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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include <math.h>
#define MODEL_LIB
#include "cmdline/cmdline.h"
#include "math/vecmat.h"
#include "model/model.h"
#include "model/modelsinc.h"
extern void model_allocate_interp_data(int n_verts, int n_norms, int n_list_verts = 0);
// returns 1 if a point is in an octant.
int point_in_octant( polymodel * pm, model_octant * oct, vec3d *vert )
{
if ( vert->xyz.x < oct->min.xyz.x ) return 0;
if ( vert->xyz.x > oct->max.xyz.x ) return 0;
if ( vert->xyz.y < oct->min.xyz.y ) return 0;
if ( vert->xyz.y > oct->max.xyz.y ) return 0;
if ( vert->xyz.z < oct->min.xyz.z) return 0;
if ( vert->xyz.z > oct->max.xyz.z) return 0;
return 1;
}
void model_octant_find_shields( polymodel * pm, model_octant * oct )
{
int i, j, n;
shield_tri *tri;
n = 0;
// Scan all the triangles in the mesh to find how many tris there are.
for (i=0; i<pm->shield.ntris; i++ ) {
tri = &pm->shield.tris[i];
for (j=0; j<3; j++ ) {
if ( point_in_octant( pm, oct, &pm->shield.verts[tri->verts[j]].pos )) {
n++;
break;
}
}
}
//mprintf(( "Octant has %d shield polys in it\n", n ));
oct->nshield_tris = n;
// if we don't have any shield polys then don't bother continuing - taylor
if (oct->nshield_tris <= 0) {
oct->shield_tris = NULL;
return;
}
oct->shield_tris = (shield_tri **)vm_malloc( sizeof(shield_tri *) * oct->nshield_tris );
Assert(oct->shield_tris!=NULL);
n = 0;
// Rescan all the triangles in the mesh.
for (i=0; i<pm->shield.ntris; i++ ) {
tri = &pm->shield.tris[i];
for (j=0; j<3; j++ ) {
if ( point_in_octant( pm, oct, &pm->shield.verts[tri->verts[j]].pos )) {
oct->shield_tris[n++] = tri;
break;
}
}
}
Assert( oct->nshield_tris == n );
}
void moff_defpoints(ubyte * p, int just_count)
{
int n;
int nverts = w(p+8);
int offset = w(p+16);
int nnorms = 0;
// if we are just counting then we don't need to be here
if (just_count)
return;
ubyte * normcount = p+20;
vec3d *src = vp(p+offset);
// make sure we have enough space allocated for the new data
for (n = 0; n < nverts; n++) {
nnorms += normcount[n];
}
model_allocate_interp_data( nverts, nnorms );
Assert( Interp_verts != NULL );
for (n=0; n<nverts; n++ ) {
Interp_verts[n] = src;
src += normcount[n]+1;
}
}
// Textured Poly
// +0 int id
// +4 int size
// +8 vec3d normal
// +20 vec3d center
// +32 float radius
// +36 int nverts
// +40 int tmap_num
// +44 nverts*(model_tmap_vert) vertlist (n,u,v)
void moff_tmappoly(ubyte * p, polymodel * pm, model_octant * oct, int just_count )
{
int i, nv;
model_tmap_vert *verts;
nv = w(p+36);
if ( nv < 0 ) return;
verts = (model_tmap_vert *)(p+44);
if ( (pm->version < 2003) && !just_count ) {
// Set the "normal_point" part of field to be the center of the polygon
vec3d center_point;
vm_vec_zero( ¢er_point );
Assert( Interp_verts != NULL );
for (i=0;i<nv;i++) {
vm_vec_add2( ¢er_point, Interp_verts[verts[i].vertnum] );
}
center_point.xyz.x /= nv;
center_point.xyz.y /= nv;
center_point.xyz.z /= nv;
*vp(p+20) = center_point;
float rad = 0.0f;
for (i=0;i<nv;i++) {
float dist = vm_vec_dist( ¢er_point, Interp_verts[verts[i].vertnum] );
if ( dist > rad ) {
rad = dist;
}
}
fl(p+32) = rad;
}
// Put each face into a particular octant
if ( point_in_octant( pm, oct, vp(p+20) ) ) {
if (just_count)
oct->nverts++;
else
oct->verts[oct->nverts++] = vp(p+20);
return;
}
}
// Flat Poly
// +0 int id
// +4 int size
// +8 vec3d normal
// +20 vec3d center
// +32 float radius
// +36 int nverts
// +40 byte red
// +41 byte green
// +42 byte blue
// +43 byte pad
// +44 nverts*int vertlist
void moff_flatpoly(ubyte * p, polymodel * pm, model_octant * oct, int just_count )
{
int i, nv;
short *verts;
nv = w(p+36);
if ( nv < 0 ) return;
verts = (short *)(p+44);
if ( (pm->version < 2003) && !just_count ) {
// Set the "normal_point" part of field to be the center of the polygon
vec3d center_point;
vm_vec_zero( ¢er_point );
Assert( Interp_verts != NULL );
for (i=0;i<nv;i++) {
vm_vec_add2( ¢er_point, Interp_verts[verts[i*2]] );
}
center_point.xyz.x /= nv;
center_point.xyz.y /= nv;
center_point.xyz.z /= nv;
*vp(p+20) = center_point;
float rad = 0.0f;
for (i=0;i<nv;i++) {
float dist = vm_vec_dist( ¢er_point, Interp_verts[verts[i*2]] );
if ( dist > rad ) {
rad = dist;
}
}
fl(p+32) = rad;
}
// Put each face's center point into a particular octant
if ( point_in_octant( pm, oct, vp(p+20) ) ) {
if (just_count)
oct->nverts++;
else
oct->verts[oct->nverts++] = vp(p+20);
}
}
int model_octant_find_faces_sub(polymodel * pm, model_octant * oct, void *model_ptr, int just_count )
{
ubyte *p = (ubyte *)model_ptr;
int chunk_type, chunk_size;
chunk_type = w(p);
chunk_size = w(p+4);
while (chunk_type != OP_EOF) {
switch (chunk_type) {
case OP_DEFPOINTS:
moff_defpoints(p, just_count);
break;
case OP_FLATPOLY: moff_flatpoly(p, pm, oct, just_count ); break;
case OP_TMAPPOLY: moff_tmappoly(p, pm, oct, just_count ); break;
case OP_SORTNORM: {
int frontlist = w(p+36);
int backlist = w(p+40);
int prelist = w(p+44);
int postlist = w(p+48);
int onlist = w(p+52);
if (prelist) model_octant_find_faces_sub(pm,oct,p+prelist,just_count);
if (backlist) model_octant_find_faces_sub(pm,oct,p+backlist,just_count);
if (onlist) model_octant_find_faces_sub(pm,oct,p+onlist,just_count);
if (frontlist) model_octant_find_faces_sub(pm,oct,p+frontlist,just_count);
if (postlist) model_octant_find_faces_sub(pm,oct,p+postlist,just_count);
}
break;
case OP_BOUNDBOX: break;
default:
mprintf(( "Bad chunk type %d, len=%d in model_octant_find_faces_sub\n", chunk_type, chunk_size ));
Int3(); // Bad chunk type!
return 0;
}
p += chunk_size;
chunk_type = w(p);
chunk_size = w(p+4);
}
return 1;
}
void model_octant_find_faces( polymodel * pm, model_octant * oct )
{
ubyte *p;
int submodel_num = pm->detail[0];
p = pm->submodel[submodel_num].bsp_data;
oct->nverts = 0;
model_octant_find_faces_sub(pm, oct, p, 1 );
if ( oct->nverts < 1 ) {
oct->nverts = 0;
oct->verts = NULL;
return;
}
oct->verts = (vec3d **)vm_malloc( sizeof(vec3d *) * oct->nverts );
Assert(oct->verts!=NULL);
oct->nverts = 0;
model_octant_find_faces_sub(pm, oct, p, 0 );
// mprintf(( "Octant has %d faces\n", oct->nfaces ));
}
// Creates the octants for a given polygon model
void model_octant_create( polymodel * pm )
{
vec3d min, max, center;
int i, x, y, z;
min = pm->mins;
max = pm->maxs;
vm_vec_avg( ¢er, &min, &max );
for (i=0; i<8; i++ ) {
x = i & 4;
y = i & 2;
z = i & 1;
if ( x ) {
pm->octants[i].max.xyz.x = max.xyz.x;
pm->octants[i].min.xyz.x = center.xyz.x;
} else {
pm->octants[i].max.xyz.x = center.xyz.x;
pm->octants[i].min.xyz.x = min.xyz.x;
}
if ( y ) {
pm->octants[i].max.xyz.y = max.xyz.y;
pm->octants[i].min.xyz.y = center.xyz.y;
} else {
pm->octants[i].max.xyz.y = center.xyz.y;
pm->octants[i].min.xyz.y = min.xyz.y;
}
if ( z ) {
pm->octants[i].max.xyz.z = max.xyz.z;
pm->octants[i].min.xyz.z = center.xyz.z;
} else {
pm->octants[i].max.xyz.z = center.xyz.z;
pm->octants[i].min.xyz.z = min.xyz.z;
}
model_octant_find_shields( pm, &pm->octants[i] );
model_octant_find_faces( pm, &pm->octants[i] );
}
}
// frees the memory the octants use for a given polygon model
void model_octant_free( polymodel * pm )
{
int i;
for (i=0; i<8; i++ ) {
model_octant * oct = &pm->octants[i];
if ( oct->verts ) {
vm_free(oct->verts);
oct->verts = NULL;
}
if ( oct->shield_tris ) {
vm_free( oct->shield_tris );
oct->shield_tris = NULL;
}
}
}
// Returns which octant point pnt is closet to. This will always return
// a valid octant (0-7) since the point doesn't have to be in an octant.
// If model_orient and/or model_pos are NULL, pnt is assumed to already
// be rotated into the model's local coordinates.
// If oct is not null, it will be filled in with a pointer to the octant
// data.
int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, polymodel **pm, int *octs)
{
vec3d tempv, rotpnt;
*pm = model_get(model_num);
if ( model_orient && model_pos ) {
// First, rotate pnt into the model's frame of reference.
vm_vec_sub( &tempv, pnt, model_pos );
vm_vec_rotate( &rotpnt, &tempv, model_orient );
} else {
rotpnt = *pnt;
}
vec3d center;
vm_vec_avg( ¢er, &((*pm)->mins), &((*pm)->maxs ));
int i, x, y, z;
if ( rotpnt.xyz.x > center.xyz.x ) x = 1; else x = 0;
if ( rotpnt.xyz.y > center.xyz.y ) y = 1; else y = 0;
if ( rotpnt.xyz.z > center.xyz.z ) z = 1; else z = 0;
i = ( (x<<2) | (y<<1) | z );
octs[0] = i;
octs[1] = i ^ 4; // Adjacent octant in x dimension
octs[2] = i ^ 2; // Adjacent octant in y dimension
octs[3] = i ^ 1; // Adjacent octant in z dimension
return i;
}
// Returns which octant point pnt is closet to. This will always return
// a valid octant (0-7) since the point doesn't have to be in an octant.
// If model_orient and/or model_pos are NULL, pnt is assumed to already
// be rotated into the model's local coordinates.
// If oct is not null, it will be filled in with a pointer to the octant
// data.
int model_which_octant_distant( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, model_octant **oct )
{
polymodel * pm;
vec3d tempv, rotpnt;
pm = model_get(model_num);
if ( model_orient && model_pos ) {
// First, rotate pnt into the model's frame of reference.
vm_vec_sub( &tempv, pnt, model_pos );
vm_vec_rotate( &rotpnt, &tempv, model_orient );
} else {
rotpnt = *pnt;
}
vec3d center;
vm_vec_avg( ¢er, &pm->mins, &pm->maxs );
int i, x, y, z;
if ( rotpnt.xyz.x > center.xyz.x ) x = 1; else x = 0;
if ( rotpnt.xyz.y > center.xyz.y ) y = 1; else y = 0;
if ( rotpnt.xyz.z > center.xyz.z ) z = 1; else z = 0;
i = ( (x<<2) | (y<<1) | z );
if ( oct )
*oct = &pm->octants[i];
return i;
}
// Returns which octant point pnt is in. This might return
// -1 if the point isn't in any octant.
// If model_orient and/or model_pos are NULL, pnt is assumed to already
// be rotated into the model's local coordinates.
// If oct is not null, it will be filled in with a pointer to the octant
// data. Or NULL if the pnt isn't in the octant.
int model_which_octant( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, model_octant **oct )
{
polymodel * pm;
vec3d tempv, rotpnt;
pm = model_get(model_num);
if ( model_orient && model_pos ) {
// First, rotate pnt into the model's frame of reference.
vm_vec_sub( &tempv, pnt, model_pos );
vm_vec_rotate( &rotpnt, &tempv, model_orient );
} else {
rotpnt = *pnt;
}
vec3d center;
vm_vec_avg( ¢er, &pm->mins, &pm->maxs );
int i, x, y, z;
if ( rotpnt.xyz.x > center.xyz.x ) x = 1; else x = 0;
if ( rotpnt.xyz.y > center.xyz.y ) y = 1; else y = 0;
if ( rotpnt.xyz.z > center.xyz.z ) z = 1; else z = 0;
i = (x<<2) | (y<<1) | z;
if ( point_in_octant( pm, &pm->octants[i], &rotpnt ) ) {
if ( oct )
*oct = &pm->octants[i];
return i;
}
if ( oct )
*oct = NULL;
return -1;
}
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