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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/**
* @file
* The code in here is just for bookeeping, allocating AI slots and linking them to ships.
* See AiCode.cpp for the actual AI code.
*/
#include "ai/ai.h"
#include "object/object.h"
#include "ship/ship.h"
int Total_goal_target_names = 0;
char Goal_target_names[MAX_GOAL_TARGET_NAMES][NAME_LENGTH];
ai_info Ai_info[MAX_AI_INFO];
ai_info *Player_ai;
/**
* @brief Returns index of free AI slot.
* @return Return -1 if no free slot.
*/
int ai_get_slot(int shipnum)
{
int i;
for (i=0; i<MAX_AI_INFO ; i++)
if (Ai_info[i].shipnum == -1) {
Ai_info[i].shipnum = shipnum;
return i;
}
Warning( LOCATION, "Couldn't get AI slot" );
Int3();
return -1;
}
/**
* @brief Frees a currently used AI slot.
* @details Only modifies in ::Ai_info struct. Does not modify hook in ship.
*/
void ai_free_slot(int ai_index)
{
Assert( (ai_index >= 0) && (ai_index < MAX_AI_INFO) );
Ai_info[ai_index].shipnum = -1;
}
int get_wingnum(int objnum)
{
int shipnum, ai_index;
shipnum = Objects[objnum].instance;
ai_index = Ships[shipnum].ai_index;
return Ai_info[ai_index].wing;
}
void set_wingnum(int objnum, int wingnum)
{
int shipnum, ai_index;
Assert(Objects[objnum].type == OBJ_SHIP);
shipnum = Objects[objnum].instance;
Assert((shipnum >= 0) && (shipnum < MAX_SHIPS));
ai_index = Ships[shipnum].ai_index;
Assert( (ai_index >= 0) && (ai_index < MAX_AI_INFO) );
Ai_info[ai_index].wing = wingnum;
}
char *ai_get_goal_target_name(const char *name, int *index)
{
Assert(name != NULL);
Assert(index != NULL);
int i;
for (i=0; i < Total_goal_target_names; i++)
if (!stricmp(name, Goal_target_names[i])) {
*index = i;
return Goal_target_names[i];
}
Assert(Total_goal_target_names < MAX_GOAL_TARGET_NAMES);
Assertion(strlen(name) <= NAME_LENGTH - 1, "Goal target name %s is too long. Needs to be 31 characters or less.", name);
i = Total_goal_target_names++;
strcpy_s(Goal_target_names[i], name);
*index = i;
return Goal_target_names[i];
}
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