SendMessage(Standalone_multilog_string, LB_GETHORIZONTALEXTENT, 0, 0);
if ( (h_size / 6) < log_str.size() ) {
SendMessage(Standalone_multilog_string, LB_SETHORIZONTALEXTENT, log_str.size() * 6, 0);
}
// remove excess lines, if needed
int l_count = SendMessage(Standalone_multilog_string, LB_GETCOUNT, 0, 0);
if ( (l_count > 0) && (l_count >= 100) ) {
SendMessage(Standalone_multilog_string, LB_DELETESTRING, 0, 0);
}
// move to next newline, if there is one
log_str.erase(0, nline+1);
nline = log_str.find('\n');
// skip single newline at end, if it exists
if ( (nline+1) == log_str.size() ) {
break;
}
}
}
// clear the debug page controls
void std_debug_clear_controls()
{
// set the current debug state
std_debug_set_standalone_state_string("");
}
// initialize the controls for the debug page
void std_debug_init_debug_controls(HWND hwndDlg)
{
// create the state string text box
Standalone_state_string = GetDlgItem(hwndDlg,(int)MAKEINTRESOURCE(IDC_STANDALONE_STATE));
// standalone state indicator
SetWindowText(Standalone_state_string,"");
// do the multi-log string too
Standalone_multilog_string = GetDlgItem(hwndDlg, (int)MAKEINTRESOURCE(IDC_MULTILOG));
SendMessage(Standalone_multilog_string, LB_RESETCONTENT, 0, 0);
}
// message handler for the godstuff tab
BOOL CALLBACK debug_proc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch(uMsg){
// initialize the dialog
case WM_INITDIALOG:
// setup the page handle
Page_handles[DEBUG_PAGE] = hwndDlg;
// intialize the controls for this page
std_debug_init_debug_controls(hwndDlg);
return 1;
break;
// a notification message
case WM_NOTIFY :
// set the currently active page to this one
if(((LPNMHDR)lParam)->code == PSN_SETACTIVE){
Active_standalone_page = DEBUG_PAGE;
} else if ( (((LPNMHDR)lParam)->code == PSN_APPLY) || (((LPNMHDR)lParam)->code == PSN_RESET) ) {
Standalone_multilog_string = NULL;
PostMessage( Psht, WM_DESTROY, 0, 0 );
}
break;
default :
return 0;
break;
}
return 0;
}
// ---------------------------------------------------------------------------------------
// general functions
//
// add a player and take care of updating all gui/data details
void std_add_player(net_player *p)
{
char ip_string[60];
// get his ip string and add it to the list
psnet_addr_to_string(ip_string,&p->p_info.addr);
std_connect_add_ip_string(ip_string);
// add to the player info player list box, and update his info
std_pinfo_add_player_list_item(p);
std_pinfo_maybe_update_player_info(p);
// add to the god stuff player list box
std_gs_add_god_player(p);
// check to see if this guy is the host.
std_connect_set_host_connect_status();
// set the connection count
std_connect_set_connect_count();
}
// remove a player and take care of updateing all gui/data details
int std_remove_player(net_player *p)
{
int count;
char ip_string[60];
// determine his ip string and remove it from the list
psnet_addr_to_string(ip_string,&p->p_info.addr);
std_connect_remove_ip_string(ip_string);
// remove from the player info player list box
std_pinfo_remove_player_list_item(p);
// remove from the godstuff list box
std_gs_remove_god_player(p);
// update the host connect count
std_connect_set_host_connect_status();
// update the currently connected players
count = std_connect_set_connect_count();
if(count == 0){
// multi_standalone_quit_game();
multi_quit_game(PROMPT_NONE);
return 1;
}
return 0;
}
// set any relevant controls which display the framerate of the standalone
void std_set_standalone_fps(float fps)
{
// set the framerate in the multiplayer dialog
std_multi_set_framerate(fps);
// set the framerate in the godstuff dialog
std_gs_set_framerate(fps);
}
// update any relveant controls which display the ping for the given player
void std_update_player_ping(net_player *p)
{
// update the ping on the connect page
std_connect_update_ping(p);
// update the ping on the player info page
std_pinfo_update_ping(p);
}
// reset everything in the standalone gui (all the controls)
void std_reset_standalone_gui()
{
// clear the connect page controls
std_connect_clear_controls();
// clear the multi page controls
std_multi_clear_controls();
// clear the player info page controls
std_pinfo_clear_controls();
// clear the godstuff page controls
std_gs_clear_controls();
// clear the debug page controls
std_debug_clear_controls();
// set all framerate displays to 0
std_set_standalone_fps((float)0);
// set the mission time
std_multi_set_standalone_missiontime((float)0);
// reset the stats update timestamp
Standalone_stats_stamp = -1;
// reset the netgame info timestamp
Standalone_ng_stamp = -1;
}
// do any gui related issues on the standalone (like periodically updating player stats, etc...)
// notify the user that the standalone has failed to login to the tracker on startup
void std_notify_tracker_login_fail()
{
}
void std_do_gui_frame()
{
int idx;
// check to see if the timestamp for updating player selected stats has popped
if((Standalone_stats_stamp == -1) || timestamp_elapsed(Standalone_stats_stamp)){
// reset the timestamp
Standalone_stats_stamp = timestamp(STD_STATS_UPDATE_TIME);
// update any player currently selected
// there's probably a nicer way to do this, but...
for(idx=0;idx<MAX_PLAYERS;idx++){
if(MULTI_CONNECTED(Net_players[idx]) && (Net_player != &Net_players[idx])){
if(std_pinfo_maybe_update_player_info(&Net_players[idx])){
break;
}
}
}
}
// check to see if the timestamp for updating the netgame information controls has popped
if((Standalone_ng_stamp == -1) || timestamp_elapsed(Standalone_ng_stamp)){
// reset the timestamp
Standalone_ng_stamp = timestamp(STD_NG_UPDATE_TIME);
// update the controls
std_multi_update_netgame_info_controls();
}
}
// attempt to log the standalone into the tracker
void std_tracker_login()
{
}
// reset all stand gui timestamps
void std_reset_timestamps()
{
// reset the stats update stamp
Standalone_stats_stamp = timestamp(STD_STATS_UPDATE_TIME);
// reset the netgame controls update timestamp
Standalone_ng_stamp = timestamp(STD_NG_UPDATE_TIME);
}
// add a line of text chat to the standalone
void std_add_chat_text(char *text,int player_index,int add_id)
{
int num_items,ret_val;
char format[512];
SIZE text_size = { 0, 0 };
// invalid player ?
if (player_index == -1)
return;
// format the chat text nicely
if (add_id) {
if ( MULTI_STANDALONE(Net_players[player_index]) ) {
sprintf(format, XSTR("<SERVER> %s", 924), text);
} else {
sprintf(format, "%s: %s", Net_players[player_index].m_player->callsign, text);
}
} else {
strcpy_s(format, text);
}
// this thing isn't all that accurate, it typically produces a longer line, but I don't really care :p
if (Godstuff_player_messages_HDC)
GetTextExtentPoint32(Godstuff_player_messages_HDC, format, strlen(format), &text_size);
if (Godstuff_longest_message < text_size.cx)
Godstuff_longest_message = (int)text_size.cx;
SendMessage(Godstuff_player_messages, LB_SETHORIZONTALEXTENT, (WPARAM)Godstuff_longest_message, (LPARAM)0);
// this thing isn't all that accurate, it typically produces a longer line, but I don't really care :p
if (Godstuff_player_messages_HDC)
GetTextExtentPoint32(Godstuff_player_messages_HDC, format, strlen(format), &text_size);
if (Godstuff_longest_message < text_size.cx)
Godstuff_longest_message = (int)text_size.cx;
SendMessage(Godstuff_player_messages, LB_SETHORIZONTALEXTENT, (WPARAM)Godstuff_longest_message, (LPARAM)0);
// insert the text string into the godstuff chat box and scroll it down to the bottom
SendMessage(Godstuff_player_messages, LB_INSERTSTRING, (WPARAM)-1, (LPARAM)format);
num_items = SendMessage(Godstuff_player_messages, LB_GETCOUNT, (WPARAM)0, (LPARAM)0);
if (num_items > 19) {
ret_val = SendMessage(Godstuff_player_messages, LB_SETTOPINDEX, (WPARAM)num_items - GODSTUFF_MAX_ITEMS, (LPARAM)0);
}
}
// if the standalone is host password protected
int std_is_host_passwd()
{
return (Multi_options_g.std_passwd[0] != '\0') ? 1 : 0;
}
// change the default property sheet interface into something more useful
void std_mutate_sheet()
{
HWND ok_button = NULL;
HWND cancel_button = NULL;
HWND apply_button = NULL;
HWND help_button = NULL;
char lookup[512];
// get the buttons on the property sheet itself
HWND child = GetWindow(Psht,GW_CHILD);
while(child != NULL){
// get the text of the window
memset(lookup,0,512);
GetWindowText(child,lookup,511);
// if its the OK button
if(!stricmp(lookup,XSTR("ok",925))){
ok_button = child;
}
// if its the cancel button
if(!stricmp(lookup,XSTR("cancel",926))){
cancel_button = child;
}
// if its the apply button
if(!stricmp(lookup,XSTR("&apply",927))){
apply_button = child;
}
// if its the help button
if(!stricmp(lookup,XSTR("help",928))){
help_button = child;
}
child = GetWindow(child,GW_HWNDNEXT);
}
// kill em all
if(apply_button != NULL){
DestroyWindow(apply_button);
}
// rename the shutdown button and move it over a bit
if(ok_button != NULL){
// set the text
SetWindowText(ok_button,XSTR("Shutdown",929));
// move it
SetWindowPos(ok_button,
HWND_TOP,
Std_shutdown_coords[gr_screen.res][0],
Std_shutdown_coords[gr_screen.res][1],
0,0,
SWP_SHOWWINDOW | SWP_NOSIZE | SWP_NOZORDER
);
}
// kill em all
if(cancel_button != NULL){
DestroyWindow(cancel_button);
}
// kill em all
if(help_button != NULL){
DestroyWindow(help_button);
}
// now we want to mess with the titlebar controls
}
// if the given callsign is banned from the server
int std_player_is_banned(char *name)
{
int idx;
// go through the ban list
for(idx=0;idx<Standalone_ban_count;idx++){
if(!stricmp(name,Standalone_ban_list[idx])){
return 1;
}
}
// not banned
return 0;
}
// add a callsign to the ban list
void std_add_ban(char *name)
{
// if we've reached the max bans
if(Standalone_ban_count >= STANDALONE_MAX_BAN){
return;
}
// otherwise add it
memset(Standalone_ban_list[Standalone_ban_count],0,CALLSIGN_LEN+1);
strcpy_s(Standalone_ban_list[Standalone_ban_count++],name);
}
// -------------------------------------------------------------------------------
// property sheet/page creation and handling
//
void std_init_property_pages()
{
PROPSHEETPAGE *p;
// connect tab
p = &Pages[CONNECT_PAGE];
p->dwSize = sizeof(PROPSHEETPAGE);
p->dwFlags = PSP_DEFAULT;
p->hInstance = GetModuleHandle(NULL);
p->pszTemplate = MAKEINTRESOURCE(IDD_CONNECT);
p->pszIcon = NULL;
p->pfnDlgProc = (DLGPROC)connect_proc;
p->pszTitle = XSTR("Connections",930);
p->lParam = 0;
p->pfnCallback = NULL;
// multiplayer tab
p = &Pages[MULTIPLAYER_PAGE];
p->dwSize = sizeof(PROPSHEETPAGE);
p->dwFlags = PSP_DEFAULT;
p->hInstance = GetModuleHandle(NULL);
p->pszTemplate = MAKEINTRESOURCE(IDD_MULTI);
p->pszIcon = NULL;
p->pfnDlgProc = (DLGPROC)multi_proc;
p->pszTitle = XSTR("Multi-Player",931);
p->lParam = 0;
p->pfnCallback = NULL;
// player tab
p = &Pages[PLAYER_INFO_PAGE];
p->dwSize = sizeof(PROPSHEETPAGE);
p->dwFlags = PSP_DEFAULT;
p->hInstance = GetModuleHandle(NULL);
p->pszTemplate = MAKEINTRESOURCE(IDD_PLAYER_DIALOG);
p->pszIcon = NULL;
p->pfnDlgProc = (DLGPROC)player_info_proc;
p->pszTitle = XSTR("Player info",932);
p->lParam = 0;
p->pfnCallback = NULL;
// godstuff tab
p = &Pages[GODSTUFF_PAGE];
p->dwSize = sizeof(PROPSHEETPAGE);
p->dwFlags = PSP_DEFAULT;
p->hInstance = GetModuleHandle(NULL);
p->pszTemplate = MAKEINTRESOURCE(IDD_GODSTUFF);
p->pszIcon = NULL;
p->pfnDlgProc = (DLGPROC)godstuff_proc;
p->pszTitle = XSTR("God Stuff",933);
p->lParam = 0;
p->pfnCallback = NULL;
// debug tab
p = &Pages[DEBUG_PAGE];
p->dwSize = sizeof(PROPSHEETPAGE);
p->dwFlags = PSP_DEFAULT;
p->hInstance = GetModuleHandle(NULL);
p->pszTemplate = MAKEINTRESOURCE(IDD_DEBUG_DIALOG);
p->pszIcon = NULL;
p->pfnDlgProc = (DLGPROC)debug_proc;
p->pszTitle = XSTR("Debug",934);
p->lParam = 0;
p->pfnCallback = NULL;
}
// build a title string
void std_build_title_string(char *str)
{
char temp[256];
char ver_str[15];
// build the version #
memset(ver_str, 0, sizeof(ver_str));
if (FS_VERSION_BUILD == 0 && FS_VERSION_REVIS == 0) { //-V547
snprintf(ver_str, sizeof(ver_str)-1, "%i.%i", FS_VERSION_MAJOR, FS_VERSION_MINOR);
} else if (FS_VERSION_REVIS == 0) {
snprintf(ver_str, sizeof(ver_str)-1, "%i.%i.%i", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD);
} else {
snprintf(ver_str, sizeof(ver_str)-1, "%i.%i.%i.%i", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, FS_VERSION_REVIS);
}
// now build the title
memset(temp, 0, 256);
snprintf(temp, sizeof(temp)-1, "%s %s", XSTR("FreeSpace Standalone", 935), ver_str);
// output first part
strcpy(str, temp);
}
// initialize the property sheet itself
HWND std_init_property_sheet(HWND hwndDlg)
{
LONG styles;
// initialize the property pages
std_init_property_pages();
// create the property sheet
Sheet.dwSize = sizeof(PROPSHEETHEADER);
Sheet.dwFlags = PSH_PROPSHEETPAGE | PSH_MODELESS | PSH_NOAPPLYNOW;
Sheet.hwndParent = hwndDlg;
Sheet.hInstance = GetModuleHandle(NULL);
Sheet.nPages = MAX_STANDALONE_PAGES;
// set the title bar appropriately
memset(title_str, 0, 512);
std_build_title_string(title_str);
Sheet.pszCaption = title_str;
Sheet.nStartPage = 0;
Sheet.ppsp = &Pages[0];
Sheet.pfnCallback = NULL;
Psht = (HWND)PropertySheet(&Sheet);
// set the window style to include a minimize button
styles = GetWindowLong(Psht, GWL_STYLE );
if ( styles != 0 ) {
SetWindowLong(Psht, GWL_STYLE, styles | WS_MINIMIZEBOX);
}
styles = GetWindowLong(Psht, GWL_EXSTYLE );
if ( styles != 0 ) {
SetWindowLong( Psht, GWL_EXSTYLE, (styles & ~WS_EX_CONTEXTHELP) );
}
memset(Multi_options_g.std_pname, 0, MAX_GAMENAME_LEN+1);
// change the default property sheet interface into something more useful
std_mutate_sheet();
// return a handle to this property sheet
return Psht;
}
static HMENU std_create_systray_menu()
{
char tstr[64];
memset(tstr, 0, sizeof(tstr));
HMENU stdPopup = CreatePopupMenu();
// Type of connection:
snprintf(tstr, sizeof(tstr)-1, "Connection Type: %s", MULTI_IS_TRACKER_GAME ? "FS2NetD" : "Local/IP");
AppendMenu(stdPopup, MF_STRING | MF_GRAYED, 0, tstr);
// Status of FS2NetD connection:
if (MULTI_IS_TRACKER_GAME) {
snprintf(tstr, sizeof(tstr)-1, "FS2NetD Status: %s", fs2netd_is_online() ? "Online" : "Offline");
AppendMenu(stdPopup, MF_STRING | MF_GRAYED, 0, tstr);
}
// ----------------------------------------------
AppendMenu(stdPopup, MF_SEPARATOR, 0, NULL);
// Game name:
snprintf(tstr, sizeof(tstr)-1, "Name: %s", Netgame.name);
AppendMenu(stdPopup, MF_STRING | MF_GRAYED, 0, tstr);
// Mission name:
snprintf(tstr, sizeof(tstr)-1, "Mission: %s", strlen(Netgame.mission_name) ? Netgame.mission_name : "<none>");
AppendMenu(stdPopup, MF_STRING | MF_GRAYED, 0, tstr);
// Number of players:
snprintf(tstr, sizeof(tstr)-1, "Num Players: %d", multi_num_players());
AppendMenu(stdPopup, MF_STRING | MF_GRAYED, 0, tstr);
// ----------------------------------------------
AppendMenu(stdPopup, MF_SEPARATOR, 0, NULL);
// Reset All (main window command):
AppendMenu(stdPopup, MF_STRING, STP_RESET_ALL, "Reset All");
// Reset FS2NetD (not a main window command, yet):
if (MULTI_IS_TRACKER_GAME) {
AppendMenu(stdPopup, MF_STRING, STP_RESET_FS2NETD, "Reset FS2NetD");
}
// Shutdown server (main window command):
AppendMenu(stdPopup, MF_STRING, STP_SHUTDOWN, "Shutdown");
// ----------------------------------------------
AppendMenu(stdPopup, MF_SEPARATOR, 0, NULL);
// Show standalone window (set as default):
AppendMenu(stdPopup, MF_STRING, STP_SHOW, "Show Window");
SetMenuDefaultItem(stdPopup, STP_SHOW, FALSE);
return stdPopup;
}
BOOL CALLBACK std_message_handler_proc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_SYSCOMMAND: {
if (wParam == SC_MINIMIZE) {
standalone_do_systray(ST_MODE_CREATE);
return TRUE;
} else if (wParam == SC_RESTORE) {
standalone_do_systray(ST_MODE_REMOVE);
return TRUE;
}
break;
}
case MSG_SYSTRAYICON: {
if (lParam == WM_LBUTTONDBLCLK) {
standalone_do_systray(ST_MODE_REMOVE);
return TRUE;
} else if (lParam == WM_RBUTTONUP) {
HMENU stdPopup = std_create_systray_menu();
POINT cur_pos;
GetCursorPos(&cur_pos);
SetForegroundWindow(Standalone_hwnd);
int choice = TrackPopupMenuEx(stdPopup, TPM_RETURNCMD | TPM_NONOTIFY, cur_pos.x, cur_pos.y, Standalone_hwnd, NULL);
SendMessage(Standalone_hwnd, WM_NULL, 0, 0);
DestroyMenu(stdPopup);
// reset all (does not include fs2netd!)
if (choice == STP_RESET_ALL) {
multi_quit_game(PROMPT_NONE);
}
// reset fs2netd
else if (choice == STP_RESET_FS2NETD) {
fs2netd_reset_connection();
}
// shutdown
else if (choice == STP_SHUTDOWN) {
PostMessage(Psht, WM_DESTROY, 0, 0);
}
// restore window
else if (choice == STP_SHOW) {
SendMessage(Standalone_hwnd, WM_SYSCOMMAND, SC_RESTORE, 0);
}
return TRUE;
}
break;
}
case WM_CLOSE:
PostMessage(Psht, WM_DESTROY, 0, 0);
return TRUE;
default:
return DefWindowProc(hwndDlg, uMsg, wParam, lParam);
}
return FALSE;
}
extern int Lighting_flag;
BOOL std_create_standalone_window()
{
// create a hidden window that will process basic events for us (for the systray icon mainly)
WNDCLASSEX wclass; // Huh?
HINSTANCE hInst = GetModuleHandle(NULL);
memset( &wclass, 0, sizeof(WNDCLASSEX) );
wclass.hInstance = hInst;
wclass.lpszClassName = "FS2StandaloneClass";
wclass.lpfnWndProc = (WNDPROC)std_message_handler_proc;
wclass.style = CS_OWNDC;
wclass.cbSize = sizeof(WNDCLASSEX);
wclass.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_APP_ICON) );
wclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wclass.lpszMenuName = NULL;
wclass.cbClsExtra = 0;
wclass.cbWndExtra = 0;
wclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
if ( !RegisterClassEx(&wclass) ) {
return FALSE;
}
Standalone_hwnd = CreateWindowEx(0, "FS2StandaloneClass", "FreeSpace2 Standalone",
WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT, 10, 10,
NULL, NULL, hInst, NULL);
// create the propery sheet dialog itself
std_init_property_sheet(NULL);
// this is kind of a big-ass hack. But here's what it does. Property sheets only
// initialize their individual pages the first time (and ONLY the first time) they
// are selected. So before any of this happens, their control handles are bogus. So,
// by calling PropSheet_SetCurSel for all the pages, WM_INITDIALOG is sent to all of
// them, and their controls become valid. However, its kind of silly because each
// page will blink into existence for a second. I can't see another way arount this
// problem.
int idx;
for(idx=MAX_STANDALONE_PAGES-1;idx>=0;idx--){
PropSheet_SetCurSel(Psht,(HPROPSHEETPAGE)&Pages[idx],idx);
}
// main_window_inited = 1;
// turn off lighting effects
Lighting_flag = 0;
// turn off all sound and music
Cmdline_freespace_no_sound = 1;
Cmdline_freespace_no_music = 1;
// reset all standalone gui items
std_reset_standalone_gui();
// initialize the debug outwindow
#ifndef NDEBUG
outwnd_init();
#endif
Standalone_minimized = FALSE;
return TRUE;
}
static void standalone_do_systray(int mode)
{
NOTIFYICONDATA nid;
RECT stdRect;
RECT trayRect;
memset(&nid, 0, sizeof(nid));
nid.cbSize = sizeof(nid);
nid.hWnd = Standalone_hwnd;
nid.uID = 999;
nid.uCallbackMessage = MSG_SYSTRAYICON;
nid.hIcon = LoadIcon( GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_APP_ICON) );
strncpy(nid.szTip, Netgame.name, sizeof(nid.szTip));
nid.uFlags = (NIF_MESSAGE | NIF_ICON | NIF_TIP);
if (mode == ST_MODE_CREATE) {
if (Standalone_minimized) {
return;
}
// add icon
Shell_NotifyIcon(NIM_ADD, &nid);
// do a window minimize animation
GetWindowRect(GetDesktopWindow(), &trayRect);
GetWindowRect(Psht, &stdRect);
trayRect.left = trayRect.right;
trayRect.top = trayRect.bottom;
DrawAnimatedRects(Psht, IDANI_CAPTION, &stdRect, &trayRect);
// hide the property sheet window
ShowWindow(Psht, SW_HIDE);
Standalone_minimized = TRUE;
} else if (mode == ST_MODE_UPDATE) {
if ( !Standalone_minimized ) {
return;
}
Shell_NotifyIcon(NIM_MODIFY, &nid);
} else if (mode == ST_MODE_REMOVE) {
if ( !Standalone_minimized ) {
return;
}
Shell_NotifyIcon(NIM_DELETE, &nid);
ShowWindow(Psht, SW_RESTORE);
SetForegroundWindow(Psht);
Standalone_minimized = FALSE;
}
}
// just like the osapi version for the nonstandalone mode of FreeSpace
DWORD standalone_process(WORD lparam)
{
MSG msg;
if ( !std_create_standalone_window() )
return 0;
while (1) {
#if 0
if(PropSheet_GetCurrentPageHwnd(Psht)==NULL){
mprintf(("prop sheet is destroyed -- exiting\n"));
DestroyWindow(Psht);
PostQuitMessage(0);
os_close();
std_deinit_standalone();
break;
}
#endif
if ( WaitMessage() ) {
while ( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) {
// if the dialog should be destroyed, then exit.
if ( msg.message == WM_DESTROY ) {
standalone_do_systray(ST_MODE_REMOVE); // shouldn't be needed, but make sure it's gone
DestroyWindow(Psht);
DestroyWindow(Standalone_hwnd);
PostQuitMessage(0);
gameseq_post_event(GS_EVENT_QUIT_GAME);
return 0;
}
// maybe the minimize button got hit
if ( (msg.message == WM_NCLBUTTONDOWN) && (msg.wParam == HTMINBUTTON) ) {
standalone_do_systray(ST_MODE_CREATE);
continue;
}
// see if the message is destined for the edit control, and what the message is.
// intercept if a return
if ( msg.hwnd == Godstuff_broadcast_text ) {
int virt_key;
virt_key = (int)msg.wParam;
if ( (msg.message == WM_KEYDOWN) && (virt_key == VK_RETURN) ) {
std_gs_send_godstuff_message();
continue;
}
}
if ( !PropSheet_IsDialogMessage(Psht, &msg) ) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
}
return 0;
}
// called when freespace initialized
void std_init_standalone()
{
// start the main thread
Standalone_thread = CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE)standalone_process, NULL, 0, &Standalone_thread_id );
os_init_registry_stuff(Osreg_company_name, Osreg_app_name,NULL);
// set the close functions
atexit(std_deinit_standalone);
}
// called when freespace closes
void std_deinit_standalone()
{
if (Standalone_thread) {
CloseHandle(Standalone_thread);
Standalone_thread = NULL;
}
}
#endif // !SCP_UNIX
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