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/*
* Code created by Thomas Whittaker (RT) for a FreeSpace 2 source code project
*
* You may not sell or otherwise commercially exploit the source or things you
* created based on the source.
*
*/
#ifndef FS2_SPEECH
#ifdef _WIN32
#if NDEBUG
#pragma message( "WARNING: You have not compiled speech into this build (use FS2_SPEECH)" )
#endif // NDEBUG
#endif // _WIN32
#else // to end-of-file ...
#ifdef LAUNCHER
#include "stdafx.h"
#endif //LAUNCHER
#ifdef _WIN32
#include <windows.h>
#include <sapi.h>
#include <sphelper.h>
ISpVoice *Voice_device;
#elif defined(SCP_UNIX)
#include <fcntl.h>
// #include <stdio.h>
int speech_dev = -1;
// FILE *speech_dev = NULL;
#else
#pragma error( "ERROR: Unknown platform, speech (FS2_SPEECH) is not supported" )
#endif //_WIN32
#include "globalincs/pstypes.h"
#include "speech.h"
bool Speech_init = false;
bool speech_init()
{
#ifdef _WIN32
HRESULT hr = CoCreateInstance(
CLSID_SpVoice,
NULL,
CLSCTX_ALL,
IID_ISpVoice,
(void **)&Voice_device);
Speech_init = SUCCEEDED(hr);
#else
speech_dev = open("/dev/speech", O_WRONLY | O_DIRECT);
// speech_dev = fopen("/dev/speech", "w");
if (speech_dev == -1) {
// if (speech_dev == NULL) {
mprintf(("Couldn't open '/dev/speech', turning text-to-speech off...\n"));
return false;
}
Speech_init = true;
#endif
return Speech_init;
}
void speech_deinit()
{
if(Speech_init == false) return;
#ifdef _WIN32
Voice_device->Release();
#else
close(speech_dev);
// fclose(speech_dev);
#endif
}
bool speech_play(const char *text)
{
if(Speech_init == false) return true;
if(text == NULL) return false;
#ifdef _WIN32
int len = strlen(text);
wchar_t Conversion_buffer[MAX_SPEECH_CHAR_LEN];
if(len > (MAX_SPEECH_CHAR_LEN - 1)) {
len = MAX_SPEECH_CHAR_LEN - 1;
}
int count = 0;
for(int i = 0; i < len; i++) {
if(text[i] == '$') {
i++;
continue;
}
Conversion_buffer[count] = (unsigned short) text[i];
count++;
}
Conversion_buffer[count] = '\0';
speech_stop();
return SUCCEEDED(Voice_device->Speak(Conversion_buffer, SPF_ASYNC, NULL));
#else
int len = strlen(text);
char Conversion_buffer[MAX_SPEECH_CHAR_LEN];
if(len > (MAX_SPEECH_CHAR_LEN - 1)) {
len = MAX_SPEECH_CHAR_LEN - 1;
}
int count = 0;
for(int i = 0; i < len; i++) {
if(text[i] == '$') {
i++;
continue;
}
Conversion_buffer[count] = text[i];
count++;
}
Conversion_buffer[count] = '\0';
if ( write(speech_dev, Conversion_buffer, count) == -1 )
return false;
// if (fwrite(Conversion_buffer, count, 1, speech_dev))
// fflush(speech_dev);
// else
// return false;
return true;
#endif //_WIN32
}
bool speech_pause()
{
if(Speech_init == false) return true;
#ifdef _WIN32
return SUCCEEDED(Voice_device->Pause());
#else
STUB_FUNCTION;
return true;
#endif
}
bool speech_resume()
{
if(Speech_init == false) return true;
#ifdef _WIN32
return SUCCEEDED(Voice_device->Resume());
#else
STUB_FUNCTION;
return true;
#endif
}
bool speech_stop()
{
if(Speech_init == false) return true;
#ifdef _WIN32
return SUCCEEDED(Voice_device->Speak( NULL, SPF_PURGEBEFORESPEAK, NULL ));
#else
STUB_FUNCTION;
return true;
#endif
}
bool speech_set_volume(unsigned short volume)
{
#ifdef _WIN32
return SUCCEEDED(Voice_device->SetVolume(volume));
#else
STUB_FUNCTION;
return true;
#endif
}
bool speech_set_voice(int voice)
{
#ifdef _WIN32
HRESULT hr;
CComPtr<ISpObjectToken> cpVoiceToken;
CComPtr<IEnumSpObjectTokens> cpEnum;
ULONG num_voices = 0;
//Enumerate the available voices
hr = SpEnumTokens(SPCAT_VOICES, NULL, NULL, &cpEnum);
if(FAILED(hr)) return false;
hr = cpEnum->GetCount(&num_voices);
if(FAILED(hr)) return false;
int count = 0;
// Obtain a list of available voice tokens, set the voice to the token, and call Speak
while (num_voices -- )
{
cpVoiceToken.Release();
hr = cpEnum->Next( 1, &cpVoiceToken, NULL );
if(FAILED(hr)) {
return false;
}
if(count == voice) {
return SUCCEEDED(Voice_device->SetVoice(cpVoiceToken));
}
count++;
}
return false;
#else
STUB_FUNCTION;
return true;
#endif
}
// Goober5000
bool speech_is_speaking()
{
#ifdef _WIN32
HRESULT hr;
SPVOICESTATUS pStatus;
hr = Voice_device->GetStatus(&pStatus, NULL);
if (FAILED(hr)) return false;
return (pStatus.dwRunningState != SPRS_DONE);
#else
STUB_FUNCTION;
return false;
#endif
}
#endif // FS2_SPEECH
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