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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include <stdlib.h>
#include "cfile/cfile.h"
#include "freespace2/freespace.h"
#include "gamesequence/gamesequence.h"
#include "gamesnd/eventmusic.h" /* for Master_event_music_volume */
#include "gamesnd/gamesnd.h"
#include "globalincs/alphacolors.h"
#include "graphics/font.h"
#include "io/key.h"
#include "io/timer.h"
#include "localization/localize.h"
#include "menuui/credits.h"
#include "missionui/missionscreencommon.h"
#include "parse/parselo.h"
#include "playerman/player.h"
#include "sound/audiostr.h"
#include "ui/ui.h"
// This is the fs2_open credit list, please only add yourself if you have actually contributed code
// Rules!
char *fs2_open_credit_text =
"SOURCE CODE PROJECT STAFF:\n"
"\n"
"Project Leader:\n"
"\n"
"Fabian \"The E\" Woltermann\n"
"\n"
"Senior Advisors:\n"
"\n"
"Ian \"Goober5000\" Warfield\n"
"Michael \"Zacam\" LaFleur\n"
"Taylor Richards\n"
"Edward \"Inquisitor\" Gardner\n"
"Cliff \"chief1983\" Gordon\n"
"\n"
"Programmers:\n"
"\n"
"Hassan \"Karajorma\" Kazmi\n"
"Derek \"Kazan\" Meek\n"
"Nick \"phreak\" Iannetta\n"
"Mike \"Bobboau\" Abegg\n"
"Backslash, Echelon9, Flaming_Sword\n"
"FUBAR, Iss Mneur, kkmic\n"
"Shade, Soulstorm, Sushi\n"
"Swifty, Wanderer, CommanderDJ\n"
"Valathil, MageKing17, Yarn\n"
"m!m, z64555, zookeeper\n"
"jg18, niffiwan\n"
"\n"
"\n"
"Readme Staff:\n"
"\n"
"Peter \"Flipside\" Dibble\n"
"\n"
"Web Support:\n"
"\n"
"http://www.hard-light.net/\n"
"http://scp.indiegames.us/\n"
"\n"
"Special thanks to:\n"
"\n"
"portej05\n"
"Hery\n"
"QuantumDelta\n"
"Fury\n"
"\n"
"Linux and OSX version with the support of\n"
"the icculus.org FreeSpace2 project:\n"
"Steven \"relnev\" Fuller\n"
"Ryan Gordon\n"
"Charles Mason\n"
"Dan Olson\n"
"Taylor Richards\n"
"\"tigital\"\n"
"\n"
"Very special thanks to:\n"
"\n"
"Volition for making FS2 such a great game\n"
"Dave Baranec for giving us the code and keeping us sanity checked\n"
"\n\n"
"FS2_Open makes use of the following technologies:\n"
"\n"
"Ogg Vorbis - (C) 2005, Xiph.Org Foundation\n"
"JPEG - Independent JPEG Group, (C) 1991-1998, Thomas G. Lane\n"
"libpng - Copyright (C) 1998-2010 Glenn Randers-Pehrson\n"
"liblua - Copyright (C) 1994-2008 Lua.org, PUC-Rio\n"
"zlib - Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler\n"
"FXAA - Copyright (c) 2010 NVIDIA Corporation. All rights reserved.\n"
"\n"
"\n"
"\n";
char *unmodified_credits = "ORIGINAL VOLITION STAFF:\n\n\n";
char *mod_check = "Design:";
#define NUM_BUTTONS 5
#define DEFAULT_NUM_IMAGES 46
#define TECH_DATABASE_BUTTON 0
#define SIMULATOR_BUTTON 1
#define CUTSCENES_BUTTON 2
#define CREDITS_BUTTON 3
#define EXIT_BUTTON 4
// inidicies for coordinates
#define CREDITS_X_COORD 0
#define CREDITS_Y_COORD 1
#define CREDITS_W_COORD 2
#define CREDITS_H_COORD 3
static char* Credits_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"Credits", // GR_640
"2_Credits"
};
static char* Credits_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"Credits-M", // GR_640
"2_Credits-M"
};
int Credits_image_coords[GR_NUM_RESOLUTIONS][4] = {
{
219, 15, 394, 286 // GR_640
},
{
351, 25, 629, 455 // GR_1024
}
};
// x, y, w, h
int Credits_text_coords[GR_NUM_RESOLUTIONS][4] = {
{
26, 316, 482, 157 // GR_640
},
{
144, 507, 568, 249 // GR_640
}
};
struct credits_screen_buttons {
char *filename;
int x, y, xt, yt;
int hotspot;
UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
credits_screen_buttons(char *name, int x1, int y1, int xt1, int yt1, int h) : filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h) {}
};
static int Background_bitmap;
static UI_WINDOW Ui_window;
static credits_screen_buttons Buttons[NUM_BUTTONS][GR_NUM_RESOLUTIONS] = {
//XSTR:OFF
{
credits_screen_buttons("TDB_00", 7, 3, 37, 7, 0), // GR_640
credits_screen_buttons("2_TDB_00", 12, 5, 59, 12, 0) // GR_1024
},
{
credits_screen_buttons("TDB_01", 7, 18, 37, 23, 1), // GR_640
credits_screen_buttons("2_TDB_01", 12, 31, 59, 37, 1) // GR_1024
},
{
credits_screen_buttons("TDB_02", 7, 34, 37, 38, 2), // GR_640
credits_screen_buttons("2_TDB_02", 12, 56, 59, 62, 2) // GR_1024
},
{
credits_screen_buttons("TDB_03", 7, 49, 37, 54, 3), // GR_640
credits_screen_buttons("2_TDB_03", 12, 81, 59, 88, 3) // GR_1024
},
{
credits_screen_buttons("CRB_04", 571, 425, 588, 413, 4), // GR_640
credits_screen_buttons("2_CRB_04", 914, 681, 953, 668, 4) // GR_1024
}
//XSTR:ON
};
static char Credits_music_name[NAME_LENGTH];
static int Credits_music_handle = -1;
static int Credits_music_begin_timestamp;
static int Credits_frametime; // frametime of credits_do_frame() loop in ms
static int Credits_last_time; // timestamp used to calc frametime (in ms)
static float Credits_counter;
static int Credits_num_images;
static int Credits_artwork_index;
static SCP_vector<int> Credits_bmps;
// Positions for credits...
float Credit_start_pos, Credit_stop_pos, Credit_position = 0.0f;
static int Credits_music_delay = 2000;
static float Credits_scroll_rate = 15.0f;
static float Credits_artwork_display_time = 9.0f;
static float Credits_artwork_fade_time = 1.0f;
static SCP_vector<SCP_string> Credit_text_parts;
static bool Credits_parsed;
enum CreditsPosition
{
START,
END
};
static CreditsPosition SCP_credits_position = START;
void credits_stop_music(bool fade)
{
if ( Credits_music_handle != -1 ) {
audiostream_close_file(Credits_music_handle, fade);
Credits_music_handle = -1;
}
}
void credits_load_music(char* fname)
{
if ( Credits_music_handle != -1 ){
return;
}
if ( fname && *fname ){
Credits_music_handle = audiostream_open( fname, ASF_MENUMUSIC );
}
}
void credits_start_music()
{
if (Credits_music_handle != -1) {
if ( !audiostream_is_playing(Credits_music_handle) ){
audiostream_play(Credits_music_handle, Master_event_music_volume, 1);
}
} else {
nprintf(("Warning", "Cannot play credits music\n"));
}
}
int credits_screen_button_pressed(int n)
{
switch (n) {
case TECH_DATABASE_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_TECH_MENU);
return 1;
case SIMULATOR_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_SIMULATOR_ROOM);
return 1;
case CUTSCENES_BUTTON:
gamesnd_play_iface(SND_SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
return 1;
case EXIT_BUTTON:
gamesnd_play_iface(SND_COMMIT_PRESSED);
gameseq_post_event(GS_EVENT_MAIN_MENU);
game_flush();
break;
}
return 0;
}
void credits_parse_table(const char* filename)
{
try
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// any metadata?
if (optional_string("$Music:"))
{
stuff_string(Credits_music_name, F_NAME, NAME_LENGTH);
}
if (optional_string("$Number of Images:"))
{
int temp;
stuff_int(&temp);
if (temp > 0)
Credits_num_images = temp;
}
if (optional_string("$Start Image Index:"))
{
stuff_int(&Credits_artwork_index);
// bounds check
if (Credits_artwork_index < 0)
{
Credits_artwork_index = 0;
}
else if (Credits_artwork_index >= Credits_num_images)
{
Credits_artwork_index = Credits_num_images - 1;
}
}
if (optional_string("$Text scroll rate:"))
{
stuff_float(&Credits_scroll_rate);
if (Credits_scroll_rate < 0.01f)
Credits_scroll_rate = 0.01f;
}
if (optional_string("$Artworks display time:"))
{
stuff_float(&Credits_artwork_display_time);
if (Credits_artwork_display_time < 0.01f)
Credits_artwork_display_time = 0.01f;
}
if (optional_string("$Artworks fade time:"))
{
stuff_float(&Credits_artwork_fade_time);
if (Credits_artwork_fade_time < 0.01f)
Credits_artwork_fade_time = 0.01f;
}
if (optional_string("$SCP Credits position:"))
{
char mode[NAME_LENGTH];
stuff_string(mode, F_NAME, NAME_LENGTH);
if (!stricmp(mode, "Start"))
SCP_credits_position = START;
else if (!stricmp(mode, "End"))
SCP_credits_position = END;
else
Warning(LOCATION, "Unknown credits position mode \"%s\".", mode);
}
ignore_white_space();
SCP_string credits_text;
SCP_string line;
SCP_vector<int> charNum;
SCP_vector<const char*> lines;
int numLines = -1;
bool first_run = true;
while (!check_for_string_raw("#end"))
{
// Read in a line of text
stuff_string_line(line);
// This is a bit odd but it means if a total conversion uses different credits the
// Volition credit won't happen
// Also don't append the default credits anymore when there was already a parsed table
if (first_run && !Credits_parsed && !line.compare(mod_check))
{
credits_text.append(unmodified_credits);
}
first_run = false;
if (line.empty())
{
// If the line is empty then just append a newline, don't bother with splitting it first
credits_text.append("\n");
}
else
{
// split_str doesn't take care of this.
charNum.clear();
// Split the string into multiple lines if it's too long
numLines = split_str(line.c_str(), Credits_text_coords[gr_screen.res][2], charNum, lines, -1);
// Make sure that we have valid data
Assertion(lines.size() == (size_t)numLines, "split_str reported %d lines but vector contains " SIZE_T_ARG " entries!", numLines, lines.size());
Assertion(lines.size() <= charNum.size(),
"Something has gone wrong while splitting strings. Got " SIZE_T_ARG " lines but only " SIZE_T_ARG " chacter lengths.",
lines.size(), charNum.size());
// Now add all splitted lines to the credit text and append a newline to the end
for (int i = 0; i < numLines; i++)
{
credits_text.append(SCP_string(lines[i], charNum[i]));
credits_text.append("\n");
}
}
}
Credit_text_parts.push_back(credits_text);
Credits_parsed = true;
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
}
}
void credits_parse()
{
// Parse main table
credits_parse_table("credits.tbl");
// Parse modular tables
parse_modular_table("*-crd.tbm", credits_parse_table);
}
void credits_init()
{
int i;
credits_screen_buttons *b;
// pre-initialize
Credits_num_images = DEFAULT_NUM_IMAGES;
Credits_artwork_index = -1;
// this is moved up here so we can override it if desired
strcpy_s(Credits_music_name, "Cinema");
// parse credits early so as to set up any overrides (for music and such)
Credits_parsed = false;
credits_parse();
// we could conceivably have specified a number of images but not an index,
// so if that's the case, set the value here
if (Credits_artwork_index < 0) {
Credits_artwork_index = rand() % Credits_num_images;
}
int credits_spooled_music_index = event_music_get_spooled_music_index(Credits_music_name);
if(credits_spooled_music_index != -1){
char *credits_wavfile_name = Spooled_music[credits_spooled_music_index].filename;
if(credits_wavfile_name != NULL){
credits_load_music(credits_wavfile_name);
}
}
// Use this id to trigger the start of music playing on the briefing screen
Credits_music_begin_timestamp = timestamp(Credits_music_delay);
Credits_frametime = 0;
Credits_last_time = timer_get_milliseconds();
if (!Credits_parsed)
{
Credit_text_parts.push_back(SCP_string("No credits available.\n"));
}
else
{
switch (SCP_credits_position)
{
case START:
Credit_text_parts.insert(Credit_text_parts.begin(), fs2_open_credit_text);
break;
case END:
Credit_text_parts.push_back(fs2_open_credit_text);
break;
default:
Error(LOCATION, "Unimplemented credits position %d. Get a coder!", (int) SCP_credits_position);
break;
}
}
int ch;
SCP_vector<SCP_string>::iterator iter;
for (iter = Credit_text_parts.begin(); iter != Credit_text_parts.end(); ++iter)
{
for (SCP_string::iterator ii = iter->begin(); ii != iter->end(); ++ii)
{
ch = *ii;
switch (ch)
{
case -4:
ch = 129;
break;
case -28:
ch = 132;
break;
case -10:
ch = 148;
break;
case -23:
ch = 130;
break;
case -30:
ch = 131;
break;
case -25:
ch = 135;
break;
case -21:
ch = 137;
break;
case -24:
ch = 138;
break;
case -17:
ch = 139;
break;
case -18:
ch = 140;
break;
case -60:
ch = 142;
break;
case -55:
ch = 144;
break;
case -12:
ch = 147;
break;
case -14:
ch = 149;
break;
case -5:
ch = 150;
break;
case -7:
ch = 151;
break;
case -42:
ch = 153;
break;
case -36:
ch = 154;
break;
case -31:
ch = 160;
break;
case -19:
ch = 161;
break;
case -13:
ch = 162;
break;
case -6:
ch = 163;
break;
case -32:
ch = 133;
break;
case -22:
ch = 136;
break;
case -20:
ch = 141;
break;
}
*ii = (char) ch;
}
}
int temp_h;
int h = 0;
for (iter = Credit_text_parts.begin(); iter != Credit_text_parts.end(); ++iter)
{
gr_get_string_size(NULL, &temp_h, iter->c_str(), iter->length());
h = h + temp_h;
}
Credit_start_pos = i2fl(Credits_text_coords[gr_screen.res][CREDITS_H_COORD]);
Credit_stop_pos = -i2fl(h);
Credit_position = Credit_start_pos;
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
Ui_window.set_mask_bmap(Credits_bitmap_mask_fname[gr_screen.res]);
common_set_interface_palette("InterfacePalette"); // set the interface palette
for (i=0; i<NUM_BUTTONS; i++) {
b = &Buttons[i][gr_screen.res];
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
// set up callback for when a mouse first goes over a button
b->button.set_highlight_action(common_play_highlight_sound);
b->button.set_bmaps(b->filename);
b->button.link_hotspot(b->hotspot);
}
// add some text
Ui_window.add_XSTR("Technical Database", 1055, Buttons[TECH_DATABASE_BUTTON][gr_screen.res].xt, Buttons[TECH_DATABASE_BUTTON][gr_screen.res].yt, &Buttons[TECH_DATABASE_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Mission Simulator", 1056, Buttons[SIMULATOR_BUTTON][gr_screen.res].xt, Buttons[SIMULATOR_BUTTON][gr_screen.res].yt, &Buttons[SIMULATOR_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Cutscenes", 1057, Buttons[CUTSCENES_BUTTON][gr_screen.res].xt, Buttons[CUTSCENES_BUTTON][gr_screen.res].yt, &Buttons[CUTSCENES_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Credits", 1058, Buttons[CREDITS_BUTTON][gr_screen.res].xt, Buttons[CREDITS_BUTTON][gr_screen.res].yt, &Buttons[CREDITS_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
Ui_window.add_XSTR("Exit", 1420, Buttons[EXIT_BUTTON][gr_screen.res].xt, Buttons[EXIT_BUTTON][gr_screen.res].yt, &Buttons[EXIT_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_PINK);
if (Player->flags & PLAYER_FLAGS_IS_MULTI) {
Buttons[SIMULATOR_BUTTON][gr_screen.res].button.disable();
Buttons[CUTSCENES_BUTTON][gr_screen.res].button.disable();
}
Buttons[EXIT_BUTTON][gr_screen.res].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
Background_bitmap = bm_load(Credits_bitmap_fname[gr_screen.res]);
Credits_bmps.resize(Credits_num_images);
for (i=0; i<Credits_num_images; i++) {
Credits_bmps[i] = -1;
}
}
void credits_close()
{
int i;
for (i=0; i<Credits_num_images; i++) {
if (Credits_bmps[i] >= 0){
bm_release(Credits_bmps[i]);
}
}
Credits_bmps.clear();
credits_stop_music(true);
Credit_text_parts.clear();
if (Background_bitmap){
bm_release(Background_bitmap);
}
Ui_window.destroy();
common_free_interface_palette(); // restore game palette
}
void credits_do_frame(float frametime)
{
int i, k, next, percent, bm1, bm2;
int bx1, by1, bw1, bh1;
int bx2, by2, bw2, bh2;
// Use this id to trigger the start of music playing on the credits screen
if ( timestamp_elapsed(Credits_music_begin_timestamp) ) {
Credits_music_begin_timestamp = 0;
credits_start_music();
}
k = Ui_window.process();
switch (k) {
case KEY_ESC:
gameseq_post_event(GS_EVENT_MAIN_MENU);
key_flush();
break;
case KEY_CTRLED | KEY_UP:
case KEY_SHIFTED | KEY_TAB:
if ( !(Player->flags & PLAYER_FLAGS_IS_MULTI) ) {
credits_screen_button_pressed(CUTSCENES_BUTTON);
break;
}
// else, react like tab key.
case KEY_CTRLED | KEY_DOWN:
case KEY_TAB:
credits_screen_button_pressed(TECH_DATABASE_BUTTON);
break;
default:
break;
} // end switch
for (i=0; i<NUM_BUTTONS; i++){
if (Buttons[i][gr_screen.res].button.pressed()){
if (credits_screen_button_pressed(i)){
return;
}
}
}
gr_reset_clip();
GR_MAYBE_CLEAR_RES(Background_bitmap);
if (Background_bitmap >= 0) {
gr_set_bitmap(Background_bitmap);
gr_bitmap(0, 0, GR_RESIZE_MENU);
}
percent = (int) (100.0f - (Credits_artwork_display_time - Credits_counter) * 100.0f / Credits_artwork_fade_time);
if (percent < 0){
percent = 0;
}
next = Credits_artwork_index + 1;
if (next >= Credits_num_images){
next = 0;
}
if (Credits_bmps[Credits_artwork_index] < 0) {
char buf[40];
if (gr_screen.res == GR_1024) {
sprintf(buf, NOX("2_CrIm%.2d"), Credits_artwork_index);
} else {
sprintf(buf, NOX("CrIm%.2d"), Credits_artwork_index);
}
Credits_bmps[Credits_artwork_index] = bm_load(buf);
}
if (Credits_bmps[next] < 0) {
char buf[40];
if (gr_screen.res == GR_1024) {
sprintf(buf, NOX("2_CrIm%.2d"), next);
} else {
sprintf(buf, NOX("CrIm%.2d"), next);
}
Credits_bmps[next] = bm_load(buf);
}
bm1 = Credits_bmps[Credits_artwork_index];
bm2 = Credits_bmps[next];
if((bm1 != -1) && (bm2 != -1)){
Assert(percent >= 0 && percent <= 100);
// get width and height
bm_get_info(bm1, &bw1, &bh1, NULL, NULL, NULL);
bm_get_info(bm2, &bw2, &bh2, NULL, NULL, NULL);
// determine where to draw the coords
bx1 = Credits_image_coords[gr_screen.res][CREDITS_X_COORD] + ((Credits_image_coords[gr_screen.res][CREDITS_W_COORD] - bw1)/2);
by1 = Credits_image_coords[gr_screen.res][CREDITS_Y_COORD] + ((Credits_image_coords[gr_screen.res][CREDITS_H_COORD] - bh1)/2);
bx2 = Credits_image_coords[gr_screen.res][CREDITS_X_COORD] + ((Credits_image_coords[gr_screen.res][CREDITS_W_COORD] - bw2)/2);
by2 = Credits_image_coords[gr_screen.res][CREDITS_Y_COORD] + ((Credits_image_coords[gr_screen.res][CREDITS_H_COORD] - bh2)/2);
gr_cross_fade(bm1, bm2, bx1, by1, bx2, by2, (float)percent / 100.0f, GR_RESIZE_MENU);
}
Ui_window.draw();
for (i=TECH_DATABASE_BUTTON; i<=CREDITS_BUTTON; i++){
if (Buttons[i][gr_screen.res].button.button_down()){
break;
}
}
if (i > CREDITS_BUTTON){
Buttons[CREDITS_BUTTON][gr_screen.res].button.draw_forced(2);
}
gr_set_clip(Credits_text_coords[gr_screen.res][CREDITS_X_COORD], Credits_text_coords[gr_screen.res][CREDITS_Y_COORD], Credits_text_coords[gr_screen.res][CREDITS_W_COORD], Credits_text_coords[gr_screen.res][CREDITS_H_COORD], GR_RESIZE_MENU);
gr_set_font(FONT1);
gr_set_color_fast(&Color_normal);
int y_offset = 0;
for (SCP_vector<SCP_string>::iterator iter = Credit_text_parts.begin(); iter != Credit_text_parts.end(); ++iter)
{
int height;
gr_get_string_size(NULL, &height, iter->c_str(), iter->length());
// Check if the text part is actually visible
if (Credit_position + y_offset + height > 0.0f)
{
extern void gr_opengl_string(float sx, float sy, const char *s, int resize_mode);
gr_opengl_string((float)0x8000, Credit_position + y_offset, iter->c_str(), GR_RESIZE_MENU);
}
y_offset += height;
}
int temp_time;
temp_time = timer_get_milliseconds();
Credits_frametime = temp_time - Credits_last_time;
Credits_last_time = temp_time;
timestamp_inc(Credits_frametime);
float fl_frametime = i2fl(Credits_frametime) / 1000.f;
if (keyd_pressed[KEY_LSHIFT]) {
Credit_position -= fl_frametime * Credits_scroll_rate * 4.0f;
} else {
Credit_position -= fl_frametime * Credits_scroll_rate;
}
if (Credit_position < Credit_stop_pos){
Credit_position = Credit_start_pos;
}
Credits_counter += fl_frametime;
while (Credits_counter >= Credits_artwork_display_time) {
Credits_counter -= Credits_artwork_display_time;
Credits_artwork_index = next;
}
gr_flip();
}
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