1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413
|
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
#include "sound/openal.h"
#include "sound/ds.h"
#include "sound/ds3d.h"
#include "sound/channel.h"
#include "sound/acm.h"
#include "osapi/osapi.h"
#include "sound/dscap.h"
typedef struct sound_buffer
{
ALuint buf_id; // OpenAL buffer id
int channel_id; // Channel[] index this buffer is currently bound to
int frequency;
int bits_per_sample;
int nchannels;
int nseconds;
int nbytes;
sound_buffer():
buf_id(0), channel_id(-1), frequency(0), bits_per_sample(0),
nchannels(0), nseconds(0), nbytes(0)
{
}
} sound_buffer;
static int MAX_CHANNELS = 32; // initialized properly in ds_init_channels()
channel *Channels = NULL;
static int channel_next_sig = 1;
const int BUFFER_BUMP = 50;
SCP_vector<sound_buffer> sound_buffers;
extern int Snd_sram; // mem (in bytes) used up by storing sounds in system memory
static int Ds_use_eax = 0;
static int Ds_eax_inited = 0;
static int AL_play_position = 0;
// NOTE: these can't be static
int Ds_sound_quality = DS_SQ_MEDIUM;
int Ds_float_supported = 0;
// this is so stupid - required to get VC6 to use the following array initializer
EFXREVERBPROPERTIES::EFXREVERBPROPERTIES(const EFXREVERBPROPERTIES_list &list)
{
name = list.name;
flDensity = list.flDensity;
flDiffusion = list.flDiffusion;
flGain = list.flGain;
flGainHF = list.flGainHF;
flGainLF = list.flGainLF;
flDecayTime = list.flDecayTime;
flDecayHFRatio = list.flDecayHFRatio;
flDecayLFRatio = list.flDecayLFRatio;
flReflectionsGain = list.flReflectionsGain;
flReflectionsDelay = list.flReflectionsDelay;
flReflectionsPan[0] = list.flReflectionsPan[0];
flReflectionsPan[1] = list.flReflectionsPan[1];
flReflectionsPan[2] = list.flReflectionsPan[2];
flLateReverbGain = list.flLateReverbGain;
flLateReverbDelay = list.flLateReverbDelay;
flLateReverbPan[0] = list.flLateReverbPan[0];
flLateReverbPan[1] = list.flLateReverbPan[1];
flLateReverbPan[2] = list.flLateReverbPan[2];
flEchoTime = list.flEchoTime;
flEchoDepth = list.flEchoDepth;
flModulationTime = list.flModulationTime;
flModulationDepth = list.flModulationDepth;
flAirAbsorptionGainHF = list.flAirAbsorptionGainHF;
flHFReference = list.flHFReference;
flLFReference = list.flLFReference;
flRoomRolloffFactor = list.flRoomRolloffFactor;
iDecayHFLimit = list.iDecayHFLimit;
}
static const EFXREVERBPROPERTIES_list EFX_Reverb_Defaults[EAX_ENVIRONMENT_COUNT] =
{
{ "Generic", 1.0f, 1.0f, 0.316228f, 0.891251f, 1.0f, 1.49f, 0.83f, 1.0f, 0.050003f, 0.007f, {0.0f, 0.0f, 0.0f}, 1.258925f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Padded cell", 0.171500f, 1.0f, 0.316228f, 0.001f, 1.0f, 0.17f, 0.10f, 1.0f, 0.250035f, 0.001f, {0.0f, 0.0f, 0.0f}, 1.269112f, 0.002f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Room", 0.428687f, 1.0f, 0.316228f, 0.592925f, 1.0f, 0.40f, 0.83f, 1.0f, 0.150314f, 0.002f, {0.0f, 0.0f, 0.0f}, 1.062919f, 0.003f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Bathroom", 0.171500f, 1.0f, 0.316228f, 0.251189f, 1.0f, 1.49f, 0.54f, 1.0f, 0.653131f, 0.007f, {0.0f, 0.0f, 0.0f}, 3.273407f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Living room", 0.976563f, 1.0f, 0.316228f, 0.001f, 1.0f, 0.50f, 0.10f, 1.0f, 0.205116f, 0.003f, {0.0f, 0.0f, 0.0f}, 0.280543f, 0.004f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Stone room", 1.0f, 1.0f, 0.316228f, 0.707946f, 1.0f, 2.31f, 0.64f, 1.0f, 0.441062f, 0.012f, {0.0f, 0.0f, 0.0f}, 1.100272f, 0.017f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Auditorium", 1.0f, 1.0f, 0.316228f, 0.578096f, 1.0f, 4.32f, 0.59f, 1.0f, 0.403181f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.716968f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Concert hall", 1.0f, 1.0f, 0.316228f, 0.562341f, 1.0f, 3.92f, 0.70f, 1.0f, 0.242661f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.997700f, 0.029f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Cave", 1.0f, 1.0f, 0.316228f, 1.0f, 1.0f, 2.91f, 1.30f, 1.0f, 0.500035f, 0.015f, {0.0f, 0.0f, 0.0f}, 0.706318f, 0.022f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Arena", 1.0f, 1.0f, 0.316228f, 0.447713f, 1.0f, 7.24f, 0.33f, 1.0f, 0.261216f, 0.02f, {0.0f, 0.0f, 0.0f}, 1.018591f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Hangar", 1.0f, 1.0f, 0.316228f, 0.316228f, 1.0f, 10.05f, 0.23f, 1.0f, 0.500035f, 0.02f, {0.0f, 0.0f, 0.0f}, 1.256030f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Carpeted hallway", 0.428687f, 1.0f, 0.316228f, 0.01f, 1.0f, 0.30f, 0.10f, 1.0f, 0.121479f, 0.002f, {0.0f, 0.0f, 0.0f}, 0.153109f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Hallway", 0.364500f, 1.0f, 0.316228f, 0.707946f, 1.0f, 1.49f, 0.59f, 1.0f, 0.245754f, 0.007f, {0.0f, 0.0f, 0.0f}, 1.661499f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Stone corridor", 1.0f, 1.0f, 0.316228f, 0.761202f, 1.0f, 2.70f, 0.79f, 1.0f, 0.247172f, 0.013f, {0.0f, 0.0f, 0.0f}, 1.575796f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Alley", 1.0f, 0.30f, 0.316228f, 0.732825f, 1.0f, 1.49f, 0.86f, 1.0f, 0.250035f, 0.007f, {0.0f, 0.0f, 0.0f}, 0.995405f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.125f, 0.95f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Forest", 1.0f, 0.30f, 0.316228f, 0.022387f, 1.0f, 1.49f, 0.54f, 1.0f, 0.052481f, 0.162f, {0.0f, 0.0f, 0.0f}, 0.768245f, 0.088f, {0.0f, 0.0f, 0.0f}, 0.125f, 1.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "City", 1.0f, 0.50f, 0.316228f, 0.398107f, 1.0f, 1.49f, 0.67f, 1.0f, 0.073030f, 0.007f, {0.0f, 0.0f, 0.0f}, 0.142725f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Mountains", 1.0f, 0.27f, 0.316228f, 0.056234f, 1.0f, 1.49f, 0.21f, 1.0f, 0.040738f, 0.30f, {0.0f, 0.0f, 0.0f}, 0.191867f, 0.10f, {0.0f, 0.0f, 0.0f}, 0.25f, 1.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Quarry", 1.0f, 1.0f, 0.316228f, 0.316228f, 1.0f, 1.49f, 0.83f, 1.0f, 0.0f, 0.061f, {0.0f, 0.0f, 0.0f}, 1.778279f, 0.025f, {0.0f, 0.0f, 0.0f}, 0.125f, 0.70f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Plain", 1.0f, 0.21f, 0.316228f, 0.10f, 1.0f, 1.49f, 0.50f, 1.0f, 0.058479f, 0.179f, {0.0f, 0.0f, 0.0f}, 0.108893f, 0.10f, {0.0f, 0.0f, 0.0f}, 0.25f, 1.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Parking lot", 1.0f, 1.0f, 0.316228f, 1.0f, 1.0f, 1.65f, 1.50f, 1.0f, 0.208209f, 0.008f, {0.0f, 0.0f, 0.0f}, 0.265155f, 0.012f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Sewer pipe", 0.307063f, 0.80f, 0.316228f, 0.316228f, 1.0f, 2.81f, 0.14f, 1.0f, 1.638702f, 0.014f, {0.0f, 0.0f, 0.0f}, 3.247133f, 0.021f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 0.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Underwater", 0.364500f, 1.0f, 0.316228f, 0.01f, 1.0f, 1.49f, 0.10f, 1.0f, 0.596348f, 0.007f, {0.0f, 0.0f, 0.0f}, 7.079458f, 0.011f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 1.18f, 0.348f, 0.994260f, 5000.0f, 250.0f, 0.0f, 1 },
{ "Drugged", 0.428687f, 0.50f, 0.316228f, 1.0f, 1.0f, 8.39f, 1.39f, 1.0f, 0.875992f, 0.002f, {0.0f, 0.0f, 0.0f}, 3.108136f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 0.25f, 1.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Dizzy", 0.364500f, 0.60f, 0.316228f, 0.630957f, 1.0f, 17.23f, 0.56f, 1.0f, 0.139155f, 0.02f, {0.0f, 0.0f, 0.0f}, 0.493742f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 1.0f, 0.81f, 0.31f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 },
{ "Psychotic", 0.062500f, 0.50f, 0.316228f, 0.840427f, 1.0f, 7.56f, 0.91f, 1.0f, 0.486407f, 0.02f, {0.0f, 0.0f, 0.0f}, 2.437811f, 0.03f, {0.0f, 0.0f, 0.0f}, 0.25f, 0.0f, 4.00f, 1.0f, 0.994260f, 5000.0f, 250.0f, 0.0f, 0 }
};
SCP_vector<EFXREVERBPROPERTIES> EFX_presets;
typedef ALvoid (AL_APIENTRY * ALGENFILTERS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALDELETEFILTERS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALFILTERI) (ALuint, ALenum, ALint);
typedef ALvoid (AL_APIENTRY * ALGENEFFECTS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALDELETEEFFECTS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALEFFECTI) (ALuint, ALenum, ALint);
typedef ALvoid (AL_APIENTRY * ALEFFECTF) (ALuint, ALenum, ALfloat);
typedef ALvoid (AL_APIENTRY * ALEFFECTFV) (ALuint, ALenum, ALfloat*);
typedef ALvoid (AL_APIENTRY * ALGETEFFECTF) (ALuint, ALenum, ALfloat*);
typedef ALvoid (AL_APIENTRY * ALGENAUXILIARYEFFECTSLOTS) (ALsizei, ALuint*);
typedef ALvoid (AL_APIENTRY * ALDELETEAUXILIARYEFFECTSLOTS) (ALsizei, ALuint*);
typedef ALboolean (AL_APIENTRY * ALISAUXILIARYEFFECTSLOT) (ALuint);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTI) (ALuint, ALenum, ALint);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTIV) (ALuint, ALenum, ALint*);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTF) (ALuint, ALenum, ALfloat);
typedef ALvoid (AL_APIENTRY * ALAUXILIARYEFFECTSLOTFV) (ALuint, ALenum, ALfloat*);
ALGENFILTERS v_alGenFilters = NULL;
ALDELETEFILTERS v_alDeleteFilters = NULL;
ALFILTERI v_alFilteri = NULL;
ALGENEFFECTS v_alGenEffecs = NULL;
ALDELETEEFFECTS v_alDeleteEffects = NULL;
ALEFFECTI v_alEffecti = NULL;
ALEFFECTF v_alEffectf = NULL;
ALEFFECTFV v_alEffectfv = NULL;
ALGETEFFECTF v_alGetEffectf = NULL;
ALGENAUXILIARYEFFECTSLOTS v_alGenAuxiliaryEffectSlots = NULL;
ALDELETEAUXILIARYEFFECTSLOTS v_alDeleteAuxiliaryEffectSlots = NULL;
ALISAUXILIARYEFFECTSLOT v_alIsAuxiliaryEffectSlot = NULL;
ALAUXILIARYEFFECTSLOTI v_alAuxiliaryEffectSloti = NULL;
ALAUXILIARYEFFECTSLOTIV v_alAuxiliaryEffectSlotiv = NULL;
ALAUXILIARYEFFECTSLOTF v_alAuxiliaryEffectSlotf = NULL;
ALAUXILIARYEFFECTSLOTFV v_alAuxiliaryEffectSlotfv = NULL;
ALCdevice *ds_sound_device = NULL;
ALCcontext *ds_sound_context = NULL;
ALuint AL_EFX_aux_id = 0;
static ALuint AL_EFX_effect_id = 0;
static int Ds_active_env = -1;
static void *al_load_function(const char *func_name)
{
void *func = alGetProcAddress(func_name);
if ( !func ) {
throw func_name;
}
return func;
}
static void al_efx_load_preset(size_t presetid)
{
if ( !Ds_eax_inited ) {
return;
}
if (presetid >= EFX_presets.size()) {
return;
}
EFXREVERBPROPERTIES *prop = &EFX_presets[presetid];
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DENSITY, prop->flDensity) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DIFFUSION, prop->flDiffusion) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, prop->flGain) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAINHF, prop->flGainHF) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAINLF, prop->flGainLF) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, prop->flDecayTime) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, prop->flDecayHFRatio) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_LFRATIO, prop->flDecayLFRatio) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_REFLECTIONS_GAIN, prop->flReflectionsGain) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_REFLECTIONS_DELAY, prop->flReflectionsDelay) );
OpenAL_ErrorPrint( v_alEffectfv(AL_EFX_effect_id, AL_EAXREVERB_REFLECTIONS_PAN, prop->flReflectionsPan) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_LATE_REVERB_GAIN, prop->flLateReverbGain) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_LATE_REVERB_DELAY, prop->flLateReverbDelay) );
OpenAL_ErrorPrint( v_alEffectfv(AL_EFX_effect_id, AL_EAXREVERB_LATE_REVERB_PAN, prop->flLateReverbPan) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_ECHO_TIME, prop->flEchoTime) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_ECHO_DEPTH, prop->flEchoDepth) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_MODULATION_TIME, prop->flModulationTime) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_MODULATION_DEPTH, prop->flModulationDepth) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, prop->flAirAbsorptionGainHF) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_HFREFERENCE, prop->flHFReference) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_LFREFERENCE, prop->flLFReference) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, prop->flRoomRolloffFactor) );
OpenAL_ErrorPrint( v_alEffecti(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFLIMIT, prop->iDecayHFLimit) );
Ds_active_env = presetid;
}
int ds_initialized = FALSE;
/**
* @brief Parse a wave file.
*
* @param fp File of sound to parse
* @param dest Address of pointer of where to store raw sound data (output parm)
* @param dest_size Number of bytes of sound data stored (output parm)
* @param header Address of pointer to a WAVEFORMATEX struct (output parm)
* @param ogg Boolean to indicate OGG vorbis file, if false assume Wave file
* @param ovf Pointer to a OggVorbis_File struct, OGG vorbis only (output parm)
*
* @return 0 if wave file successfully parsed, -1 if an error occurred
*
* NOTE: memory is malloced for the header and dest (if not OGG) in this function. It is the responsibility
* of the caller to free this memory later.
*/
int ds_parse_sound(CFILE* fp, ubyte **dest, uint *dest_size, WAVEFORMATEX **header, bool ogg, OggVorbis_File *ovf)
{
PCMWAVEFORMAT PCM_header;
ushort cbExtra = 0;
unsigned int tag, size, next_chunk;
bool got_fmt = false, got_data = false;
// some preinit stuff, could be done from calling function but this should guarantee it's right
*dest = NULL;
*dest_size = 0;
if (fp == NULL) {
return -1;
}
// if we should have a Vorbis file then try for it
if (ogg) {
if (ovf == NULL) {
Int3();
return -1;
}
// Check for OGG Vorbis first
if ( !ov_open_callbacks(fp, ovf, NULL, 0, cfile_callbacks) ) {
// got one, now read all of the needed header info
ov_info(ovf, -1);
// we only support one logical bitstream
if ( ov_streams(ovf) != 1 ) {
nprintf(( "Sound", "SOUND ==> OGG reading error: We don't support bitstream changes!\n" ));
return -1;
}
if ( (*header = (WAVEFORMATEX *) vm_malloc ( sizeof(WAVEFORMATEX) )) != NULL ) {
(*header)->wFormatTag = OGG_FORMAT_VORBIS;
(*header)->nChannels = (ushort)ovf->vi->channels;
(*header)->nSamplesPerSec = ovf->vi->rate;
switch (Ds_sound_quality) {
case DS_SQ_HIGH:
(*header)->wBitsPerSample = Ds_float_supported ? 32 : 16;
break;
case DS_SQ_MEDIUM:
(*header)->wBitsPerSample = 16;
break;
default:
(*header)->wBitsPerSample = 8;
break;
}
(*header)->nBlockAlign = (ushort)(((*header)->wBitsPerSample / 8) * ovf->vi->channels);
(*header)->nAvgBytesPerSec = ovf->vi->rate * (*header)->nBlockAlign;
// WMC - Total samples * channels * bits/sample
ogg_int64_t pcm_total_size = ov_pcm_total(ovf, -1);
if (pcm_total_size > 0) {
*dest_size = (uint)(pcm_total_size * (*header)->nBlockAlign);
} else {
nprintf(("Sound", "SOUND ==> Size returned for this file is invalid. Please re-encode the file, as it will not work correctly.\n"));
return -1;
}
} else {
Assert( 0 );
return -1;
}
// we're all good, can leave now
return 0;
}
} else {
// Otherwise we assime Wave format
// Skip the "RIFF" tag and file size (8 bytes)
// Skip the "WAVE" tag (4 bytes)
// IMPORTANT!! Look at snd_load before even THINKING about changing this.
cfseek( fp, 12, CF_SEEK_SET );
// Now read RIFF tags until the end of file
while (1) {
if ( cfread( &tag, sizeof(uint), 1, fp ) != 1 ) {
break;
}
tag = INTEL_INT( tag );
if ( cfread( &size, sizeof(uint), 1, fp ) != 1 ) {
break;
}
size = INTEL_INT( size );
next_chunk = cftell(fp) + size;
switch (tag) {
case 0x20746d66: { // The 'fmt ' tag
PCM_header.wf.wFormatTag = cfread_ushort(fp);
PCM_header.wf.nChannels = cfread_ushort(fp);
PCM_header.wf.nSamplesPerSec = cfread_uint(fp);
PCM_header.wf.nAvgBytesPerSec = cfread_uint(fp);
PCM_header.wf.nBlockAlign = cfread_ushort(fp);
PCM_header.wBitsPerSample = cfread_ushort(fp);
// should be either: WAVE_FORMAT_PCM, WAVE_FORMAT_ADPCM, WAVE_FORMAT_IEEE_FLOAT
switch (PCM_header.wf.wFormatTag) {
case WAVE_FORMAT_PCM: {
if ( (PCM_header.wBitsPerSample != 8) && (PCM_header.wBitsPerSample != 16) ) {
nprintf(("Sound", "SOUND ==> %d-bit PCM is not supported!\n", PCM_header.wBitsPerSample));
return -1;
}
// fix block align
PCM_header.wf.nBlockAlign = (PCM_header.wBitsPerSample / 8) * PCM_header.wf.nChannels;
break;
}
case WAVE_FORMAT_IEEE_FLOAT: {
if (PCM_header.wBitsPerSample != 32) {
nprintf(("Sound", "SOUND ==> %d-bit FLOAT PCM is not supported!\n", PCM_header.wBitsPerSample));
return -1;
}
switch (Ds_sound_quality) {
case DS_SQ_HIGH:
PCM_header.wBitsPerSample = Ds_float_supported ? 32 : 16;
break;
case DS_SQ_MEDIUM:
PCM_header.wBitsPerSample = 16;
break;
default:
PCM_header.wBitsPerSample = 8;
break;
}
// fix block align
PCM_header.wf.nBlockAlign = (PCM_header.wBitsPerSample / 8) * PCM_header.wf.nChannels;
break;
}
case WAVE_FORMAT_ADPCM:
// block align doesn't get fixed here
break;
default: {
nprintf(("Sound", "SOUND ==> Format '%d' is not supported!\n", PCM_header.wf.wFormatTag));
return -1;
}
}
if (PCM_header.wf.wFormatTag == WAVE_FORMAT_ADPCM) {
cbExtra = cfread_ushort(fp);
}
// Allocate memory for WAVEFORMATEX structure + extra bytes
if ( (*header = (WAVEFORMATEX *) vm_malloc ( sizeof(WAVEFORMATEX)+cbExtra )) != NULL ) {
// Copy bytes from temporary format structure
memcpy (*header, &PCM_header, sizeof(PCM_header));
(*header)->cbSize = cbExtra;
// Read those extra bytes, append to WAVEFORMATEX structure
if (cbExtra != 0) {
cfread( ((ubyte *)(*header) + sizeof(WAVEFORMATEX)), cbExtra, 1, fp);
}
} else {
// malloc failed
return -1;
}
got_fmt = true;
break;
}
case 0x61746164: { // the 'data' tag
*dest_size = size;
(*dest) = (ubyte *)vm_malloc(size);
Assert( *dest != NULL );
cfread( *dest, size, 1, fp );
got_data = true;
break;
}
default: // unknown, skip it
break;
}
// This is here so that we can avoid reading data that we don't understand or properly handle.
// We could do this just as well by checking the RIFF size, but this is easier - taylor
if (got_fmt && got_data) {
break;
}
cfseek( fp, next_chunk, CF_SEEK_SET );
}
// we're all good, can leave now
return 0;
}
return -1;
}
/**
* Parse a sound file, any format, and store the info in s_info.
*
* @param real_filename Filename to parse
* @param s_info Storage for the sound file info
*/
int ds_parse_sound_info(char *real_filename, sound_info *s_info)
{
PCMWAVEFORMAT PCM_header;
uint tag, size, next_chunk;
bool got_fmt = false, got_data = false;
OggVorbis_File ovf;
int rc, FileSize, FileOffset;
char fullpath[MAX_PATH];
char filename[MAX_FILENAME_LEN];
const int NUM_EXT = 2;
const char *audio_ext[NUM_EXT] = { ".ogg", ".wav" };
int rval = -1;
if ( (real_filename == NULL) || (s_info == NULL) ) {
return -1;
}
// remove extension
strcpy_s( filename, real_filename );
char *p = strrchr(filename, '.');
if ( p ) *p = 0;
rc = cf_find_file_location_ext(filename, NUM_EXT, audio_ext, CF_TYPE_ANY, sizeof(fullpath) - 1, fullpath, &FileSize, &FileOffset);
if (rc < 0) {
return -1;
}
// open the file
CFILE *fp = cfopen_special(fullpath, "rb", FileSize, FileOffset);
if (fp == NULL) {
return -1;
}
// Ogg Vorbis
if (rc == 0) {
if ( !ov_open_callbacks(fp, &ovf, NULL, 0, cfile_callbacks) ) {
// got one, now read all of the needed header info
ov_info(&ovf, -1);
// we only support one logical bitstream
if ( ov_streams(&ovf) != 1 ) {
nprintf(( "Sound", "SOUND ==> OGG reading error: We don't support bitstream changes!\n" ));
ov_clear(&ovf);
goto Done;
}
s_info->format = OGG_FORMAT_VORBIS;
s_info->n_channels = (ushort)ovf.vi->channels;
s_info->sample_rate = ovf.vi->rate;
switch (Ds_sound_quality) {
case DS_SQ_HIGH:
s_info->bits = Ds_float_supported ? 32 : 16;
break;
case DS_SQ_MEDIUM:
s_info->bits = 16;
break;
default:
s_info->bits = 8;
break;
}
s_info->n_block_align = (ushort)((s_info->bits / 8) * s_info->n_channels);
s_info->avg_bytes_per_sec = s_info->sample_rate * s_info->n_block_align;
s_info->size = (uint)(ov_pcm_total(&ovf, -1) * s_info->n_block_align);
ov_clear(&ovf);
// we're all good, can leave now
rval = 0;
goto Done;
}
}
// PCM Wave
else if (rc == 1) {
// Skip the "RIFF" tag and file size (8 bytes)
// Skip the "WAVE" tag (4 bytes)
// IMPORTANT!! Look at snd_load before even THINKING about changing this.
cfseek( fp, 12, CF_SEEK_SET );
// Now read RIFF tags until the end of file
while (1) {
if ( cfread( &tag, sizeof(uint), 1, fp ) != 1 ) {
break;
}
tag = INTEL_INT( tag );
if ( cfread( &size, sizeof(uint), 1, fp ) != 1 ) {
break;
}
size = INTEL_INT( size );
next_chunk = cftell(fp) + size;
switch (tag) {
case 0x20746d66: // The 'fmt ' tag
PCM_header.wf.wFormatTag = cfread_ushort(fp);
PCM_header.wf.nChannels = cfread_ushort(fp);
PCM_header.wf.nSamplesPerSec = cfread_uint(fp);
PCM_header.wf.nAvgBytesPerSec = cfread_uint(fp);
PCM_header.wf.nBlockAlign = cfread_ushort(fp);
PCM_header.wBitsPerSample = cfread_ushort(fp);
// should be either: WAVE_FORMAT_PCM, WAVE_FORMAT_ADPCM, WAVE_FORMAT_IEEE_FLOAT
switch (PCM_header.wf.wFormatTag) {
case WAVE_FORMAT_PCM: {
if ( (PCM_header.wBitsPerSample != 8) && (PCM_header.wBitsPerSample != 16) ) {
nprintf(("Sound", "SOUND ==> %d-bit PCM is not supported!\n", PCM_header.wBitsPerSample));
goto Done;
}
// fix block align
PCM_header.wf.nBlockAlign = (PCM_header.wBitsPerSample / 8) * PCM_header.wf.nChannels;
break;
}
case WAVE_FORMAT_IEEE_FLOAT: {
if (PCM_header.wBitsPerSample != 32) {
nprintf(("Sound", "SOUND ==> %d-bit FLOAT PCM is not supported!\n", PCM_header.wBitsPerSample));
goto Done;
}
switch (Ds_sound_quality) {
case DS_SQ_HIGH:
PCM_header.wBitsPerSample = Ds_float_supported ? 32 : 16;
break;
case DS_SQ_MEDIUM:
PCM_header.wBitsPerSample = 16;
break;
default:
PCM_header.wBitsPerSample = 8;
break;
}
// fix block align
PCM_header.wf.nBlockAlign = (PCM_header.wBitsPerSample / 8) * PCM_header.wf.nChannels;
break;
}
case WAVE_FORMAT_ADPCM:
// block align doesn't get fixed here
break;
default: {
nprintf(("Sound", "SOUND ==> Format '%d' is not supported!\n", PCM_header.wf.wFormatTag));
goto Done;
}
}
s_info->format = PCM_header.wf.wFormatTag;
s_info->n_channels = PCM_header.wf.nChannels;
s_info->sample_rate = PCM_header.wf.nSamplesPerSec;
s_info->bits = PCM_header.wBitsPerSample;
s_info->avg_bytes_per_sec = PCM_header.wf.nAvgBytesPerSec;
s_info->n_block_align = PCM_header.wf.nBlockAlign;
got_fmt = true;
break;
case 0x61746164: // the 'data' tag
s_info->size = size;
got_data = true;
break;
default:
break;
}
if (got_fmt && got_data) {
rval = 0;
goto Done;
}
cfseek( fp, next_chunk, CF_SEEK_SET );
}
}
Done:
cfclose(fp);
return rval;
}
/**
*
*/
int ds_get_sid()
{
sound_buffer new_buffer;
uint i;
for (i = 0; i < sound_buffers.size(); i++) {
if (sound_buffers[i].buf_id == 0) {
return (int)i;
}
}
sound_buffers.push_back( new_buffer );
return (int)(sound_buffers.size() - 1);
}
/**
* @brief Load a secondary buffer with sound data.
* @details The sounds data for game sounds are stored in the DirectSound secondary buffers,
* and are duplicated as needed and placed in the Channels[] array to be played.
*
* @param sid Pointer to software id for sound ( output parm)
* @param final_size Pointer to storage to receive uncompressed sound size (output parm)
* @param header Pointer to a WAVEFORMATEX structure
* @param si ::sound_info structure, contains details on the sound format
* @param flags Buffer properties ( DS_HARDWARE , DS_3D )
*
* @return 1 if sound effect could not loaded into a secondary buffer, 0 if sound effect successfully loaded into a secondary buffer
*
* NOTE: this function is slow, especially when sounds are loaded into hardware. Don't call this
* function from within gameplay.
*/
int ds_load_buffer(int *sid, int *final_size, void *header, sound_info *si, int flags)
{
Assert( final_size != NULL );
Assert( header != NULL );
if (si == NULL) {
Int3();
return -1;
}
// All sounds are required to have a software buffer
*sid = ds_get_sid();
if ( *sid == -1 ) {
nprintf(("Sound","SOUND ==> No more sound buffers available\n"));
return -1;
}
ALuint pi;
OpenAL_ErrorCheck( alGenBuffers (1, &pi), return -1 );
ALenum format;
ALsizei size;
ALint bits, bps, n_channels = si->n_channels;
ALuint frequency;
ALvoid *data = NULL;
int sign, byte_order = 0, section, last_section = -1;
// the below two covnert_ variables are only used when the wav format is not
// PCM. DirectSound only takes PCM sound data, so we must convert to PCM if required
ubyte *convert_buffer = NULL; // storage for converted wav file
int convert_len; // num bytes of converted wav file
uint src_bytes_used; // number of source bytes actually converted (should always be equal to original size)
int rc;
WAVEFORMATEX *pwfx = (WAVEFORMATEX *)header;
switch (si->format) {
case WAVE_FORMAT_PCM: {
Assert( si->data != NULL );
bits = si->bits;
bps = si->avg_bytes_per_sec;
size = si->size;
#if BYTE_ORDER == BIG_ENDIAN
// swap 16-bit sound data
if (bits == 16) {
ushort *swap_tmp;
for (uint i=0; i<size; i=i+2) {
swap_tmp = (ushort*)(si->data + i);
*swap_tmp = INTEL_SHORT(*swap_tmp);
}
}
#endif
data = si->data;
break;
}
case WAVE_FORMAT_ADPCM: {
Assert( si->data != NULL );
bits = (Ds_sound_quality == DS_SQ_LOW) ? 8 : 16;
nprintf(( "Sound", "SOUND ==> Converting sound from ADPCM to PCM\n" ));
rc = ACM_convert_ADPCM_to_PCM(pwfx, si->data, si->size, &convert_buffer, 0, &convert_len, &src_bytes_used, bits);
if ( rc == -1 ) {
return -1;
}
if (src_bytes_used != si->size) {
return -1; // ACM conversion failed?
}
bps = (((si->n_channels * bits) / 8) * si->sample_rate);
size = convert_len;
data = convert_buffer;
nprintf(( "Sound", "SOUND ==> Coverted sound from ADPCM to PCM successfully\n" ));
break;
}
case WAVE_FORMAT_IEEE_FLOAT: {
Assert( si->data != NULL );
bits = si->bits;
#if BYTE_ORDER == BIG_ENDIAN
// need to byte-swap before any later conversions
float *swap_tmp;
for (uint i = 0; i < si->size; i += sizeof(float)) {
swap_tmp = (float *)(si->data + i);
*swap_tmp = INTEL_FLOAT(swap_tmp);
}
#endif
if (bits == 32) {
bps = si->avg_bytes_per_sec;
size = si->size;
data = si->data;
} else if (bits == 16) {
bps = si->avg_bytes_per_sec >> 1;
size = si->size >> 1;
convert_buffer = (ubyte*)vm_malloc_q(size);
if (convert_buffer == NULL) {
return -1;
}
float *in_p = (float*)si->data;
short *out_p = (short*)convert_buffer;
int end = si->size / sizeof(float);
for (int i = 0; i < end; i++) {
int i_val = (int)(in_p[i] * 32767.0f + 0.5f);
CLAMP(i_val, -32768, 32767);
*out_p++ = (short)i_val;
}
data = convert_buffer;
} else {
bps = si->avg_bytes_per_sec >> 2;
size = si->size >> 2;
convert_buffer = (ubyte*)vm_malloc_q(size);
if (convert_buffer == NULL) {
return -1;
}
float *in_p = (float*)si->data;
ubyte *out_p = (ubyte*)convert_buffer;
int end = si->size / sizeof(float);
for (int i = 0; i < end; i++) {
int i_val = (int)(in_p[i] * 127.0f + 0.5f) + 128;
CLAMP(i_val, 0, 255);
*out_p++ = (ubyte)i_val;
}
data = convert_buffer;
}
break;
}
case OGG_FORMAT_VORBIS: {
nprintf(( "Sound", "SOUND ==> converting sound from OGG to PCM\n" ));
sign = (si->bits == 8) ? 0 : 1;
#if BYTE_ORDER == BIG_ENDIAN
byte_order = 1;
#endif
src_bytes_used = 0;
convert_buffer = (ubyte*)vm_malloc_q(si->size);
if (convert_buffer == NULL) {
return -1;
}
while (src_bytes_used < si->size) {
float **pcm = NULL;
if (si->bits == 32) {
rc = ov_read_float(&si->ogg_info, &pcm, 1024, §ion);
} else {
rc = ov_read(&si->ogg_info, (char *) convert_buffer + src_bytes_used, si->size - src_bytes_used, byte_order, si->bits / 8, sign, §ion);
}
// fail if the bitstream changes, shouldn't get this far if that's the case though
if ((last_section != -1) && (last_section != section)) {
nprintf(( "Sound", "SOUND ==> OGG reading error: We don't support bitstream changes!\n" ));
ov_clear(&si->ogg_info);
vm_free(convert_buffer);
convert_buffer = NULL;
return -1;
}
if (rc == OV_EBADLINK) {
ov_clear(&si->ogg_info);
vm_free(convert_buffer);
convert_buffer = NULL;
return -1;
} else if (rc == 0) {
break;
} else if (rc > 0) {
if (si->bits == 32) {
float *out_p = (float*)(convert_buffer + src_bytes_used);
for (int i = 0; i < rc; i++) {
for (int j = 0; j < si->n_channels; j++) {
*out_p++ = pcm[j][i];
}
}
src_bytes_used += (rc * si->n_block_align);
} else {
src_bytes_used += rc;
}
last_section = section;
}
}
bits = si->bits;
bps = si->avg_bytes_per_sec;
size = (int)src_bytes_used;
data = convert_buffer;
// we're done with ogg stuff so clean it up
ov_clear(&si->ogg_info);
nprintf(( "Sound", "SOUND ==> Coverted sound from OGG successfully\n" ));
break;
}
default:
return -1;
}
// if this is supposed to play in 3D then make sure it's mono
if ( (flags & DS_3D) && (n_channels > 1) ) {
ubyte *mono_buffer = NULL;
mono_buffer = (ubyte*)vm_malloc_q(size >> 1);
if (mono_buffer == NULL) {
if (convert_buffer) {
vm_free(convert_buffer);
}
return -1;
}
if (bits == 32) {
float *in_p = (float*)data;
float *out_p = (float*)mono_buffer;
int end = size / sizeof(float);
for (int i = 0; i < end; i += 2) {
float i_val = (in_p[i] + in_p[i+1]) * 0.5f;
CLAMP(i_val, -1.0f, 1.0f);
*out_p++ = i_val;
}
} else if (bits == 16) {
short *in_p = (short*)data;
short *out_p = (short*)mono_buffer;
int end = size / sizeof(short);
for (int i = 0; i < end; i += 2) {
int i_val = (in_p[i] + in_p[i+1]) >> 1;
CLAMP(i_val, -32768, 32767);
*out_p++ = (short)i_val;
}
} else {
Assert( bits == 8 );
ubyte *in_p = (ubyte*)data;
ubyte *out_p = (ubyte*)mono_buffer;
for (int i = 0; i < size; i += 2) {
int i_val = (in_p[i] + in_p[i+1]) >> 1;
CLAMP(i_val, 0, 255);
*out_p++ = (ubyte)i_val;
}
}
n_channels = 1;
size >>= 1;
bps >>= 1;
data = mono_buffer;
if (convert_buffer) {
vm_free(convert_buffer);
convert_buffer = NULL;
}
nprintf(("Sound", "SOUND ==> Converted 3D sound from stereo to mono\n"));
}
// format is now in pcm
frequency = si->sample_rate;
format = openal_get_format(bits, n_channels);
if (format == AL_INVALID_VALUE) {
if (convert_buffer) {
vm_free(convert_buffer);
}
return -1;
}
Snd_sram += size;
if (final_size) {
*final_size = size;
}
OpenAL_ErrorCheck( alBufferData(pi, format, data, size, frequency), { if (convert_buffer) vm_free(convert_buffer); return -1; } );
sound_buffers[*sid].buf_id = pi;
sound_buffers[*sid].channel_id = -1;
sound_buffers[*sid].frequency = frequency;
sound_buffers[*sid].bits_per_sample = bits;
sound_buffers[*sid].nchannels = n_channels;
sound_buffers[*sid].nseconds = size / bps;
sound_buffers[*sid].nbytes = size;
// update sound_info struct with any changed data
si->bits = bits;
si->n_channels = n_channels;
si->size = size;
si->n_block_align = (bits / 8) * n_channels;
si->avg_bytes_per_sec = bps;
if ( convert_buffer ) {
vm_free( convert_buffer );
}
return 0;
}
/**
* Initialise the ::Channels[] array
*/
void ds_init_channels()
{
try {
Channels = new channel[MAX_CHANNELS];
} catch (std::bad_alloc) {
Error(LOCATION, "Unable to allocate %d bytes for %d audio channels.", sizeof(channel) * MAX_CHANNELS, MAX_CHANNELS);
}
}
/**
* Initialise the both the software and hardware buffers
*/
void ds_init_buffers()
{
sound_buffers.clear();
// pre-allocate for at least BUFFER_BUMP buffers
sound_buffers.reserve( BUFFER_BUMP );
}
/**
* Sound initialisation
* @return -1 if init failed, 0 if init success
*/
int ds_init()
{
ALfloat list_orien[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f };
ALCint attrList[] = { ALC_FREQUENCY, 22050, 0 };
unsigned int sample_rate = 22050;
mprintf(("Initializing OpenAL...\n"));
Ds_sound_quality = os_config_read_uint("Sound", "Quality", DS_SQ_MEDIUM);
CLAMP(Ds_sound_quality, DS_SQ_LOW, DS_SQ_HIGH);
switch (Ds_sound_quality) {
case DS_SQ_HIGH:
sample_rate = 48000;
break;
case DS_SQ_MEDIUM:
sample_rate = 44100;
break;
default:
sample_rate = 22050;
break;
}
sample_rate = os_config_read_uint("Sound", "SampleRate", sample_rate);
attrList[1] = sample_rate;
SCP_string playback_device;
SCP_string capture_device;
if ( openal_init_device(&playback_device, &capture_device) == false ) {
mprintf(("\n ERROR: Unable to find suitable playback device!\n\n"));
goto AL_InitError;
}
ds_sound_device = alcOpenDevice( (const ALCchar*) playback_device.c_str() );
if (ds_sound_device == NULL) {
mprintf((" Failed to open playback_device (%s) returning error (%s)\n", playback_device.c_str(), openal_error_string(1)));
goto AL_InitError;
}
ds_sound_context = alcCreateContext(ds_sound_device, attrList);
if (ds_sound_context == NULL) {
mprintf((" Failed to create context for playback_device (%s) with attrList = { 0x%x, %d, %d } returning error (%s)\n",
playback_device.c_str(), attrList[0], attrList[1], attrList[2], openal_error_string(1)));
goto AL_InitError;
}
alcMakeContextCurrent(ds_sound_context);
// we need to clear out all errors before moving on
alcGetError(NULL);
alGetError();
// set distance model to basically match what the D3D code does
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
// make sure we can actually use AL_BYTE_LOKI (Mac/Win OpenAL doesn't have it)
if ( alIsExtensionPresent( (const ALchar*)"AL_LOKI_play_position" ) == AL_TRUE ) {
mprintf((" Found extension \"AL_LOKI_play_position\".\n"));
AL_play_position = 1;
}
if ( alIsExtensionPresent( (const ALchar*)"AL_EXT_float32" ) == AL_TRUE ) {
mprintf((" Found extension \"AL_EXT_float32\".\n"));
Ds_float_supported = 1;
}
Ds_use_eax = 0;
if ( alcIsExtensionPresent(ds_sound_device, (const ALchar*)"ALC_EXT_EFX") == AL_TRUE ) {
mprintf((" Found extension \"ALC_EXT_EFX\".\n"));
Ds_use_eax = os_config_read_uint("Sound", "EnableEFX", Fred_running);
}
if (Ds_use_eax == 1) {
if (ds_eax_init() != 0) {
Ds_use_eax = 0;
}
}
// the presets always need to be available to FRED
if ( !Ds_use_eax && Fred_running ) {
EFX_presets.reserve(EAX_ENVIRONMENT_COUNT);
for (size_t i = 0; i < EAX_ENVIRONMENT_COUNT; i++) {
EFX_presets.push_back( EFX_Reverb_Defaults[i] );
}
}
// setup default listener position/orientation
// this is needed for 2D pan
OpenAL_ErrorPrint( alListener3f(AL_POSITION, 0.0, 0.0, 0.0) );
OpenAL_ErrorPrint( alListenerfv(AL_ORIENTATION, list_orien) );
// disable doppler (FIXME)
OpenAL_ErrorPrint( alDopplerFactor(0.0f) );
ds_init_channels();
ds_init_buffers();
mprintf(("\n"));
{
ALCint freq = 0;
OpenAL_ErrorPrint( alcGetIntegerv(ds_sound_device, ALC_FREQUENCY, sizeof(ALCint), &freq) );
mprintf((" Sample rate: %d (%d)\n", freq, sample_rate));
}
if (Ds_use_eax) {
ALCint major = 0, minor = 0, max_sends = 0;
alcGetIntegerv(ds_sound_device, ALC_EFX_MAJOR_VERSION, 1, &major);
alcGetIntegerv(ds_sound_device, ALC_EFX_MINOR_VERSION, 1, &minor);
alcGetIntegerv(ds_sound_device, ALC_MAX_AUXILIARY_SENDS, 1, &max_sends);
mprintf((" EFX version: %d.%d\n", (int)major, (int)minor));
mprintf((" Max auxiliary sends: %d\n", max_sends));
} else {
mprintf((" EFX enabled: NO\n"));
}
mprintf((" Playback device: %s\n", playback_device.c_str()));
mprintf((" Capture device: %s\n", (capture_device.empty()) ? "<not available>" : capture_device.c_str()));
mprintf(("... OpenAL successfully initialized!\n"));
// we need to clear out any errors before moving on
alcGetError(NULL);
alGetError();
return 0;
AL_InitError:
alcMakeContextCurrent(NULL);
if (ds_sound_context != NULL) {
alcDestroyContext(ds_sound_context);
ds_sound_context = NULL;
}
if (ds_sound_device != NULL) {
alcCloseDevice(ds_sound_device);
ds_sound_device = NULL;
}
mprintf(("... OpenAL failed to initialize!\n"));
return -1;
}
/**
* Free a single channel
*/
void ds_close_channel(int i)
{
if ( (i < 0) || (i >= MAX_CHANNELS) ) {
return;
}
if ( (Channels[i].source_id != 0) && alIsSource(Channels[i].source_id) ) {
OpenAL_ErrorPrint( alSourceStop(Channels[i].source_id) );
OpenAL_ErrorPrint( alSourcei(Channels[i].source_id, AL_BUFFER, 0) );
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[i].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL) );
}
OpenAL_ErrorPrint( alDeleteSources(1, &Channels[i].source_id) );
if (Channels[i].sid >= 0) {
sound_buffers[Channels[i].sid].channel_id = -1;
}
Channels[i].source_id = 0;
Channels[i].sid = -1;
Channels[i].sig = -1;
Channels[i].snd_id = -1;
}
}
void ds_close_channel_fast(int i)
{
if ( (i < 0) || (i >= MAX_CHANNELS) ) {
return;
}
if ( (Channels[i].source_id != 0) && alIsSource(Channels[i].source_id) ) {
OpenAL_ErrorPrint( alSourceStop(Channels[i].source_id) );
OpenAL_ErrorPrint( alSourcei(Channels[i].source_id, AL_BUFFER, 0) );
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[i].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL) );
}
if (Channels[i].sid >= 0) {
sound_buffers[Channels[i].sid].channel_id = -1;
}
Channels[i].sid = -1;
Channels[i].sig = -1;
Channels[i].snd_id = -1;
}
}
/**
* Free all the channel buffers
*/
void ds_close_all_channels()
{
int i;
for (i = 0; i < MAX_CHANNELS; i++) {
ds_close_channel(i);
}
}
/**
* Unload a buffer
*/
void ds_unload_buffer(int sid)
{
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return;
}
if (sound_buffers[sid].channel_id >= 0) {
ds_close_channel_fast(sound_buffers[sid].channel_id);
sound_buffers[sid].channel_id = -1;
}
ALuint buf_id = sound_buffers[sid].buf_id;
if ( (buf_id != 0) && alIsBuffer(buf_id) ) {
OpenAL_ErrorCheck( alDeleteBuffers(1, &buf_id), return );
}
sound_buffers[sid].buf_id = 0;
}
/**
* Unload all the channel buffers
*/
void ds_close_buffers()
{
size_t i;
for (i = 0; i < sound_buffers.size(); i++) {
ds_unload_buffer(i);
}
sound_buffers.clear();
}
/**
* Close the sound system
*/
void ds_close()
{
ds_close_all_channels();
ds_close_buffers();
ds_eax_close();
// free the Channels[] array, since it was dynamically allocated
delete [] Channels;
Channels = NULL;
alcMakeContextCurrent(NULL); // hangs on me for some reason
if (ds_sound_context != NULL) {
alcDestroyContext(ds_sound_context);
ds_sound_context = NULL;
}
if (ds_sound_device != NULL) {
alcCloseDevice(ds_sound_device);
ds_sound_device = NULL;
}
}
/**
* Find a free channel to play a sound on. If no free channels exists, free up one based on volume levels.
*
* @param new_volume Volume for sound to play at
* @param snd_id Which kind of sound to play
* @param priority ::DS_MUST_PLAY, ::DS_LIMIT_ONE, ::DS_LIMIT_TWO, ::DS_LIMIT_THREE
*
* @returns Channel number to play sound on, or -1 if no channel could be found
*
* NOTE: snd_id is needed since we limit the number of concurrent samples
*/
int ds_get_free_channel(float new_volume, int snd_id, int priority)
{
int i, first_free_channel, limit = 100;
int instance_count; // number of instances of sound already playing
int lowest_vol_index = -1, lowest_instance_vol_index = -1;
float lowest_vol = 1.0f, lowest_instance_vol = 1.0f;
channel *chp;
int status;
instance_count = 0;
first_free_channel = -1;
// determine the limit of concurrent instances of this sound
switch (priority) {
case DS_MUST_PLAY:
limit = 100;
break;
case DS_LIMIT_ONE:
limit = 1;
break;
case DS_LIMIT_TWO:
limit = 2;
break;
case DS_LIMIT_THREE:
limit = 3;
break;
default:
Int3(); // get Alan
limit = 100;
break;
}
// Look for a channel to use to play this sample
for ( i = 0; i < MAX_CHANNELS; i++ ) {
chp = &Channels[i];
// source not created yet
if (chp->source_id == 0) {
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
}
// source not bound to a buffer
if (chp->sid == -1) {
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
}
OpenAL_ErrorCheck( alGetSourcei(chp->source_id, AL_SOURCE_STATE, &status), continue );
if ( (status == AL_INITIAL) || (status == AL_STOPPED) ) {
ds_close_channel_fast(i);
if (first_free_channel == -1) {
first_free_channel = i;
}
continue;
} else {
if ( chp->snd_id == snd_id ) {
instance_count++;
if ( (chp->vol < lowest_instance_vol) && (chp->looping == FALSE) ) {
lowest_instance_vol = chp->vol;
lowest_instance_vol_index = i;
}
} else if ( chp->is_voice_msg ) {
// a playing voice message is not allowed to be preempted.
} else if ( (chp->vol < lowest_vol) && (chp->looping == FALSE) ) {
lowest_vol_index = i;
lowest_vol = chp->vol;
}
}
}
// If we've exceeded the limit, then maybe stop the duplicate if it is lower volume
if ( (instance_count >= limit) && (lowest_instance_vol_index >= 0) ) {
// If there is a lower volume duplicate, stop it.... otherwise, don't play the sound
if (lowest_instance_vol <= new_volume) {
ds_close_channel_fast(lowest_instance_vol_index);
first_free_channel = lowest_instance_vol_index;
} else {
// NOTE: yes we are preventing the sound from playing even if
// there is an available channel because we are over the limit
// requested by the rest of the engine, which means if we do
// not honour its request to limit the count then the engine
// will trip itself up by using all channels without having
// the intention of actually doing so. This means we get
// very loud sounds, missing more important sounds, etc.
// Effectivly the problem is the rest of the engine assumes
// it is still stuck in the 90s with a sound card that only has
// <=16 channels so we need to give it a sound card that
// has 16 channels (though we are actually allowing 32 channels
// just because we can).
first_free_channel = -1;
}
} else if (first_free_channel == -1) {
// there is no limit barrier to play the sound, but we have run out of channels
// stop the lowest volume instance to play our sound if priority demands it
if ( (lowest_vol_index != -1) && (priority == DS_MUST_PLAY) ) {
// Check if the lowest volume playing is less than the volume of the requested sound.
// If so, then we are going to trash the lowest volume sound.
if ( Channels[lowest_vol_index].vol <= new_volume ) {
ds_close_channel_fast(lowest_vol_index);
first_free_channel = lowest_vol_index;
}
}
}
if ( (first_free_channel >= 0) && (Channels[first_free_channel].source_id == 0) ) {
OpenAL_ErrorCheck( alGenSources(1, &Channels[first_free_channel].source_id), return -1 );
}
return first_free_channel;
}
/**
* Create a sound buffer in software, without locking any data in
*/
int ds_create_buffer(int frequency, int bits_per_sample, int nchannels, int nseconds)
{
ALuint i;
int sid;
if (!ds_initialized) {
return -1;
}
sid = ds_get_sid();
if ( sid == -1 ) {
nprintf(("Sound","SOUND ==> No more OpenAL buffers available\n"));
return -1;
}
OpenAL_ErrorCheck( alGenBuffers(1, &i), return -1 );
sound_buffers[sid].buf_id = i;
sound_buffers[sid].channel_id = -1;
sound_buffers[sid].frequency = frequency;
sound_buffers[sid].bits_per_sample = bits_per_sample;
sound_buffers[sid].nchannels = nchannels;
sound_buffers[sid].nseconds = nseconds;
sound_buffers[sid].nbytes = nseconds * (bits_per_sample / 8) * nchannels * frequency;
return sid;
}
/**
* Lock data into an existing buffer
*/
int ds_lock_data(int sid, unsigned char *data, int size)
{
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return -1;
}
ALenum format = openal_get_format(sound_buffers[sid].bits_per_sample, sound_buffers[sid].nchannels);
if (format == AL_INVALID_VALUE) {
return -1;
}
sound_buffers[sid].nbytes = size;
OpenAL_ErrorCheck( alBufferData(sound_buffers[sid].buf_id, format, data, size, sound_buffers[sid].frequency), return -1 );
return 0;
}
/**
* Stop a buffer from playing directly
*/
void ds_stop_easy(int sid)
{
Assert(sid >= 0);
int cid = sound_buffers[sid].channel_id;
if (cid != -1) {
ALuint source_id = Channels[cid].source_id;
OpenAL_ErrorPrint( alSourceStop(source_id) );
}
}
/**
* Play a sound without the usual baggage (used for playing back real-time voice)
*
* @param sid Software id of sound
* @param volume Volume of sound effect in linear scale
*/
int ds_play_easy(int sid, float volume)
{
if (!ds_initialized) {
return -1;
}
int ch_idx = ds_get_free_channel(volume, -1, DS_MUST_PLAY);
if (ch_idx < 0) {
return -1;
}
ALuint source_id = Channels[ch_idx].source_id;
OpenAL_ErrorPrint( alSourceStop(source_id) );
if (Channels[ch_idx].sid != sid) {
ALuint buffer_id = sound_buffers[sid].buf_id;
OpenAL_ErrorCheck( alSourcei(source_id, AL_BUFFER, buffer_id), return -1 );
}
Channels[ch_idx].sid = sid;
OpenAL_ErrorPrint( alSourcef(source_id, AL_GAIN, volume) );
OpenAL_ErrorPrint( alSourcei(source_id, AL_LOOPING, AL_FALSE) );
OpenAL_ErrorPrint( alSourcei(source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
OpenAL_ErrorPrint( alSource3f(Channels[ch_idx].source_id, AL_POSITION, 0.0f, 0.0f, 0.0f) );
OpenAL_ErrorPrint( alSource3f(Channels[ch_idx].source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f) );
OpenAL_ErrorPrint( alDopplerFactor(0.0f) );
OpenAL_ErrorPrint( alSourcePlay(source_id) );
return 0;
}
/**
* Play a sound secondary buffer.
*
* @param sid Software id of sound
* @param snd_id What kind of sound this is
* @param priority ::DS_MUST_PLAY, ::DS_LIMIT_ONE, ::DS_LIMIT_TWO, ::DS_LIMIT_THREE
* @param volume Volume of sound effect in DirectSound units
* @param pan Pan of sound in sound units
* @param looping Whether the sound effect is looping or not
* @param is_voice_msg If a voice message
*
* @return 1 if sound effect could not be started, >=0 sig for sound effect successfully started
*/
int ds_play(int sid, int snd_id, int priority, float volume, float pan, int looping, bool is_voice_msg)
{
int ch_idx;
if (!ds_initialized) {
return -1;
}
ch_idx = ds_get_free_channel(volume, snd_id, priority);
if (ch_idx < 0) {
return -1;
}
if (Channels[ch_idx].source_id == 0) {
return -1;
}
OpenAL_ErrorPrint( alSource3f(Channels[ch_idx].source_id, AL_POSITION, pan, 0.0f, 0.0f) );
OpenAL_ErrorPrint( alSource3f(Channels[ch_idx].source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f) );
OpenAL_ErrorPrint( alDopplerFactor(0.0f) );
OpenAL_ErrorPrint( alSourcef(Channels[ch_idx].source_id, AL_PITCH, 1.0f) );
OpenAL_ErrorPrint( alSourcef(Channels[ch_idx].source_id, AL_GAIN, volume) );
ALint status;
OpenAL_ErrorCheck( alGetSourcei(Channels[ch_idx].source_id, AL_SOURCE_STATE, &status), return -1 );
if (status == AL_PLAYING) {
OpenAL_ErrorPrint( alSourceStop(Channels[ch_idx].source_id) );
}
OpenAL_ErrorCheck( alSourcei(Channels[ch_idx].source_id, AL_BUFFER, sound_buffers[sid].buf_id), return -1 );
OpenAL_ErrorPrint( alSourcei(Channels[ch_idx].source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
OpenAL_ErrorPrint( alSourcei(Channels[ch_idx].source_id, AL_LOOPING, (looping) ? AL_TRUE : AL_FALSE) );
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[ch_idx].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFX_aux_id, 0, AL_FILTER_NULL) );
}
OpenAL_ErrorPrint( alSourcePlay(Channels[ch_idx].source_id) );
sound_buffers[sid].channel_id = ch_idx;
Channels[ch_idx].sid = sid;
Channels[ch_idx].snd_id = snd_id;
Channels[ch_idx].sig = channel_next_sig++;
Channels[ch_idx].last_position = 0;
Channels[ch_idx].is_voice_msg = is_voice_msg;
Channels[ch_idx].vol = volume;
Channels[ch_idx].looping = looping;
Channels[ch_idx].priority = priority;
if (channel_next_sig < 0) {
channel_next_sig = 1;
}
return Channels[ch_idx].sig;
}
/**
* Return the channel number that is playing the sound identified by sig.
* @return Channel number, if not playing, return -1.
*/
int ds_get_channel(int sig)
{
int i;
for ( i = 0; i < MAX_CHANNELS; i++ ) {
if ( Channels[i].source_id && (Channels[i].sig == sig) ) {
if ( ds_is_channel_playing(i) == TRUE ) {
return i;
}
}
}
return -1;
}
/**
* @todo Documentation
*/
int ds_is_channel_playing(int channel)
{
if ( Channels[channel].source_id != 0 ) {
ALint status;
OpenAL_ErrorPrint( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status) );
return (status == AL_PLAYING);
}
return 0;
}
/**
* @todo Documentation
*/
void ds_stop_channel(int channel)
{
if ( Channels[channel].source_id != 0 ) {
OpenAL_ErrorPrint( alSourceStop(Channels[channel].source_id) );
}
}
/**
* @todo Documentation
*/
void ds_stop_channel_all()
{
int i;
for ( i=0; i<MAX_CHANNELS; i++ ) {
if ( Channels[i].source_id != 0 ) {
OpenAL_ErrorPrint( alSourceStop(Channels[i].source_id) );
}
}
}
/**
* @brief Set the volume for a channel. The volume is expected to be in linear scale
* @details If the sound is a 3D sound buffer, this is like re-establishing the maximum volume.
*/
void ds_set_volume( int channel, float vol )
{
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return;
}
ALuint source_id = Channels[channel].source_id;
if (source_id != 0) {
CAP(vol, 0.0f, 1.0f);
OpenAL_ErrorPrint( alSourcef(source_id, AL_GAIN, vol) );
}
}
/**
* Set the pan for a channel. The pan is expected to be in DirectSound units
*/
void ds_set_pan( int channel, float pan )
{
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return;
}
ALint state;
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &state), return );
if (state == AL_PLAYING) {
OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
OpenAL_ErrorPrint( alSource3f(Channels[channel].source_id, AL_POSITION, pan, 0.0f, 0.0f) );
}
}
/**
* Get the pitch of a channel
*/
int ds_get_pitch(int channel)
{
ALint status;
ALfloat alpitch = 0;
int pitch;
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return -1;
}
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status), return -1 );
if (status == AL_PLAYING) {
OpenAL_ErrorPrint( alGetSourcef(Channels[channel].source_id, AL_PITCH, &alpitch) );
}
// convert OpenAL values to DirectSound values and return
pitch = fl2i( pow(10.0, (alpitch + 2.0)) );
return pitch;
}
/**
* Set the pitch of a channel
*/
void ds_set_pitch(int channel, int pitch)
{
ALint status;
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return;
}
if ( pitch < MIN_PITCH ) {
pitch = MIN_PITCH;
}
if ( pitch > MAX_PITCH ) {
pitch = MAX_PITCH;
}
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status), return );
if (status == AL_PLAYING) {
ALfloat alpitch = log10f((float)pitch) - 2.0f;
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_PITCH, alpitch) );
}
}
/**
* @todo Documentation
*/
void ds_chg_loop_status(int channel, int loop)
{
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return;
}
ALuint source_id = Channels[channel].source_id;
OpenAL_ErrorPrint( alSourcei(source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE) );
}
/**
* Starts a ds3d sound playing
*
* @param sid Software id for sound to play
* @param snd_id Identifies what type of sound is playing
* @param pos World pos of sound
* @param vel Velocity of object emitting sound
* @param min Distance at which sound doesn't get any louder
* @param max Distance at which sound becomes inaudible
* @param looping Whether to loop the sound or not
* @param max_volume Volume (0 to 1) for 3d sound at maximum
* @param estimated_vol Manual estimated volume
* @param priority ::DS_MUST_PLAY, ::DS_LIMIT_ONE, ::DS_LIMIT_TWO, ::DS_LIMIT_THREE
*
* @return 0 if sound started successfully, -1 if sound could not be played
*/
int ds3d_play(int sid, int snd_id, vec3d *pos, vec3d *vel, float min, float max, int looping, float max_volume, float estimated_vol, int priority )
{
int channel;
if (!ds_initialized) {
return -1;
}
channel = ds_get_free_channel(estimated_vol, snd_id, priority);
if (channel < 0) {
return -1;
}
if ( Channels[channel].source_id == 0 ) {
return -1;
}
// set up 3D sound data here
ds3d_update_buffer(channel, min, max, pos, vel);
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_PITCH, 1.0f) );
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_GAIN, max_volume) );
ALint status;
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status), return -1 );
if (status == AL_PLAYING) {
OpenAL_ErrorPrint( alSourceStop(Channels[channel].source_id) );
}
OpenAL_ErrorCheck( alSourcei(Channels[channel].source_id, AL_BUFFER, sound_buffers[sid].buf_id), return -1 );
if (Ds_eax_inited) {
OpenAL_ErrorPrint( alSource3i(Channels[channel].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFX_aux_id, 0, AL_FILTER_NULL) );
}
OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_SOURCE_RELATIVE, AL_FALSE) );
OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_LOOPING, (looping) ? AL_TRUE : AL_FALSE) );
OpenAL_ErrorPrint( alSourcePlay(Channels[channel].source_id) );
sound_buffers[sid].channel_id = channel;
Channels[channel].sid = sid;
Channels[channel].snd_id = snd_id;
Channels[channel].sig = channel_next_sig++;
Channels[channel].last_position = 0;
Channels[channel].is_voice_msg = false;
Channels[channel].vol = max_volume;
Channels[channel].looping = looping;
Channels[channel].priority = priority;
if (channel_next_sig < 0 ) {
channel_next_sig = 1;
}
return Channels[channel].sig;
}
/**
* @todo Documentation
*/
void ds_set_position(int channel, unsigned int offset)
{
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return;
}
OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_BYTE_OFFSET, offset) );
}
/**
* @todo Documentation
*/
unsigned int ds_get_play_position(int channel)
{
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return 0;
}
ALint pos = -1;
int sid = Channels[channel].sid;
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return 0;
}
if (AL_play_position) {
OpenAL_ErrorPrint( alGetSourcei(Channels[channel].source_id, AL_BYTE_LOKI, &pos) );
if ( pos < 0 ) {
pos = 0;
} else if ( pos > 0 ) {
// AL_BYTE_LOKI returns position in canon format which may differ
// from our sample, so we may have to scale it
ALuint buf_id = sound_buffers[sid].buf_id;
ALint size;
OpenAL_ErrorCheck( alGetBufferi(buf_id, AL_SIZE, &size), return 0 );
pos = (ALint)(pos * ((float)sound_buffers[sid].nbytes / size));
}
} else {
OpenAL_ErrorPrint( alGetSourcei(Channels[channel].source_id, AL_BYTE_OFFSET, &pos) );
if (pos < 0) {
pos = 0;
}
}
return (unsigned int) pos;
}
/**
* @todo Documentation
*/
unsigned int ds_get_write_position(int channel)
{
return 0;
}
/**
* @todo Documentation
*/
int ds_get_channel_size(int channel)
{
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
return 0;
}
int sid = Channels[channel].sid;
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return 0;
}
ALuint buf_id = sound_buffers[sid].buf_id;
ALint data_size = 0;
if ( (buf_id != 0) && alIsBuffer(buf_id)) {
OpenAL_ErrorPrint( alGetBufferi(buf_id, AL_SIZE, &data_size) );
}
return (int) data_size;
}
/**
* Returns the number of channels that are actually playing
*/
int ds_get_number_channels()
{
int i,n;
if (!ds_initialized) {
return 0;
}
n = 0;
for ( i = 0; i < MAX_CHANNELS; i++ ) {
if ( Channels[i].source_id ) {
if ( ds_is_channel_playing(i) == TRUE ) {
n++;
}
}
}
return n;
}
/**
* Retreive raw data from a sound buffer
*/
int ds_get_data(int sid, char *data)
{
return -1;
}
/**
* Return the size of the raw sound data
*/
int ds_get_size(int sid, int *size)
{
Assert(sid >= 0);
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
return 0;
}
ALuint buf_id = sound_buffers[sid].buf_id;
ALint data_size = 0;
if ( (buf_id != 0) && alIsBuffer(buf_id)) {
OpenAL_ErrorPrint( alGetBufferi(buf_id, AL_SIZE, &data_size) );
if (size) {
*size = (int) data_size;
}
return 0;
}
return -1;
}
// --------------------
//
// EAX Functions below
//
// --------------------
/**
* Set the master volume for the reverb added to all sound sources.
*
* @param volume Volume, range from 0 to 1.0
* @returns 0 if the volume is set successfully, otherwise return -1
*/
int ds_eax_set_volume(float volume)
{
if ( !Ds_eax_inited ) {
return -1;
}
CAP(volume, 0.0f, 1.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, volume) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
/**
* Set the decay time for the EAX environment (ie all sound sources)
*
* @param seconds Decay time in seconds
* @return 0 if decay time is successfully set, otherwise return -1
*/
int ds_eax_set_decay_time(float seconds)
{
if ( !Ds_eax_inited ) {
return -1;
}
CAP(seconds, 0.1f, 20.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, seconds) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
/**
* Set the damping value for the EAX environment (ie all sound sources)
*
* @param damp Damp value from 0 to 2.0
* @return 0 if the damp value is successfully set, otherwise return -1
*/
int ds_eax_set_damping(float damp)
{
if ( !Ds_eax_inited ) {
return -1;
}
CAP(damp, 0.1f, 2.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, damp) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
/**
* Set up the environment type for all sound sources.
*
* @param envid Value from the EAX_ENVIRONMENT_* enumeration in ds_eax.h
* @return Always returns 0.
* @todo Proper error reporting, otherwise make a void return type.
*/
int ds_eax_set_environment(unsigned long envid)
{
al_efx_load_preset(envid);
return 0;
}
/**
* Set up all the parameters for an environment
*
* @param id Value from the EAX_ENVIRONMENT_* enumeration
* @param vol Volume for the environment (0 to 1.0)
* @param damping Damp value for the environment (0 to 2.0)
* @param decay Decay time in seconds (0.1 to 20.0)
* @return 0 if successful, otherwise return -1
*/
int ds_eax_set_all(unsigned long id, float vol, float damping, float decay)
{
if ( !Ds_eax_inited ) {
return -1;
}
// special disabled case
if ( (id == EAX_ENVIRONMENT_GENERIC) && (vol == 0.0f) && (damping == 0.0f) && (decay == 0.0f) ) {
v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
Ds_active_env = -1;
return 0;
}
al_efx_load_preset(id);
CAP(vol, 0.0f, 1.0f);
CAP(decay, 0.1f, 20.0f);
CAP(damping, 0.1f, 2.0f);
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, vol) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, decay) );
OpenAL_ErrorPrint( v_alEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, damping) );
OpenAL_ErrorCheck( v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id), return -1 );
return 0;
}
int ds_eax_get_preset_id(const char *name)
{
if ( !name || !strlen(name) ) {
return -1;
}
size_t count = EFX_presets.size();
for (size_t i = 0; i < count; i++) {
if ( !stricmp(name, EFX_presets[i].name.c_str()) ) {
return i;
}
}
return -1;
}
int ds_eax_get_prop(EFXREVERBPROPERTIES **props, const char *name, const char *template_name)
{
Assert( props != NULL );
Assert( name != NULL );
Assert( strlen(name) > 0 ); //-V805
int template_id = -1;
int id = ds_eax_get_preset_id(name);
if (id >= 0) {
*props = &EFX_presets[id];
} else {
id = EFX_presets.size();
EFXREVERBPROPERTIES n_prop;
if ( (template_name != NULL) && (template_name[0] != '\0') ) {
template_id = ds_eax_get_preset_id(template_name);
}
if (template_id >= 0) {
n_prop = EFX_presets[template_id];
n_prop.name = name;
} else {
n_prop.name = name;
n_prop.flDensity = 1.0f;
n_prop.flDiffusion = 1.0f;
n_prop.flGain = 0.32f;
n_prop.flGainHF = 0.89f;
n_prop.flGainLF = 0.0f;
n_prop.flDecayTime = 1.49f;
n_prop.flDecayHFRatio = 0.83f;
n_prop.flDecayLFRatio = 1.0f;
n_prop.flReflectionsGain = 0.05f;
n_prop.flReflectionsDelay = 0.007f;
n_prop.flReflectionsPan[0] = 0.0f;
n_prop.flReflectionsPan[1] = 0.0f;
n_prop.flReflectionsPan[2] = 0.0f;
n_prop.flLateReverbGain = 1.26f;
n_prop.flLateReverbDelay = 0.011f;
n_prop.flLateReverbPan[0] = 0.0f;
n_prop.flLateReverbPan[1] = 0.0f;
n_prop.flLateReverbPan[2] = 0.0f;
n_prop.flEchoTime = 0.25f;
n_prop.flEchoDepth = 0.0f;
n_prop.flModulationTime = 0.25f;
n_prop.flModulationDepth = 0.0f;
n_prop.flAirAbsorptionGainHF = 0.994f;
n_prop.flHFReference = 5000.0f;
n_prop.flLFReference = 250.0f;
n_prop.flRoomRolloffFactor = 0.0f;
n_prop.iDecayHFLimit = AL_TRUE;
}
EFX_presets.push_back( n_prop );
*props = &EFX_presets[id];
}
if ( !stricmp(name, "default") ) {
extern unsigned int SND_ENV_DEFAULT;
SND_ENV_DEFAULT = id;
}
return 0;
}
/**
* Get up the parameters for the current environment
*
* @param er (output) Hold environment parameters
* @param id If set will get specified preset env, otherwise current env
* @return 0 if successful, otherwise return -1
*/
int ds_eax_get_all(EAX_REVERBPROPERTIES *er, int id)
{
if ( !er ) {
return -1;
}
if (id < 0) {
if (Ds_active_env < 0) {
return -1;
}
er->environment = Ds_active_env;
OpenAL_ErrorPrint( v_alGetEffectf(AL_EFX_effect_id, AL_EAXREVERB_GAIN, &er->fVolume) );
OpenAL_ErrorPrint( v_alGetEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_TIME, &er->fDecayTime_sec) );
OpenAL_ErrorPrint( v_alGetEffectf(AL_EFX_effect_id, AL_EAXREVERB_DECAY_HFRATIO, &er->fDamping) );
} else if (id < (int)EFX_presets.size()) {
er->environment = (unsigned int)id;
er->fVolume = EFX_presets[id].flGain;
er->fDecayTime_sec = EFX_presets[id].flDecayTime;
er->fDamping = EFX_presets[id].flDecayHFRatio;
} else {
return -1;
}
return 0;
}
/**
* Close down EAX, freeing any allocated resources
*/
void ds_eax_close()
{
if (Ds_eax_inited == 0) {
return;
}
v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL);
v_alDeleteEffects(1, &AL_EFX_effect_id);
AL_EFX_effect_id = 0;
v_alDeleteAuxiliaryEffectSlots(1, &AL_EFX_aux_id);
AL_EFX_aux_id = 0;
Ds_eax_inited = 0;
}
/**
* Initialize EAX
* @return 0 if initialization is successful, otherwise return -1
*/
int ds_eax_init()
{
if (Ds_eax_inited) {
return 0;
}
try {
v_alGenFilters = (ALGENFILTERS) al_load_function("alGenFilters");
v_alDeleteFilters = (ALDELETEFILTERS) al_load_function("alDeleteFilters");
v_alFilteri = (ALFILTERI) al_load_function("alFilteri");
v_alGenEffecs = (ALGENEFFECTS) al_load_function("alGenEffects");
v_alDeleteEffects = (ALDELETEEFFECTS) al_load_function("alDeleteEffects");
v_alEffecti = (ALEFFECTI) al_load_function("alEffecti");
v_alEffectf = (ALEFFECTF) al_load_function("alEffectf");
v_alEffectfv = (ALEFFECTFV) al_load_function("alEffectfv");
v_alGetEffectf = (ALGETEFFECTF) al_load_function("alGetEffectf");
v_alGenAuxiliaryEffectSlots = (ALGENAUXILIARYEFFECTSLOTS) al_load_function("alGenAuxiliaryEffectSlots");
v_alDeleteAuxiliaryEffectSlots = (ALDELETEAUXILIARYEFFECTSLOTS) al_load_function("alDeleteAuxiliaryEffectSlots");
v_alIsAuxiliaryEffectSlot = (ALISAUXILIARYEFFECTSLOT) al_load_function("alIsAuxiliaryEffectSlot");
v_alAuxiliaryEffectSloti = (ALAUXILIARYEFFECTSLOTI) al_load_function("alAuxiliaryEffectSloti");
v_alAuxiliaryEffectSlotiv = (ALAUXILIARYEFFECTSLOTIV) al_load_function("alAuxiliaryEffectSlotiv");
v_alAuxiliaryEffectSlotf = (ALAUXILIARYEFFECTSLOTF) al_load_function("alAuxiliaryEffectSlotf");
v_alAuxiliaryEffectSlotfv = (ALAUXILIARYEFFECTSLOTFV) al_load_function("alAuxiliaryEffectSlotfv");
} catch (const char *err) {
mprintf(("\n EFX: Unable to load function: %s()\n", err));
Ds_eax_inited = 0;
return -1;
}
v_alGenAuxiliaryEffectSlots(1, &AL_EFX_aux_id);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: Unable to create Aux effect!\n"));
return -1;
}
v_alGenEffecs(1, &AL_EFX_effect_id);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: Unable to create effect!\n"));
return -1;
}
v_alEffecti(AL_EFX_effect_id, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: EAXReverb not supported!\n"));
return -1;
}
v_alAuxiliaryEffectSloti(AL_EFX_aux_id, AL_EFFECTSLOT_EFFECT, AL_EFX_effect_id);
if (alGetError() != AL_NO_ERROR) {
mprintf(("\n EFX: Couldn't load effect!\n"));
return -1;
}
// add default presets
EFX_presets.reserve(EAX_ENVIRONMENT_COUNT);
for (int i = 0; i < EAX_ENVIRONMENT_COUNT; i++) {
EFX_presets.push_back( EFX_Reverb_Defaults[i] );
}
Ds_eax_inited = 1;
// disabled by default
ds_eax_set_all(EAX_ENVIRONMENT_GENERIC, 0.0f, 0.0f, 0.0f);
return 0;
}
/**
* @todo Documentation
*/
int ds_eax_is_inited()
{
return Ds_eax_inited;
}
/**
* Called once per game frame to make sure voice messages aren't looping
*/
void ds_do_frame()
{
if (!ds_initialized) {
return;
}
int i;
channel *cp = NULL;
for (i = 0; i < MAX_CHANNELS; i++) {
cp = &Channels[i];
Assert( cp != NULL );
if (cp->is_voice_msg) {
if( cp->source_id == 0 ) {
continue;
}
unsigned int current_position = ds_get_play_position(i);
if (current_position != 0) {
if (current_position < cp->last_position) {
ds_close_channel(i);
} else {
cp->last_position = current_position;
}
}
}
}
}
/**
* Given a valid channel return the sound id
*/
int ds_get_sound_id(int channel)
{
Assert( channel >= 0 );
return Channels[channel].snd_id;
}
|