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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "cfile/cfile.h"
#include "freespace2/freespace.h"
#include "gamesnd/gamesnd.h"
#include "globalincs/alphacolors.h"
#include "graphics/font.h"
#include "io/key.h"
#include "io/mouse.h"
#include "localization/localize.h"
#include "menuui/snazzyui.h"
extern int ascii_table[];
extern int shifted_ascii_table[];
static int Snazzy_mouse_left_was_down;
void snazzy_flush()
{
Snazzy_mouse_left_was_down = 0;
}
void snazzy_menu_init()
{
game_flush();
}
// snazzy_menu_do()
//
// This function will return an identifier that matches the region of the
// image the mouse pointer is currently over. The function works by working
// with two images
//
// 1. An image that is displayed to the player
// 2. A second image, not seen, which has masks for certain areas of image 1
//
// The idea is to read the mouse, and determine if the mouse pointer is currently
// over one of these regions. Since these regions may be many different colors,
// the mask is checked instead, since the regions are always a uniform color
//
// The action parameter is used to return whether the region is clicked on or simply
// has the mouse over it. The #defines SNAZZY_OVER and SNAZZY_CLICKED are used.
//
// The purpose of the key_in parameter is to allow the caller to determine if any
// keys are pressed while within the snazzy_menu_do(). It is an optional parameter.
//
int snazzy_menu_do(ubyte *data, int mask_w, int mask_h, int num_regions, MENU_REGION *regions, int *action, int poll_key, int *key)
{
int i, k, x, y, offset;
int choice = -1, mouse_on_choice = -1;
ubyte pixel_value = 0;
Assert(data != NULL);
Assert(num_regions > 0);
Assert(regions != NULL);
gr_reset_clip(); // don't remove
mouse_get_pos_unscaled( &x, &y );
// boundary conditions
if((y < 0) || (y > mask_h - 1) || (x < 0) || (x > mask_w - 1)){
pixel_value = 255;
} else {
// check the pixel value under the mouse
offset = y * mask_w + x;
pixel_value = *(data + (offset));
}
*action = -1;
k = 0;
if ( poll_key ) {
k = game_check_key();
if (key)
*key = k; // pass keypress back to caller
}
// if (mouse_down_count(MOUSE_LEFT_BUTTON) ) {
if ( !mouse_down(MOUSE_LEFT_BUTTON) && Snazzy_mouse_left_was_down ) {
//nprintf(("Alan", "pixel val: %d\n", pixel_value));
for (i=0; i < num_regions; i++) {
if (pixel_value == regions[i].mask) {
choice = regions[i].mask;
if ( regions[i].click_sound != -1 ) {
snd_play( &Snds_iface[regions[i].click_sound], 0.0f );
}
}
} // end for
}
switch ( k ) {
case KEY_ESC:
choice = ESC_PRESSED;
break;
default:
if ( k )
for (i=0; i<num_regions; i++) {
if ( !regions[i].key )
continue;
if (ascii_table[k] == regions[i].key || shifted_ascii_table[k] == regions[i].key) {
choice = regions[i].mask;
if ( regions[i].click_sound != -1 ) {
snd_play( &Snds_iface[regions[i].click_sound], 0.0f );
}
}
} // end for
break;
} // end switch
for (i=0; i<num_regions; i++) {
if (pixel_value == regions[i].mask) {
mouse_on_choice = regions[i].mask;
break;
}
} // end for
gr_set_color_fast(&Color_white);
gr_set_font( FONT1 );
if ((mouse_on_choice >= 0) && (mouse_on_choice <= (num_regions)) && (i >=0)) {
gr_printf_menu( 0x8000, 450, regions[i].text );
}
if ( mouse_down(MOUSE_LEFT_BUTTON) ){
Snazzy_mouse_left_was_down = 1;
} else {
Snazzy_mouse_left_was_down = 0;
}
if ( choice > -1 || choice == ESC_PRESSED ) {
*action = SNAZZY_CLICKED;
return choice;
}
if ( mouse_on_choice > -1 ) {
*action = SNAZZY_OVER;
return mouse_on_choice;
}
return -1;
}
// add_region() will set up a menu region
//
//
//
void snazzy_menu_add_region(MENU_REGION* region, const char* text, int mask, int key, int click_sound)
{
region->mask = mask;
region->key = key;
strcpy_s(region->text, text);
region->click_sound = click_sound;
}
// read_menu_tbl() will parse through menu.tbl and store the different menu region data
//
//
//
void read_menu_tbl(char* menu_name, char* bkg_filename, char* mask_filename, MENU_REGION* regions, int* num_regions, int play_sound)
{
CFILE* fp;
int state=0;
char* p1, *p2, *p3;
//char music_filename[128];
char seps[] = NOX(" ,\t");
char *token;
char tmp_line[132];
*num_regions=0;
fp = cfopen( NOX("menu.tbl"), "rt" );
if (fp == NULL) {
Error(LOCATION, "menu.tbl could not be opened\n");
return;
}
while (cfgets(tmp_line, 132, fp)) {
p1 = strchr(tmp_line,'\n'); if (p1) *p1 = '\0';
p1 = strchr(tmp_line,';'); if (p1) *p1 = '\0';
p1 = p3 = strchr( tmp_line, '[' );
if (p3 && state == 1) {
cfclose(fp);
return;
}
if ( p1 || p3) {
if (!state) {
p2 = strchr( tmp_line, ']' );
if (p2) *p2 = 0;
if (!stricmp( ++p1, menu_name )) state = 1;
} else {
cfclose(fp);
break;
}
} else if (state) {
// parse a region line
p1 = strchr( tmp_line, '\"' );
if (p1) {
p2 = strchr( tmp_line+1, '\"' );
if (!p2) {
nprintf(("Warning","Error parsing menu file\n"));
return;
}
*p2 = 0;
strcpy_s(regions[*num_regions].text,++p1);
p2++;
// get the tokens mask number
token = strtok( p2, seps );
regions[*num_regions].mask = atoi(token);
// get the hot key character
token = strtok( NULL, seps );
regions[*num_regions].key = token[0];
// stuff default click sound (not in menu.tbl)
if ( play_sound ) {
regions[*num_regions].click_sound = SND_IFACE_MOUSE_CLICK;
} else {
regions[*num_regions].click_sound = -1;
}
*num_regions = *num_regions + 1;
}
else {
// get the menu filenames
// Establish string and get the first token
token = strtok( tmp_line, seps );
if ( token != NULL )
{
// store the background filename
strcpy(bkg_filename, token);
// get the mask filename
token = strtok( NULL, seps );
strcpy(mask_filename, token);
}
}
}
}
cfclose(fp);
}
// snazzy_menu_close() is called when the menu using a snazzy interface is exited
//
//
void snazzy_menu_close()
{
game_flush();
}
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