1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
|
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _UIDEFS_H
#define _UIDEFS_H
#include "globalincs/pstypes.h"
#include "io/key.h"
#include "io/mouse.h"
#include "freespace2/freespace.h"
#define CBLACK Color_black
#define CGREEN Color_green
#define CBRIGHT_GREEN Color_bright_green
#define CGRAY Color_grey
#define CDARK_GRAY Color_bright_white // since gray doesn't work with our current color system..
#define CWHITE Color_white
#define CBRIGHT Color_bright_white
#define BORDER_WIDTH 8
void ui_hline(int x1, int x2, int y );
void ui_vline(int y1, int y2, int x );
void ui_string_centered( int x, int y, char * s );
void ui_draw_shad( int x1, int y1, int x2, int y2, int r1, int g1, int b1, int r2, int g2, int b2 );
void ui_draw_frame( int x1, int y1, int x2, int y2 );
void ui_rect( int x1, int y1, int x2, int y2 );
void ui_draw_box_out( int x1, int y1, int x2, int y2 );
void ui_draw_box_in( int x1, int y1, int x2, int y2 );
void ui_draw_line_in( int x1, int y1, int x2, int y2 );
void ui_draw_sunken_border( int x1, int y1, int x2, int y2 );
#define BUTTON_PRESSED 1
#define BUTTON_RELEASED 2
#define BUTTON_JUST_PRESSED 4
#define BUTTON_JUST_RELEASED 8
#define BUTTON_DOUBLE_CLICKED 16
#define B1_PRESSED (ui_mouse.b1_status & BUTTON_PRESSED)
#define B1_RELEASED (ui_mouse.b1_status & BUTTON_RELEASED)
#define B1_JUST_PRESSED (ui_mouse.b1_status & BUTTON_JUST_PRESSED)
#define B1_JUST_RELEASED (ui_mouse.b1_status & BUTTON_JUST_RELEASED)
#define B1_DOUBLE_CLICKED (ui_mouse.b1_status & BUTTON_DOUBLE_CLICKED)
#define B2_PRESSED (ui_mouse.b2_status & BUTTON_PRESSED)
#define B2_RELEASED (ui_mouse.b2_status & BUTTON_RELEASED)
#define B2_JUST_PRESSED (ui_mouse.b2_status & BUTTON_JUST_PRESSED)
#define B2_JUST_RELEASED (ui_mouse.b2_status & BUTTON_JUST_RELEASED)
typedef struct UI_MOUSE {
int x, y;
int dx, dy;
int b1_status;
int b1_last_status;
int b1_time_lastpressed;
int b2_status;
int b2_last_status;
int b2_time_lastpressed;
int timestamp;
} UI_MOUSE;
extern UI_MOUSE ui_mouse;
extern void ui_mouse_process();
#define Middle(x) ((x)/2)
#endif
|