File: example2.cpp

package info (click to toggle)
freetype 2.9.1-3%2Bdeb10u3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 20,992 kB
  • sloc: ansic: 144,129; javascript: 6,977; python: 6,619; cpp: 4,286; sh: 3,731; xml: 1,132; makefile: 592; perl: 340; awk: 142; sed: 3
file content (402 lines) | stat: -rw-r--r-- 10,960 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
// example2.cpp

// This file demonstrates how to render a coloured glyph with a differently
// coloured outline.
//
// Written Feb. 2009 by Erik Möller,
// with slight modifications by Werner Lemberg
//
// Public domain.
//
// Eric uses similar code in real applications; see
//
//   http://www.timetrap.se
//   http://www.emberwind.se
//
// for more.

#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_STROKER_H

#include <vector>
#include <fstream>
#include <iostream>


#ifdef _MSC_VER
#define MIN __min
#define MAX __max
#else
#define MIN std::min
#define MAX std::max
#endif


// Define some fixed size types.

typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;


// Try to figure out what endian this machine is using. Note that the test
// below might fail for cross compilation; additionally, multi-byte
// characters are implementation-defined in C preprocessors.

#if (('1234' >> 24) == '1')
#elif (('4321' >> 24) == '1')
  #define BIG_ENDIAN
#else
  #error "Couldn't determine the endianness!"
#endif


// A simple 32-bit pixel.

union Pixel32
{
  Pixel32()
  : integer(0) { }
  Pixel32(uint8 bi, uint8 gi, uint8 ri, uint8 ai = 255)
  {
    b = bi;
    g = gi;
    r = ri;
    a = ai;
  }

  uint32 integer;

  struct
  {
#ifdef BIG_ENDIAN
    uint8 a, r, g, b;
#else // BIG_ENDIAN
    uint8 b, g, r, a;
#endif // BIG_ENDIAN
  };
};


struct Vec2
{
  Vec2() { }
  Vec2(float a, float b)
  : x(a), y(b) { }

  float x, y;
};


struct Rect
{
  Rect() { }
  Rect(float left, float top, float right, float bottom)
  : xmin(left), xmax(right), ymin(top), ymax(bottom) { }

  void Include(const Vec2 &r)
  {
    xmin = MIN(xmin, r.x);
    ymin = MIN(ymin, r.y);
    xmax = MAX(xmax, r.x);
    ymax = MAX(ymax, r.y);
  }

  float Width() const { return xmax - xmin + 1; }
  float Height() const { return ymax - ymin + 1; }

  float xmin, xmax, ymin, ymax;
};


// TGA Header struct to make it simple to dump a TGA to disc.

#if defined(_MSC_VER) || defined(__GNUC__)
#pragma pack(push, 1)
#pragma pack(1)               // Dont pad the following struct.
#endif

struct TGAHeader
{
  uint8   idLength,           // Length of optional identification sequence.
          paletteType,        // Is a palette present? (1=yes)
          imageType;          // Image data type (0=none, 1=indexed, 2=rgb,
                              // 3=grey, +8=rle packed).
  uint16  firstPaletteEntry,  // First palette index, if present.
          numPaletteEntries;  // Number of palette entries, if present.
  uint8   paletteBits;        // Number of bits per palette entry.
  uint16  x,                  // Horiz. pixel coord. of lower left of image.
          y,                  // Vert. pixel coord. of lower left of image.
          width,              // Image width in pixels.
          height;             // Image height in pixels.
  uint8   depth,              // Image color depth (bits per pixel).
          descriptor;         // Image attribute flags.
};

#if defined(_MSC_VER) || defined(__GNUC__)
#pragma pack(pop)
#endif


bool
WriteTGA(const std::string &filename,
         const Pixel32 *pxl,
         uint16 width,
         uint16 height)
{
  std::ofstream file(filename.c_str(), std::ios::binary);
  if (file)
  {
    TGAHeader header;
    memset(&header, 0, sizeof(TGAHeader));
    header.imageType  = 2;
    header.width = width;
    header.height = height;
    header.depth = 32;
    header.descriptor = 0x20;

    file.write((const char *)&header, sizeof(TGAHeader));
    file.write((const char *)pxl, sizeof(Pixel32) * width * height);

    return true;
  }
  return false;
}


// A horizontal pixel span generated by the FreeType renderer.

struct Span
{
  Span() { }
  Span(int _x, int _y, int _width, int _coverage)
  : x(_x), y(_y), width(_width), coverage(_coverage) { }

  int x, y, width, coverage;
};

typedef std::vector<Span> Spans;


// Each time the renderer calls us back we just push another span entry on
// our list.

void
RasterCallback(const int y,
               const int count,
               const FT_Span * const spans,
               void * const user) 
{
  Spans *sptr = (Spans *)user;
  for (int i = 0; i < count; ++i) 
    sptr->push_back(Span(spans[i].x, y, spans[i].len, spans[i].coverage));
}


// Set up the raster parameters and render the outline.

void
RenderSpans(FT_Library &library,
            FT_Outline * const outline,
            Spans *spans) 
{
  FT_Raster_Params params;
  memset(&params, 0, sizeof(params));
  params.flags = FT_RASTER_FLAG_AA | FT_RASTER_FLAG_DIRECT;
  params.gray_spans = RasterCallback;
  params.user = spans;

  FT_Outline_Render(library, outline, &params);
}


// Render the specified character as a colored glyph with a colored outline
// and dump it to a TGA.

void
WriteGlyphAsTGA(FT_Library &library,
                const std::string &fileName,
                wchar_t ch,
                FT_Face &face,
                int size,
                const Pixel32 &fontCol,
                const Pixel32 outlineCol,
                float outlineWidth)
{
  // Set the size to use.
  if (FT_Set_Char_Size(face, size << 6, size << 6, 90, 90) == 0)
  {
    // Load the glyph we are looking for.
    FT_UInt gindex = FT_Get_Char_Index(face, ch);
    if (FT_Load_Glyph(face, gindex, FT_LOAD_NO_BITMAP) == 0)
    {
      // Need an outline for this to work.
      if (face->glyph->format == FT_GLYPH_FORMAT_OUTLINE)
      {
        // Render the basic glyph to a span list.
        Spans spans;
        RenderSpans(library, &face->glyph->outline, &spans);

        // Next we need the spans for the outline.
        Spans outlineSpans;

        // Set up a stroker.
        FT_Stroker stroker;
        FT_Stroker_New(library, &stroker);
        FT_Stroker_Set(stroker,
                       (int)(outlineWidth * 64),
                       FT_STROKER_LINECAP_ROUND,
                       FT_STROKER_LINEJOIN_ROUND,
                       0);

        FT_Glyph glyph;
        if (FT_Get_Glyph(face->glyph, &glyph) == 0)
        {
          FT_Glyph_StrokeBorder(&glyph, stroker, 0, 1);
          // Again, this needs to be an outline to work.
          if (glyph->format == FT_GLYPH_FORMAT_OUTLINE)
          {
            // Render the outline spans to the span list
            FT_Outline *o =
              &reinterpret_cast<FT_OutlineGlyph>(glyph)->outline;
            RenderSpans(library, o, &outlineSpans);
          }

          // Clean up afterwards.
          FT_Stroker_Done(stroker);
          FT_Done_Glyph(glyph);

          // Now we need to put it all together.
          if (!spans.empty())
          {
            // Figure out what the bounding rect is for both the span lists.
            Rect rect(spans.front().x,
                      spans.front().y,
                      spans.front().x,
                      spans.front().y);
            for (Spans::iterator s = spans.begin();
                 s != spans.end(); ++s)
            {
              rect.Include(Vec2(s->x, s->y));
              rect.Include(Vec2(s->x + s->width - 1, s->y));
            }
            for (Spans::iterator s = outlineSpans.begin();
                 s != outlineSpans.end(); ++s)
            {
              rect.Include(Vec2(s->x, s->y));
              rect.Include(Vec2(s->x + s->width - 1, s->y));
            }

#if 0
            // This is unused in this test but you would need this to draw
            // more than one glyph.
            float bearingX = face->glyph->metrics.horiBearingX >> 6;
            float bearingY = face->glyph->metrics.horiBearingY >> 6;
            float advance = face->glyph->advance.x >> 6;
#endif

            // Get some metrics of our image.
            int imgWidth = rect.Width(),
                imgHeight = rect.Height(),
                imgSize = imgWidth * imgHeight;

            // Allocate data for our image and clear it out to transparent.
            Pixel32 *pxl = new Pixel32[imgSize];
            memset(pxl, 0, sizeof(Pixel32) * imgSize);

            // Loop over the outline spans and just draw them into the
            // image.
            for (Spans::iterator s = outlineSpans.begin();
                 s != outlineSpans.end(); ++s)
              for (int w = 0; w < s->width; ++w)
                pxl[(int)((imgHeight - 1 - (s->y - rect.ymin)) * imgWidth
                          + s->x - rect.xmin + w)] =
                  Pixel32(outlineCol.r, outlineCol.g, outlineCol.b,
                          s->coverage);

            // Then loop over the regular glyph spans and blend them into
            // the image.
            for (Spans::iterator s = spans.begin();
                 s != spans.end(); ++s)
              for (int w = 0; w < s->width; ++w)
              {
                Pixel32 &dst =
                  pxl[(int)((imgHeight - 1 - (s->y - rect.ymin)) * imgWidth
                      + s->x - rect.xmin + w)];
                Pixel32 src = Pixel32(fontCol.r, fontCol.g, fontCol.b,
                                      s->coverage);
                dst.r = (int)(dst.r + ((src.r - dst.r) * src.a) / 255.0f);
                dst.g = (int)(dst.g + ((src.g - dst.g) * src.a) / 255.0f);
                dst.b = (int)(dst.b + ((src.b - dst.b) * src.a) / 255.0f);
                dst.a = MIN(255, dst.a + src.a);
              }

            // Dump the image to disk.
            WriteTGA(fileName, pxl, imgWidth, imgHeight);

            delete [] pxl;
          }
        }
      }
    }
  }
}


int
main(int argc,
     char **argv)
{
  if (argc != 3)
  {
    std::cerr << "Render letter `B' of given font as a TGA image.\n";
    std::cerr << "\n";
    std::cerr << "usage: example2 <font> <TGA-file>\n";
    return 1;
  }

  // Initialize FreeType.
  FT_Library library;
  FT_Init_FreeType(&library);

  // Open up a font file.
  std::ifstream fontFile(argv[1], std::ios::binary);
  if (fontFile)
  {
    // Read the entire file to a memory buffer.
    fontFile.seekg(0, std::ios::end);
    std::fstream::pos_type fontFileSize = fontFile.tellg();
    fontFile.seekg(0);
    unsigned char *fontBuffer = new unsigned char[fontFileSize];
    fontFile.read((char *)fontBuffer, fontFileSize);

    // Create a face from a memory buffer.  Be sure not to delete the memory
    // buffer until you are done using that font as FreeType will reference
    // it directly.
    FT_Face face;
    FT_New_Memory_Face(library, fontBuffer, fontFileSize, 0, &face);

    // Dump out a single glyph to a tga.
    WriteGlyphAsTGA(library,
                    argv[2],
                    L'B',
                    face,
                    100,
                    Pixel32(255, 90, 30),
                    Pixel32(255, 255, 255),
                    3.0f);

    // Now that we are done it is safe to delete the memory.
    delete [] fontBuffer;
  }

  // Clean up the library
  FT_Done_FreeType(library);

  return 1;
}

// Local Variables: 
// coding: utf-8
// End: