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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _OBJECTSHIELD_H
#define _OBJECTSHIELD_H
#include "globalincs/globals.h"
#include "globalincs/pstypes.h"
#define FRONT_QUAD 1
#define REAR_QUAD 2
#define LEFT_QUAD 3
#define RIGHT_QUAD 0
float shield_get_strength(object *objp);
void shield_set_strength(object *objp, float strength);
void shield_add_strength(object *objp, float delta);
float shield_get_quad(object *objp, int quadrant_num);
void shield_set_quad(object *objp, int quadrant_num, float strength);
void shield_add_quad(object *objp, int quadrant_num, float strength);
float shield_get_max_strength(object *objp);
void shield_set_max_strength(object *objp, float newmax);
float shield_get_max_quad(object *objp);
float shield_apply_damage(object *objp, int quadrant, float damage);
int shield_is_up(object *objp, int quadrant_num);
int shield_get_quadrant(vec3d *hit_pnt);
int shield_get_quadrant_global(object *objp, vec3d *global_pos);
#endif //_OBJECTSHIELD_H
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