1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321
|
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <io.h>
#include <winsock.h>
#endif
#include "globalincs/systemvars.h"
#include "hud/hud.h"
#include "network/multi.h"
#include "playerman/player.h"
#include "stats/stats.h"
#define MISSION_STATS_START_Y 80
#define ALLTIME_STATS_START_Y 270
#define MULTIPLAYER_LIST_START 20
player *Active_player;
void show_stats_init()
{
if (Game_mode & GM_MULTIPLAYER) {
set_player_stats(MY_NET_PLAYER_NUM);
} else {
Active_player = Player;
}
}
// write out the label for each stat
void show_stats_label(int stage, int sx, int sy, int dy)
{
switch ( stage ) {
case MISSION_STATS:
gr_printf_menu(sx,sy,XSTR( "Mission Stats", 114));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Total kills", 115));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Primary weapon shots", 116));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary weapon hits", 117));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary friendly hits", 118));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary hit %%", 119));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary friendly hit %%", 120));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Secondary weapon shots", 121));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary weapon hits", 122));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hits", 123));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary hit %%", 124));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hit %%", 125));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Assists", 126));
sy += 2*dy;
if(Game_mode & GM_MULTIPLAYER){
gr_printf_menu(sx,sy,XSTR( "Player Deaths", 127));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Mission score", 1526));
}
break;
case ALL_TIME_STATS:
gr_printf_menu(sx,sy,XSTR( "All Time Stats", 128));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Total kills", 115));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Primary weapon shots", 116));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary weapon hits", 117));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary friendly hits", 118));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary hit %%", 119));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Primary friendly hit %%", 120));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Secondary weapon shots", 121));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary weapon hits", 122));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hits", 123));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary hit %%", 124));
sy += dy;
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hit %%", 125));
sy += 2*dy;
gr_printf_menu(sx,sy,XSTR( "Assists", 126));
sy += 2*dy;
if(Game_mode & GM_MULTIPLAYER){
gr_printf_menu(sx,sy,XSTR( "Score", 1527));
}
break;
} // end switch
}
void stats_underline_text(int sx, int sy, char *text)
{
int w,h,fh;
gr_get_string_size(&w,&h,text);
fh=gr_get_font_height();
gr_line(sx-1, sy+fh, sx+w+1, sy+fh, GR_RESIZE_MENU);
}
void show_stats_numbers(int stage, int sx, int sy, int dy,int add_mission)
{
char text[30];
float pct;
sy += 2*dy;
switch ( stage ) {
case MISSION_STATS:
// mission kills stats
sprintf(text,"%d",Active_player->stats.m_kill_count_ok);
gr_printf_menu(sx,sy,text);
sy += 2*dy;
// mission primary weapon stats
sprintf(text,"%u",Active_player->stats.mp_shots_fired);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.mp_shots_hit);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.mp_bonehead_hits);
gr_printf_menu(sx,sy,text);
sy += dy;
if(Active_player->stats.mp_shots_fired>0)
pct=(float)100.0*((float)Active_player->stats.mp_shots_hit/(float)Active_player->stats.mp_shots_fired);
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += dy;
if(Active_player->stats.mp_shots_fired>0)
pct=(float)100.0*((float)Active_player->stats.mp_bonehead_hits/(float)Active_player->stats.mp_shots_fired);
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += 2*dy;
// mission secondary weapon stats
sprintf(text,"%u",Active_player->stats.ms_shots_fired);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.ms_shots_hit);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.ms_bonehead_hits);
gr_printf_menu(sx,sy,text);
sy += dy;
if(Active_player->stats.ms_shots_fired>0)
pct=(float)100.0*((float)Active_player->stats.ms_shots_hit/(float)Active_player->stats.ms_shots_fired);
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += dy;
if(Active_player->stats.ms_shots_fired>0)
pct=(float)100.0*((float)Active_player->stats.ms_bonehead_hits/(float)Active_player->stats.ms_shots_fired);
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += 2*dy;
// mission assists and player rescues (respawns)
sprintf(text,"%d",(int)Active_player->stats.m_assists);
gr_printf_menu(sx,sy,text);
sy += 2*dy;
if(Game_mode & GM_MULTIPLAYER){
sprintf(text,"%d",(int)Active_player->stats.m_player_deaths);
gr_printf_menu(sx,sy,text);
sy += 2*dy;
// mission score
gr_printf_menu(sx, sy, "%d", (int)Active_player->stats.m_score);
}
break;
case ALL_TIME_STATS:
scoring_struct add;
// if we are passed mission_add (the stats for the current mission), copy it to "add", otherwise,
// leave it blank
if (add_mission) {
add.kill_count_ok = Active_player->stats.m_kill_count_ok;
add.p_shots_fired = Active_player->stats.mp_shots_fired;
add.p_shots_hit = Active_player->stats.mp_shots_hit;
add.p_bonehead_hits = Active_player->stats.mp_bonehead_hits;
add.s_shots_fired = Active_player->stats.ms_shots_fired;
add.s_shots_hit = Active_player->stats.ms_shots_hit;
add.s_bonehead_hits = Active_player->stats.ms_bonehead_hits;
}
// mission kills stats
sprintf(text,"%d",Active_player->stats.kill_count_ok + add.kill_count_ok);
hud_num_make_mono(text, gr_get_current_fontnum());
gr_printf_menu(sx,sy,text);
sy += 2*dy;
// alltime primary weapon stats
sprintf(text,"%u",Active_player->stats.p_shots_fired + add.p_shots_fired);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.p_shots_hit + add.p_shots_hit);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.p_bonehead_hits + add.p_bonehead_hits);
gr_printf_menu(sx,sy,text);
sy += dy;
if((Active_player->stats.p_shots_fired + add.p_shots_fired)>0)
pct=(float)100.0*((float)(Active_player->stats.p_shots_hit+add.p_shots_hit)/(float)(Active_player->stats.p_shots_fired + add.p_shots_fired));
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += dy;
if((Active_player->stats.p_bonehead_hits + add.p_bonehead_hits)>0)
pct=(float)100.0*((float)(Active_player->stats.p_bonehead_hits+add.p_bonehead_hits)/(float)(Active_player->stats.p_shots_fired + add.p_shots_fired));
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += 2*dy;
// alltime secondary weapon stats
sprintf(text,"%u",Active_player->stats.s_shots_fired + add.s_shots_fired);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.s_shots_hit + add.s_shots_hit);
gr_printf_menu(sx,sy,text);
sy += dy;
sprintf(text,"%u",Active_player->stats.s_bonehead_hits + add.s_bonehead_hits);
gr_printf_menu(sx,sy,text);
sy += dy;
if((Active_player->stats.s_shots_fired+add.s_shots_fired)>0)
pct=(float)100.0*((float)(Active_player->stats.s_shots_hit + add.s_shots_hit)/(float)(Active_player->stats.s_shots_fired + add.s_shots_fired));
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += dy;
if((Active_player->stats.s_bonehead_hits + add.s_bonehead_hits)>0)
pct=(float)100.0*((float)(Active_player->stats.s_bonehead_hits+add.s_bonehead_hits)/(float)(Active_player->stats.s_shots_fired+add.s_shots_fired));
else pct=(float)0.0;
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
gr_printf_menu(sx,sy,text);
sy += 2*dy;
// alltime assists
sprintf(text,"%d",(int)Active_player->stats.assists + add.assists);
gr_printf_menu(sx,sy,text);
sy += 2*dy;
if (Game_mode & GM_MULTIPLAYER) {
gr_printf_menu(sx, sy, "%d", (int)Active_player->stats.score);
}
break;
} // end switch
}
int find_netplayer_n(int n)
{
int idx;
int target;
target = n;
n=0;
for(idx=0;idx<MAX_PLAYERS;idx++){
if(MULTI_CONNECTED(Net_players[idx])){
n++;
if(n == target)
return idx;
}
}
return -1;
}
void show_stats_close()
{
}
// initialize the statistics portion of the player structure for multiplayer. Only the host of
// a netgame needs to be doing this (and if fact, only he *should* be doing this)
void init_multiplayer_stats( )
{
scoring_struct *ptr;
for (int idx=0; idx < MAX_PLAYERS; idx++) {
ptr = &Players[idx].stats;
scoring_level_init( ptr );
}
}
void set_player_stats(int pid)
{
Active_player = Net_players[pid].m_player;
}
|