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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _READYROOM_H
#define _READYROOM_H
extern int Sim_room_overlay_id;
extern int Campaign_room_overlay_id;
void sim_room_init();
void sim_room_close();
void sim_room_do_frame(float frametime);
// called by main menu to continue on with current campaign (if there is one).
int readyroom_continue_campaign();
void campaign_room_init();
void campaign_room_close();
void campaign_room_do_frame(float frametime);
#endif
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