File: mod_table.cpp

package info (click to toggle)
freespace2 3.7.4%2Brepack-1.1
  • links: PTS, VCS
  • area: non-free
  • in suites: bullseye
  • size: 22,268 kB
  • sloc: cpp: 393,535; ansic: 4,106; makefile: 1,091; xml: 181; sh: 137
file content (357 lines) | stat: -rw-r--r-- 11,108 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
/*
 * Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
 * You may not sell or otherwise commercially exploit the source or things you
 * create based on the source.
 */

#include "gamesnd/eventmusic.h"
#include "globalincs/def_files.h"
#include "globalincs/version.h"
#include "localization/localize.h"
#include "mission/missioncampaign.h"
#include "mission/missionmessage.h"
#include "missionui/fictionviewer.h"
#include "mod_table/mod_table.h"
#include "parse/parselo.h"
#include "sound/sound.h"

int Directive_wait_time = 3000;
bool True_loop_argument_sexps = false;
bool Fixed_turret_collisions = false;
bool Damage_impacted_subsystem_first = false;
bool Cutscene_camera_displays_hud = false;
bool Alternate_chaining_behavior = false;
int Default_ship_select_effect = 2;
int Default_weapon_select_effect = 2;
int Default_fiction_viewer_ui = -1;
bool Enable_external_shaders = false;
int Default_detail_level = 3; // "very high" seems a reasonable default in 2012 -zookeeper
bool Full_color_head_anis = false;
bool Weapons_inherit_parent_collision_group = false;
bool Flight_controls_follow_eyepoint_orientation = false;
int FS2NetD_port = 0;
float Briefing_window_FOV = 0.29375f;
bool Disable_hc_message_ani = false;
bool Red_alert_applies_to_delayed_ships = false;
bool Beams_use_damage_factors = false;
float Generic_pain_flash_factor = 1.0f;
float Shield_pain_flash_factor = 0.0f;


void parse_mod_table(const char *filename)
{
	// SCP_vector<SCP_string> lines;

	try
	{
		if (filename == NULL)
			read_file_text_from_array(defaults_get_file("game_settings.tbl"));
		else
			read_file_text(filename, CF_TYPE_TABLES);

		reset_parse();

		// start parsing
		optional_string("#GAME SETTINGS");
		
		if (optional_string("$Minimum version:")) {
			int major = 0;
			int minor = 0;
			int build = 0;
			int revision = 0;
			
			required_string("+Major:");
			stuff_int(&major);
			
			required_string("+Minor:");
			stuff_int(&minor);
			
			required_string("+Build:");
			stuff_int(&build);
			
			if (optional_string("+Revision:")) {
				stuff_int(&revision);
			}
			
			mprintf(("Game Settings Table: Parsed minimum version of %s\n", version::format_version(major, minor, build, revision).c_str()));
			
			if (!version::check_at_least(major, minor, build, revision)) {
				Error(LOCATION, "This modification needs at least version %s of FreeSpace Open. However, the current is only %s!",
					  version::format_version(major, minor, build, revision).c_str(),
					  version::format_version(FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, FS_VERSION_REVIS).c_str());
			}
		}
		
		optional_string("#CAMPAIGN SETTINGS");

		if (optional_string("$Default Campaign File Name:")) {
			char temp[MAX_FILENAME_LEN];
			stuff_string(temp, F_NAME, MAX_FILENAME_LEN);

			// remove extension?
			if (drop_extension(temp)) {
				mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
			}

			// check length
			int maxlen = (MAX_FILENAME_LEN - 4);
			int len = strlen(temp);
			if (len > maxlen) {
				Warning(LOCATION, "Token too long: [%s].  Length = %i.  Max is %i.\n", temp, len, maxlen);
				temp[maxlen] = 0;
			}

			strcpy_s(Default_campaign_file_name, temp);
		}

		if (optional_string("#Ignored Campaign File Names")) {
			SCP_string campaign_name;

			while (optional_string("$Campaign File Name:")) {
				stuff_string(campaign_name, F_NAME);

				// remove extension?
				if (drop_extension(campaign_name)) {
					mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
				}

				Ignored_campaigns.push_back(campaign_name);
			}
		}

		if (optional_string("$Red-alert applies to delayed ships:")) {
			stuff_boolean(&Red_alert_applies_to_delayed_ships);
			if (Red_alert_applies_to_delayed_ships) {
				mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n"));
			}
			else {
				mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n"));
			}
		}

		optional_string("#HUD SETTINGS");

		// how long should the game wait before displaying a directive?
		if (optional_string("$Directive Wait Time:")) {
			stuff_int(&Directive_wait_time);
		}

		if (optional_string("$Cutscene camera displays HUD:")) {
			stuff_boolean(&Cutscene_camera_displays_hud);
		}
		// compatibility
		if (optional_string("$Cutscene camera disables HUD:")) {
			mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
			bool temp;
			stuff_boolean(&temp);
			Cutscene_camera_displays_hud = !temp;
		}

		if (optional_string("$Full color head animations:")) {
			stuff_boolean(&Full_color_head_anis);
		}
		// compatibility
		if (optional_string("$Color head animations with hud colors:")) {
			mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
			bool temp;
			stuff_boolean(&temp);
			Full_color_head_anis = !temp;
		}

		optional_string("#SEXP SETTINGS");

		if (optional_string("$Loop SEXPs Then Arguments:")) {
			stuff_boolean(&True_loop_argument_sexps);
			if (True_loop_argument_sexps) {
				mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
			}
			else {
				mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
			}
		}

		if (optional_string("$Use Alternate Chaining Behavior:")) {
			stuff_boolean(&Alternate_chaining_behavior);
			if (Alternate_chaining_behavior) {
				mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
			}
			else {
				mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
			}
		}

		optional_string("#GRAPHICS SETTINGS");

		if (optional_string("$Enable External Shaders:")) {
			stuff_boolean(&Enable_external_shaders);
			if (Enable_external_shaders)
				mprintf(("Game Settings Table: External shaders are enabled\n"));
			else
				mprintf(("Game Settings Table: External shaders are DISABLED\n"));
		}

		if (optional_string("$Default Detail Level:")) {
			int detail_level;

			stuff_int(&detail_level);

			mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS - 1));

			if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS - 1) {
				Warning(LOCATION, "Invalid detail level: %i, setting to %i\n", detail_level, Default_detail_level);
			}
			else {
				Default_detail_level = detail_level;
			}
		}

		if (optional_string("$Briefing Window FOV:")) {
			float fov;

			stuff_float(&fov);

			mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov));

			Briefing_window_FOV = fov;
		}

		
			if (optional_string("$Generic Pain Flash Factor:")) {
			stuff_float(&Generic_pain_flash_factor);
			if (Generic_pain_flash_factor != 1.0f)
				mprintf(("Game Settings Table: Setting generic pain flash factor to %.2f\n", Generic_pain_flash_factor));
			
		}
		
			if (optional_string("$Shield Pain Flash Factor:")) {
			stuff_float(&Shield_pain_flash_factor);
			if (Shield_pain_flash_factor != 0.0f)
				 mprintf(("Game Settings Table: Setting shield pain flash factor to %.2f\n", Shield_pain_flash_factor));
			
		}

		optional_string("#NETWORK SETTINGS");

		if (optional_string("$FS2NetD port:")) {
			stuff_int(&FS2NetD_port);
			if (FS2NetD_port)
				mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
		}

		optional_string("#SOUND SETTINGS");

		if (optional_string("$Default Sound Volume:")) {
			stuff_float(&Master_sound_volume);
		}

		if (optional_string("$Default Music Volume:")) {
			stuff_float(&Master_event_music_volume);
		}

		if (optional_string("$Default Voice Volume:")) {
			stuff_float(&Master_voice_volume);
		}

		optional_string("#FRED SETTINGS");

		if (optional_string("$Disable Hard Coded Message Head Ani Files:")) {
			stuff_boolean(&Disable_hc_message_ani);
			if (Disable_hc_message_ani) {
				mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n"));
			}
			else {
				mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n"));

			}
		}

		optional_string("#OTHER SETTINGS");

		if (optional_string("$Fixed Turret Collisions:")) {
			stuff_boolean(&Fixed_turret_collisions);
		}

		if (optional_string("$Damage Impacted Subsystem First:")) {
			stuff_boolean(&Damage_impacted_subsystem_first);
		}

		if (optional_string("$Default ship select effect:")) {
			char effect[NAME_LENGTH];
			stuff_string(effect, F_NAME, NAME_LENGTH);
			if (!stricmp(effect, "FS2"))
				Default_ship_select_effect = 2;
			else if (!stricmp(effect, "FS1"))
				Default_ship_select_effect = 1;
			else if (!stricmp(effect, "off"))
				Default_ship_select_effect = 0;
		}

		if (optional_string("$Default weapon select effect:")) {
			char effect[NAME_LENGTH];
			stuff_string(effect, F_NAME, NAME_LENGTH);
			if (!stricmp(effect, "FS2"))
				Default_weapon_select_effect = 2;
			else if (!stricmp(effect, "FS1"))
				Default_weapon_select_effect = 1;
			else if (!stricmp(effect, "off"))
				Default_weapon_select_effect = 0;
		}

		if (optional_string("$Weapons inherit parent collision group:")) {
			stuff_boolean(&Weapons_inherit_parent_collision_group);
			if (Weapons_inherit_parent_collision_group)
				mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
		}

		if (optional_string("$Flight controls follow eyepoint orientation:")) {
			stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
			if (Flight_controls_follow_eyepoint_orientation)
				mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
		}

		if (optional_string("$Beams Use Damage Factors:")) {
			stuff_boolean(&Beams_use_damage_factors);
			if (Beams_use_damage_factors) {
				mprintf(("Game Settings Table: Beams will use Damage Factors\n"));
			}
			else {
				mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n"));
			}
		}

		if (optional_string("$Default fiction viewer UI:")) {
			char ui_name[NAME_LENGTH];
			stuff_string(ui_name, F_NAME, NAME_LENGTH);
			if (!stricmp(ui_name, "auto"))
				Default_fiction_viewer_ui = -1;
			else {
				int ui_index = fiction_viewer_ui_name_to_index(ui_name);
				if (ui_index >= 0)
					Default_fiction_viewer_ui = ui_index;
				else
					Warning(LOCATION, "Unrecognized fiction viewer UI: %s", ui_name);
			}
		}

		required_string("#END");
	}
	catch (const parse::ParseException& e)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error message = %s.\n", (filename) ? filename : "<default game_settings.tbl>", e.what()));
		return;
	}
}

void mod_table_init()
{	
	// first parse the default table
	parse_mod_table(NULL);

	// if a mod.tbl exists read it
	if (cf_exists_full("game_settings.tbl", CF_TYPE_TABLES)) {
		parse_mod_table("game_settings.tbl");
	}

	// parse any modular tables
	parse_modular_table("*-mod.tbm", parse_mod_table);
}