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#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "bmpman/bmpman.h"
#include "ddsutils/ddsutils.h"
#include "globalincs/systemvars.h"
#include "graphics/2d.h"
#include "graphics/grinternal.h"
#include "jpgutils/jpgutils.h"
#include "model/model.h"
#include "pcxutils/pcxutils.h"
#include "pngutils/pngutils.h"
#include "tgautils/tgautils.h"
#define BMPMAN_INTERNAL
#include "bmpman/bm_internal.h"
uint gr_stub_lock()
{
return 1;
}
// NOTE: should return a failure
int gr_stub_create_buffer()
{
return -1;
}
// NOTE: should return a failure
bool gr_stub_pack_buffer(const int buffer_id, vertex_buffer *vb)
{
return false;
}
// NOTE: should return a failure
bool gr_stub_config_buffer(const int buffer_id, vertex_buffer *vb, bool update_ibuffer_only)
{
return false;
}
int gr_stub_make_light(light *light, int idx, int priority)
{
return 0;
}
int gr_stub_preload(int bitmap_num, int is_aabitmap)
{
return 0;
}
int gr_stub_save_screen()
{
return 1;
}
int gr_stub_tcache_set(int bitmap_id, int bitmap_type, float *u_scale, float *v_scale, int tex_unit = 0)
{
return 0;
}
int gr_stub_zbuffer_get()
{
return 0;
}
int gr_stub_zbuffer_set(int mode)
{
return 0;
}
void gr_set_fill_mode_stub(int mode)
{
}
void gr_stub_aabitmap_ex(int x,int y,int w,int h,int sx,int sy,int resize_mode,bool mirror)
{
}
void gr_stub_aabitmap(int x, int y,int resize_mode, bool mirror)
{
}
void gr_stub_aaline(vertex *v1, vertex *v2)
{
}
void gr_stub_activate(int active)
{
}
void gr_stub_bitmap_ex(int x, int y, int w, int h, int sx, int sy, int resize_mode)
{
}
void gr_stub_bitmap(int x, int y)
{
}
void gr_stub_center_alpha( int type)
{
}
void gr_stub_set_thrust_scale(float scale)
{
}
void gr_stub_circle( int xc, int yc, int d, int resize_mode )
{
}
void gr_stub_unfilled_circle( int xc, int yc, int d, int resize_mode )
{
}
void gr_stub_cleanup(int minimize)
{
}
void gr_stub_clear()
{
}
void gr_stub_cross_fade(int bmap1, int bmap2, int x1, int y1, int x2, int y2, float pct, int resize_mode)
{
}
void gr_stub_curve(int xc, int yc, int r, int direction, int resize_mode)
{
}
void gr_stub_destroy_buffer(int idx)
{
}
void gr_stub_destroy_light(int idx)
{
}
void gr_stub_end_clip_plane()
{
}
void gr_stub_end_instance_matrix()
{
}
void gr_stub_end_projection_matrix()
{
}
void gr_stub_end_view_matrix()
{
}
void gr_stub_flash_alpha(int r, int g, int b, int a)
{
}
void gr_stub_flash(int r, int g, int b)
{
}
void gr_stub_flip()
{
}
void gr_stub_fog_set(int fog_mode, int r, int g, int b, float fog_near, float fog_far)
{
}
void gr_stub_free_screen(int id)
{
}
void gr_stub_get_region(int front, int w, int h, ubyte *data)
{
}
void gr_stub_gradient(int x1,int y1,int x2,int y2, int resize_mode)
{
}
void gr_stub_line(int x1,int y1,int x2,int y2, int resize_mode = GR_RESIZE_NONE)
{
}
void gr_stub_modify_light(light* light, int idx, int priority)
{
}
void gr_stub_pixel(int x, int y, int resize_mode)
{
}
void gr_stub_pop_scale_matrix()
{
}
void gr_stub_pop_texture_matrix(int unit)
{
}
void gr_stub_preload_init()
{
}
void gr_stub_print_screen(const char *filename)
{
}
void gr_stub_push_scale_matrix(const vec3d *scale_factor)
{
}
void gr_stub_push_texture_matrix(int unit)
{
}
void gr_stub_rect(int x, int y, int w, int h, int resize_mode)
{
}
void gr_stub_render_buffer(int start, const vertex_buffer *bufferp, int texi, int flags)
{
}
void gr_stub_reset_clip()
{
}
void gr_stub_reset_lighting()
{
}
void gr_stub_restore_screen(int id)
{
}
void gr_stub_save_mouse_area(int x, int y, int w, int h)
{
}
void gr_stub_scaler(vertex *va, vertex *vb, bool bw_bitmap )
{
}
void gr_stub_set_additive_tex_env()
{
}
void gr_stub_set_buffer(int idx)
{
}
void gr_stub_update_buffer_object(int handle, uint size, void* data)
{
}
void gr_stub_update_transform_buffer(void* data, uint size)
{
}
void gr_stub_set_transform_buffer_offset(int offset)
{
}
int gr_stub_create_stream_buffer()
{
return -1;
}
void gr_stub_render_stream_buffer(int buffer_handle, int offset, int n_verts, int flags)
{
}
void gr_stub_set_clear_color(int r, int g, int b)
{
}
void gr_stub_set_clip(int x, int y, int w, int h, int resize_mode)
{
}
int gr_stub_set_cull(int cull)
{
return 0;
}
int gr_stub_set_color_buffer(int mode)
{
return 0;
}
void gr_stub_set_gamma(float gamma)
{
}
void gr_stub_set_lighting(bool set, bool state)
{
}
void gr_stub_set_light_factor(float factor)
{
}
void gr_stub_set_light(light *light)
{
}
void gr_stub_set_palette(const ubyte *new_palette, int is_alphacolor)
{
}
void gr_stub_set_projection_matrix(float fov, float aspect, float z_near, float z_far)
{
}
void gr_stub_set_tex_env_scale(float scale)
{
}
void gr_stub_set_texture_addressing(int mode)
{
}
void gr_stub_set_view_matrix(const vec3d *pos, const matrix* orient)
{
}
void gr_stub_start_clip_plane()
{
}
void gr_stub_start_instance_angles(const vec3d *pos, const angles *rotation)
{
}
void gr_stub_start_instance_matrix(const vec3d *offset, const matrix *rotation)
{
}
void gr_stub_string(int sx, int sy, const char *s, int resize_mode = GR_RESIZE_NONE)
{
}
void gr_stub_stuff_fog_coord(vertex *v)
{
}
void gr_stub_stuff_secondary_color(vertex *v, ubyte fr, ubyte fg, ubyte fb)
{
}
void gr_stub_tmapper( int nverts, vertex **verts, uint flags )
{
}
void gr_stub_render( int nverts, vertex *verts, uint flags )
{
}
void gr_stub_render_effect( int nverts, vertex *verts, float *radius_list, uint flag)
{
}
void gr_stub_translate_texture_matrix(int unit, const vec3d *shift)
{
}
void gr_stub_zbias_stub(int bias)
{
}
void gr_stub_zbuffer_clear(int mode)
{
}
int gr_stub_stencil_set(int mode)
{
return 0;
}
void gr_stub_stencil_clear()
{
}
int gr_stub_alpha_mask_set(int mode, float alpha)
{
return 0;
}
/*void gr_stub_shade(int x,int y,int w,int h)
{
}*/
void gr_stub_post_process_set_effect(const char *name, int x)
{
}
void gr_stub_post_process_set_defaults()
{
}
void gr_stub_post_process_save_zbuffer()
{
}
void gr_stub_post_process_blur_shadow_map()
{
}
void gr_stub_post_process_begin()
{
}
void gr_stub_post_process_end()
{
}
void gr_stub_scene_texture_begin()
{
}
void gr_stub_scene_texture_end()
{
}
void gr_stub_copy_effect_texture()
{
}
void gr_stub_deferred_lighting_begin()
{
}
void gr_stub_deferred_lighting_end()
{
}
void gr_stub_deferred_lighting_finish()
{
}
void gr_stub_set_ambient_light(int red, int green, int blue)
{
}
void gr_stub_set_texture_panning(float u, float v, bool enable)
{
}
void gr_stub_set_line_width(float width)
{
}
void gr_stub_draw_htl_line(const vec3d *start, const vec3d *end)
{
}
void gr_stub_draw_htl_sphere(float rad)
{
}
void gr_stub_draw_line_list(const colored_vector *lines, int num)
{
}
void gr_stub_clear_states()
{
}
void gr_stub_update_texture(int bitmap_handle, int bpp, const ubyte *data, int width, int height)
{
}
void gr_stub_get_bitmap_from_texture(void* data_out, int bitmap_num)
{
}
int gr_stub_bm_make_render_target(int n, int *width, int *height, ubyte *bpp, int *mm_lvl, int flags)
{
return 0;
}
int gr_stub_bm_set_render_target(int n, int face)
{
return 0;
}
void gr_stub_bm_create(int n)
{
}
void gr_stub_bm_free_data(int n, bool release)
{
}
void gr_stub_bm_init(int n)
{
}
void gr_stub_bm_page_in_start()
{
}
bool gr_stub_bm_data(int n, bitmap* bm)
{
return true;
}
int gr_stub_maybe_create_shader(shader_type shader_t, unsigned int flags) {
return -1;
}
void gr_stub_set_animated_effect(int effect, float timer)
{
}
void gr_stub_set_team_color(const team_color *colors) {
}
void gr_stub_shadow_map_start(const matrix4 *shadow_view_matrix, const matrix* light_matrix)
{
}
void gr_stub_shadow_map_end()
{
}
bool gr_stub_init()
{
if (gr_screen.res != GR_640) {
gr_screen.res = GR_640;
gr_screen.max_w = 640;
gr_screen.max_h = 480;
}
Gr_red.bits = 8;
Gr_red.shift = 16;
Gr_red.scale = 1;
Gr_red.mask = 0xff0000;
Gr_t_red = Gr_red;
Gr_green.bits = 8;
Gr_green.shift = 8;
Gr_green.scale = 1;
Gr_green.mask = 0xff00;
Gr_t_green = Gr_green;
Gr_blue.bits = 8;
Gr_blue.shift = 0;
Gr_blue.scale = 1;
Gr_blue.mask = 0xff;
Gr_t_blue = Gr_blue;
// function pointers...
gr_screen.gf_flip = gr_stub_flip;
gr_screen.gf_set_clip = gr_stub_set_clip;
gr_screen.gf_reset_clip = gr_stub_reset_clip;
gr_screen.gf_clear = gr_stub_clear;
// gr_screen.gf_bitmap = gr_stub_bitmap;
gr_screen.gf_bitmap_ex = gr_stub_bitmap_ex;
gr_screen.gf_aabitmap = gr_stub_aabitmap;
gr_screen.gf_aabitmap_ex = gr_stub_aabitmap_ex;
// gr_screen.gf_rect = gr_stub_rect;
// gr_screen.gf_shade = gr_stub_shade;
gr_screen.gf_string = gr_stub_string;
gr_screen.gf_circle = gr_stub_circle;
gr_screen.gf_unfilled_circle = gr_stub_unfilled_circle;
gr_screen.gf_curve = gr_stub_curve;
gr_screen.gf_line = gr_stub_line;
gr_screen.gf_aaline = gr_stub_aaline;
gr_screen.gf_pixel = gr_stub_pixel;
gr_screen.gf_scaler = gr_stub_scaler;
gr_screen.gf_tmapper = gr_stub_tmapper;
gr_screen.gf_render = gr_stub_render;
gr_screen.gf_render_effect = gr_stub_render_effect;
gr_screen.gf_gradient = gr_stub_gradient;
gr_screen.gf_set_palette = gr_stub_set_palette;
gr_screen.gf_print_screen = gr_stub_print_screen;
gr_screen.gf_flash = gr_stub_flash;
gr_screen.gf_flash_alpha = gr_stub_flash_alpha;
gr_screen.gf_zbuffer_get = gr_stub_zbuffer_get;
gr_screen.gf_zbuffer_set = gr_stub_zbuffer_set;
gr_screen.gf_zbuffer_clear = gr_stub_zbuffer_clear;
gr_screen.gf_stencil_set = gr_stub_stencil_set;
gr_screen.gf_stencil_clear = gr_stub_stencil_clear;
gr_screen.gf_alpha_mask_set = gr_stub_alpha_mask_set;
gr_screen.gf_save_screen = gr_stub_save_screen;
gr_screen.gf_restore_screen = gr_stub_restore_screen;
gr_screen.gf_free_screen = gr_stub_free_screen;
gr_screen.gf_set_gamma = gr_stub_set_gamma;
gr_screen.gf_fog_set = gr_stub_fog_set;
// UnknownPlayer : Don't recognize this - MAY NEED DEBUGGING
gr_screen.gf_get_region = gr_stub_get_region;
// now for the bitmap functions
gr_screen.gf_bm_free_data = gr_stub_bm_free_data;
gr_screen.gf_bm_create = gr_stub_bm_create;
gr_screen.gf_bm_init = gr_stub_bm_init;
gr_screen.gf_bm_page_in_start = gr_stub_bm_page_in_start;
gr_screen.gf_bm_data = gr_stub_bm_data;
gr_screen.gf_bm_make_render_target = gr_stub_bm_make_render_target;
gr_screen.gf_bm_set_render_target = gr_stub_bm_set_render_target;
gr_screen.gf_set_cull = gr_stub_set_cull;
gr_screen.gf_set_color_buffer = gr_stub_set_color_buffer;
gr_screen.gf_cross_fade = gr_stub_cross_fade;
gr_screen.gf_tcache_set = gr_stub_tcache_set;
gr_screen.gf_set_clear_color = gr_stub_set_clear_color;
gr_screen.gf_preload = gr_stub_preload;
gr_screen.gf_push_texture_matrix = gr_stub_push_texture_matrix;
gr_screen.gf_pop_texture_matrix = gr_stub_pop_texture_matrix;
gr_screen.gf_translate_texture_matrix = gr_stub_translate_texture_matrix;
gr_screen.gf_set_texture_addressing = gr_stub_set_texture_addressing;
gr_screen.gf_zbias = gr_stub_zbias_stub;
gr_screen.gf_set_fill_mode = gr_set_fill_mode_stub;
gr_screen.gf_set_texture_panning = gr_stub_set_texture_panning;
gr_screen.gf_create_buffer = gr_stub_create_buffer;
gr_screen.gf_config_buffer = gr_stub_config_buffer;
gr_screen.gf_pack_buffer = gr_stub_pack_buffer;
gr_screen.gf_destroy_buffer = gr_stub_destroy_buffer;
gr_screen.gf_render_buffer = gr_stub_render_buffer;
gr_screen.gf_set_buffer = gr_stub_set_buffer;
gr_screen.gf_update_transform_buffer = gr_stub_update_transform_buffer;
gr_screen.gf_update_buffer_object = gr_stub_update_buffer_object;
gr_screen.gf_set_transform_buffer_offset = gr_stub_set_transform_buffer_offset;
gr_screen.gf_create_stream_buffer = gr_stub_create_stream_buffer;
gr_screen.gf_render_stream_buffer = gr_stub_render_stream_buffer;
gr_screen.gf_start_instance_matrix = gr_stub_start_instance_matrix;
gr_screen.gf_end_instance_matrix = gr_stub_end_instance_matrix;
gr_screen.gf_start_angles_instance_matrix = gr_stub_start_instance_angles;
gr_screen.gf_make_light = gr_stub_make_light;
gr_screen.gf_modify_light = gr_stub_modify_light;
gr_screen.gf_destroy_light = gr_stub_destroy_light;
gr_screen.gf_set_light = gr_stub_set_light;
gr_screen.gf_reset_lighting = gr_stub_reset_lighting;
gr_screen.gf_set_ambient_light = gr_stub_set_ambient_light;
gr_screen.gf_post_process_set_effect = gr_stub_post_process_set_effect;
gr_screen.gf_post_process_set_defaults = gr_stub_post_process_set_defaults;
gr_screen.gf_post_process_begin = gr_stub_post_process_begin;
gr_screen.gf_post_process_end = gr_stub_post_process_end;
gr_screen.gf_post_process_save_zbuffer = gr_stub_post_process_save_zbuffer;
gr_screen.gf_scene_texture_begin = gr_stub_scene_texture_begin;
gr_screen.gf_scene_texture_end = gr_stub_scene_texture_end;
gr_screen.gf_copy_effect_texture = gr_stub_copy_effect_texture;
gr_screen.gf_deferred_lighting_begin = gr_stub_deferred_lighting_begin;
gr_screen.gf_deferred_lighting_end = gr_stub_deferred_lighting_end;
gr_screen.gf_deferred_lighting_finish = gr_stub_deferred_lighting_finish;
gr_screen.gf_start_clip_plane = gr_stub_start_clip_plane;
gr_screen.gf_end_clip_plane = gr_stub_end_clip_plane;
gr_screen.gf_lighting = gr_stub_set_lighting;
gr_screen.gf_set_light_factor = gr_stub_set_light_factor;
gr_screen.gf_set_proj_matrix = gr_stub_set_projection_matrix;
gr_screen.gf_end_proj_matrix = gr_stub_end_projection_matrix;
gr_screen.gf_set_view_matrix = gr_stub_set_view_matrix;
gr_screen.gf_end_view_matrix = gr_stub_end_view_matrix;
gr_screen.gf_push_scale_matrix = gr_stub_push_scale_matrix;
gr_screen.gf_pop_scale_matrix = gr_stub_pop_scale_matrix;
gr_screen.gf_center_alpha = gr_stub_center_alpha;
gr_screen.gf_set_thrust_scale = gr_stub_set_thrust_scale;
gr_screen.gf_draw_line_list = gr_stub_draw_line_list;
gr_screen.gf_set_line_width = gr_stub_set_line_width;
gr_screen.gf_line_htl = gr_stub_draw_htl_line;
gr_screen.gf_sphere_htl = gr_stub_draw_htl_sphere;
gr_screen.gf_shadow_map_start = gr_stub_shadow_map_start;
gr_screen.gf_shadow_map_end = gr_stub_shadow_map_end;
gr_screen.gf_maybe_create_shader = gr_stub_maybe_create_shader;
gr_screen.gf_set_animated_effect = gr_stub_set_animated_effect;
gr_screen.gf_clear_states = gr_stub_clear_states;
gr_screen.gf_set_team_color = gr_stub_set_team_color;
gr_screen.gf_update_texture = gr_stub_update_texture;
gr_screen.gf_get_bitmap_from_texture = gr_stub_get_bitmap_from_texture;
return true;
}
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