1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530
|
#include "object/waypoint.h"
#include "object/object.h"
#include "globalincs/linklist.h"
#include <ctype.h>
//********************GLOBALS********************
SCP_list<waypoint_list> Waypoint_lists;
SCP_list<waypoint> dummy_waypoint;
const SCP_list<waypoint>::iterator INVALID_WAYPOINT_POSITION = dummy_waypoint.end();
//********************CLASS MEMBERS********************
waypoint::waypoint()
{
this->m_position.xyz.x = 0.0f;
this->m_position.xyz.y = 0.0f;
this->m_position.xyz.z = 0.0f;
this->objnum = -1;
this->m_parent_list = NULL;
}
waypoint::waypoint(vec3d *position, waypoint_list *parent_list)
{
Assert(position != NULL);
this->m_position.xyz.x = position->xyz.x;
this->m_position.xyz.y = position->xyz.y;
this->m_position.xyz.z = position->xyz.z;
this->objnum = -1;
this->m_parent_list = parent_list;
}
waypoint::~waypoint()
{
// nothing to do
}
vec3d *waypoint::get_pos()
{
return &m_position;
}
int waypoint::get_objnum()
{
return objnum;
}
waypoint_list *waypoint::get_parent_list()
{
return m_parent_list;
}
void waypoint::set_pos(vec3d *pos)
{
Assert(pos != NULL);
this->m_position = *pos;
}
waypoint_list::waypoint_list()
{
this->m_name[0] = '\0';
}
waypoint_list::waypoint_list(const char *name)
{
Assert(name != NULL);
Assert(find_matching_waypoint_list(name) == NULL);
strcpy_s(this->m_name, name);
}
waypoint_list::~waypoint_list()
{
// nothing to do
}
char *waypoint_list::get_name()
{
return m_name;
}
SCP_list<waypoint> &waypoint_list::get_waypoints()
{
return waypoints;
}
void waypoint_list::set_name(const char *name)
{
Assert(name != NULL);
strcpy_s(this->m_name, name);
}
//********************FUNCTIONS********************
void waypoint_parse_init()
{
Waypoint_lists.clear();
}
void waypoint_level_close()
{
Waypoint_lists.clear();
}
int calc_waypoint_instance(int waypoint_list_index, int waypoint_index)
{
Assert(waypoint_list_index >= 0);
Assert(waypoint_index >= 0);
return waypoint_list_index * 0x10000 + waypoint_index;
}
void calc_waypoint_indexes(int waypoint_instance, int &waypoint_list_index, int &waypoint_index)
{
Assert(waypoint_instance >= 0);
waypoint_list_index = calc_waypoint_list_index(waypoint_instance);
waypoint_index = calc_waypoint_index(waypoint_instance);
}
int calc_waypoint_list_index(int waypoint_instance)
{
Assert(waypoint_instance >= 0);
return waypoint_instance / 0x10000;
}
int calc_waypoint_index(int waypoint_instance)
{
Assert(waypoint_instance >= 0);
return waypoint_instance & 0xffff;
}
void waypoint_create_game_object(waypoint *wpt, int list_index, int wpt_index)
{
Assert(wpt != NULL);
Assert(list_index >= 0);
Assert(wpt_index >= 0);
wpt->objnum = obj_create(OBJ_WAYPOINT, -1, calc_waypoint_instance(list_index, wpt_index), NULL, wpt->get_pos(), 0.0f, OF_RENDERS);
}
// done immediately after mission load; originally found in aicode.cpp
void waypoint_create_game_objects()
{
SCP_list<waypoint_list>::iterator ii;
SCP_list<waypoint>::iterator jj;
int list = 0;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
int wpt = 0;
for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj)
{
waypoint_create_game_object(&(*jj), list, wpt);
wpt++;
}
list++;
}
}
waypoint_list *find_matching_waypoint_list(const char *name)
{
Assert(name != NULL);
SCP_list<waypoint_list>::iterator ii;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
if (!stricmp(ii->get_name(), name))
return &(*ii);
}
return NULL;
}
// NOTE: waypoint names are always in the format Name:index
waypoint *find_matching_waypoint(const char *name)
{
Assert(name != NULL);
SCP_list<waypoint_list>::iterator ii;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
uint len = strlen(ii->get_name());
// the first half (before the :) matches
if (!strnicmp(ii->get_name(), name, len))
{
// this is ok because it could be "Waypoint path 1" vs. "Waypoint path 10"
if (*(name + len) != ':')
continue;
// skip over the : to inspect a new string holding only the index
const char *index_str = name + len + 1;
if (*index_str == '\0')
{
nprintf(("waypoints", "possible error with waypoint name '%s': no waypoint number after the colon\n", name));
continue;
}
// make sure it's actually a number
bool valid = true;
for (const char *ch = index_str; *ch != '\0'; ch++)
{
if (!isdigit(*ch))
{
valid = false;
break;
}
}
if (!valid)
{
nprintf(("waypoints", "possible error with waypoint name '%s': string after the colon is not a number\n", name));
continue;
}
// get the number and make sure it's in range
uint index = atoi(index_str);
if (index < 1 || index > ii->get_waypoints().size())
{
nprintf(("waypoints", "possible error with waypoint name '%s': waypoint number is out of range\n", name));
continue;
}
return find_waypoint_at_index(&(*ii), index - 1);
}
}
return NULL;
}
waypoint *find_waypoint_with_objnum(int objnum)
{
if (objnum < 0 || Objects[objnum].type != OBJ_WAYPOINT)
return NULL;
SCP_list<waypoint_list>::iterator ii;
SCP_list<waypoint>::iterator jj;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj)
{
if (jj->get_objnum() == objnum)
return &(*jj);
}
}
return NULL;
}
waypoint_list *find_waypoint_list_with_instance(int waypoint_instance, int *waypoint_index)
{
if (waypoint_instance < 0)
{
if (waypoint_index != NULL)
*waypoint_index = -1;
return NULL;
}
waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance));
if (wp_list == NULL)
{
if (waypoint_index != NULL)
*waypoint_index = -1;
return NULL;
}
if (waypoint_index != NULL)
{
*waypoint_index = calc_waypoint_index(waypoint_instance);
Assert(*waypoint_index >= 0 && (uint) *waypoint_index < wp_list->get_waypoints().size());
}
return wp_list;
}
waypoint *find_waypoint_with_instance(int waypoint_instance)
{
if (waypoint_instance < 0)
return NULL;
waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance));
if (wp_list == NULL)
return NULL;
return find_waypoint_at_index(wp_list, calc_waypoint_index(waypoint_instance));
}
waypoint_list *find_waypoint_list_at_index(int index)
{
Assert(index >= 0);
int i = 0;
SCP_list<waypoint_list>::iterator ii;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii)
{
if (i == index)
return &(*ii);
}
return NULL;
}
waypoint *find_waypoint_at_index(waypoint_list *list, int index)
{
Assert(list != NULL);
Assert(index >= 0);
int i = 0;
SCP_list<waypoint>::iterator ii;
for (ii = list->get_waypoints().begin(); ii != list->get_waypoints().end(); ++i, ++ii)
{
if (i == index)
return &(*ii);
}
return NULL;
}
int find_index_of_waypoint_list(waypoint_list *wp_list)
{
Assert(wp_list != NULL);
SCP_list<waypoint_list>::iterator ii;
int index = 0;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
if (&(*ii) == wp_list)
return index;
index++;
}
return -1;
}
int find_index_of_waypoint(waypoint_list *wp_list, waypoint *wpt)
{
Assert(wp_list != NULL);
Assert(wpt != NULL);
SCP_list<waypoint>::iterator ii;
int index = 0;
for (ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++ii)
{
if (&(*ii) == wpt)
return index;
index++;
}
return -1;
}
void waypoint_find_unique_name(char *dest_name, int start_index)
{
Assert(dest_name != NULL);
Assert(start_index >= 0);
int index = start_index;
waypoint_list *collision;
do {
sprintf(dest_name, "Waypoint path %d", index);
index++;
// valid name if no collision
collision = find_matching_waypoint_list(dest_name);
} while (collision != NULL);
}
void waypoint_add_list(const char *name, SCP_vector<vec3d> &vec_list)
{
Assert(name != NULL);
if (find_matching_waypoint_list(name) != NULL)
{
Warning(LOCATION, "Waypoint list '%s' already exists in this mission! Not adding the new list...");
return;
}
waypoint_list new_list(name);
Waypoint_lists.push_back(new_list);
waypoint_list *wp_list = &Waypoint_lists.back();
SCP_vector<vec3d>::iterator ii;
for (ii = vec_list.begin(); ii != vec_list.end(); ++ii)
{
waypoint new_waypoint(&(*ii), wp_list);
wp_list->get_waypoints().push_back(new_waypoint);
}
// so that masking in the other function works
// though if you actually hit this Assert, you have other problems
Assert(wp_list->get_waypoints().size() <= 0xffff);
}
int waypoint_add(vec3d *pos, int waypoint_instance)
{
Assert(pos != NULL);
waypoint_list *wp_list;
waypoint *wpt;
int i, wp_list_index, wp_index;
// find a new list to start
if (waypoint_instance < 0)
{
// get a name for it
char buf[NAME_LENGTH];
waypoint_find_unique_name(buf, Waypoint_lists.size() + 1);
// add new list with that name
waypoint_list new_list(buf);
Waypoint_lists.push_back(new_list);
wp_list = &Waypoint_lists.back();
// set up references
wp_list_index = Waypoint_lists.size() - 1;
wp_index = wp_list->get_waypoints().size();
}
// create the waypoint on the same list as, and immediately after, waypoint_instance
else
{
calc_waypoint_indexes(waypoint_instance, wp_list_index, wp_index);
wp_list = find_waypoint_list_at_index(wp_list_index);
// theoretically waypoint_instance points to a current waypoint, so advance past it
wp_index++;
// it has to be on, or at the end of, an existing list
Assert(wp_list != NULL);
Assert((uint) wp_index <= wp_list->get_waypoints().size());
// iterate through all waypoints that are at this index or later,
// and edit their instances so that they point to a waypoint one place higher
for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
{
if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == wp_list_index) && (calc_waypoint_index(objp->instance) >= wp_index))
objp->instance++;
}
}
// so that masking in the other function works
// (though if you actually hit this Assert, you have other problems)
Assert(wp_index < 0x10000);
// create the waypoint object
waypoint new_waypoint(pos, wp_list);
// add it at its appropriate spot, which may be the end of the list
SCP_list<waypoint>::iterator ii = wp_list->get_waypoints().begin();
for (i = 0; i < wp_index; i++)
++ii;
wp_list->get_waypoints().insert(ii, new_waypoint);
wpt = find_waypoint_at_index(wp_list, wp_index);
// apparently we create it in-game too; this is called by both scripting and FRED
waypoint_create_game_object(wpt, wp_list_index, wp_index);
return wpt->get_objnum();
}
void waypoint_remove(waypoint *wpt)
{
int objnum = wpt->get_objnum();
waypoint_list *wp_list = wpt->get_parent_list();
int this_list = calc_waypoint_list_index(Objects[objnum].instance);
int this_index = calc_waypoint_index(Objects[objnum].instance);
// special case... this is the only waypoint on its list
if (wp_list->get_waypoints().size() == 1)
{
wp_list->get_waypoints().clear();
// special special case... this is the only waypoint list!
if (Waypoint_lists.size() == 1)
{
Waypoint_lists.clear();
}
// shift the other waypoint lists down
else
{
// remove this particular waypoint list
SCP_list<waypoint_list>::iterator ii;
int i;
for (i = 0, ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii)
{
if (i == this_list)
{
Waypoint_lists.erase(ii);
break;
}
}
Assert(ii != Waypoint_lists.end());
// iterate through all waypoints that are in lists later than this one,
// and edit their instances so that they point to a list one place lower
for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
{
if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) > this_list))
objp->instance -= 0x10000;
}
}
}
// shift the other waypoints down
else
{
// remove this particular waypoint
SCP_list<waypoint>::iterator ii;
int i;
for (i = 0, ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++i, ++ii)
{
if (i == this_index)
{
wp_list->get_waypoints().erase(ii);
break;
}
}
Assert(ii != wp_list->get_waypoints().end());
// iterate through all waypoints that are later than this one,
// and edit their instances so that they point to a waypoint one place lower
for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
{
if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == this_list) && (calc_waypoint_index(objp->instance) > this_index))
objp->instance--;
}
}
// FRED has its own object removal logic
if (!Fred_running)
obj_delete(objnum);
}
|