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/**********************************************************************
* This source code is copyright 1999 by Gus Hartmann & Peter Keller *
* It may be distributed under the terms of the GNU General Purpose *
* License, version 2 or above; see the file COPYING for more *
* information. *
* *
* $Id: main.c,v 1.34 1999/08/09 05:25:36 hartmann Exp $
* *
**********************************************************************/
#include "sweep.h"
int main(int argc, char** argv)
{
GameStats* Game;
chtype Input=0;
/* Set up the curses cleaner in case of disaster */
signal(SIGSEGV, sighandler);
signal(SIGBUS, sighandler);
signal(SIGILL, sighandler);
#ifdef DEBUG_LOG
if ((DebugLog=fopen("debug.log","a"))==0)
{
perror("Main::OpenDebugLog");
return 1;
}
#endif /* DEBUG_LOG */
if ((Game=malloc(sizeof(GameStats)))==NULL)
{
perror("Main::AllocGame");
return 1;
}
InitGame(Game);
SourceGlobalFile(Game);
SourceHomeFile(Game);
if (ParseArgs(Game,argc,argv)>0)
{
return 1;
}
/* Output all the relevant information about the compilation. */
printf("Freesweep v%s by\nGus Hartmann (hartmann@cs.wisc.edu) and Pete Keller (psilord@cs.wisc.edu).\n",VERSION);
printf("Freesweep comes with ABSOLUTELY NO WARRANTY; see the file COPYING for more info.\n");
#ifdef DEBUG_LOG
fprintf(DebugLog,"Freesweep v%s by Gus Hartmann and Pete Keller.\n",VERSION);
#endif /* DEBUG_LOG */
/* Start ncurses */
StartCurses();
/* Prompt the user for new setings, if necessary. */
if (Game->Fast==0)
{
AskPrefs(Game);
}
clear();
noutrefresh();
if (InitErrorWin(Game) + InitStatsWin() > 0)
{
/* Do something bad. */
}
ReadyGame(Game);
noutrefresh();
/* set up signal handler and stuff */
while (1)
{
/* Make sure the right character set is in use. */
InitCharSet(Game,Game->LineDraw);
/* Touch a couple windows */
RedrawErrorWin();
RedrawStatsWin();
ReReadyGame(Game);
PrintInfo();
noutrefresh();
PrintStats(Game);
doupdate();
Center(Game);
StartTimer();
/* This is the main loop.*/
while (Game->Status==INPROG)
{
PrintStats(Game);
Pan(Game);
DrawCursor(Game);
DrawBoard(Game);
doupdate();
UndrawCursor(Game);
SweepError(NULL);
GetInput(Game);
Game->Time = g_tick;
}
g_tick = 0;
Game->Time = g_tick; /* If we won, the game is already saved */
StopTimer();
/* Update the final action of the player */
Pan(Game);
DrawCursor(Game);
DrawBoard(Game);
doupdate();
UndrawCursor(Game);
/* see what happened */
switch(Game->Status)
{
case ABORT:
ReReadyGame(Game);
break;
case RECONF:
StopTimer();
clear();
noutrefresh();
Wipe(Game);
AskPrefs(Game);
ReadyGame(Game);
Center(Game);
clear();
noutrefresh();
StartTimer();
break;
case LOSE:
StopTimer();
DrawCursor(Game);
SweepMessage("BOOM! Any key to continue, 'q' to quit.");
nodelay(Game->Board,FALSE);
Input=mvwgetch(Game->Board,0,0);
wnoutrefresh(Game->Board);
refresh();
if (Input == 'q')
{
clear();
refresh();
endwin();
#ifdef DEBUG_LOG
fprintf(DebugLog,"========================================\n");
fclose(DebugLog);
#endif /* DEBUG_LOG */
return 0;
}
else
{
SweepMessage(NULL);
UndrawCursor(Game);
}
break;
case WIN:
StopTimer();
DrawCursor(Game);
SweepMessage("You Win! Press a key to continue.");
nodelay(Game->Board,FALSE);
Input=mvwgetch(Game->Board,0,0);
wnoutrefresh(Game->Board);
refresh();
if (Input == 'q')
{
clear();
refresh();
endwin();
#ifdef DEBUG_LOG
fprintf(DebugLog,"========================================\n");
fclose(DebugLog);
#endif /* DEBUG_LOG */
return 0;
}
else
{
SweepMessage(NULL);
UndrawCursor(Game);
}
break;
default:
break;
}
/* It might be nice to log this before reseting it. */
Game->Status=INPROG;
flushinp();
}
endwin();
#ifdef DEBUG_LOG
fprintf(DebugLog,"========================================\n");
fclose(DebugLog);
#endif /* DEBUG_LOG */
return 0;
}
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