File: BaseEngine.java

package info (click to toggle)
freetts 1.2.2-8
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 65,244 kB
  • sloc: java: 21,305; xml: 1,340; sh: 969; lisp: 587; ansic: 241; makefile: 25; awk: 11
file content (789 lines) | stat: -rw-r--r-- 26,305 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
/**
 * Copyright 1998-2001 Sun Microsystems, Inc.
 * 
 * See the file "license.terms" for information on usage and
 * redistribution of this file, and for a DISCLAIMER OF ALL 
 * WARRANTIES.
 */
package com.sun.speech.engine;

import java.util.Collection;
import java.util.Iterator;

import javax.speech.AudioException;
import javax.speech.AudioManager;
import javax.speech.Engine;
import javax.speech.EngineEvent;
import javax.speech.EngineException;
import javax.speech.EngineListener;
import javax.speech.EngineModeDesc;
import javax.speech.EngineProperties;
import javax.speech.EngineStateError;
import javax.speech.SpeechEvent;
import javax.speech.VocabManager;

/**
 * Supports the JSAPI 1.0 <code>Engine</code> interface.
 * Actual JSAPI implementations might want to extend or modify this
 * implementation.
 */
abstract public class BaseEngine implements Engine, SpeechEventDispatcher {
    /**
     * A bitmask holding the current state of this <code>Engine</code>.
     */
    protected long             engineState;

    /**
     * An <code>Object</code> used for synchronizing access to
     * <code>engineState</code>.
     * @see #engineState
     */
    protected Object           engineStateLock;

    /**
     * List of <code>EngineListeners</code> registered for
     * <code>EngineEvents</code> on this <code>Engine</code>.
     */
    protected Collection      engineListeners;

    /**
     * The <code>AudioManager</code> for this <code>Engine</code>.
     */
    protected AudioManager     audioManager = null;

    /**
     * The <code>EngineModeDesc</code> for this <code>Engine</code>.
     */
    protected EngineModeDesc   engineModeDesc = null;

    /**
     * The <code>EngineProperties</code> for this <code>Engine</code>.
     */
    protected EngineProperties engineProperties = null;

    /**
     * Utility state for clearing the <code>engineState</code>.
     */
    protected final static long CLEAR_ALL_STATE = ~(0L);

    /**
     * Creates a new <code>Engine</code> in the
     * <code>DEALLOCATED</code> state.
     */
    public BaseEngine() {
        this(null);
    }

    /**
     * Creates a new <code>Engine</code> in the
     * <code>DEALLOCATED</code> state.
     *
     * @param desc the operating mode of this <code>Engine</code>
     */
    public BaseEngine(EngineModeDesc desc) {
        engineModeDesc = desc;
        engineListeners = new java.util.ArrayList();
        engineState = DEALLOCATED;
        engineStateLock = new Object();
        engineProperties = createEngineProperties();
    }
    
    /** 
     * Returns a or'ed set of flags indicating the current state of
     * this <code>Engine</code>.
     *
     * <p>An <code>EngineEvent</code> is issued each time this
     * <code>Engine</code> changes state.
     *
     * <p>The <code>getEngineState</code> method can be called successfully
     * in any <code>Engine</code> state.
     *
     * @return the current state of this <code>Engine</code>
     *
     * @see #getEngineState
     * @see #waitEngineState
     */
    public long getEngineState() {
        return engineState;
    }
    
    /** 
     * Blocks the calling thread until this <code>Engine</code>
     * is in a specified state.
     *
     * <p>All state bits specified in the <code>state</code> parameter
     * must be set in order for the method to return, as defined
     * for the <code>testEngineState</code> method.  If the <code>state</code>
     * parameter defines an unreachable state
     * (e.g. <code>PAUSED | RESUMED</code>) an exception is thrown.
     *
     * <p>The <code>waitEngineState</code> method can be called successfully
     * in any <code>Engine</code> state.
     *
     * @param state a bitmask of the state to wait for
     *
     * @see #testEngineState
     * @see #getEngineState
     *
     * @throws InterruptedException
     *   if another thread has interrupted this thread.
     * @throws IllegalArgumentException
     *   if the specified state is unreachable
     */
    public void waitEngineState(long state) 
        throws InterruptedException, IllegalArgumentException {
        synchronized (engineStateLock) {
	    while (!testEngineState(state))
	        engineStateLock.wait();
	}
    }    

    /** 
     * Returns <code>true</code> if this state of this
     * <code>Engine</code> matches the specified state.
     *
     * <p>The test performed is not an exact match to the current
     * state.  Only the specified states are tested.  For
     * example the following returns true only if the
     * <code>Synthesizer</code> queue is empty, irrespective
     * of the pause/resume and allocation states.
     * 
     * <PRE>
     *    if (synth.testEngineState(Synthesizer.QUEUE_EMPTY)) ...
     * </PRE>
     *
     * <p>The <code>testEngineState</code> method is equivalent to:
     * 
     * <PRE>
     *      if ((engine.getEngineState() & state) == state)
     * </PRE>
     *
     * <p>The <code>testEngineState</code> method can be called 
     * successfully in any <code>Engine</code> state.
     *
     * @param state a bitmask of the states to test for
     *
     * @return <code>true</code> if this <code>Engine</code> matches
     *   <code>state</code>; otherwise <code>false</code>
     * @throws IllegalArgumentException
     *   if the specified state is unreachable
     */
    public boolean testEngineState(long state) 
        throws IllegalArgumentException {
        return ((getEngineState() & state) == state);
    }

    /**
     * Updates this <code>Engine</code> state by clearing defined bits,
     * then setting other specified bits.
     *
     * @return a length-2 array with old and new state values.
     */
    protected long[] setEngineState(long clear, long set) {
        long states[] = new long[2];        
        synchronized (engineStateLock) {
	    states[0] = engineState;
	    engineState = engineState & (~clear);
	    engineState = engineState | set;
	    states[1] = engineState;
	    engineStateLock.notifyAll();
	}        
	return states;
    }

    /** 
     * Allocates the resources required for this <code>Engine</code> and
     * puts it into the <code>ALLOCATED</code> state.  When this method
     * returns successfully the <code>ALLOCATED</code> bit of this
     * <code>Engine</code> state is set, and the
     * <code>testEngineState(Engine.ALLOCATED)</code> method returns
     * <code>true</code>.
     *
     * <p>During the processing of the method, this <code>Engine</code> is
     * temporarily in the <code>ALLOCATING_RESOURCES</code> state.
     *
     * @see #deallocate
     *
     * @throws EngineException if this <code>Engine</code> cannot be allocated
     * @throws EngineStateError if this <code>Engine</code> is in the
     *   <code>DEALLOCATING_RESOURCES</code> state
     */
     public void allocate() throws EngineException, EngineStateError {
     if (testEngineState(ALLOCATED)) {
            return;
        }

	long[] states = setEngineState(CLEAR_ALL_STATE, ALLOCATING_RESOURCES);
        postEngineAllocatingResources(states[0], states[1]);

        handleAllocate();        
    }

    /**
     * Called from the <code>allocate</code> method.  Override this in
     * subclasses.
     *
     * @see #allocate
     *
     * @throws EngineException if problems are encountered
     */
    abstract protected void handleAllocate() throws EngineException;

    /** 
     * Frees the resources of this <code>Engine</code> that were
     * acquired during allocation and during operation and return this
     * <code>Engine</code> to the <code>DEALLOCATED</code>.  When this
     * method returns the <code>DEALLOCATED</code> bit of this
     * <code>Engine</code> state is set so the
     * <code>testEngineState(Engine.DEALLOCATED)</code> method returns 
     * <code>true</code>.
     *
     * <p>During the processing of the method, this
     * <code>Engine</code> is temporarily in the
     * <code>DEALLOCATING_RESOURCES</code> state.
     *
     * <p>A deallocated engine can be re-started with a subsequent
     * call to <code>allocate</code>.
     *
     * @see #allocate
     *
     * @throws EngineException if this <code>Engine</code> cannot be
     *   deallocated
     * @throws EngineStateError if this <code>Engine</code> is in the
     *   <code>ALLOCATING_RESOURCES</code> state
     */
    public void deallocate() throws EngineException, EngineStateError {
        if (testEngineState(DEALLOCATED)) {
            return;
        }

	long[] states = setEngineState(CLEAR_ALL_STATE,
                                       DEALLOCATING_RESOURCES);
        postEngineDeallocatingResources(states[0], states[1]);

        handleDeallocate();
    }

    /**
     * Called from the <code>deallocate</code> method.  Override this in
     * subclasses.
     *  
     * @throws EngineException if this <code>Engine</code> cannot be
     *   deallocated.
     */
    abstract protected void handleDeallocate() throws EngineException;

    /** 
     * Pauses the audio stream for this <code>Engine</code> and put
     * this <code>Engine</code> into the <code>PAUSED</code> state.
     *
     * @throws EngineStateError if this <code>Engine</code> is in the
     *   <code>DEALLOCATING_RESOURCES</code> or
     *   <code>DEALLOCATED</code> state.
     */
    public void pause() throws EngineStateError {
        synchronized (engineStateLock) {
            checkEngineState(DEALLOCATED | DEALLOCATING_RESOURCES);
            
            if (testEngineState(PAUSED)) {
                return;
            }
            
            handlePause();
          
            long[] states = setEngineState(RESUMED, PAUSED);
            postEnginePaused(states[0], states[1]);
        }
    }

    /**
     * Called from the <code>pause</code> method.  Override this in subclasses.
     */
    abstract protected void handlePause();

    /** 
     * Resumes the audio stream for this <code>Engine</code> and put
     * this <code>Engine</code> into the <code>RESUMED</code> state.
     *
     * @throws AudioException if unable to gain access to the audio channel
     * @throws EngineStateError if this <code>Engine</code> is in the
     *   <code>DEALLOCATING_RESOURCES</code> or
     *   <code>DEALLOCATED</code> state
     */
    public void resume() throws AudioException, EngineStateError {
        synchronized (engineStateLock) {
            checkEngineState(DEALLOCATED | DEALLOCATING_RESOURCES);
            
            if (testEngineState(RESUMED))
                return;
            
            handleResume();
            
            long[] states = setEngineState(PAUSED, RESUMED);
            postEngineResumed(states[0], states[1]);
        }
    }

    /**
     * Called from the <code>resume</code> method.  Override in subclasses.
     */
    abstract protected void handleResume();
    
    /**
     * Returns an object that provides management of the audio input
     * or output of this <code>Engine</code>.
     *
     * @return the audio manader for this <code>Engine</code>
     */
    public AudioManager getAudioManager() {
	if (audioManager == null) {
	    audioManager = new BaseAudioManager();
	}
        return audioManager;
    }

    /**
     * Returns an object that provides management of the vocabulary for
     * this <code>Engine</code>.  Returns <code>null</code> if this
     * <code>Engine</code> does not support vocabulary management.
     *
     * @return the vocabulary manager of this <code>Engine</code>
     *
     * @throws EngineStateError if this <code>Engine</code> in the
     *   <code>DEALLOCATING_RESOURCES</code> or
     *   <code>DEALLOCATED</code> state
     */
    public VocabManager getVocabManager() throws EngineStateError {
        return null;
    }

    /**
     * Gets the <code>EngineProperties</code> of this <code>Engine</code>.
     * Must be set in subclasses.
     *
     * @return the <code>EngineProperties</code> of this <code>Engine</code>.
     */
    public EngineProperties getEngineProperties() {
        return engineProperties;
    }

    /**
     * Gets the current operating properties and mode of
     * this <code>Engine</code>.
     *
     * @return the operating mode of this <code>Engine</code>
     *
     * @throws SecurityException
     */
    public EngineModeDesc getEngineModeDesc() throws SecurityException {
        return engineModeDesc;
    }

    /**
     * Sets the current operating properties and mode of
     * this <code>Engine</code>.
     *
     * @param desc the new operating mode of this <code>Engine</code>
     */
    protected void setEngineModeDesc(EngineModeDesc desc) {
        engineModeDesc = desc;
    }

    /**
     * Requests notification of <code>EngineEvents</code> from this
     * <code>Engine</code>.
     *
     * @param listener the listener to add.
     */
    public void addEngineListener(EngineListener listener) {
        synchronized (engineListeners) {
            if (!engineListeners.contains(listener)) {
                engineListeners.add(listener);
            }
        }
    }

    /**
     * Removes an <code>EngineListener</code> from the list of
     * <code>EngineListeners</code>.
     *
     * @param listener the listener to remove.
     */
    public void removeEngineListener(EngineListener listener) {
        synchronized (engineListeners) {
            engineListeners.remove(listener);
        }
    }
    
    /**
     * Utility function that generates an
     * <code>ENGINE_ALLOCATED</code> event and posts it
     * to the event queue.  Eventually
     * <code>fireEngineAllocated</code> will be called
     * by the <code>dispatchSpeechEvent</code> as a result of this
     * action.
     *
     * @param oldState the old state of this <code>Engine</code>
     * @param newState the new state of this <code>Engine</code>
     *
     * @see #fireEngineAllocated
     * @see #dispatchSpeechEvent
     */
    protected void postEngineAllocated(long oldState, long newState) {
        SpeechEventUtilities.postSpeechEvent(
            this,
            new EngineEvent(
                this,
                EngineEvent.ENGINE_ALLOCATED,
                oldState, newState));
    }
    
    /**
     * Utility function that sends an <code>ENGINE_ALLOCATED</code>
     * event to all <code>EngineListeners</code> registered with this
     * <code>Engine</code>.  Called by <code>dispatchSpeechEvent</code>.
     *
     * @param event the <code>ENGINE_ALLOCATED</code> event
     *
     * @see #postEngineAllocated
     * @see #dispatchSpeechEvent
     */
    public void fireEngineAllocated(EngineEvent event) {
	if (engineListeners == null) {
	    return;
	}
        Iterator iterator = engineListeners.iterator();
        while (iterator.hasNext()) {
            EngineListener el = (EngineListener) iterator.next();
            el.engineAllocated(event);
        }
    }
    
    /**
     * Utility function that generates an
     * <code>ENGINE_ALLOCATING_RESOURCES</code> event and
     * posts it to the event queue.  Eventually
     * <code>fireEngineAllocatingResources</code>
     * will be called by <code>dispatchSpeechEvent</code> as a
     * result of this action.
     *
     * @param oldState the old state of this <code>Engine</code>
     * @param newState the new state of this <code>Engine</code>
     *
     * @see #fireEngineAllocatingResources
     * @see #dispatchSpeechEvent
     */
    protected void postEngineAllocatingResources(long oldState,
                                                 long newState) {
        SpeechEventUtilities.postSpeechEvent(
            this,
            new EngineEvent(
                this,
                EngineEvent.ENGINE_ALLOCATING_RESOURCES,
                oldState, newState));
    }
    
    /**
     * Utility function that sends an
     * <code>ENGINE_ALLOCATING_RESOURCES</code> event to all
     * <code>EngineListeners</code> registered with this
     * <code>Engine</code>.  Called by <code>dispatchSpeechEvent</code>.
     *
     * @param event the <code>ENGINE_ALLOCATING_RESOURCES</code> event
     *
     * @see #postEngineAllocatingResources
     * @see #dispatchSpeechEvent
     */
    public void fireEngineAllocatingResources(EngineEvent event) {
	if (engineListeners == null) {
	    return;
	}
        Iterator iterator = engineListeners.iterator();
        while (iterator.hasNext()) {
            EngineListener el = (EngineListener) iterator.next();
            el.engineAllocatingResources(event);
        }
    }
    
    /**
     * Utility function that generates an
     * <code>ENGINE_DEALLOCATED</code> event and posts it
     * to the event queue.  Eventually
     * <code>fireEngineDeallocated</code> will be called
     * by <code>dispatchSpeechEvent</code> as a result of this action.
     *
     * @param oldState the old state of this <code>Engine</code>
     * @param newState the new state of this <code>Engine</code>
     *
     * @see #fireEngineDeallocated
     * @see #dispatchSpeechEvent
     */
    protected void postEngineDeallocated(long oldState, long newState) {
        SpeechEventUtilities.postSpeechEvent(
            this,
            new EngineEvent(
                this,
                EngineEvent.ENGINE_DEALLOCATED,
                oldState, newState));
    }
    
    /**
     * Utility function that sends an
     * <code>ENGINE_DEALLOCATED</code> event to all
     * <code>EngineListeners</code> registered with this
     * <code>Engine</code>.  Called by <code>dispatchSpeechEvent</code>.
     *
     * @param event the <code>ENGINE_DEALLOCATED</code> event
     *
     * @see #postEngineDeallocated
     * @see #dispatchSpeechEvent
     */
    public void fireEngineDeallocated(EngineEvent event) {
	if (engineListeners == null) {
	    return;
	}
        Iterator iterator = engineListeners.iterator();
        while (iterator.hasNext()) {
            EngineListener el = (EngineListener) iterator.next();
            el.engineDeallocated(event);
        }
    }
    
    /**
     * Utility function that generates
     * <code>ENGINE_DEALLOCATING_RESOURCES</code> event and
     * posts it to the event queue.  Eventually
     * <code>fireEngineAllocatingResources</code> will be called
     * by <code>dispatchSpeechEvent</code> as a result of this action.
     *
     * @param oldState the old state of this <code>Engine</code>
     * @param newState the new state of this <code>Engine</code>
     *
     * @see #fireEngineDeallocatingResources
     * @see #dispatchSpeechEvent
     */
    protected void postEngineDeallocatingResources(long oldState,
                                                   long newState) {
        SpeechEventUtilities.postSpeechEvent(
            this,
            new EngineEvent(
                this,
                EngineEvent.ENGINE_DEALLOCATING_RESOURCES,
                oldState, newState));
    }
    
    /**
     * Utility function that sends a
     * <code>ENGINE_DEALLOCATING_RESOURCES</code> event to all
     * <code>EngineListeners</code> registered with this
     * <code>Engine</code>.  Called by <code>dispatchSpeechEvent</code>.
     *
     * @param event the <code>ENGINE_DEALLOCATING_RESOURCES</code> event
     *
     * @see #postEngineDeallocatingResources
     * @see #dispatchSpeechEvent
     */
    public void fireEngineDeallocatingResources(EngineEvent event) {
	if (engineListeners == null) {
	    return;
	}
        Iterator iterator = engineListeners.iterator();
        while (iterator.hasNext()) {
            EngineListener el = (EngineListener) iterator.next();
            el.engineDeallocatingResources(event);
        }
    }
    
    /**
     * Utility function that generates an
     * <code>ENGINE_PAUSED</code> event and posts it
     * to the event queue.  Eventually
     * <code>fireEnginePaused</code> will be called
     * by <code>dispatchSpeechEvent</code> as a result of this action.
     *
     * @param oldState the old state of this <code>Engine</code>
     * @param newState the new state of this <code>Engine</code>
     *
     * @see #fireEnginePaused
     * @see #dispatchSpeechEvent
     */
    protected void postEnginePaused(long oldState, long newState) {
        SpeechEventUtilities.postSpeechEvent(
            this,
            new EngineEvent(
                this,
                EngineEvent.ENGINE_PAUSED,
                oldState, newState));
    }
    
    /**
     * Utility function that sends an <code>ENGINE_PAUSED</code> event
     * to all
     * <code>EngineListeners</code> registered with this
     * <code>Engine</code>.  Called by <code>dispatchSpeechEvent</code>.
     *
     * @param event the <code>ENGINE_PAUSED</code> event
     *
     * @see #postEnginePaused
     * @see #dispatchSpeechEvent
     */
    public void fireEnginePaused(EngineEvent event) {
	if (engineListeners == null) {
	    return;
	}
        Iterator iterator = engineListeners.iterator();
        while (iterator.hasNext()) {
            EngineListener el = (EngineListener) iterator.next();
            el.enginePaused(event);
        }
    }

    /**
     * Utility function that generates an <code>ENGINE_RESUMED</code>
     * event and posts it to the event queue.  Eventually
     * <code>fireEngineResumed</code> will be called
     * by <code>dispatchSpeechEvent</code> as a result of this action.
     *
     * @param oldState the old state of this <code>Engine</code>
     * @param newState the new state of this <code>Engine</code>
     *
     * @see #fireEngineResumed
     * @see #dispatchSpeechEvent
     */
    protected void postEngineResumed(long oldState, long newState) {
        SpeechEventUtilities.postSpeechEvent(
            this,
            new EngineEvent(
                this,
                EngineEvent.ENGINE_RESUMED,
                oldState, newState));
    }
    
    /**
     * Utility function that sends an <code>ENGINE_RESUMED</code> event
     * to all
     * <code>EngineListeners</code> registered with this
     * <code>Engine</code>.  Called by <code>dispatchSpeechEvent</code>.
     *
     * @param event the <code>ENGINE_RESUMED</code> event
     *
     * @see #postEngineResumed
     * @see #dispatchSpeechEvent
     */
    public void fireEngineResumed(EngineEvent event) {
	if (engineListeners == null) {
	    return;
	}
        Iterator iterator = engineListeners.iterator();
        while (iterator.hasNext()) {
            EngineListener el = (EngineListener) iterator.next();
            el.engineResumed(event);
        }
    }

    /**
     * Factory constructor for EngineProperties object.
     *
     * @return a <code>BaseEngineProperties</code> object specific to
     *   a subclass.
     */
    abstract protected BaseEngineProperties createEngineProperties();

    /**
     * Convenience method that throws an <code>EngineStateError</code>
     * if any of the bits in the passed state are set in the
     * <code>state</code>.
     *
     * @param state the <code>Engine</code> state to check
     *
     * @throws EngineStateError if any of the bits in the passed state
     *   are set in the <code>state</code>
     */
    protected void checkEngineState(long state) throws EngineStateError {
        long currentState = getEngineState();
        if ((currentState & state) != 0) {
            throw new EngineStateError
		("Invalid EngineState: expected=(" 
		 + stateToString(state) + ") current state=("
		 + stateToString(currentState) + ")");
        }
    }

    /**
     * Returns a <code>String</code> of the names of all the
     * <code>Engine</code> states in the given <code>Engine</code>
     * state.
     *
     * @param state the bitmask of states
     *
     * @return a <code>String</code> containing the names of all the
     *   states set in <code>state</code>
     */
    protected String stateToString(long state) {
	StringBuffer buf = new StringBuffer();
        if ((state & Engine.DEALLOCATED) != 0)
            buf.append(" DEALLOCATED ");
        if ((state & Engine.ALLOCATING_RESOURCES) != 0)
            buf.append(" ALLOCATING_RESOURCES ");
        if ((state & Engine.ALLOCATED) != 0)
            buf.append(" ALLOCATED ");
        if ((state & Engine.DEALLOCATING_RESOURCES) != 0)
            buf.append(" DEALLOCATING_RESOURCES ");
        if ((state & Engine.PAUSED) != 0)
            buf.append(" PAUSED ");
        if ((state & Engine.RESUMED) != 0)
            buf.append(" RESUMED ");
        return buf.toString();
    }
    
    /**
     * Dispatches a <code>SpeechEvent</code>.
     * The dispatcher should notify all <code>EngineListeners</code>
     * from this method.  The <code>SpeechEvent</code> was added
     * via the various post methods of this class.
     *
     * @param event the <code>SpeechEvent</code> to dispatch
     *
     * @see #postEngineAllocatingResources
     * @see #postEngineAllocated
     * @see #postEngineDeallocatingResources
     * @see #postEngineDeallocated
     * @see #postEnginePaused
     * @see #postEngineResumed
     */
    public void dispatchSpeechEvent(SpeechEvent event) {
        switch (event.getId()) {
            case EngineEvent.ENGINE_ALLOCATED:
                fireEngineAllocated((EngineEvent) event);
                break;
            case EngineEvent.ENGINE_ALLOCATING_RESOURCES:
                fireEngineAllocatingResources((EngineEvent) event);
                break;
            case EngineEvent.ENGINE_DEALLOCATED:
                fireEngineDeallocated((EngineEvent) event);
                break;
            case EngineEvent.ENGINE_DEALLOCATING_RESOURCES:
                fireEngineDeallocatingResources((EngineEvent) event);
                break;
            //case EngineEvent.ENGINE_ERROR:
            //fireEngineError((EngineErrorEvent) event);
            //break;
            case EngineEvent.ENGINE_PAUSED:
                fireEnginePaused((EngineEvent) event);
                break;
            case EngineEvent.ENGINE_RESUMED:
                fireEngineResumed((EngineEvent) event);
                break;
        }
    }

    /**
     * Returns the engine name and mode for debug purposes.
     *
     * @return the engine name and mode.
     */
    public String toString() {
        return getEngineModeDesc().getEngineName() + 
            ":" + getEngineModeDesc().getModeName();
    }
}