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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __FREESPACE_CORKSCREW_H__
#define __FREESPACE_CORKSCREW_H__
struct object;
extern int Corkscrew_num_missiles_fired;
void cscrew_level_init();
void cscrew_delete(int index);
int cscrew_create(object *obj);
// pre process the corkscrew weapon by putting him in the "center" of his corkscrew
void cscrew_process_pre(object *objp);
// post process the corkscrew weapon by putting him back to the right spot on his corkscrew
void cscrew_process_post(object *objp);
// maybe fire another corkscrew-style missile
void cscrew_maybe_fire_missile(int shipnum);
#endif /* __FREESPACE_CORKSCREW_H__ */
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