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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include <stdarg.h>
#include "anim/animplay.h"
#include "freespace2/freespace.h"
#include "gamesequence/gamesequence.h"
#include "gamesnd/gamesnd.h"
#include "globalincs/alphacolors.h"
#include "graphics/font.h"
#include "io/key.h"
#include "io/mouse.h"
#include "osapi/osapi.h"
#include "parse/parselo.h"
#include "playerman/player.h"
#include "popup/popup.h"
#include "ui/ui.h"
#define POPUP_MAX_CHOICES 3 // max number of buttons allowed on popup
#define POPUP_MAX_LINE_CHARS 256 // max chars of msg text allowed per line
#define POPUP_MAX_LINES 30 // max lines of text allowed
#define POPUP_MAX_CHARS 2048 // total max chars
#define POPUP_INPUT_MAX_CHARS 255 // max length of input string
#define POPUP_NOCHANGE 100
#define POPUP_ABORT 101
int Popup_max_display[GR_NUM_RESOLUTIONS] = {
11,
19
};
char *Popup_slider_name[GR_NUM_RESOLUTIONS] = {
"slider",
"2_slider"
};
int Popup_slider_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
121, 109, 15, 105
},
{ // GR_1024
195, 177, 30, 173
}
};
////////////////////////////////////////////////////////////////
// Internal popup flags
////////////////////////////////////////////////////////////////
#define PF_INPUT (1<<0) // contents of the box is an inputbox and a caption
////////////////////////////////////////////////////////////////
// Popup data struct
////////////////////////////////////////////////////////////////
typedef struct popup_info
{
int nchoices; // number of choices user can pick
char *button_text[POPUP_MAX_CHOICES]; // button text
int keypress[POPUP_MAX_CHOICES]; // button keypress shortcut
int shortcut_index[POPUP_MAX_CHOICES]; // what char should be underlines for shortcut
char raw_text[POPUP_MAX_CHARS]; // the unbroken text for the popup
char title[POPUP_MAX_LINE_CHARS]; // title text for popup (optional)
int nlines;
char msg_lines[POPUP_MAX_LINES][POPUP_MAX_LINE_CHARS]; // lines of text in popup
char input_text[POPUP_INPUT_MAX_CHARS]; // input box text (if this is an inputbox popup)
int max_input_text_len;
int web_cursor_flag[POPUP_MAX_CHOICES]; // flag for using web cursor over button
} popup_info;
////////////////////////////////////////////////////////////////
// UI Data and constants
////////////////////////////////////////////////////////////////
UI_WINDOW Popup_window;
UI_BUTTON Popup_buttons[POPUP_MAX_CHOICES]; // actual lit buttons
UI_BUTTON Popup_button_regions[POPUP_MAX_CHOICES]; // fake buttons used for mouse detection over text
UI_INPUTBOX Popup_input; // input box for the popup
UI_SLIDER2 Popup_slider; // if we have more text in the popup than can be displayed at once
// extents for message portion of popup
int Popup_text_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
137, 106, 343, 113
},
{ // GR_1024
219, 169, 558, 182
}
};
// input popup info
// offset from the first y text line value to place the centered input box
int Popup_input_y_offset[GR_NUM_RESOLUTIONS] = {
40,
40
};
// offset from the first y text line value to start drawing text
int Popup_input_text_y_offset[GR_NUM_RESOLUTIONS] = {
30,
30
};
typedef struct popup_background
{
char *filename; // filename for background
int coords[2]; // coords to draw background at
} popup_background;
////////////////////////////////////////////////////////////////
// Module globals
////////////////////////////////////////////////////////////////
static int Popup_is_active=0;
static int Popup_should_die=0; // popup should quit during the next iteration of its loop
static popup_info Popup_info;
static int Popup_flags;
static int Title_coords[GR_NUM_RESOLUTIONS][5] =
{
{ // GR_640
137, // x-left
106, // y-top
343, // width
26, // height
308 // center
},
{ // GR_1024
220, // x-left
169, // y-top
553, // width
26, // height
496 // center
}
};
static int Button_regions[GR_NUM_RESOLUTIONS][3][4] = {
{ // GR_640
{464, 232, 510, 250}, // upper right pixel of text, lower right pixel of button
{464, 262, 510, 279},
{464, 292, 510, 308}
},
{ // GR_1024
{752, 373, 806, 406}, // upper right pixel of text, lower right pixel of button
{752, 421, 806, 461},
{752, 468, 806, 506}
}
};
static int Button_coords[GR_NUM_RESOLUTIONS][3][2] =
{
{ // GR_640
{474, 224}, // upper left pixel
{474, 258},
{474, 286}
},
{ // GR_1024
{758, 358}, // upper left pixel
{758, 413},
{758, 458},
}
};
static popup_background Popup_background[GR_NUM_RESOLUTIONS][3] =
{
{ // GR_640
{ "Pop2", { 129, 99 } },
{ "Pop2", { 129, 99 } },
{ "Pop3", { 129, 99 } }
},
{ // GR_1024
{ "2_Pop2", { 206, 158 } },
{ "2_Pop2", { 206, 158 } },
{ "2_Pop3", { 206, 158 } }
}
};
#define BUTTON_NEGATIVE 0
#define BUTTON_POSITIVE 1
#define BUTTON_GENERIC_FIRST 2
#define BUTTON_GENERIC_SECOND 3
#define BUTTON_GENERIC_THIRD 4
static char *Popup_button_filenames[GR_NUM_RESOLUTIONS][2][5] =
{
{ // GR_640
{"Pop_00", // negative
"Pop_01", // positive
"Pop_02", // first generic
"Pop_03", // second generic
"Pop_04"}, // third generic
{"Pop_00", // negative
"Pop_01", // positive
"PopD_00", // first generic
"PopD_01", // second generic
"PopD_02"}, // third generic
},
{ // GR_1024
{"2_Pop_00", // negative
"2_Pop_01", // positive
"2_Pop_02", // first generic
"2_Pop_03", // second generic
"2_Pop_04"}, // third generic
{"2_Pop_00", // negative
"2_Pop_01", // positive
"2_PopD_00", // first generic
"2_PopD_01", // second generic
"2_PopD_02"}, // third generic
}
};
int Popup_running_state;
int Popup_default_choice; // which choice is highlighted (ie what gets choosen when enter is pressed)
// see if any popup buttons have been pressed
// exit: POPUP_NOCHANGE => no buttons pressed
// >=0 => button index that was pressed
int popup_check_buttons(popup_info *pi)
{
int i;
UI_BUTTON *b;
for ( i = 0; i < pi->nchoices; i++ ) {
b = &Popup_button_regions[i];
if ( b->pressed() ) {
return i;
}
b = &Popup_buttons[i];
if ( b->pressed() ) {
return i;
}
}
return POPUP_NOCHANGE;
}
// maybe play a sound when key up/down is pressed to switch default choice
void popup_play_default_change_sound(popup_info *pi)
{
if ( pi->nchoices > 1 ) {
int i, mouse_over=0;
UI_BUTTON *br, *b;
// only play if mouse not currently highlighting a choice
for ( i = 0; i < pi->nchoices; i++ ) {
br = &Popup_button_regions[i];
b = &Popup_buttons[i];
if ( br->button_down() ) {
mouse_over=1;
break;
}
if ( br->button_hilighted() && !b->button_down() ) {
mouse_over=1;
break;
}
if ( b->button_hilighted() ) {
mouse_over=1;
}
}
if (!mouse_over) {
gamesnd_play_iface(SND_USER_SELECT);
}
}
}
// do any key processing here
// input: pi => data about the popup
// k => key that was pressed
//
// exit: 0 .. nchoices-1 => choice selected through keypress
// POPUP_ABORT => abort the popup
// POPUP_NOCHANGE => nothing happenned
int popup_process_keys(popup_info *pi, int k, int flags)
{
int i, masked_k;
if ( k <= 0 ) {
return POPUP_NOCHANGE;
}
for ( i = 0; i < pi->nchoices; i++ ) {
if ( pi->keypress[i] == key_to_ascii(k) ) {
Popup_default_choice=i;
Popup_buttons[i].press_button();
return i;
}
}
switch(k) {
case KEY_ENTER:
// select the current default choice
return Popup_default_choice;
break;
case KEY_ESC:
// only process the escape key if this flag is not set
if(!(flags & PF_IGNORE_ESC)){
return POPUP_ABORT;
}
break;
case KEY_DOWN:
case KEY_PAD2:
case KEY_TAB:
popup_play_default_change_sound(pi);
Popup_default_choice++;
if ( Popup_default_choice >= pi->nchoices ) {
Popup_default_choice=0;
}
break;
case KEY_UP:
case KEY_PAD8:
case KEY_SHIFTED+KEY_TAB:
popup_play_default_change_sound(pi);
Popup_default_choice--;
if ( Popup_default_choice < 0 ) {
Popup_default_choice=pi->nchoices-1;
}
break;
default:
break;
} // end switch
masked_k = k & ~KEY_CTRLED; // take out CTRL modifier only
if ( (Game_mode & GM_IN_MISSION) ) {
process_set_of_keys(masked_k, Dead_key_set_size, Dead_key_set);
button_info_do(&Player->bi); // call functions based on status of button_info bit vectors
}
return POPUP_NOCHANGE;
}
// Split off the title and break up the body lines
void popup_split_lines(popup_info *pi, int flags)
{
int nlines, i, body_offset = 0;
int n_chars[POPUP_MAX_LINES];
const char *p_str[POPUP_MAX_LINES];
gr_set_font(FONT1);
n_chars[0]=0;
nlines = split_str(pi->raw_text, 1000, n_chars, p_str, POPUP_MAX_LINES);
Assert(nlines >= 0 && nlines <= POPUP_MAX_LINES );
if ( flags & (PF_TITLE | PF_TITLE_BIG) ) {
// get first line out
strncpy(pi->title, p_str[0], n_chars[0]);
pi->title[n_chars[0]] = 0;
body_offset = 1;
}
if ( flags & PF_BODY_BIG ) {
gr_set_font(FONT2);
}
nlines = split_str(pi->raw_text, Popup_text_coords[gr_screen.res][2], n_chars, p_str, POPUP_MAX_LINES);
Assert(nlines >= 0 && nlines <= POPUP_MAX_LINES );
pi->nlines = nlines - body_offset;
for ( i = 0; i < pi->nlines; i++ ) {
Assert(n_chars[i+body_offset] < POPUP_MAX_LINE_CHARS);
strncpy(pi->msg_lines[i], p_str[i+body_offset], n_chars[i+body_offset]);
pi->msg_lines[i][n_chars[i+body_offset]] = 0;
}
gr_set_font(FONT1);
}
// figure out what filename to use for the button icon
char *popup_get_button_filename(popup_info *pi, int i, int flags)
{
char *fname = NULL;
int is_tiny=0;
// check for special button texts and if found, use specialized buttons for them.
if ((!stricmp(pi->button_text[i], POPUP_OK + 1) || !stricmp(pi->button_text[i], POPUP_YES + 1)) && !(flags & PF_NO_SPECIAL_BUTTONS)){
return Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_POSITIVE];
}
if ((!stricmp(pi->button_text[i], POPUP_CANCEL + 1) || !stricmp(pi->button_text[i], POPUP_NO + 1)) && !(flags & PF_NO_SPECIAL_BUTTONS)){
return Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_NEGATIVE];
}
switch (pi->nchoices) {
case 0:
fname = "";
break;
case 1:
if ( (flags & PF_USE_AFFIRMATIVE_ICON) && !(flags & PF_NO_SPECIAL_BUTTONS) ) {
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_POSITIVE];
} else if ( flags & PF_USE_NEGATIVE_ICON && !(flags & PF_NO_SPECIAL_BUTTONS) ) {
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_NEGATIVE];
} else {
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_GENERIC_FIRST];
}
break;
case 2:
if ( flags & PF_USE_NEGATIVE_ICON && i==0 ) {
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_NEGATIVE];
break;
}
if ( flags & PF_USE_AFFIRMATIVE_ICON && i==1 ) {
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_POSITIVE];
break;
}
if ( i == 0 ) {
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_GENERIC_FIRST];
} else {
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_GENERIC_SECOND];
}
break;
case 3:
switch(i) {
case 0:
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_GENERIC_FIRST];
break;
case 1:
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_GENERIC_SECOND];
break;
case 2:
fname = Popup_button_filenames[gr_screen.res][is_tiny][BUTTON_GENERIC_THIRD];
break;
}
break;
}
return fname;
}
// bogus handling function for slider (we don't need it to do anything)
void popup_slider_bogus()
{
}
// init the Popup window
int popup_init(popup_info *pi, int flags)
{
int i;
UI_BUTTON *b;
popup_background *pbg;
char *fname;
if(pi->nchoices == 0){
pbg = &Popup_background[gr_screen.res][0];
} else {
pbg = &Popup_background[gr_screen.res][pi->nchoices-1];
}
// anytime in single player, and multiplayer, not in mission, go ahead and stop time
if ( (Game_mode & GM_NORMAL) || ((Game_mode & GM_MULTIPLAYER) && !(Game_mode & GM_IN_MISSION)) ){
game_stop_time();
}
// create base window
Popup_window.create(pbg->coords[0], pbg->coords[1], Popup_text_coords[gr_screen.res][2]+100, Popup_text_coords[gr_screen.res][3]+50, 0);
Popup_window.set_foreground_bmap(pbg->filename);
// create buttons
for (i=0; i<pi->nchoices; i++) {
b = &Popup_buttons[i];
// accommodate single-choice positive icon being positioned differently
if ( (pi->nchoices == 1) && (flags&PF_USE_AFFIRMATIVE_ICON) ) {
b->create(&Popup_window, "", Button_coords[gr_screen.res][i+1][0], Button_coords[gr_screen.res][i+1][1], 30, 25, 0, 1);
} else {
b->create(&Popup_window, "", Button_coords[gr_screen.res][i][0], Button_coords[gr_screen.res][i][1], 30, 25, 0, 1);
}
fname = popup_get_button_filename(pi, i, flags);
b->set_bmaps(fname, 3, 0);
b->set_highlight_action(common_play_highlight_sound);
if ( pi->keypress[i] >= 0 ) {
b->set_hotkey(pi->keypress[i]);
}
// create invisible buttons to detect mouse presses... can't use mask since button region is dynamically sized
int lx, w, h;
gr_get_string_size(&w, &h, pi->button_text[i]);
lx = Button_regions[gr_screen.res][i][0] - w;
b = &Popup_button_regions[i];
// accommodate single-choice positive icon being positioned differently
if ( (pi->nchoices == 1) && (flags&PF_USE_AFFIRMATIVE_ICON) ) {
b->create(&Popup_window, "", lx, Button_regions[gr_screen.res][i+1][1], Button_regions[gr_screen.res][i+1][2]-lx, Button_regions[gr_screen.res][i+1][3]-Button_regions[gr_screen.res][i+1][1], 0, 1);
} else {
b->create(&Popup_window, "", lx, Button_regions[gr_screen.res][i][1], Button_regions[gr_screen.res][i][2]-lx, Button_regions[gr_screen.res][i][3]-Button_regions[gr_screen.res][i][1], 0, 1);
}
b->hide();
}
// webcursor setup
if (Web_cursor_bitmap >= 0) {
if (flags & PF_WEB_CURSOR_1) {
Popup_buttons[1].set_custom_cursor_bmap(Web_cursor_bitmap);
}
if (flags & PF_WEB_CURSOR_2) {
Popup_buttons[2].set_custom_cursor_bmap(Web_cursor_bitmap);
}
}
// if this is an input popup, create and center the popup
if(flags & PF_INPUT){
Popup_input.create(&Popup_window, Popup_text_coords[gr_screen.res][0], pbg->coords[1] + Popup_input_y_offset[gr_screen.res], Popup_text_coords[gr_screen.res][2], pi->max_input_text_len, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_ESC_FOC | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_TEXT_CEN);
Popup_input.set_focus();
}
Popup_default_choice=0;
Popup_should_die = 0;
if (flags & PF_RUN_STATE) {
Popup_running_state = 1;
} else {
Popup_running_state = 0;
}
popup_split_lines(pi, flags);
// create the popup slider (which we may not need to use
Popup_slider.create(&Popup_window, Popup_slider_coords[gr_screen.res][0], Popup_slider_coords[gr_screen.res][1], Popup_slider_coords[gr_screen.res][2], Popup_slider_coords[gr_screen.res][3], pi->nlines > Popup_max_display[gr_screen.res] ? pi->nlines - Popup_max_display[gr_screen.res] : 0,
Popup_slider_name[gr_screen.res], popup_slider_bogus, popup_slider_bogus, NULL);
return 0;
}
// called when a popup goes away
void popup_close(popup_info *pi, int screen_id)
{
int i;
gamesnd_play_iface(SND_POPUP_DISAPPEAR); // play sound when popup disappears
for (i=0; i<pi->nchoices; i++ ) {
if ( pi->button_text[i] != NULL ) {
vm_free(pi->button_text[i]);
pi->button_text[i] = NULL;
}
}
if(screen_id >= 0){
gr_free_screen(screen_id);
}
Popup_window.destroy();
anim_ignore_next_frametime(); // to avoid skips in animation since next frametime is saturated
game_flush();
Popup_is_active = 0;
Popup_running_state = 0;
// anytime in single player, and multiplayer, not in mission, go ahead and stop time
if ( (Game_mode & GM_NORMAL) || ((Game_mode & GM_MULTIPLAYER) && !(Game_mode & GM_IN_MISSION)) )
game_start_time();
}
// set the popup text color
void popup_set_text_color(int flags)
{
if ( flags & PF_BODY_RED ) {
gr_set_color_fast(&Color_red);
return;
}
if ( flags & PF_BODY_GREEN ) {
gr_set_color_fast(&Color_green);
return;
}
if ( flags & PF_BODY_BLUE ) {
gr_set_color_fast(&Color_blue);
return;
}
gr_set_color_fast(&Color_bright_blue);
}
// set the popup text color
void popup_set_title_color(int flags)
{
if ( flags & PF_TITLE_RED ) {
gr_set_color_fast(&Color_red);
return;
}
if ( flags & PF_TITLE_GREEN ) {
gr_set_color_fast(&Color_green);
return;
}
if ( flags & PF_TITLE_BLUE ) {
gr_set_color_fast(&Color_blue);
return;
}
if ( flags & PF_TITLE_WHITE ) {
gr_set_color_fast(&Color_bright_white);
return;
}
gr_set_color_fast(&Color_bright_blue);
}
// Draw the title centered within the popup
void popup_draw_title(int sy, char *line, int flags)
{
int w, h, sx;
if ( flags & PF_TITLE_BIG ) {
gr_set_font(FONT2);
} else {
gr_set_font(FONT1);
}
gr_get_string_size(&w, &h, line);
sx = fl2i(Title_coords[gr_screen.res][4] - w/2.0f + 0.5f);
popup_set_title_color(flags);
gr_string(sx,sy,line,GR_RESIZE_MENU);
}
// calculate the starting display index
int popup_calc_starting_index(popup_info *pi)
{
// we're basically ignoring any titles here.
if(pi->nlines <= Popup_max_display[gr_screen.res]){
return 0;
}
// otherwise, we want to see what item index the slider is on
return Popup_slider.get_currentItem();
}
// Figure out the y-coord to start drawing the popup text. The text
// is centered vertically within the popup.
int popup_calc_starting_y(popup_info *pi, int flags)
{
int sy, total_h=0;
int num_lines = pi->nlines > Popup_max_display[gr_screen.res] ? Popup_max_display[gr_screen.res] : pi->nlines;
if ( flags & (PF_TITLE | PF_TITLE_BIG) ) {
if ( flags & PF_TITLE_BIG ) {
gr_set_font(FONT2);
} else {
gr_set_font(FONT1);
}
total_h += gr_get_font_height();
}
if ( flags & PF_BODY_BIG ) {
gr_set_font(FONT2);
} else {
gr_set_font(FONT1);
}
total_h += num_lines * gr_get_font_height();
sy = fl2i((Popup_text_coords[gr_screen.res][1] + Popup_text_coords[gr_screen.res][3]/2.0f) - total_h/2.0f + 0.5f);
// if this is an input style box, add in some y
if(flags & PF_INPUT){
sy += Popup_input_text_y_offset[gr_screen.res];
}
return sy;
}
// Draw the message text nicely formatted in the popup
void popup_draw_msg_text(popup_info *pi, int flags)
{
int sx, sy, i, w, h;
int line_index;
int line_count;
// figure out the starting display
line_index = popup_calc_starting_index(pi);
// figure out the starting y:
sy = popup_calc_starting_y(pi, flags);
// draw title if required
if ( flags & (PF_TITLE | PF_TITLE_BIG) ) {
popup_draw_title(sy, pi->title, flags);
sy += gr_get_font_height();
}
// draw body
if ( flags & PF_BODY_BIG ) {
gr_set_font(FONT2);
} else {
gr_set_font(FONT1);
}
popup_set_text_color(flags);
line_count = 0;
for ( i = line_index; i < pi->nlines; i++, line_count++ ) {
// if we've already displayed the max # of lines
if(line_count >= Popup_max_display[gr_screen.res]){
break;
}
gr_get_string_size(&w, &h, pi->msg_lines[i]);
sx = fl2i(Title_coords[gr_screen.res][4] - w/2.0f + 0.5f);
gr_string(sx, sy + line_count * h, pi->msg_lines[i], GR_RESIZE_MENU);
}
// maybe draw "more"
h = 10;
if(i < pi->nlines){
gr_set_color_fast(&Color_more_bright);
gr_string(Title_coords[gr_screen.res][4], sy + (Popup_max_display[gr_screen.res]) * h, XSTR("More", 459), GR_RESIZE_MENU);
}
gr_set_font(FONT1); // reset back to regular font size
}
// Draw the button text nicely formatted in the popup
void popup_draw_button_text(popup_info *pi, int flags)
{
int w, h, i, sx, sy;
gr_set_color_fast(&Color_bright_blue);
for ( i=0; i < pi->nchoices; i++ ) {
gr_get_string_size(&w, &h, pi->button_text[i]);
if ( (pi->nchoices == 1) && (flags&PF_USE_AFFIRMATIVE_ICON) ) {
sx = Button_regions[gr_screen.res][i+1][0]-w;
sy = Button_regions[gr_screen.res][i+1][1]+4;
} else {
sx = Button_regions[gr_screen.res][i][0]-w;
sy = Button_regions[gr_screen.res][i][1]+4;
}
gr_string(sx, sy, pi->button_text[i], GR_RESIZE_MENU);
// figure out where to draw underline char
if ( pi->shortcut_index[i] > 0 ) {
int cut=pi->shortcut_index[i];
char save_char=pi->button_text[i][cut];
pi->button_text[i][cut] = 0;
gr_get_string_size(&w, &h, pi->button_text[i]);
pi->button_text[i][cut] = save_char;
sx += w;
}
if ( pi->shortcut_index[i] >= 0 ) {
gr_printf_menu(sx, sy, NOX("%c"), 95);
}
}
}
// See if any of the button should change appearance based on mouse position
void popup_force_draw_buttons(popup_info *pi)
{
int i,mouse_is_highlighting=0;
UI_BUTTON *br, *b;
for ( i = 0; i < pi->nchoices; i++ ) {
br = &Popup_button_regions[i];
b = &Popup_buttons[i];
if ( br->button_down() ) {
b->draw_forced(2);
mouse_is_highlighting=1;
continue;
}
if ( (b->button_hilighted()) || (br->button_hilighted() && !b->button_down()) ) {
Popup_default_choice=i;
mouse_is_highlighting=1;
b->draw_forced(1);
}
}
// Only if mouse is not highlighting an option, let the default choice be drawn highlighted
if ( (!mouse_is_highlighting) && (pi->nchoices>1) ) {
for ( i = 0; i < pi->nchoices; i++ ) {
b = &Popup_buttons[i];
// highlight the default choice
if ( i == Popup_default_choice ) {
b->draw_forced(1);
}
}
}
}
// exit: -1 => error
// 0..nchoices-1 => choice
int popup_do(popup_info *pi, int flags)
{
int screen_id, choice = -1, done = 0;
if ( popup_init(pi, flags) == -1 ){
return -1;
}
screen_id = gr_save_screen();
int old_max_w_unscaled = gr_screen.max_w_unscaled;
int old_max_h_unscaled = gr_screen.max_h_unscaled;
int old_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
int old_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
gr_reset_screen_scale();
while(!done) {
int k;
os_poll();
// if we were killed by a call to popup_kill_any_active(), kill the popup
if(Popup_should_die){
choice = -1;
break;
}
// if we're flagged as should be running the state underneath, then do so
if(flags & PF_RUN_STATE){
game_do_state(gameseq_get_state());
}
// otherwise just run the common functions (for networking,etc)
else {
game_set_frametime(-1);
game_do_state_common(gameseq_get_state(),flags & PF_NO_NETWORKING); // do stuff common to all states
}
k = Popup_window.process(); // poll for input, handle mouse
choice = popup_process_keys(pi, k, flags);
if ( choice != POPUP_NOCHANGE ) {
done=1;
}
if ( !done ) {
choice = popup_check_buttons(pi);
if ( choice != POPUP_NOCHANGE ) {
done=1;
}
}
// don't draw anything
if(!(flags & PF_RUN_STATE)){
gr_restore_screen(screen_id);
}
// if this is an input popup, store the input text
if(flags & PF_INPUT){
Popup_input.get_text(pi->input_text);
}
Popup_window.draw();
popup_force_draw_buttons(pi);
popup_draw_msg_text(pi, flags);
popup_draw_button_text(pi, flags);
gr_flip();
}
gr_set_screen_scale(old_max_w_unscaled, old_max_h_unscaled, old_max_w_unscaled_zoomed, old_max_h_unscaled_zoomed);
popup_close(pi,screen_id);
return choice;
}
int popup_do_with_condition(popup_info *pi, int flags, int(*condition)())
{
int screen_id, choice = -1, done = 0;
int test;
screen_id = gr_save_screen();
if ( popup_init(pi, flags) == -1 )
return -1;
int old_max_w_unscaled = gr_screen.max_w_unscaled;
int old_max_h_unscaled = gr_screen.max_h_unscaled;
int old_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
int old_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
gr_reset_screen_scale();
while(!done) {
int k;
os_poll();
game_set_frametime(-1);
game_do_state_common(gameseq_get_state()); // do stuff common to all states
gr_restore_screen(screen_id);
// draw one frame first
Popup_window.draw();
popup_force_draw_buttons(pi);
popup_draw_msg_text(pi, flags);
popup_draw_button_text(pi, flags);
gr_flip();
// test the condition function or process for the window
if ((test = condition()) > 0) {
done = 1;
choice = test;
} else {
k = Popup_window.process(); // poll for input, handle mouse
choice = popup_process_keys(pi, k, flags);
if ( choice != POPUP_NOCHANGE ) {
done=1;
}
if ( !done ) {
choice = popup_check_buttons(pi);
if ( choice != POPUP_NOCHANGE ) {
done=1;
}
}
}
}
gr_set_screen_scale(old_max_w_unscaled, old_max_h_unscaled, old_max_w_unscaled_zoomed, old_max_h_unscaled_zoomed);
popup_close(pi,screen_id);
return choice;
}
// maybe assign a keyboard shortcut to this button
// input: pi => popup information so far
// i => number of choice
// str => string for button press
void popup_maybe_assign_keypress(popup_info *pi, int n, char *str)
{
int i,j,len=0,next_char_is_shortcut=0;
pi->keypress[n]=-1;
pi->shortcut_index[n]=-1;
len=strlen(str)+1;
pi->button_text[n] = (char*)vm_malloc(len);
memset(pi->button_text[n], 0, len);
j=0;
// copy chars over, watching for underline meta-char '&'
for (i=0; i<len-1; i++) {
if ( str[i] == '&' ) {
pi->shortcut_index[n]=i;
next_char_is_shortcut=1;
} else {
if ( next_char_is_shortcut ) {
next_char_is_shortcut=0;
char first_char_string[2];
first_char_string[0]=str[i];
first_char_string[1]=0;
strlwr(first_char_string);
pi->keypress[n] = first_char_string[0];
}
pi->button_text[n][j++]=str[i];
}
}
}
// input: flags => flags => formatting specificatons (PF_...)
// nchoices => number of choices popup has
// text_1 => text for first button
// ... =>
// text_n => text for last button
// msg text => text msg for popup (can be of form "%s",pl->text)
//
// exit: choice selected (0..nchoices-1)
// will return -1 if there was an error or popup was aborted
//
// typical usage:
//
// rval = popup(0, 2, POPUP_OK, POPUP_CANCEL, "Sorry %s, try again", pl->callsign);
int popup(int flags, int nchoices, ... )
{
int i, choice;
char *format, *s;
va_list args;
if ( Popup_is_active ) {
Int3(); // should never happen
return -1;
}
Popup_flags = flags;
Assert( nchoices > 0 && nchoices <= POPUP_MAX_CHOICES );
Popup_info.nchoices = nchoices;
va_start(args, nchoices );
// get button text
for (i=0; i<nchoices; i++ ) {
s = va_arg( args, char * );
Popup_info.button_text[i] = NULL;
popup_maybe_assign_keypress(&Popup_info, i, s);
}
// get msg text
format = va_arg( args, char * );
vsnprintf(Popup_info.raw_text, sizeof(Popup_info.raw_text)-1, format, args);
va_end(args);
Popup_info.raw_text[sizeof(Popup_info.raw_text)-1] = '\0';
gamesnd_play_iface(SND_POPUP_APPEAR); // play sound when popup appears
Mouse_hidden = 0;
Popup_is_active = 1;
choice = popup_do( &Popup_info, flags );
switch(choice) {
case POPUP_ABORT:
return -1;
default:
return choice;
} // end switch
}
// determine if a popup is being drawn
int popup_active()
{
return Popup_is_active;
}
// This function displays a popup message box and every frame it checks the condition() function
// which is passed in as an argument.
// If the condition() returns TRUE, the message box ends itself. This function returns whatever
// the condition() did if the condition() occurred, and FALSE if the cancel button was pressed.
int popup_till_condition(int (*condition)(), ...)
{
int choice;
char *format, *s;
va_list args;
int flags = 0;
if ( Popup_is_active ) {
Int3(); // should never happen
return -1;
}
//int nchoices = 1;
Popup_info.nchoices = 1;
Popup_flags = 0;
va_start(args, condition );
// get button text
s = va_arg( args, char * );
Popup_info.button_text[0] = NULL;
popup_maybe_assign_keypress(&Popup_info, 0, s);
// get msg text
format = va_arg( args, char * );
vsnprintf(Popup_info.raw_text, sizeof(Popup_info.raw_text)-1, format, args);
va_end(args);
Popup_info.raw_text[sizeof(Popup_info.raw_text)-1] = '\0';
gamesnd_play_iface(SND_POPUP_APPEAR); // play sound when popup appears
Mouse_hidden = 0;
Popup_is_active = 1;
choice = popup_do_with_condition( &Popup_info, flags, condition );
switch(choice) {
case POPUP_ABORT:
return 0;
default:
return choice;
} // end switch
}
// popup to return the value from an input box
char *popup_input(int flags, const char *caption, int max_output_len)
{
if ( Popup_is_active ) {
Int3(); // should never happen
return NULL;
}
// make it an inputbox type popup
Popup_flags = flags;
Popup_flags |= PF_INPUT;
// add a cancel button
Popup_info.nchoices = 0;
// popup_maybe_assign_keypress(&Popup_info, 0, "&Cancel");
// get msg text
Assert(caption != NULL);
strcpy_s(Popup_info.raw_text, caption);
Assert(strlen(Popup_info.raw_text) < POPUP_MAX_CHARS );
// set input text length
if((max_output_len > POPUP_INPUT_MAX_CHARS) || (max_output_len == -1)){
Popup_info.max_input_text_len = POPUP_INPUT_MAX_CHARS - 1;
} else {
Popup_info.max_input_text_len = max_output_len;
}
// zero the popup input text
memset(Popup_info.input_text, 0, POPUP_INPUT_MAX_CHARS);
gamesnd_play_iface(SND_POPUP_APPEAR); // play sound when popup appears
Mouse_hidden = 0;
Popup_is_active = 1;
// if the user cancelled
if(popup_do(&Popup_info, Popup_flags) == POPUP_ABORT){
return NULL;
}
// otherwise return the
return Popup_info.input_text;
}
int popup_running_state()
{
return Popup_running_state;
}
// kill any active popup, forcing it to return -1 (similar to ESC)
void popup_kill_any_active()
{
if(Popup_is_active){
Popup_should_die = 1;
}
}
// change the text inside of the popup
void popup_change_text(const char *new_text)
{
// copy the raw text
strcpy_s(Popup_info.raw_text,new_text);
// recalculate all display information
popup_split_lines(&Popup_info,Popup_flags);
}
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