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/*
Truth has a power like electricity
When we dance in Truth,
it is infectious,
unmistakable.
*/
/* Copyright 2004-2008 Jan Pekau (JP Mercury) <swirlee@vcn.bc.ca>
This file is part of Freewheeling.
Freewheeling is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Freewheeling is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Freewheeling. If not, see <http://www.gnu.org/licenses/>. */
#include <sys/stat.h>
#include <sys/time.h>
#include <utime.h>
#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <pthread.h>
#include <sched.h>
#include <sys/mman.h>
#include <X11/Xlib.h>
#include <glob.h>
#include "fweelin_core.h"
#include "fweelin_fluidsynth.h"
const float Loop::MIN_VOL = 0.01;
// *********** CORE
Snapshot *Fweelin::getSNAP (int idx) {
if (idx >= 0 && idx < cfg->GetMaxSnapshots())
return &snaps[idx];
else
return 0;
}
void Snapshot::CreateSnapshot (char *name, LoopManager *lm, TriggerMap *tmap) {
if (exists && this->name != 0 && name == 0) {
// Preserve name of snapshot
DeleteSnapshot(0);
} else
DeleteSnapshot();
exists = 1;
if (this->name == 0 && name != 0) {
this->name = new char[strlen(name)+1];
strcpy(this->name,name);
}
if (lm != 0) {
// Count all loops
numls = tmap->CountLoops();
if (numls > 0) {
ls = new LoopSnapshot[numls];
int idx = 0;
for (int i = 0; i < tmap->GetMapSize(); i++) {
if (tmap->GetMap(i) != 0) {
Loop *l = tmap->GetMap(i);
if (idx >= numls) {
printf("CORE: ERROR: Loop count mismatch creating snapshot!\n");
return;
}
ls[idx++] = LoopSnapshot(i,lm->GetStatus(i),
l->vol,lm->GetTriggerVol(i));
}
}
}
}
};
// Trigger snapshot #idx - return nonzero on failure
char Fweelin::TriggerSnapshot (int idx) {
Snapshot *s = getSNAP(idx);
if (s != 0 && s->exists) {
for (int i = 0; i < s->numls; i++) {
LoopSnapshot *ls = &(s->ls[i]);
loopmgr->SetLoopVolume(ls->l_idx,ls->l_vol);
if (ls->status == T_LS_Off && loopmgr->IsActive(ls->l_idx)) {
loopmgr->Deactivate(ls->l_idx);
} else if (ls->status == T_LS_Playing ||
ls->status == T_LS_Overdubbing) {
if (loopmgr->GetStatus(ls->l_idx) != T_LS_Playing) {
// Loop not yet playing
if (loopmgr->IsActive(ls->l_idx))
loopmgr->Deactivate(ls->l_idx);
loopmgr->Activate(ls->l_idx, 0, ls->t_vol);
} else {
// Loop already playing- adjust volume
loopmgr->SetTriggerVol(ls->l_idx, ls->t_vol);
}
}
}
return 0;
} else
return 1;
};
// Splits a saveable filename in the format 'basename-hash-objectname'
// into its base name, hash and object name components
//
// Returns zero on success
char Saveable::SplitFilename(char *filename, int baselen, char *basename,
char *hash, char *objname,
int maxlen) {
// Loop exists, use combination of time and hash as name
char *slashptr = filename + baselen;
if (slashptr < filename+strlen(filename)) {
char *slashptr2 = strchr(slashptr+1,'-'),
*extptr = strrchr(filename,'.');
if (extptr == 0)
extptr = filename+strlen(filename); // No extension
// Extract base name
int len = 0;
if (basename != 0) {
len = MIN(baselen,maxlen-1);
memcpy(basename,filename,sizeof(char)*len);
basename[len] = '\0';
}
// Extract hash
char *breaker = (slashptr2 != 0 ? slashptr2 : extptr);
if (strlen(slashptr+1) - strlen(breaker) == SAVEABLE_HASH_LENGTH*2) {
if (hash != 0) {
len = MIN(SAVEABLE_HASH_LENGTH*2,maxlen-1);
memcpy(hash,slashptr+1,sizeof(char)*len);
hash[len] = '\0';
}
} else {
printf("SAVEABLE: Invalid hash within filename: '%s'\n",
filename);
return 1;
}
// Now check if the filename also contains an object name-
// this would be placed after the hash
if (objname != 0) {
if (slashptr2 != 0) {
// Name
len = strlen(slashptr2+1) - strlen(extptr);
len = MIN(len,maxlen-1);
memcpy(objname,slashptr2+1,sizeof(char)*len);
objname[len] = '\0';
} else
strcpy(objname,"");
}
} else {
printf("SAVEABLE: Invalid filename for extracting hash/name: '%s'\n",
filename);
return 1;
}
return 0;
};
void Saveable::RenameSaveable(char **filename_ptr, int baselen,
char *newname, const char **exts, int num_exts) {
// Parse filename to extract hash part
char fn_base[FWEELIN_OUTNAME_LEN],
fn_hash[FWEELIN_OUTNAME_LEN],
fn_name[FWEELIN_OUTNAME_LEN];
if (Saveable::SplitFilename(*filename_ptr,baselen,fn_base,fn_hash,fn_name,
FWEELIN_OUTNAME_LEN))
printf("SAVEABLE: Can't rename '%s'- poorly formatted filename.\n",
*filename_ptr);
else {
char tmp[FWEELIN_OUTNAME_LEN];
strncpy(tmp,*filename_ptr,FWEELIN_OUTNAME_LEN);
tmp[FWEELIN_OUTNAME_LEN-1] = '\0';
delete[] *filename_ptr;
*filename_ptr = new char[strlen(fn_base)+1+
strlen(fn_hash)+1+
strlen(newname)+1];
if (strlen(newname) > 0)
sprintf(*filename_ptr,"%s-%s-%s",
fn_base,fn_hash,newname);
else
sprintf(*filename_ptr,"%s-%s",
fn_base,fn_hash);
char tmp_a[FWEELIN_OUTNAME_LEN],
tmp_b[FWEELIN_OUTNAME_LEN];
for (int i = 0; i < num_exts; i++) {
// Add each type of extension provided and rename the file
snprintf(tmp_a,FWEELIN_OUTNAME_LEN,"%s%s",tmp,exts[i]);
snprintf(tmp_b,FWEELIN_OUTNAME_LEN,"%s%s",*filename_ptr,exts[i]);
if (!rename(tmp_a,tmp_b))
printf("SAVEABLE: Rename file '%s' -> '%s'\n",tmp_a,tmp_b);
//else
//printf("SAVEABLE: File '%s' not found for rename\n",tmp_a);
}
}
};
// This is for renaming an item in memory, so that the disk corresponds
// with the new name
void Saveable::RenameSaveable(char *librarypath, char *basename,
char *old_objname, char *nw_objname,
const char **exts, int num_exts,
char **old_filename, char **new_filename) {
if (savestatus == SAVE_DONE) {
// OK, we have to rename on disk
// Get filename to rename
GET_SAVEABLE_HASH_TEXT(GetSaveHash());
*old_filename = new char[FWEELIN_OUTNAME_LEN];
*new_filename = new char[FWEELIN_OUTNAME_LEN];
for (int i = 0; i < num_exts; i++) {
// Add each type of extension provided and rename the file
if (old_objname == 0 || strlen(old_objname) == 0)
snprintf(*old_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s%s",
librarypath,basename,hashtext,exts[i]);
else
snprintf(*old_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s-%s%s",
librarypath,basename,hashtext,old_objname,exts[i]);
if (nw_objname == 0 || strlen(nw_objname) == 0)
snprintf(*new_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s%s",
librarypath,basename,hashtext,exts[i]);
else
snprintf(*new_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s-%s%s",
librarypath,basename,hashtext,nw_objname,exts[i]);
printf("SAVEABLE: Rename file '%s' -> '%s'\n",
*old_filename,*new_filename);
rename(*old_filename,*new_filename);
}
// Get names without extensions
if (old_objname == 0)
snprintf(*old_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s",
librarypath,basename,hashtext);
else
snprintf(*old_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s-%s",
librarypath,basename,hashtext,old_objname);
if (nw_objname == 0)
snprintf(*new_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s",
librarypath,basename,hashtext);
else
snprintf(*new_filename,FWEELIN_OUTNAME_LEN,"%s/%s-%s-%s",
librarypath,basename,hashtext,nw_objname);
}
};
// Save loop
void Loop::Save(Fweelin *app) {
// Queue save
app->getLOOPMGR()->AddLoopToSaveQueue(this);
};
void LoopManager::AddToSaveQueue(Event *ev) {
numsave++;
EventManager::QueueEvent(&savequeue,ev);
};
void LoopManager::AddLoopToSaveQueue(Loop *l) {
if (!autosave && l->GetSaveStatus() == NO_SAVE) {
numsave++;
LoopListEvent *ll = (LoopListEvent *)
Event::GetEventByType(T_EV_LoopList,1);
ll->l = l;
EventManager::QueueEvent(&savequeue,ll);
}
};
void LoopManager::AddLoopToLoadQueue(char *filename, int index, float vol) {
numload++;
LoopListEvent *ll = (LoopListEvent *)
Event::GetEventByType(T_EV_LoopList,1);
strcpy(ll->l_filename,filename);
ll->l_idx = index;
ll->l_vol = vol;
EventManager::QueueEvent(&loadqueue,ll);
};
// Adds the loop with given filename to the loop browser br
void LoopManager::AddLoopToBrowser(Browser *br, char *filename) {
char tmp[FWEELIN_OUTNAME_LEN];
struct stat st;
if (stat(filename,&st) == 0) {
char default_name =
br->GetDisplayName(filename,&st.st_mtime,tmp,FWEELIN_OUTNAME_LEN);
br->AddItem(new LoopBrowserItem(st.st_mtime,tmp,default_name,filename),1);
}
};
// Populate the loop browser with any loops on disk
void LoopManager::SetupLoopBrowser() {
Browser *br = app->getBROWSER(B_Loop);
if (br != 0) {
// Clear
br->ClearAllItems();
// Look for loops on disk
glob_t globbuf;
char tmp[FWEELIN_OUTNAME_LEN];
for (codec lformat = FIRST_FORMAT; lformat < END_OF_FORMATS;
lformat = (codec) (lformat+1)) {
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s*%s",
app->getCFG()->GetLibraryPath(),FWEELIN_OUTPUT_LOOP_NAME,
app->getCFG()->GetAudioFileExt(lformat));
printf("BROWSER: (Loop) Scanning for loops in library: %s\n",tmp);
if (glob(tmp, 0, NULL, &globbuf) == 0) {
for (size_t i = 0; i < globbuf.gl_pathc; i++) {
//printf("BROWSER: (Loop) Loop: %s\n",globbuf.gl_pathv[i]);
AddLoopToBrowser(br,globbuf.gl_pathv[i]);
}
br->AddDivisions(FWEELIN_FILE_BROWSER_DIVISION_TIME);
br->MoveToBeginning();
globfree(&globbuf);
}
}
}
};
// Adds the scene with given filename to the scene browser br
SceneBrowserItem *LoopManager::AddSceneToBrowser(Browser *br, char *filename) {
char tmp[FWEELIN_OUTNAME_LEN];
SceneBrowserItem *ret = 0;
struct stat st;
if (stat(filename,&st) == 0) {
char default_name =
br->GetDisplayName(filename,&st.st_mtime,tmp,FWEELIN_OUTNAME_LEN);
br->AddItem(ret =
new SceneBrowserItem(st.st_mtime,tmp,default_name,filename),1);
}
return ret;
};
// Populate the scene browser with any scenes on disk
void LoopManager::SetupSceneBrowser() {
Browser *br = app->getBROWSER(B_Scene);
if (br != 0) {
// Clear
br->ClearAllItems();
// Look for scenes on disk
glob_t globbuf;
char tmp[FWEELIN_OUTNAME_LEN];
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s*%s",
app->getCFG()->GetLibraryPath(),FWEELIN_OUTPUT_SCENE_NAME,
FWEELIN_OUTPUT_DATA_EXT);
printf("BROWSER: (Scene) Scanning for scenes in library: %s\n",tmp);
if (glob(tmp, 0, NULL, &globbuf) == 0) {
for (size_t i = 0; i < globbuf.gl_pathc; i++) {
// printf("BROWSER: (Scene) Scene: %s\n",globbuf.gl_pathv[i]);
AddSceneToBrowser(br,globbuf.gl_pathv[i]);
}
br->AddDivisions(FWEELIN_FILE_BROWSER_DIVISION_TIME);
br->MoveToBeginning();
globfree(&globbuf);
}
}
};
void LoopManager::ItemBrowsed(BrowserItem *i) {};
void LoopManager::ItemSelected(BrowserItem *i) {
switch (i->GetType()) {
case B_Loop:
printf("DISK: Load '%s'\n",((LoopBrowserItem *) i)->filename);
LoadLoop(((LoopBrowserItem *) i)->filename,loadloopid,
newloopvol / GetOutputVolume());
break;
case B_Scene:
printf("DISK: Load '%s'\n",((SceneBrowserItem *) i)->filename);
LoadScene((SceneBrowserItem *) i);
break;
default:
break;
}
};
void LoopManager::ItemRenamed(BrowserItem *i) {
switch (i->GetType()) {
case B_Loop_Tray:
// Change name inside the loop
{
LoopTrayItem *curl = (LoopTrayItem *) i;
char *old_filename = 0,
*new_filename = 0;
// Rename on disk
const static char *exts[] = {app->getCFG()->GetAudioFileExt(curl->l->format),
FWEELIN_OUTPUT_DATA_EXT};
curl->l->RenameSaveable(app->getCFG()->GetLibraryPath(),
FWEELIN_OUTPUT_LOOP_NAME,
curl->l->name, curl->name,
exts, 2,
&old_filename,
&new_filename);
// We also need to rename in the loop browser
if (app->getBROWSER(B_Loop) != 0)
app->getBROWSER(B_Loop)->
ItemRenamedOnDisk(old_filename,new_filename,curl->name);
if (old_filename != 0)
delete[] old_filename;
if (new_filename != 0)
delete[] new_filename;
// And in memory..
RenameLoop(curl->l,curl->name);
}
break;
case B_Loop:
{
// Name change on disk
int baselen = strlen(app->getCFG()->GetLibraryPath()) + 1 +
strlen(FWEELIN_OUTPUT_LOOP_NAME);
// Add all audio format names + XML to extension list
int numexts = END_OF_FORMATS + 1;
char *exts[numexts];
for (codec c = FIRST_FORMAT; c < END_OF_FORMATS; c = (codec) (c+1))
exts[c] = app->getCFG()->GetAudioFileExt(c);
exts[END_OF_FORMATS] = FWEELIN_OUTPUT_DATA_EXT;
// Rename all possible audio files + XML metadata to new name
printf("DISK: Rename '%s'\n",((LoopBrowserItem *) i)->filename);
Saveable::RenameSaveable(&((LoopBrowserItem *) i)->filename,baselen,
i->name,(const char **) exts,numexts);
// Is this loop loaded? If so, rename it
// Find loop in memory (by hash, extracted from filename)
char fn_hash[FWEELIN_OUTNAME_LEN];
if (!Saveable::SplitFilename(((LoopBrowserItem *) i)->filename,
baselen,0,fn_hash,0,FWEELIN_OUTNAME_LEN)) {
// Convert text 'fn_hash' to binary hash and scan for it
Saveable tmp;
if (!(tmp.SetSaveableHashFromText(fn_hash))) {
int foundidx;
if ((foundidx =
app->getTMAP()->ScanForHash(tmp.GetSaveHash())) != -1) {
// This loop -is- loaded, rename in map and in loop tray
// printf("loop renamed is also in memory: %d\n",foundidx);
Loop *foundloop = GetSlot(foundidx);
// Rename in memory
RenameLoop(foundloop,i->name);
// We have to notify the LoopTray of the new name given
LoopTray *tray = (LoopTray *) app->getBROWSER(B_Loop_Tray);
if (tray != 0)
tray->ItemRenamedFromOutside(foundloop,i->name);
}
}
}
}
break;
case B_Scene:
{
int baselen = strlen(app->getCFG()->GetLibraryPath()) + 1 +
strlen(FWEELIN_OUTPUT_SCENE_NAME);
const static char *exts[] = {FWEELIN_OUTPUT_DATA_EXT};
printf("DISK: Rename '%s'\n",((SceneBrowserItem *) i)->filename);
Saveable::RenameSaveable(&((SceneBrowserItem *) i)->filename,baselen,
i->name,exts,1);
}
break;
default:
break;
}
};
LoopManager::LoopManager (Fweelin *app) :
renamer(0), rename_loop(0),
savequeue(0), loadqueue(0), cursave(0), curload(0), numsave(0), numload(0),
loadloopid(0), needs_saving_stamp(0),
default_looprange(Range(0,app->getCFG()->GetNumTriggers())),
autosave(0), app(app), newloopvol(1.0), subdivide(1), curpulseindex(-1) {
pthread_mutex_init (&loops_lock,0);
int mapsz = app->getTMAP()->GetMapSize();
plist = new Processor *[mapsz];
status = new LoopStatus[mapsz];
waitactivate = new int[mapsz];
waitactivate_shot = new char[mapsz];
waitactivate_vol = new float[mapsz];
waitactivate_od = new char[mapsz];
waitactivate_od_fb = new float *[mapsz];
numloops = 0;
numrecordingloops = 0;
lastrecidx = new int[LAST_REC_COUNT];
memset(lastrecidx, 0, sizeof(int) * LAST_REC_COUNT);
memset(plist, 0, sizeof(Processor *) * mapsz);
int lst = T_LS_Off;
memset(status, lst, sizeof(LoopStatus) * mapsz);
memset(waitactivate, 0, sizeof(int) * mapsz);
memset(waitactivate_shot, 0, sizeof(char) * mapsz);
memset(waitactivate_vol, 0, sizeof(float) * mapsz);
memset(waitactivate_od, 0, sizeof(char) * mapsz);
memset(waitactivate_od_fb, 0, sizeof(float) * mapsz);
memset(pulses, 0, sizeof(Pulse *) * MAX_PULSES);
// Turn on block read/write managers for loading & saving loops
bread = ::new BlockReadManager(0,this,app->getBMG(),
app->getCFG()->loop_peaksavgs_chunksize);
bwrite = ::new BlockWriteManager(0,this,app->getBMG());
app->getBMG()->AddManager(bread);
app->getBMG()->AddManager(bwrite);
// Listen for important events
app->getEMG()->ListenEvent(this,0,T_EV_EndRecord);
app->getEMG()->ListenEvent(this,0,T_EV_ToggleDiskOutput);
app->getEMG()->ListenEvent(this,0,T_EV_ToggleSelectLoop);
app->getEMG()->ListenEvent(this,0,T_EV_SelectOnlyPlayingLoops);
app->getEMG()->ListenEvent(this,0,T_EV_SelectAllLoops);
app->getEMG()->ListenEvent(this,0,T_EV_InvertSelection);
app->getEMG()->ListenEvent(this,0,T_EV_CreateSnapshot);
app->getEMG()->ListenEvent(this,0,T_EV_RenameSnapshot);
app->getEMG()->ListenEvent(this,0,T_EV_TriggerSnapshot);
app->getEMG()->ListenEvent(this,0,T_EV_SetAutoLoopSaving);
app->getEMG()->ListenEvent(this,0,T_EV_SaveLoop);
app->getEMG()->ListenEvent(this,0,T_EV_SaveNewScene);
app->getEMG()->ListenEvent(this,0,T_EV_SaveCurrentScene);
app->getEMG()->ListenEvent(this,0,T_EV_SetLoadLoopId);
app->getEMG()->ListenEvent(this,0,T_EV_SetDefaultLoopPlacement);
app->getEMG()->ListenEvent(this,0,T_EV_SlideMasterInVolume);
app->getEMG()->ListenEvent(this,0,T_EV_SlideMasterOutVolume);
app->getEMG()->ListenEvent(this,0,T_EV_SlideInVolume);
app->getEMG()->ListenEvent(this,0,T_EV_SetMasterInVolume);
app->getEMG()->ListenEvent(this,0,T_EV_SetMasterOutVolume);
app->getEMG()->ListenEvent(this,0,T_EV_SetInVolume);
app->getEMG()->ListenEvent(this,0,T_EV_ToggleInputRecord);
app->getEMG()->ListenEvent(this,0,T_EV_DeletePulse);
app->getEMG()->ListenEvent(this,0,T_EV_SelectPulse);
app->getEMG()->ListenEvent(this,0,T_EV_TapPulse);
app->getEMG()->ListenEvent(this,0,T_EV_SwitchMetronome);
app->getEMG()->ListenEvent(this,0,T_EV_SetSyncType);
app->getEMG()->ListenEvent(this,0,T_EV_SetSyncSpeed);
app->getEMG()->ListenEvent(this,0,T_EV_SetMidiSync);
app->getEMG()->ListenEvent(this,0,T_EV_SetTriggerVolume);
app->getEMG()->ListenEvent(this,0,T_EV_SlideLoopAmp);
app->getEMG()->ListenEvent(this,0,T_EV_SetLoopAmp);
app->getEMG()->ListenEvent(this,0,T_EV_AdjustLoopAmp);
app->getEMG()->ListenEvent(this,0,T_EV_TriggerLoop);
app->getEMG()->ListenEvent(this,0,T_EV_TriggerSelectedLoops);
app->getEMG()->ListenEvent(this,0,T_EV_SetSelectedLoopsTriggerVolume);
app->getEMG()->ListenEvent(this,0,T_EV_AdjustSelectedLoopsAmp);
app->getEMG()->ListenEvent(this,0,T_EV_MoveLoop);
app->getEMG()->ListenEvent(this,0,T_EV_RenameLoop);
app->getEMG()->ListenEvent(this,0,T_EV_EraseLoop);
app->getEMG()->ListenEvent(this,0,T_EV_EraseAllLoops);
app->getEMG()->ListenEvent(this,0,T_EV_EraseSelectedLoops);
app->getEMG()->ListenEvent(this,0,T_EV_SlideLoopAmpStopAll);
};
LoopManager::~LoopManager() {
// Stop block read/write managers
bread->End(0);
bwrite->End();
app->getBMG()->DelManager(bread);
app->getBMG()->DelManager(bwrite);
// Stop listening
app->getEMG()->UnlistenEvent(this,0,T_EV_EndRecord);
app->getEMG()->UnlistenEvent(this,0,T_EV_ToggleDiskOutput);
app->getEMG()->UnlistenEvent(this,0,T_EV_ToggleSelectLoop);
app->getEMG()->UnlistenEvent(this,0,T_EV_SelectOnlyPlayingLoops);
app->getEMG()->UnlistenEvent(this,0,T_EV_SelectAllLoops);
app->getEMG()->UnlistenEvent(this,0,T_EV_InvertSelection);
app->getEMG()->UnlistenEvent(this,0,T_EV_CreateSnapshot);
app->getEMG()->UnlistenEvent(this,0,T_EV_RenameSnapshot);
app->getEMG()->UnlistenEvent(this,0,T_EV_TriggerSnapshot);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetAutoLoopSaving);
app->getEMG()->UnlistenEvent(this,0,T_EV_SaveLoop);
app->getEMG()->UnlistenEvent(this,0,T_EV_SaveNewScene);
app->getEMG()->UnlistenEvent(this,0,T_EV_SaveCurrentScene);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetLoadLoopId);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetDefaultLoopPlacement);
app->getEMG()->UnlistenEvent(this,0,T_EV_SlideMasterInVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_SlideMasterOutVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_SlideInVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetMasterInVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetMasterOutVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetInVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_ToggleInputRecord);
app->getEMG()->UnlistenEvent(this,0,T_EV_DeletePulse);
app->getEMG()->UnlistenEvent(this,0,T_EV_SelectPulse);
app->getEMG()->UnlistenEvent(this,0,T_EV_TapPulse);
app->getEMG()->UnlistenEvent(this,0,T_EV_SwitchMetronome);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetSyncType);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetSyncSpeed);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetMidiSync);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetTriggerVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_SlideLoopAmp);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetLoopAmp);
app->getEMG()->UnlistenEvent(this,0,T_EV_AdjustLoopAmp);
app->getEMG()->UnlistenEvent(this,0,T_EV_TriggerLoop);
app->getEMG()->UnlistenEvent(this,0,T_EV_TriggerSelectedLoops);
app->getEMG()->UnlistenEvent(this,0,T_EV_SetSelectedLoopsTriggerVolume);
app->getEMG()->UnlistenEvent(this,0,T_EV_AdjustSelectedLoopsAmp);
app->getEMG()->UnlistenEvent(this,0,T_EV_MoveLoop);
app->getEMG()->UnlistenEvent(this,0,T_EV_RenameLoop);
app->getEMG()->UnlistenEvent(this,0,T_EV_EraseLoop);
app->getEMG()->UnlistenEvent(this,0,T_EV_EraseAllLoops);
app->getEMG()->UnlistenEvent(this,0,T_EV_EraseSelectedLoops);
app->getEMG()->UnlistenEvent(this,0,T_EV_SlideLoopAmpStopAll);
EventManager::DeleteQueue(savequeue);
EventManager::DeleteQueue(loadqueue);
// Let BMG know that we are ending
app->getBMG()->RefDeleted((AutoWriteControl *) this);
delete[] lastrecidx;
delete[] plist; delete[] status;
delete[] waitactivate; delete[] waitactivate_shot;
delete[] waitactivate_vol; delete[] waitactivate_od;
delete[] waitactivate_od_fb;
pthread_mutex_destroy (&loops_lock);
};
// Get length returns the length of any loop on the specified index
nframes_t LoopManager::GetLength(int index) {
if (status[index] == T_LS_Recording) {
// Ooh, we are recording on this index. Get the current length
return ((RecordProcessor *) plist[index])->GetRecordedLength();
}
else {
Loop *cur = app->getTMAP()->GetMap(index);
if (cur != 0)
return cur->blocks->GetTotalLen();
}
return 0;
}
// Get length returns the length of any loop on the specified index
// Rounded to its currently quantized length
// Or 0 if the loop has no pulse
nframes_t LoopManager::GetRoundedLength(int index) {
if (status[index] == T_LS_Recording) {
// Return 0 when recording
return 0;
// Ooh, we are recording on this index. Get the current length
// return ((RecordProcessor *) plist[index])->GetRecordedLength();
}
else {
Loop *cur = app->getTMAP()->GetMap(index);
if (cur != 0)
if (cur->pulse != 0)
return cur->pulse->QuantizeLength(cur->blocks->GetTotalLen());
else
return 0; // cur->blocks->GetTotalLen();
}
return 0;
}
float LoopManager::GetPos(int index) {
if (status[index] == T_LS_Recording)
return 0.0;
else {
Loop *cur = app->getTMAP()->GetMap(index);
if (cur != 0 && plist[index] != 0) {
nframes_t playedlen = 0;
if (status[index] == T_LS_Playing)
playedlen = ((PlayProcessor *) plist[index])->GetPlayedLength();
else if (status[index] == T_LS_Overdubbing)
playedlen = ((RecordProcessor *) plist[index])->GetRecordedLength();
if (cur->pulse == 0)
return (float) playedlen / cur->blocks->GetTotalLen();
else {
if (cur->pulse->QuantizeLength(cur->blocks->GetTotalLen()) == 0) {
printf("LoopManager: ERROR: Problem with quantize GetPos\n");
exit(1);
}
return (float) playedlen /
cur->pulse->QuantizeLength(cur->blocks->GetTotalLen());
}
}
}
return 0.0;
}
// Get current # of samples into block chain with given index
nframes_t LoopManager::GetCurCnt(int index) {
if (status[index] == T_LS_Recording)
return 0;
else {
Loop *cur = app->getTMAP()->GetMap(index);
if (cur != 0 && plist[index] != 0) {
if (status[index] == T_LS_Playing)
return ((PlayProcessor *) plist[index])->GetPlayedLength();
else if (status[index] == T_LS_Overdubbing)
return ((RecordProcessor *) plist[index])->GetRecordedLength();
}
}
return 0;
}
// Sets triggered volume on specified index
// If index is not playing, activates the index
void LoopManager::SetTriggerVol(int index, float vol) {
if (status[index] == T_LS_Playing)
((PlayProcessor *) plist[index])->SetPlayVol(vol);
else if (status[index] == T_LS_Overdubbing)
((RecordProcessor *) plist[index])->SetODPlayVol(vol);
}
// Gets trigger volume on specified index
// If index is not playing, returns 0
float LoopManager::GetTriggerVol(int index) {
if (status[index] == T_LS_Playing)
return ((PlayProcessor *) plist[index])->GetPlayVol();
else if (status[index] == T_LS_Overdubbing)
return ((RecordProcessor *) plist[index])->GetODPlayVol();
else
return 0.0;
}
// Returns a loop with the specified index, if one exists
Loop *LoopManager::GetSlot(int index) {
return app->getTMAP()->GetMap(index);
}
void LoopManager::AdjustOutputVolume(float adjust) {
app->getRP()->AdjustOutputVolume(adjust);
}
void LoopManager::SetOutputVolume(float set, float logset) {
if (set >= 0.)
app->getRP()->SetOutputVolume(set);
else if (logset >= 0.)
app->getRP()->SetOutputVolume(DB2LIN(AudioLevel::fader_to_dB(logset, app->getCFG()->GetFaderMaxDB())));
}
float LoopManager::GetOutputVolume() {
return app->getRP()->GetOutputVolume();
}
void LoopManager::AdjustInputVolume(float adjust) {
app->getRP()->AdjustInputVolume(adjust);
}
void LoopManager::SetInputVolume(float set, float logset) {
if (set >= 0.)
app->getRP()->SetInputVolume(set);
else if (logset >= 0.)
app->getRP()->SetInputVolume(DB2LIN(AudioLevel::fader_to_dB(logset, app->getCFG()->GetFaderMaxDB())));
}
float LoopManager::GetInputVolume() {
return app->getRP()->GetInputVolume();
}
void LoopManager::SetLoopVolume(int index, float val) {
Loop *lp = app->getTMAP()->GetMap(index);
if (lp != 0) {
// First, preprocess for smoothing
Processor *p = GetProcessor(index);
if (p != 0)
p->dopreprocess();
if (val >= 0.0)
lp->vol = val;
else
lp->vol = 0.0;
}
}
float LoopManager::GetLoopVolume(int index) {
Loop *lp = app->getTMAP()->GetMap(index);
if (lp != 0)
return lp->vol;
else
return 1.0;
}
void LoopManager::AdjustLoopVolume(int index, float adjust) {
Loop *lp = app->getTMAP()->GetMap(index);
if (lp != 0) {
lp->dvol += adjust*app->getAUDIO()->GetTimeScale();
if (lp->dvol < 0.0)
lp->dvol = 0.0;
}
}
void LoopManager::SetLoopdVolume(int index, float val) {
Loop *lp = app->getTMAP()->GetMap(index);
if (lp != 0)
lp->dvol = val;
}
float LoopManager::GetLoopdVolume(int index) {
Loop *lp = app->getTMAP()->GetMap(index);
if (lp != 0)
return lp->dvol;
else
return 1.0;
}
void LoopManager::SelectPulse (int pulseindex) {
if (pulseindex == -1) {
if (GetCurPulse() != 0)
GetCurPulse()->SetMIDIClock(0); // Stop MIDI clock
//printf("**Select: No pulse\n");
curpulseindex = -1;
} else if (pulseindex < 0 || pulseindex >= MAX_PULSES) {
printf("CORE: Invalid pulse #%d, ignoring.\n",pulseindex);
return;
} else if (pulses[pulseindex] == 0) {
//printf("New pulse[%d]: %d SUB: %d\n", pulseindex, lastindex, subdivide);
CreatePulse(lastindex, pulseindex, subdivide);
} else {
//printf("Select pulse[%d]\n", pulseindex);
curpulseindex = pulseindex;
StripePulseOn(pulses[pulseindex]);
// Select pulse, send MIDI start
GetCurPulse()->SetMIDIClock(1);
}
}
// Save a whole scene, with an optional filename-
// if none is given, saves a new scene
void TriggerMap::Save(Fweelin *app, char *filename) {
if (GetSaveStatus() == NO_SAVE) {
// Scene hash is generated from hash of all loops in the triggermap--
// so start by saving all loops
app->getLOOPMGR()->SetAutoLoopSaving(0);
for (int i = 0; i < app->getCFG()->GetNumTriggers(); i++)
app->getLOOPMGR()->SaveLoop(i);
// Now, we have to wait until all that saving is done.
// Queue a scene marker event in the save queue
SceneMarkerEvent *sEvt = (SceneMarkerEvent *) Event::GetEventByType(T_EV_SceneMarker,1);
if (filename != 0)
strncpy(sEvt->s_filename,filename,FWEELIN_OUTNAME_LEN);
app->getLOOPMGR()->AddToSaveQueue(sEvt);
}
};
void TriggerMap::SetMap (int index, Loop *smp) {
if (index < 0 || index >= mapsize) {
printf("SetMap: Invalid loop index!\n");
}
else {
map[index] = smp;
TouchMap();
// Fire off a TriggerSet event
TriggerSetEvent *tevt = (TriggerSetEvent *)
Event::GetEventByType(T_EV_TriggerSet);
tevt->idx = index;
tevt->nw = smp;
app->getEMG()->BroadcastEventNow(tevt, this);
}
};
void TriggerMap::GoSave(char *filename) {
// All loops in the scene are now hashed and saved
char newScene = (filename[0] == '\0'); // New scene or overwrite existing?
if (newScene) {
// Begin our save by generating a scene hash from the loop hashes
// This will give us an appropriate scene filename
MD5_CTX md5gen;
MD5_Init(&md5gen);
for (int i = 0; i < mapsize; i++)
if (map[i] != 0) {
if (map[i]->GetSaveStatus() == SAVE_DONE)
// Update scene hash with hash from this loop
MD5_Update(&md5gen,map[i]->GetSaveHash(),SAVEABLE_HASH_LENGTH);
else
printf("DISK: WARNING: Loop %d not saved yet but scene about to be "
"saved!\n",i);
}
// Done- compute our final hash
MD5_Final(GetSaveHash(),&md5gen);
}
SetSaveStatus(SAVE_DONE);
// Compose filenames & start writing
char tmp[FWEELIN_OUTNAME_LEN];
if (newScene) {
GET_SAVEABLE_HASH_TEXT(GetSaveHash());
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s-%s%s",
app->getCFG()->GetLibraryPath(),FWEELIN_OUTPUT_SCENE_NAME,
hashtext,FWEELIN_OUTPUT_DATA_EXT);
} else
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s%s",
filename,FWEELIN_OUTPUT_DATA_EXT);
if (!newScene) {
// Back up existing scene data
struct stat st;
if (stat(tmp,&st) == 0) {
// First available backup filename
char tmp2[FWEELIN_OUTNAME_LEN];
int bCnt = 1;
char go = 1;
while (go) {
snprintf(tmp2,FWEELIN_OUTNAME_LEN,"%s.backup.%d",tmp,bCnt);
if (stat(tmp2,&st) != 0)
go = 0; // Free backup filename
else
bCnt++;
}
char buf[FWEELIN_OUTNAME_LEN * 2 + 20];
printf("INIT: Backup existing scene.\n");
sprintf(buf,"mv \"%s\" \"%s\"",tmp,tmp2);
printf("INIT: Executing: %s\n",buf);
system(buf);
}
}
struct stat st;
printf("DISK: Opening %s '%s' for saving.\n",
(newScene ? "new scene" : "existing scene"),
tmp);
if (newScene && stat(tmp,&st) == 0) {
printf("DISK: ERROR: MD5 collision while saving scene- file exists!\n");
} else {
// Save scene XML data
xmlDocPtr ldat = xmlNewDoc((xmlChar *) "1.0");
if (ldat != 0) {
const static int XT_LEN = 10;
char xmltmp[XT_LEN];
// Scene
ldat->children = xmlNewDocNode(ldat,0,
(xmlChar *) FWEELIN_OUTPUT_SCENE_NAME,0);
// Loops
for (int i = 0; i < mapsize; i++)
if (map[i] != 0 && map[i]->GetSaveStatus() == SAVE_DONE) {
xmlNodePtr lp = xmlNewChild(ldat->children, 0,
(xmlChar *) FWEELIN_OUTPUT_LOOP_NAME, 0);
// Loop index
snprintf(xmltmp,XT_LEN,"%d",i);
xmlSetProp(lp,(xmlChar *) "loopid",(xmlChar *) xmltmp);
// Loop hash (used to find the loop on disk)
unsigned char *sh = map[i]->GetSaveHash();
GET_SAVEABLE_HASH_TEXT(sh);
xmlSetProp(lp,(xmlChar *) "hash",(xmlChar *) hashtext);
// Loop volume
snprintf(xmltmp,XT_LEN,"%.5f",map[i]->vol);
xmlSetProp(lp,(xmlChar *) "volume",(xmlChar *) xmltmp);
}
// Snapshots
Snapshot *snaps = app->getSNAPS();
for (int i = 0; i < app->getCFG()->GetMaxSnapshots(); i++) {
if (snaps[i].exists) {
Snapshot *s = &snaps[i];
xmlNodePtr sp = xmlNewChild(ldat->children, 0,
(xmlChar *) FWEELIN_OUTPUT_SNAPSHOT_NAME, 0);
// Snapshot index
snprintf(xmltmp,XT_LEN,"%d",i);
xmlSetProp(sp,(xmlChar *) "snapid",(xmlChar *) xmltmp);
// Name
if (s->name != 0)
xmlSetProp(sp,(xmlChar *) "name",(xmlChar *) s->name);
for (int j = 0; j < s->numls; j++) {
LoopSnapshot *ls = &(s->ls[j]);
xmlNodePtr slp = xmlNewChild(sp, 0,
(xmlChar *) FWEELIN_OUTPUT_LOOPSNAPSHOT_NAME, 0);
// Loop index
snprintf(xmltmp,XT_LEN,"%d",ls->l_idx);
xmlSetProp(slp,(xmlChar *) "loopid",(xmlChar *) xmltmp);
// Loop status
snprintf(xmltmp,XT_LEN,"%d",ls->status);
xmlSetProp(slp,(xmlChar *) "status",(xmlChar *) xmltmp);
// Loop volume
snprintf(xmltmp,XT_LEN,"%.5f",ls->l_vol);
xmlSetProp(slp,(xmlChar *) "loopvol",(xmlChar *) xmltmp);
// Trigger volume
snprintf(xmltmp,XT_LEN,"%.5f",ls->t_vol);
xmlSetProp(slp,(xmlChar *) "triggervol",(xmlChar *) xmltmp);
}
}
}
xmlSaveFormatFile(tmp,ldat,1);
xmlFreeDoc(ldat);
if (newScene) {
// Add scene to browser so we can load it
Browser *br = app->getBROWSER(B_Scene);
if (br != 0) {
app->setCURSCENE(app->getLOOPMGR()->AddSceneToBrowser(br,tmp));
br->AddDivisions(FWEELIN_FILE_BROWSER_DIVISION_TIME);
}
}
printf("DISK: Close output.\n");
}
}
};
// If we are autosaving, we have to maintain a list of new loops to be saved
void LoopManager::CheckSaveMap() {
if (needs_saving_stamp != app->getTMAP()->GetLastUpdate()) {
//printf("Rebuild save map.\n");
// No, rebuild!
numsave = 0;
savequeue = EventManager::DeleteQueue(savequeue);
// Scan for loops that haven't yet been saved, add them to our list
TriggerMap *tmap = app->getTMAP();
int mapsz = tmap->GetMapSize();
for (int i = 0; i < mapsz; i++) {
Loop *l = tmap->GetMap(i);
if (l != 0 && l->GetSaveStatus() == NO_SAVE) {
// Loop exists but not saved-- add to our map
LoopListEvent *ll = (LoopListEvent *)
Event::GetEventByType(T_EV_LoopList,1);
ll->l = l;
numsave++;
EventManager::QueueEvent(&savequeue,ll);
}
}
// Now we've updated map
needs_saving_stamp = tmap->GetLastUpdate();
} else {
//printf("Stamp match: %lf\n",needs_saving_stamp);
}
}
// Saves loop XML data & prepares to save loop audio
void LoopManager::SetupSaveLoop(Loop *l, int l_idx, FILE **out,
AudioBlock **b,
AudioBlockIterator **i,
nframes_t *len) {
const static nframes_t LOOP_HASH_CHUNKSIZE = 10000;
if (l->GetSaveStatus() == NO_SAVE) {
// Now return blocks from this loop to save
*b = l->blocks;
#if 0
if (l->pulse != 0)
// Loop is syncronized to a pulse- quantize length
*len = l->pulse->QuantizeLength(l->blocks->GetTotalLen());
else
#endif
// Take length from blocks
*len = l->blocks->GetTotalLen();
*i = 0;
// Generate hash from audio data
double hashtime = mygettime();
// *** Hopefully this won't take so long- or we may have to split it up
// as we split up the write phase
AudioBlockIterator *hashi = new AudioBlockIterator(l->blocks,
LOOP_HASH_CHUNKSIZE);
MD5_CTX md5gen;
MD5_Init(&md5gen);
char go = 1;
char stereo = l->blocks->IsStereo();
do {
nframes_t pos = hashi->GetTotalLength2Cur(),
remaining = *len-pos;
nframes_t num = MIN(LOOP_HASH_CHUNKSIZE,remaining);
sample_t *ibuf[2];
if (stereo) {
// Stereo
hashi->GetFragment(&ibuf[0],&ibuf[1]);
MD5_Update(&md5gen,ibuf[0],sizeof(sample_t) * num);
MD5_Update(&md5gen,ibuf[1],sizeof(sample_t) * num);
} else {
// Mono
hashi->GetFragment(&ibuf[0],0);
MD5_Update(&md5gen,ibuf[0],sizeof(sample_t) * num);
}
if (remaining <= LOOP_HASH_CHUNKSIZE) {
// Finished encoding
go = 0;
} else
hashi->NextFragment();
} while (go);
// Done- compute final hash
MD5_Final(l->GetSaveHash(),&md5gen);
l->SetSaveStatus(SAVE_DONE);
delete hashi;
double dhashtime = mygettime()-hashtime;
printf("HASH TIME: %f ms\n",dhashtime * 1000);
// Compose filenames & start writing
char tmp[FWEELIN_OUTNAME_LEN];
GET_SAVEABLE_HASH_TEXT(l->GetSaveHash());
if (l->name == 0 || strlen(l->name) == 0)
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s-%s%s",
app->getCFG()->GetLibraryPath(),FWEELIN_OUTPUT_LOOP_NAME,
hashtext,
app->getCFG()->GetAudioFileExt(app->getCFG()->GetLoopOutFormat()));
else
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s-%s-%s%s",
app->getCFG()->GetLibraryPath(),FWEELIN_OUTPUT_LOOP_NAME,
hashtext,l->name,
app->getCFG()->GetAudioFileExt(app->getCFG()->GetLoopOutFormat()));
struct stat st;
printf("DISK: Opening '%s' for saving.\n",tmp);
if (stat(tmp,&st) == 0) {
printf("DISK: ERROR: MD5 collision while saving loop- file exists!\n");
*b = 0;
*len = 0;
*i = 0;
if (*out != 0) {
fclose(*out);
*out = 0;
}
} else {
// Go save!
*out = fopen(tmp,"wb");
if (*out == 0) {
printf("DISK: ERROR: Couldn't open file! Does the folder exist and "
"do you have write permission?\n");
*b = 0;
*len = 0;
*i = 0;
if (*out != 0) {
fclose(*out);
*out = 0;
}
} else {
// Add loop to browser so we can load it
Browser *br = app->getBROWSER(B_Loop);
if (br != 0) {
AddLoopToBrowser(br,tmp);
br->AddDivisions(FWEELIN_FILE_BROWSER_DIVISION_TIME);
}
// Main file open, now save loop XML data
if (l->name == 0 || strlen(l->name) == 0)
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s-%s%s",
app->getCFG()->GetLibraryPath(),FWEELIN_OUTPUT_LOOP_NAME,
hashtext,FWEELIN_OUTPUT_DATA_EXT);
else
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s-%s-%s%s",
app->getCFG()->GetLibraryPath(),FWEELIN_OUTPUT_LOOP_NAME,
hashtext,l->name,FWEELIN_OUTPUT_DATA_EXT);
xmlDocPtr ldat = xmlNewDoc((xmlChar *) "1.0");
if (ldat != 0) {
const static int XT_LEN = 10;
char xmltmp[XT_LEN];
ldat->children = xmlNewDocNode(ldat,0,
(xmlChar *) FWEELIN_OUTPUT_LOOP_NAME,0);
// version
snprintf(xmltmp,XT_LEN,"%d",LOOP_SAVE_FORMAT_VERSION);
xmlSetProp(ldat->children,(xmlChar *) "version",(xmlChar *) xmltmp);
// # beats
snprintf(xmltmp,XT_LEN,"%ld",l->nbeats);
xmlSetProp(ldat->children,(xmlChar *) "nbeats",(xmlChar *) xmltmp);
// pulse length
if (l->pulse == 0)
xmlSetProp(ldat->children,(xmlChar *) "pulselen",(xmlChar *) "0");
else {
snprintf(xmltmp,XT_LEN,"%d",l->pulse->GetLength());
xmlSetProp(ldat->children,(xmlChar *) "pulselen",
(xmlChar *) xmltmp);
}
xmlSaveFormatFile(tmp,ldat,1);
xmlFreeDoc(ldat);
}
}
}
} else {
printf("DISK: WARNING: Loop marked already saved.\n");
*b = 0;
*len = 0;
*i = 0;
if (*out != 0) {
fclose(*out);
*out = 0;
}
}
};
// Loads loop XML data & prepares to load loop audio
int LoopManager::SetupLoadLoop(FILE **in, char *smooth_end, Loop **new_loop,
int l_idx, float l_vol, char *l_filename) {
// Open up right file and begin loading
char tmp[FWEELIN_OUTNAME_LEN];
codec format = UNKNOWN;
// Try exact filename with all format types
for (codec i = FIRST_FORMAT; i < END_OF_FORMATS; i = (codec) (i+1))
{
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s%s",l_filename,
app->getCFG()->GetAudioFileExt(i));
*in = fopen(tmp,"rb");
if (*in != 0) {
printf("DISK: Open loop '%s'\n",tmp);
bread->SetLoopType(i);
format = i;
break;
}
}
if (*in == 0) {
// No go, try wildcard search with all format types
for (codec i = FIRST_FORMAT; i < END_OF_FORMATS; i = (codec) (i+1)) {
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s*%s",l_filename,
app->getCFG()->GetAudioFileExt(i));
glob_t globbuf;
if (glob(tmp, 0, NULL, &globbuf) == 0) {
for (size_t j = 0; *in == 0 && j < globbuf.gl_pathc; j++) {
printf("DISK: Open loop '%s'\n",globbuf.gl_pathv[j]);
*in = fopen(globbuf.gl_pathv[j],"rb");
}
globfree(&globbuf);
}
if (*in != 0) {
bread->SetLoopType(i);
format = i;
break;
}
}
if (*in == 0) {
printf("DISK: ERROR: Couldn't open loop '%s'!\n",tmp);
return 1;
}
}
// Main file open, now load loop XML data
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s%s",
l_filename,FWEELIN_OUTPUT_DATA_EXT);
// Create loop data
*new_loop = new Loop(0,0,1.0,l_vol,0,format);
struct stat st;
int result = 1;
if (stat(tmp,&st) != 0) {
// Try loading with wildcard
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s*%s",
l_filename,FWEELIN_OUTPUT_DATA_EXT);
glob_t globbuf;
if (glob(tmp, 0, NULL, &globbuf) == 0) {
for (size_t i = 0; result != 0 && i < globbuf.gl_pathc; i++) {
result = stat(globbuf.gl_pathv[i],&st);
if (result == 0)
strncpy(tmp,globbuf.gl_pathv[i],
FWEELIN_OUTNAME_LEN); // Save the name for later
}
globfree(&globbuf);
}
if (result != 0)
printf("DISK: WARNING: Loop data '%s' missing!\n"
"I will load just the raw audio.\n",tmp);
} else
result = 0;
xmlDocPtr ldat = 0;
if (result == 0)
ldat = xmlParseFile(tmp);
if (ldat == 0)
printf("DISK: WARNING: Loop data '%s' invalid!\n"
"I will load just the raw audio.\n",tmp);
else {
xmlNode *root = xmlDocGetRootElement(ldat);
// Extract hash from filename
char fn_hash[FWEELIN_OUTNAME_LEN],
loopname[FWEELIN_OUTNAME_LEN];
int baselen = strlen(app->getCFG()->GetLibraryPath()) + 1 +
strlen(FWEELIN_OUTPUT_LOOP_NAME);
if (!Saveable::SplitFilename(tmp,baselen,0,fn_hash,loopname,
FWEELIN_OUTNAME_LEN)) {
// Set hash from filename
(*new_loop)->SetSaveableHashFromText(fn_hash);
// GET_SAVEABLE_HASH_TEXT((*new_loop)->GetSaveHash());
// printf("md5: %s\n",hashtext);
// First, check if this loop has already been loaded
// by scanning for another loop with the same hash
int dupidx;
if ((dupidx =
app->getTMAP()->ScanForHash((*new_loop)->GetSaveHash())) != -1) {
printf("DISK: (DUPLICATE) Loop to load is already loaded at "
"ID #%d.\n",dupidx);
delete (*new_loop);
*new_loop = 0;
fclose(*in);
*in = 0;
return 1;
}
// Set loop name from filename
(*new_loop)->name = new char[strlen(loopname)+1];
strcpy((*new_loop)->name,loopname);
} else
printf("DISK: Loop filename '%s' missing hash!\n",l_filename);
// version
xmlChar *n = xmlGetProp(root, (const xmlChar *) "version");
if (n != 0) {
if (atoi((char *) n) >= 1)
// New format of loop save, so smooth end
*smooth_end = 1;
else
*smooth_end = 0;
xmlFree(n);
} else {
*smooth_end = 0;
printf("DISK: Old format loop '%s'- loading with length fix.\n",
l_filename);
}
// # beats
n = xmlGetProp(root, (const xmlChar *) "nbeats");
if (n != 0) {
(*new_loop)->nbeats = atoi((char *) n);
xmlFree(n);
}
// pulse length
if ((n = xmlGetProp(root, (const xmlChar *) "pulselen")) != 0) {
int plen = atoi((char *) n);
if (plen != 0) {
// Loop should be syncronized to a pulse of given length-
(*new_loop)->pulse = CreatePulse(plen);
}
xmlFree(n);
}
xmlFreeDoc(ldat);
// Don't call cleanup because another thread may have xml open
// xmlCleanupParser();
}
return 0;
};
// Starts an interactive rename for a loop in memory
void LoopManager::RenameLoop(int loopid) {
if (renamer == 0) {
Loop *l = GetSlot(loopid);
if (l != 0) {
if (CRITTERS)
printf("RENAME: Loop: %p\n",l);
rename_loop = l;
renamer = new ItemRenamer(app,this,l->name);
if (!renamer->IsRenaming()) {
delete renamer;
renamer = 0;
rename_loop = 0;
}
}
}
};
void LoopManager::ItemRenamed(char *nw) {
if (nw != 0) {
// Rename on disk
const static char *exts[] = {app->getCFG()->GetAudioFileExt(rename_loop->format),
FWEELIN_OUTPUT_DATA_EXT};
char *old_filename = 0,
*new_filename = 0;
rename_loop->RenameSaveable(app->getCFG()->GetLibraryPath(),
FWEELIN_OUTPUT_LOOP_NAME,
rename_loop->name, nw,
exts, 2,
&old_filename,
&new_filename);
// We also need to rename in the loop browser
if (app->getBROWSER(B_Loop) != 0)
app->getBROWSER(B_Loop)->
ItemRenamedOnDisk(old_filename,new_filename,nw);
if (old_filename != 0)
delete[] old_filename;
if (new_filename != 0)
delete[] new_filename;
// Rename in memory
RenameLoop(rename_loop,nw);
// We have to notify the LoopTray of the new name given
LoopTray *tray = (LoopTray *) app->getBROWSER(B_Loop_Tray);
if (tray != 0)
tray->ItemRenamedFromOutside(rename_loop,nw);
delete renamer;
renamer = 0;
rename_loop = 0;
} else {
// Rename was aborted
delete renamer;
renamer = 0;
rename_loop = 0;
}
};
void LoopManager::GetWriteBlock(FILE **out, AudioBlock **b,
AudioBlockIterator **i,
nframes_t *len) {
// If we are autosaving, check that our list is up to date
if (autosave)
CheckSaveMap();
// Do we have a loop to save?
Event *cur = savequeue,
*prev = 0;
if (cursave >= numsave) {
numsave = 0;
cursave = 0;
}
int l_idx = 0;
char go = 1, advance = 1;
while (cur != 0 && go) {
if (cur->GetType() == T_EV_LoopList) {
// Loop in save queue- does it exist and is it ready to save?
if ((l_idx = app->getTMAP()->SearchMap(((LoopListEvent *) cur)->l)) == -1
|| GetStatus(l_idx) == T_LS_Overdubbing
|| GetStatus(l_idx) == T_LS_Recording) {
if (l_idx == -1) {
printf("DEBUG: Loop no longer exists- abort save!\n");
EventManager::RemoveEvent(&savequeue,prev,&cur);
advance = 0;
}
// If we are overdubbing or recording, just ignore this loop
// we will come back to it
} else {
go = 0; // Found a suitable loop to save- stop!
advance = 0;
}
} else {
if (cur->GetType() == T_EV_SceneMarker) {
// Scene marker in queue indicates we need to save a scene-
if (cur == savequeue) {
// No loops are waiting to be saved.. go
app->getTMAP()->GoSave(((SceneMarkerEvent *) cur)->s_filename);
EventManager::RemoveEvent(&savequeue,prev,&cur);
cursave++;
advance = 0;
}
}
}
// Move to next item
if (advance) {
prev = cur;
cur = cur->next;
}
else
advance = 1;
}
if (cur != 0) {
if (cur->GetType() != T_EV_LoopList) {
printf("DISK: ERROR: LoopList event type mismatch!\n");
EventManager::RemoveEvent(&savequeue,prev,&cur);
} else {
// Remove from list
Loop *curl = ((LoopListEvent *) cur)->l;
EventManager::RemoveEvent(&savequeue,prev,&cur);
// Open up right files, save data & setup for audio save
SetupSaveLoop(curl,l_idx,out,b,i,len);
cursave++;
}
} else {
// No loops to save right now
*b = 0;
*len = 0;
*i = 0;
if (*out != 0) {
fclose(*out);
*out = 0;
}
}
}
// We receive calls periodically for loading of loops-
void LoopManager::GetReadBlock(FILE **in, char *smooth_end) {
if (curload >= numload) {
numload = 0;
curload = 0;
}
// Do we have a loop to load?
Event *cur = loadqueue;
if (cur != 0) {
if (cur->GetType() == T_EV_LoopList) {
// Open up right files, load data & setup for audio load
LoopListEvent *ll = (LoopListEvent *) cur;
if (SetupLoadLoop(in,smooth_end,
&ll->l,ll->l_idx,ll->l_vol,ll->l_filename)) {
// Not a loop or there was an error in loading
EventManager::RemoveEvent(&loadqueue,0,&cur);
curload++;
}
} else {
// Not a loop- remove
EventManager::RemoveEvent(&loadqueue,0,&cur);
curload++;
}
} else {
// Nothing to load right now
if (*in != 0) {
printf("DISK: (Load) Nothing to load- close input!\n");
fclose(*in);
*in = 0;
}
}
}
void LoopManager::ReadComplete(AudioBlock *b) {
curload++;
// Add loop to triggermap and remove from load queue
Event *cur = loadqueue;
if (cur == 0 || cur->GetType() != T_EV_LoopList)
printf("DISK: ERROR: Load list mismatch!\n");
else {
if (b == 0)
printf("DISK: ERROR: .. during load!\n");
else {
LoopListEvent *ll = (LoopListEvent *) cur;
// Put blocks into loop
ll->l->blocks = b;
if (app->getTMAP()->GetMap(ll->l_idx) != 0) {
// Loop ID is full. Choose another
int newidx = app->getTMAP()->GetFirstFree(default_looprange.lo,
default_looprange.hi);
if (newidx != -1) {
printf("LOOP MANAGER: LoopID #%d full, got new ID: #%d!\n",
ll->l_idx,newidx);
ll->l_idx = newidx;
} else {
printf("LOOP MANAGER: No free loopids in default placement range.\n"
"I will erase the loop at id #%d.\n",ll->l_idx);
DeleteLoop(ll->l_idx);
}
}
// Add loop to our map
app->getTMAP()->SetMap(ll->l_idx,ll->l);
lastindex = ll->l_idx; // Set this so we can make a pulse from this loop
}
// And remove from load list
EventManager::RemoveEvent(&loadqueue,0,&cur);
}
}
void LoopManager::StripePulseOn(Pulse *pulse) {
app->getBMG()->StripeBlockOn(pulse,app->getAMPEAKS(),
app->getAMPEAKSI());
app->getBMG()->StripeBlockOn(pulse,app->getAUDIOMEM(),
app->getAUDIOMEMI());
}
void LoopManager::StripePulseOff(Pulse *pulse) {
app->getBMG()->StripeBlockOff(pulse,app->getAMPEAKS());
app->getBMG()->StripeBlockOff(pulse,app->getAUDIOMEM());
}
// Creates a pulse of the given length in the first available slot,
// if none already exists of the right length
Pulse *LoopManager::CreatePulse(nframes_t len) {
// First, check to see if we have a pulse of the right length-
int i;
for (i = 0; i < MAX_PULSES &&
(pulses[i] == 0 || pulses[i]->GetLength() != len); i++);
if (i < MAX_PULSES)
// Found it, use this pulse
return pulses[i];
else {
// No pulse found of right length-- create a new one
for (i = 0; i < MAX_PULSES && pulses[i] != 0; i++);
if (i < MAX_PULSES) {
app->getRP()->AddChild(pulses[i] =
new Pulse(app,len,0),
ProcessorItem::TYPE_HIPRIORITY);
StripePulseOn(pulses[i]);
curpulseindex = i;
// Send MIDI start for pulse
GetCurPulse()->SetMIDIClock(1);
return pulses[i];
} else
// No space for a new pulse!
return 0;
}
};
// Create a time pulse around the specified index
// The length of the loop on the specified index becomes
// a time constant around which other loops center themselves
// subdivide the length of the loop by subdivide to get the core pulse
void LoopManager::CreatePulse(int index, int pulseindex, int sub) {
Loop *cur = app->getTMAP()->GetMap(index);
if (cur != 0 && (status[index] == T_LS_Off ||
status[index] == T_LS_Playing ||
status[index] == T_LS_Overdubbing)) {
// Set pulse length based on loop length
nframes_t len = GetLength(index);
if (len != 0) {
// Create iterator
len /= sub; // Length subdivide
nframes_t startpos = 0;
// So set the starting pulse position based on where loop is playing
if (status[index] == T_LS_Playing)
startpos = ((PlayProcessor *) plist[index])->GetPlayedLength() % len;
else if (status[index] == T_LS_Overdubbing)
startpos = ((RecordProcessor *) plist[index])->
GetRecordedLength() % len;
app->getRP()->AddChild(cur->pulse = pulses[pulseindex] =
new Pulse(app,len,startpos),
ProcessorItem::TYPE_HIPRIORITY);
StripePulseOn(cur->pulse);
curpulseindex = pulseindex;
cur->nbeats = sub; // Set # of beats in the loop
// Send MIDI start for pulse
GetCurPulse()->SetMIDIClock(1);
// Now reconfigure processor on this index to be synced to the new pulse
if (status[index] == T_LS_Playing)
((PlayProcessor *) plist[index])->SyncUp();
else if (status[index] == T_LS_Overdubbing)
((RecordProcessor *) plist[index])->SyncUp();
}
}
}
// Taps a pulse- starting at the downbeat- if newlen is nonzero, the pulse's
// length is adjusted to reflect the length between taps- and a new pulse
// is created if none exists
void LoopManager::TapPulse(int pulseindex, char newlen) {
// If more than TIMEOUT_RATIO * the current pulse length
// frames have passed since the last tap, a new length is not defined
const static float TAP_NEWLEN_TIMEOUT_RATIO = 5.0, //2.0,
// Higher graduation makes tempo more stable against changes
TAP_NEWLEN_GRADUATION = 0.0, //0.5,
// Tolerance for rejecting tap tempo changes- as fraction of current length
TAP_NEWLEN_REJECT_TOLERANCE = 1.0; //0.3;
if (pulseindex >= 0 || pulseindex < MAX_PULSES) {
Pulse *cur = pulses[pulseindex];
if (cur == 0) {
if (newlen) {
// New pulse- tap now!- set zero length for now
cur = pulses[pulseindex] = new Pulse(app,0,0);
cur->stopped = 1;
cur->prevtap = app->getRP()->GetSampleCnt();
//cur->SwitchMetronome(1);
app->getRP()->AddChild(cur,ProcessorItem::TYPE_HIPRIORITY);
StripePulseOn(cur);
curpulseindex = pulseindex;
}
} else {
// Test position of axis
char nextdownbeat = 0;
if (cur->GetPct() >= 0.5)
nextdownbeat = 1;
// Old pulse- tap now!
if (newlen) {
// Redefine length from tap
nframes_t oldlen = cur->GetLength(),
newtap = app->getRP()->GetSampleCnt(),
newlen = newtap - cur->prevtap;
// .. only if the new length isn't outrageous
if (oldlen < 64)
cur->SetLength(newlen);
else if (newlen < oldlen * TAP_NEWLEN_TIMEOUT_RATIO) {
// 2nd outrageous length check
float ratio = (float) MIN(newlen,oldlen)/MAX(newlen,oldlen);
if (ratio > 1.0-TAP_NEWLEN_REJECT_TOLERANCE)
cur->SetLength((nframes_t) (oldlen*TAP_NEWLEN_GRADUATION +
newlen*(1-TAP_NEWLEN_GRADUATION)));
}
cur->prevtap = newtap;
//cur->SwitchMetronome(1);
cur->stopped = 0;
}
if (nextdownbeat)
// Tap to beginning- with wrap
cur->Wrap();
else
// Tap to beginning- no wrap
cur->SetPos(0);
// Notify external transport that we have moved
app->getAUDIO()->RelocateTransport(0);
}
} else
printf("CORE: Invalid pulse #%d, ignoring.\n",pulseindex);
}
void LoopManager::SwitchMetronome(int pulseindex, char active) {
if (pulseindex >= 0 || pulseindex < MAX_PULSES) {
Pulse *cur = pulses[pulseindex];
if (cur != 0)
cur->SwitchMetronome(active);
else
printf("CORE: No pulse at #%d, ignoring.\n",pulseindex);
} else
printf("CORE: Invalid pulse #%d, ignoring.\n",pulseindex);
}
void LoopManager::DeletePulse(int pulseindex) {
if (pulseindex < 0 || pulseindex >= MAX_PULSES) {
printf("CORE: Invalid pulse #%d, ignoring.\n",pulseindex);
return;
}
if (pulses[pulseindex] != 0) {
// Stop striping beats from this pulse
StripePulseOff(pulses[pulseindex]);
// Erase all loops which are attached to this pulse-- or we'll have
// references pointing to the deleted pulse
int nt = app->getCFG()->GetNumTriggers();
for (int i = 0; i < nt; i++)
if (GetPulse(i) == pulses[pulseindex])
DeleteLoop(i);
// Erase this pulse
app->getRP()->DelChild(pulses[pulseindex]);
pulses[pulseindex] = 0;
}
}
Pulse *LoopManager::GetPulse(int index) {
Loop *lp = GetSlot(index);
if (lp != 0)
return lp->pulse;
else
return 0;
}
// Move the loop at specified index to another index
// only works if target index is empty
// returns 1 if success
int LoopManager::MoveLoop (int src, int tgt) {
Loop *srloop = app->getTMAP()->GetMap(src);
if (srloop != 0) {
Loop *tgtloop = app->getTMAP()->GetMap(tgt);
if (tgtloop == 0) {
app->getTMAP()->SetMap(tgt,srloop);
app->getTMAP()->SetMap(src,0);
plist[tgt] = plist[src];
plist[src] = 0;
status[tgt] = status[src];
status[src] = T_LS_Off;
waitactivate[tgt] = waitactivate[src];
waitactivate[src] = 0;
waitactivate_shot[tgt] = waitactivate_shot[src];
waitactivate_shot[src] = 0;
waitactivate_vol[tgt] = waitactivate_vol[src];
waitactivate_vol[src] = 0.;
waitactivate_od[tgt] = waitactivate_od[src];
waitactivate_od[src] = 0;
waitactivate_od_fb[tgt] = waitactivate_od_fb[src];
waitactivate_od_fb[src] = 0;
for (int i = 0; i < LAST_REC_COUNT; i++)
if (lastrecidx[i] == src)
lastrecidx[i] = tgt;
if (lastindex == src)
lastindex = tgt;
UpdateLoopLists_ItemMoved(src,tgt);
}
else
return 0;
}
else
return 0;
return 1;
}
// Delete the loop at the specified index..
// Not RT safe!
// Threadsafe
void LoopManager::DeleteLoop (int index) {
LockLoops();
Loop *lp = app->getTMAP()->GetMap(index);
if (lp != 0) {
// First, zero the map at the given index
// To prevent anybody from attaching to the loop as we delete it
app->getTMAP()->SetMap(index, 0);
}
if (plist[index] != 0) {
// We have a processor on this loop! Stop it!
if (status[index] == T_LS_Recording) {
RecordProcessor *recp = (RecordProcessor *) plist[index];
recp->AbortRecording();
AudioBlock *recblk = recp->GetFirstRecordedBlock();
if (recblk != 0) {
app->getBMG()->RefDeleted(recblk);
recblk->DeleteChain(); // *** Not RT Safe
if (lp != 0)
lp->blocks = 0;
}
numrecordingloops--;
} else if (status[index] == T_LS_Overdubbing)
numrecordingloops--;
// Remove the record/play processor
app->getRP()->DelChild(plist[index]);
plist[index] = 0;
status[index] = T_LS_Off;
waitactivate[index] = 0;
waitactivate_shot[index] = 0;
waitactivate_vol[index] = 0.;
waitactivate_od[index] = 0;
waitactivate_od_fb[index] = 0;
}
if (lp != 0) {
if (lp->blocks != 0) {
// Notify any blockmanagers working on this loop's audio to end!
app->getBMG()->RefDeleted(lp->blocks);
lp->blocks->DeleteChain(); // *** Not RT Safe
}
delete lp; // *** Not RT Safe
numloops--;
// Update looplists/scenes to ensure that loop is removed from them
UpdateLoopLists_ItemRemoved(index);
}
UnlockLoops();
}
void LoopManager::UpdateLoopLists_ItemAdded (int l_idx) {
// Update...
// Snapshots
Snapshot *snaps = app->getSNAPS();
for (int i = 0; i < app->getCFG()->GetMaxSnapshots(); i++) {
if (snaps[i].exists) {
Snapshot *s = &snaps[i];
char go = 1;
for (int j = 0; go && j < s->numls; j++)
if (s->ls[j].l_idx == l_idx)
go = 0;
if (go) {
// Loop index not present in snapshot- add, defaulting to loop off
LoopSnapshot *newls = 0;
newls = new LoopSnapshot[s->numls+1];
memcpy(newls,s->ls,sizeof(LoopSnapshot) * s->numls);
LoopSnapshot *n = &newls[s->numls];
n->l_idx = l_idx;
n->status = T_LS_Off;
n->l_vol = GetLoopVolume(l_idx);
n->t_vol = 0.;
delete[] s->ls;
s->ls = newls;
s->numls = s->numls+1;
}
}
}
};
void LoopManager::UpdateLoopLists_ItemRemoved (int l_idx) {
// Update...
// Selection sets
for (int i = 0; i < NUM_LOOP_SELECTION_SETS; i++) {
LoopList **ll = app->getLOOPSEL(i);
*ll = LoopList::Remove(*ll,l_idx);
}
// Snapshots
Snapshot *snaps = app->getSNAPS();
for (int i = 0; i < app->getCFG()->GetMaxSnapshots(); i++) {
if (snaps[i].exists) {
Snapshot *s = &snaps[i];
char go = 1;
for (int j = 0; go && j < s->numls; j++)
if (s->ls[j].l_idx == l_idx) {
// Remove loop from list
LoopSnapshot *newls = 0;
if (s->numls > 1) {
newls = new LoopSnapshot[s->numls-1];
// All elements preceding j
memcpy(newls,s->ls,sizeof(LoopSnapshot) * j);
// & following
memcpy(&newls[j],&(s->ls[j+1]),
sizeof(LoopSnapshot) * (s->numls-j-1));
}
delete[] s->ls;
s->ls = newls;
s->numls = s->numls-1;
go = 0; // No more checking in this snapshot
}
}
}
};
void LoopManager::UpdateLoopLists_ItemMoved (int l_idx_old, int l_idx_new) {
// Update...
// Selection sets
for (int i = 0; i < NUM_LOOP_SELECTION_SETS; i++) {
LoopList **ll = app->getLOOPSEL(i),
*prev,
*found = LoopList::Scan(*ll,l_idx_old,&prev);
// Update index
if (found != 0)
found->l_idx = l_idx_new;
}
// Snapshots
Snapshot *snaps = app->getSNAPS();
for (int i = 0; i < app->getCFG()->GetMaxSnapshots(); i++) {
if (snaps[i].exists) {
Snapshot *s = &snaps[i];
for (int j = 0; j < s->numls; j++)
if (s->ls[j].l_idx == l_idx_old)
s->ls[j].l_idx = l_idx_new;
}
}
};
// Trigger the loop at index within the map
// The exact behavior varies depending on what is already happening with
// this loop and the settings passed- see .fweelin.rc
// *** Not RT Safe
void LoopManager::Activate (int index, char shot, float vol, nframes_t ofs,
char overdub, float *od_feedback) {
// printf("ACTIVATE plist %p status %d\n",plist[index],status[index]);
if (plist[index] != 0) {
// We have a problem, we already have a processor on this index.
// Queue the requested activate
waitactivate[index] = 1;
waitactivate_shot[index] = shot;
waitactivate_vol[index] = vol;
waitactivate_od[index] = overdub;
waitactivate_od_fb[index] = od_feedback;
return;
}
Loop *lp = app->getTMAP()->GetMap(index);
if (lp == 0) {
// Record a new loop
float *inputvol = &(app->getRP()->inputvol); // Where to get input vol from
app->getRP()->AddChild(plist[index] =
new RecordProcessor(app,app->getISET(),inputvol,
GetCurPulse(),
app->getAUDIOMEM(),
app->getAUDIOMEMI(),
app->getCFG()->
loop_peaksavgs_chunksize));
numrecordingloops++;
status[index] = T_LS_Recording;
// Keep track of this index in our record of last recorded indexes
for (int i = LAST_REC_COUNT-1; i > 0; i--)
lastrecidx[i] = lastrecidx[i-1];
lastrecidx[0] = index;
} else {
// A loop exists at that index
if (overdub) {
// Overdub
float *inputvol = &(app->getRP()->inputvol); // Get input vol from main
app->getRP()->AddChild(plist[index] =
new RecordProcessor(app,
app->getISET(),inputvol,
lp,vol,ofs,od_feedback));
numrecordingloops++;
status[index] = T_LS_Overdubbing;
} else {
// Play
app->getRP()->AddChild(plist[index] =
new PlayProcessor(app,lp,vol,ofs));
status[index] = T_LS_Playing;
}
}
}
// *** Not RT Safe
void LoopManager::Deactivate (int index) {
if (plist[index] == 0) {
// We have a problem, there is supposed to be a processor here!
printf("Nothing happening on index %d to deactivate\n",index);
return;
}
// If we recorded something new to this index, store it in the map
if (status[index] == T_LS_Recording &&
app->getTMAP()->GetMap(index) == 0) {
// *** Perhaps make a function in RecordProcessor called
// ** 'createloop'.. which does the encapsulation from the blocks
Pulse *curpulse = 0;
if (curpulseindex != -1)
curpulse = pulses[curpulseindex];
// Adjust newloop volume so that it will match the volume
// it was heard as-- since output volume does not scale
// the initial monitor but does scale loops, we need to adjust
float adjustednewloopvol = newloopvol / GetOutputVolume();
//printf("newlp from plist: %p\n",plist[index]);
Loop *newlp = new
Loop(((RecordProcessor *) plist[index])->GetFirstRecordedBlock(),
curpulse,1.0,adjustednewloopvol,
((RecordProcessor *) plist[index])->GetNBeats(),
app->getCFG()->GetLoopOutFormat());
app->getTMAP()->SetMap(index, newlp);
UpdateLoopLists_ItemAdded(index);
numloops++;
lastindex = index;
// Record processor will broadcast when it is ready to end!
((RecordProcessor *) plist[index])->End();
} else if (status[index] == T_LS_Overdubbing) {
// Overdubbing record processor will end immediately and broadcast
// EndRecord event
((RecordProcessor *) plist[index])->End();
} else if (status[index] == T_LS_Playing) {
// Stop playing/overdubbing
app->getRP()->DelChild(plist[index]);
plist[index] = 0;
status[index] = T_LS_Off;
}
}
void LoopManager::SaveLoop(int index) {
Loop *l = app->getTMAP()->GetMap(index);
if (l != 0)
l->Save(app);
};
// Saves a new scene
void LoopManager::SaveNewScene() {
TriggerMap *tm = app->getTMAP();
if (tm != 0)
tm->Save(app);
};
// Saves over current scene
void LoopManager::SaveCurScene() {
if (app->getCURSCENE() == 0)
SaveNewScene();
else {
TriggerMap *tm = app->getTMAP();
if (tm != 0)
tm->Save(app,app->getCURSCENE()->filename);
}
};
// Load loop from disk into the given index
void LoopManager::LoadLoop(char *filename, int index, float vol) {
AddLoopToLoadQueue(filename,index,vol);
};
// Load scene from disk
void LoopManager::LoadScene(SceneBrowserItem *i) {
char *filename = i->filename;
// Load XML data for scene
char tmp[FWEELIN_OUTNAME_LEN],
tmp2[FWEELIN_OUTNAME_LEN];
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s%s",
filename,FWEELIN_OUTPUT_DATA_EXT);
xmlDocPtr dat = xmlParseFile(tmp);
if (dat == 0)
printf("DISK: ERROR: Scene data '%s' invalid or missing!\n",tmp);
else {
xmlNode *root = xmlDocGetRootElement(dat);
if (!root || !root->name ||
xmlStrcmp(root->name,(const xmlChar *) FWEELIN_OUTPUT_SCENE_NAME))
printf("DISK: ERROR: Scene data '%s' bad format!\n",tmp);
else {
for (xmlNode *cur_node = root->children; cur_node != NULL;
cur_node = cur_node->next) {
if ((!xmlStrcmp(cur_node->name,
(const xmlChar *) FWEELIN_OUTPUT_LOOP_NAME))) {
// Loop within scene-- read
int l_idx = loadloopid;
float vol = 1.0;
// Loopid
xmlChar *n = xmlGetProp(cur_node, (const xmlChar *) "loopid");
if (n != 0) {
l_idx = atoi((char *) n);
xmlFree(n);
}
// Volume
if ((n = xmlGetProp(cur_node, (const xmlChar *) "volume")) != 0) {
vol = atof((char *) n);
xmlFree(n);
}
// Hash
if ((n = xmlGetProp(cur_node, (const xmlChar *) "hash")) != 0) {
// Compose loop filename from hash
snprintf(tmp2,FWEELIN_OUTNAME_LEN,"%s/%s-%s",
app->getCFG()->GetLibraryPath(),
FWEELIN_OUTPUT_LOOP_NAME,n);
xmlFree(n);
// Load the loop into the specified index
printf(" (loopid %d vol %.5f filename %s)\n",
l_idx,vol,tmp2);
LoadLoop(tmp2,l_idx,vol);
// sleep(2);
} else
printf("DISK: Scene definition for loop (id %d) has missing "
"hash!\n",l_idx);
} else if ((!xmlStrcmp(cur_node->name,
(const xmlChar *) FWEELIN_OUTPUT_SNAPSHOT_NAME))) {
// Snapshot within scene-- read
int snapid = 0;
char sgo = 1;
// Snapshot index
xmlChar *n = xmlGetProp(cur_node, (const xmlChar *) "snapid");
if (n != 0) {
snapid = atoi((char *) n);
xmlFree(n);
}
// Check if snapshot exists- if so, find another slot
if (app->getSNAP(snapid) == 0 || app->getSNAP(snapid)->exists) {
Snapshot *snaps = app->getSNAPS();
char go = 1;
int i = 0;
while (go && i < app->getCFG()->GetMaxSnapshots()) {
if (!snaps[i].exists)
go = 0;
else
i++;
}
if (go) {
printf("DISK: No space to load snapshot in scene-\n"
"please raise maximum # of snapshots in configuration!\n");
sgo = 0;
} else
snapid = i;
}
if (sgo) {
// Name
n = xmlGetProp(cur_node, (const xmlChar *) "name");
printf(" (snapshot: %s)\n",n);
Snapshot *s = app->LoadSnapshot(snapid,(char *) n);
if (n != 0)
xmlFree(n);
// Now, count loop snapshots given in snapshot
if (s != 0) {
int numls = 0;
for (xmlNode *ls_node = cur_node->children; ls_node != NULL;
ls_node = ls_node->next) {
if ((!xmlStrcmp(ls_node->name,
(const xmlChar *) FWEELIN_OUTPUT_LOOPSNAPSHOT_NAME))) {
numls++;
}
}
printf(" (%d loops in snapshot)\n",numls);
// Setup & load loop snapshots
s->numls = numls;
if (numls > 0)
s->ls = new LoopSnapshot[numls];
else
s->ls = 0;
int i = 0;
for (xmlNode *ls_node = cur_node->children; ls_node != NULL;
ls_node = ls_node->next) {
if ((!xmlStrcmp(ls_node->name,
(const xmlChar *) FWEELIN_OUTPUT_LOOPSNAPSHOT_NAME))) {
LoopSnapshot *ls = &(s->ls[i]);
// Loop index
xmlChar *nn = xmlGetProp(ls_node, (const xmlChar *) "loopid");
if (nn != 0) {
ls->l_idx = atoi((char *) nn);
xmlFree(nn);
}
// Loop status
nn = xmlGetProp(ls_node, (const xmlChar *) "status");
if (nn != 0) {
ls->status = (LoopStatus) atoi((char *) nn);
xmlFree(nn);
}
// Loop volume
nn = xmlGetProp(ls_node, (const xmlChar *) "loopvol");
if (nn != 0) {
ls->l_vol = atof((char *) nn);
xmlFree(nn);
}
// Trigger volume
nn = xmlGetProp(ls_node, (const xmlChar *) "triggervol");
if (nn != 0) {
ls->t_vol = atof((char *) nn);
xmlFree(nn);
}
i++;
}
}
}
}
}
}
// Now, remember this scene is loaded
app->setCURSCENE(i);
}
}
xmlFreeDoc(dat);
// Don't call cleanup because another thread may have xml open
// xmlCleanupParser();
};
void LoopManager::ReceiveEvent(Event *ev, EventProducer *from) {
switch (ev->GetType()) {
case T_EV_EndRecord :
// Recording has ended on one of the RecordProcessors- find it!
for (int i = 0; i < app->getTMAP()->GetMapSize(); i++)
if (plist[i] == from) {
// Should we keep this recording
if (!((EndRecordEvent *) ev)->keeprecord) {
DeleteLoop(i); // No
}
else {
nframes_t playofs = 0;
if (status[i] == T_LS_Recording) {
// Adjust number of beats in loop based on the recording
app->getTMAP()->GetMap(i)->nbeats =
((RecordProcessor *) plist[i])->GetNBeats();
Pulse *recsync = ((RecordProcessor *) plist[i])->GetPulse();
// Sync recording may have ended late, so start play where we
// left off
if (recsync != 0)
playofs = recsync->GetPos();
} else if (status[i] == T_LS_Overdubbing) {
// Start play at position where overdub left off
playofs = ((RecordProcessor *) plist[i])->GetRecordedLength();
}
// Remove recordprocessor from chain
app->getRP()->DelChild(plist[i]);
numrecordingloops--;
status[i] = T_LS_Off;
plist[i] = 0;
// Check if we need to activate a playprocessor
if (waitactivate[i]) {
waitactivate[i] = 0;
// Activate is not RT safe (new processor alloc)
// So this event thread had better be nonRT!
Activate(i,waitactivate_shot[i],waitactivate_vol[i],
playofs,
waitactivate_od[i],waitactivate_od_fb[i]);
}
}
}
break;
case T_EV_ToggleDiskOutput :
{
// OK!
if (CRITTERS)
printf("CORE: Received ToggleDiskOutputEvent\n");
app->ToggleDiskOutput();
}
break;
case T_EV_ToggleSelectLoop :
{
ToggleSelectLoopEvent *sev = (ToggleSelectLoopEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received ToggleSelectLoopEvent: Set %d Loop ID %d\n",
sev->setid,sev->loopid);
LoopList **ll = app->getLOOPSEL(sev->setid);
if (ll != 0) {
// Get loop with id
Loop *l = app->getTMAP()->GetMap(sev->loopid);
if (l != 0) {
LoopList *prev;
LoopList *exists = LoopList::Scan(*ll,sev->loopid,&prev);
if (exists != 0) {
// printf("REMOVE!\n");
*ll = LoopList::Remove(*ll,exists,prev);
l->ChangeSelectedCount(-1);
} else {
// printf("ADD!\n");
*ll = LoopList::AddBegin(*ll,sev->loopid);
l->ChangeSelectedCount(1);
}
}
} else
printf("CORE: Invalid set id #%d when selecting loop\n",sev->setid);
}
break;
case T_EV_SelectOnlyPlayingLoops :
{
SelectOnlyPlayingLoopsEvent *sev = (SelectOnlyPlayingLoopsEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SelectOnlyPlayingLoopsEvent: Set %d [%s]\n",
sev->setid,(sev->playing ? "PLAYING" : "IDLE"));
LoopList **ll = app->getLOOPSEL(sev->setid);
if (ll != 0) {
// Scan all loops for playing loops
for (int i = 0; i < app->getCFG()->GetNumTriggers(); i++) {
Loop *l = app->getTMAP()->GetMap(i);
if (GetStatus(i) == T_LS_Overdubbing ||
GetStatus(i) == T_LS_Playing) {
if (l != 0) {
// Loop exists, and it's playing!
LoopList *prev;
LoopList *exists = LoopList::Scan(*ll,i,&prev);
if (!sev->playing && exists != 0) {
// printf("REMOVE!\n");
*ll = LoopList::Remove(*ll,exists,prev);
l->ChangeSelectedCount(-1);
} else if (sev->playing && exists == 0) {
// printf("ADD!\n");
*ll = LoopList::AddBegin(*ll,i);
l->ChangeSelectedCount(1);
}
}
} else if (app->getTMAP()->GetMap(i) != 0) {
// Loop exists, but not playing/overdubbing
LoopList *prev;
LoopList *exists = LoopList::Scan(*ll,i,&prev);
if (sev->playing && exists != 0) {
// printf("REMOVE!\n");
*ll = LoopList::Remove(*ll,exists,prev);
l->ChangeSelectedCount(-1);
} else if (!sev->playing && exists == 0) {
// printf("ADD!\n");
*ll = LoopList::AddBegin(*ll,i);
l->ChangeSelectedCount(1);
}
}
}
} else
printf("CORE: Invalid set id #%d when selecting loop\n",sev->setid);
}
break;
case T_EV_SelectAllLoops :
{
SelectAllLoopsEvent *sev = (SelectAllLoopsEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SelectAllLoopsEvent: Set %d [%s]\n",
sev->setid,(sev->select ? "SELECT" : "UNSELECT"));
LoopList **ll = app->getLOOPSEL(sev->setid);
if (ll != 0) {
// Scan all loops
for (int i = 0; i < app->getCFG()->GetNumTriggers(); i++) {
Loop *l = app->getTMAP()->GetMap(i);
if (l != 0) {
// Loop exists in map
LoopList *prev;
LoopList *exists = LoopList::Scan(*ll,i,&prev);
if (!sev->select && exists != 0) {
// Unselect loops- remove loop from list
// printf("REMOVE!\n");
*ll = LoopList::Remove(*ll,exists,prev);
l->ChangeSelectedCount(-1);
} else if (sev->select && exists == 0) {
// Select loops- add loop to list
// printf("ADD!\n");
*ll = LoopList::AddBegin(*ll,i);
l->ChangeSelectedCount(1);
}
}
}
} else
printf("CORE: Invalid set id #%d when selecting loop\n",sev->setid);
}
break;
case T_EV_InvertSelection :
{
InvertSelectionEvent *sev = (InvertSelectionEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received InvertSelectionEvent: Set %d\n",sev->setid);
LoopList **ll = app->getLOOPSEL(sev->setid);
if (ll != 0) {
// Scan all loops
for (int i = 0; i < app->getCFG()->GetNumTriggers(); i++) {
Loop *l = app->getTMAP()->GetMap(i);
if (l != 0) {
// Loop exists in map
LoopList *prev;
LoopList *exists = LoopList::Scan(*ll,i,&prev);
if (exists != 0) {
// Loop exists in list- remove
// printf("REMOVE!\n");
*ll = LoopList::Remove(*ll,exists,prev);
l->ChangeSelectedCount(-1);
} else if (exists == 0) {
// Loop not in list- add
// printf("ADD!\n");
*ll = LoopList::AddBegin(*ll,i);
l->ChangeSelectedCount(1);
}
}
}
} else
printf("CORE: Invalid set id #%d when selecting loop\n",sev->setid);
}
break;
case T_EV_TriggerSnapshot :
{
TriggerSnapshotEvent *sev = (TriggerSnapshotEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received TriggerSnapshotEvent: Snapshot #%d\n",
sev->snapid);
if (app->TriggerSnapshot(sev->snapid))
printf("CORE: Invalid snapshot #%d- can't trigger\n",sev->snapid);
}
break;
case T_EV_CreateSnapshot :
{
CreateSnapshotEvent *sev = (CreateSnapshotEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received CreateSnapshotEvent: Snapshot #%d\n",
sev->snapid);
if (app->CreateSnapshot(sev->snapid) == 0)
printf("CORE: Invalid snapshot #%d- can't create\n",sev->snapid);
}
break;
case T_EV_RenameSnapshot :
{
RenameSnapshotEvent *sev = (RenameSnapshotEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received RenameSnapshotEvent: Snapshot #%d\n",
sev->snapid);
FloDisplaySnapshots *sdisp = (FloDisplaySnapshots *) app->getCFG()->GetDisplayByType(FD_Snapshots);
if (sdisp != 0)
sdisp->Rename(sev->snapid);
}
break;
case T_EV_SetSelectedLoopsTriggerVolume :
{
SetSelectedLoopsTriggerVolumeEvent *sev = (SetSelectedLoopsTriggerVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetSelectedLoopsTriggerVolumeEvent: Set %d: Volume %f\n",
sev->setid,sev->vol);
LoopList **ll = app->getLOOPSEL(sev->setid);
if (ll != 0) {
LoopList *cur = *ll;
while (cur != 0) {
SetTriggerVol(cur->l_idx,sev->vol);
cur = cur->next;
}
} else
printf("CORE: Invalid set id #%d when selecting loop\n",sev->setid);
}
break;
case T_EV_AdjustSelectedLoopsAmp :
{
AdjustSelectedLoopsAmpEvent *sev = (AdjustSelectedLoopsAmpEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received AdjustSelectedLoopsAmpEvent: Set %d: "
"Amp factor %f\n",
sev->setid,sev->ampfactor);
LoopList **ll = app->getLOOPSEL(sev->setid);
if (ll != 0) {
LoopList *cur = *ll;
while (cur != 0) {
SetLoopVolume(cur->l_idx,
sev->ampfactor * GetLoopVolume(cur->l_idx));
cur = cur->next;
}
} else
printf("CORE: Invalid set id #%d when selecting loop\n",sev->setid);
}
break;
case T_EV_EraseSelectedLoops :
{
EraseSelectedLoopsEvent *sev = (EraseSelectedLoopsEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received EraseSelectedLoopsEvent: Set: %d\n",sev->setid);
LoopList **ll = app->getLOOPSEL(sev->setid);
if (ll != 0) {
LoopList *cur = *ll;
while (cur != 0) {
DeleteLoop(cur->l_idx);
cur = cur->next;
}
} else
printf("CORE: Invalid set id #%d when erasing selected loops\n",
sev->setid);
}
break;
case T_EV_SetAutoLoopSaving :
{
SetAutoLoopSavingEvent *sev = (SetAutoLoopSavingEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetAutoLoopSavingEvent (%s)\n",
(sev->save ? "on" : "off"));
SetAutoLoopSaving(sev->save);
}
break;
case T_EV_SaveLoop :
{
SaveLoopEvent *sev = (SaveLoopEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SaveLoopEvent (%d)\n",sev->index);
SaveLoop(sev->index);
}
break;
case T_EV_SaveNewScene :
{
// OK!
if (CRITTERS)
printf("CORE: Received SaveNewSceneEvent\n");
SaveNewScene();
}
break;
case T_EV_SaveCurrentScene :
{
// OK!
if (CRITTERS)
printf("CORE: Received SaveCurrentSceneEvent\n");
SaveCurScene();
}
break;
case T_EV_SetLoadLoopId :
{
SetLoadLoopIdEvent *sev = (SetLoadLoopIdEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetLoadLoopIdEvent (%d)\n",sev->index);
loadloopid = sev->index;
}
break;
case T_EV_SetDefaultLoopPlacement :
{
SetDefaultLoopPlacementEvent *sev = (SetDefaultLoopPlacementEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetDefaultLoopPlacementEvent (%d>%d)\n",
sev->looprange.lo,sev->looprange.hi);
default_looprange = sev->looprange;
}
break;
case T_EV_SlideMasterInVolume :
{
SlideMasterInVolumeEvent *vev = (SlideMasterInVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SlideMasterInVolumeEvent(%f)\n", vev->slide);
AdjustInputVolume(vev->slide);
}
break;
case T_EV_SlideMasterOutVolume :
{
SlideMasterOutVolumeEvent *vev = (SlideMasterOutVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SlideMasterOutVolumeEvent(%f)\n", vev->slide);
AdjustOutputVolume(vev->slide);
}
break;
case T_EV_SlideInVolume :
{
SlideInVolumeEvent *vev = (SlideInVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SlideInVolumeEvent(%d: %f)\n", vev->input, vev->slide);
app->getISET()->AdjustInputVol(vev->input-1, vev->slide);
}
break;
case T_EV_SetMasterInVolume :
{
SetMasterInVolumeEvent *vev = (SetMasterInVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetMasterInVolumeEvent(%f, %f)\n", vev->vol, vev->fadervol);
SetInputVolume(vev->vol,vev->fadervol);
}
break;
case T_EV_SetMasterOutVolume :
{
SetMasterOutVolumeEvent *vev = (SetMasterOutVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetMasterOutVolumeEvent(%f, %f)\n", vev->vol, vev->fadervol);
SetOutputVolume(vev->vol,vev->fadervol);
}
break;
case T_EV_SetInVolume :
{
SetInVolumeEvent *vev = (SetInVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetInVolumeEvent(%d: %f, %f)\n", vev->input, vev->vol, vev->fadervol);
app->getISET()->SetInputVol(vev->input-1, vev->vol, vev->fadervol);
}
break;
case T_EV_ToggleInputRecord :
{
ToggleInputRecordEvent *vev = (ToggleInputRecordEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received ToggleInputRecordEvent(%d)\n", vev->input);
app->getISET()->SelectInput(vev->input-1,(app->getISET()->InputSelected(vev->input-1) == 0 ? 1 : 0));
}
break;
case T_EV_DeletePulse :
{
DeletePulseEvent *dev = (DeletePulseEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received DeletePulse(%d)\n", dev->pulse);
DeletePulse(dev->pulse);
}
break;
case T_EV_SelectPulse :
{
SelectPulseEvent *sev = (SelectPulseEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SelectPulse(%d)\n", sev->pulse);
SelectPulse(sev->pulse);
}
break;
case T_EV_TapPulse :
{
TapPulseEvent *tev = (TapPulseEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received TapPulse(%d) %s\n", tev->pulse,
(tev->newlen ? "[new length]" : ""));
TapPulse(tev->pulse,tev->newlen);
}
break;
case T_EV_SwitchMetronome :
{
SwitchMetronomeEvent *swev = (SwitchMetronomeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SwitchMetronome(%d) %s\n", swev->pulse,
(swev->metronome ? "[on]" : "[off]"));
SwitchMetronome(swev->pulse,swev->metronome);
}
break;
case T_EV_SetSyncType :
{
SetSyncTypeEvent *sev = (SetSyncTypeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetSyncType(%d)\n", sev->stype);
app->SetSyncType(sev->stype);
}
break;
case T_EV_SetSyncSpeed :
{
SetSyncSpeedEvent *sev = (SetSyncSpeedEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetSyncSpeed(%d)\n", sev->sspd);
app->SetSyncSpeed(sev->sspd);
}
break;
case T_EV_SetMidiSync :
{
SetMidiSyncEvent *sev = (SetMidiSyncEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetMidiSync(%d)\n", sev->midisync);
app->getMIDI()->SetMIDISyncTransmit(sev->midisync);
}
break;
case T_EV_SetTriggerVolume :
{
SetTriggerVolumeEvent *laev = (SetTriggerVolumeEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetTriggerVolume(%d,%f)\n", laev->index,
laev->vol);
SetTriggerVol(laev->index,laev->vol);
}
break;
case T_EV_SlideLoopAmp :
{
SlideLoopAmpEvent *laev = (SlideLoopAmpEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SlideLoopAmp(%d,%f)\n", laev->index,
laev->slide);
AdjustLoopVolume(laev->index,laev->slide);
}
break;
case T_EV_SetLoopAmp :
{
SetLoopAmpEvent *laev = (SetLoopAmpEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received SetLoopAmp(%d,%f)\n", laev->index, laev->amp);
SetLoopVolume(laev->index,laev->amp);
}
break;
case T_EV_AdjustLoopAmp :
{
AdjustLoopAmpEvent *laev = (AdjustLoopAmpEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received AdjustLoopAmp(%d,%f)\n", laev->index,
laev->ampfactor);
SetLoopVolume(laev->index,
laev->ampfactor * GetLoopVolume(laev->index));
}
break;
case T_EV_TriggerLoop :
{
TriggerLoopEvent *tev = (TriggerLoopEvent *) ev;
int index = tev->index,
engage = tev->engage;
float vol = tev->vol;
char od = tev->od,
shot = tev->shot;
UserVariable *od_fb = tev->od_fb;
float *od_fb_ptr = 0;
if (od_fb != 0) {
if (od_fb->GetType() == T_float)
od_fb_ptr = (float *) od_fb->GetValue();
else
printf("CORE: ERROR: Overdub feedback assigned to variable '%s'- but that variable is not a 'float'!\n",od_fb->GetName());
}
// OK!
if (CRITTERS) {
printf("CORE: Received TriggerLoop(%d,%.2f)", index, vol);
if (od) {
printf(" [overdub]");
if (od_fb != 0) {
printf(" (feedback ");
od_fb->Print();
printf(")\n");
} else
printf("\n");
}
if (shot)
printf(" (shot)");
if (engage != -1)
printf(" (%s)\n",(engage ? "force on" : "force off"));
else
printf("\n");
}
if ((engage == -1 || engage == 1) &&
(GetStatus(index) == T_LS_Recording ||
GetStatus(index) == T_LS_Overdubbing ||
(GetStatus(index) == T_LS_Playing && od == 1))) {
// Stop-start case
nframes_t ofs = 0;
if (GetStatus(index) == T_LS_Overdubbing && od == 1) {
// Don't allow retrigger from overdub to overdub-- override to play
od = 0;
} else if (GetStatus(index) == T_LS_Playing) {
// Play->overdub case- start overdub where play left off
ofs = ((PlayProcessor *) plist[index])->GetPlayedLength();
}
Deactivate(index); // Stop
Activate(index,shot,vol,ofs,od,od_fb_ptr); // Start
} else if ((engage == -1 || engage == 0) && IsActive(index)) {
// Stop case (play and no overdub)
Deactivate(index);
}
else if (engage == -1 || engage == 1) {
// Start case (record)
Activate(index,shot,vol,0,od,od_fb_ptr);
}
}
break;
case T_EV_TriggerSelectedLoops :
{
TriggerSelectedLoopsEvent *tev = (TriggerSelectedLoopsEvent *) ev;
if (CRITTERS)
printf("CORE: Received TriggerSelectedLoops(set #%d,%.2f)\n",
tev->setid,tev->vol);
LoopList **ll = app->getLOOPSEL(tev->setid);
if (ll != 0) {
// Get all loops from this set
LoopList *cur = *ll;
while (cur != 0) {
if (IsActive(cur->l_idx)) {
// Overdub/play on this loop
if (tev->toggleloops)
Deactivate(cur->l_idx);
} else {
// Loop idle-- start play
// No overdub/shot/etc, just straight play
Activate(cur->l_idx,0,tev->vol,0,0,0);
}
cur = cur->next;
}
} else
printf("CORE: Invalid set id #%d when triggering selected loops\n",
tev->setid);
}
break;
case T_EV_MoveLoop :
{
MoveLoopEvent *mev = (MoveLoopEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received MoveLoop(%d->%d)\n", mev->oldloopid,
mev->newloopid);
MoveLoop(mev->oldloopid,mev->newloopid);
}
break;
case T_EV_RenameLoop :
{
RenameLoopEvent *rev = (RenameLoopEvent *) ev;
if (rev->in == 1) {
RenameLoop(rev->loopid);
if (CRITTERS)
printf("LOOPMGR: Received RenameLoop(loopid: %d)\n",rev->loopid);
}
}
break;
case T_EV_EraseLoop :
{
EraseLoopEvent *eev = (EraseLoopEvent *) ev;
// OK!
if (CRITTERS)
printf("CORE: Received EraseLoop(%d)\n", eev->index);
DeleteLoop(eev->index);
}
break;
case T_EV_EraseAllLoops :
{
// OK!
if (CRITTERS)
printf("CORE: Received EraseAllLoops\n");
// Erase scene settings
app->setCURSCENE(0);
// Erase all loops!
// printf("DEBUG: ERASE LOOPS!\n");
for (int i = 0; i < app->getCFG()->GetNumTriggers(); i++)
DeleteLoop(i);
// And all pulses!
// printf("DEBUG: ERASE PULSES!\n");
for (int i = 0; i < MAX_PULSES; i++)
DeletePulse(i);
// printf("DEBUG: DONE!\n\n");
// And all snapshots!
Snapshot *s = app->getSNAPS();
for (int i = 0; i < app->getCFG()->GetMaxSnapshots(); i++)
s[i].DeleteSnapshot();
}
break;
case T_EV_SlideLoopAmpStopAll :
{
// OK!
if (CRITTERS)
printf("CORE: Received SlideLoopAmpStopAll\n");
for (int i = 0; i < app->getCFG()->GetNumTriggers(); i++)
SetLoopdVolume(i,1.0);
}
break;
default:
break;
}
}
int Fweelin::go()
{
running = 1;
// Broadcast start session event!
Event *proto = Event::GetEventByType(T_EV_StartSession);
if (proto == 0) {
printf("GO: Can't get start event prototype!\n");
} else {
Event *cpy = (Event *) proto->RTNew();
if (cpy == 0)
printf("CORE: WARNING: Can't send event- RTNew() failed\n");
else
emg->BroadcastEventNow(cpy, this);
}
// Broadcast events for starting all interfaces!
cfg->StartInterfaces();
// Encourage the user!
printf("\n-- ** OKIE DOKIE, KIDDO! ** --\n");
// *** SDL IO is now done in main thread- Mac OS X SDL requires it, and on Linux it's one less thread
SDLIO::run_sdl_thread(sdlio);
// Old method
#if 0
// Now just wait.. the threads will take care of everything
while (sdlio->IsActive()) {
usleep(100000);
};
#endif
// Cleanup
if (vid != 0)
vid->close();
sdlio->close();
midi->close();
audio->close();
if (vid != 0)
delete vid;
delete sdlio;
delete midi;
delete audio;
delete iset;
delete abufs;
delete[] snaps;
#if USE_FLUIDSYNTH
delete fluidp;
#endif
delete[] browsers;
printf("MAIN: end stage 1\n");
//sleep(1);
// Manually reset audio memory to its original state-
// not preallocated!
getAMPEAKS()->SetupPreallocated(0,Preallocated::PREALLOC_BASE_INSTANCE);
getAMAVGS()->SetupPreallocated(0,Preallocated::PREALLOC_BASE_INSTANCE);
audiomem->SetupPreallocated(0,Preallocated::PREALLOC_BASE_INSTANCE);
// And main classes..
delete tmap;
printf(" 1\n");
delete loopmgr;
printf(" 2\n");
delete rp;
printf(" 3\n");
delete bmg;
printf(" 4\n");
printf("MAIN: end stage 2\n");
//::delete audiomem;
delete[] scope;
printf("MAIN: end stage 3\n");
// Delete preallocated type managers
delete pre_audioblock;
delete pre_extrachannel;
delete pre_timemarker;
printf("MAIN: end stage 4\n");
//sleep(2);
delete cfg;
printf(" 1\n");
//sleep(2);
delete emg;
//sleep(2);
printf(" 2\n");
delete mmg;
SDL_Quit();
SRMWRingBuffer_Writers::CloseAll();
printf("MAIN: end\n");
return 0;
}
BED_MarkerPoints *Fweelin::getAMPEAKSPULSE() {
AudioBlock *peaks = getAMPEAKS();
if (peaks != 0)
return dynamic_cast<BED_MarkerPoints *>
(getAMPEAKS()->GetExtendedData(T_BED_MarkerPoints));
else
return 0;
};
AudioBlock *Fweelin::getAMPEAKS() {
return
dynamic_cast<PeaksAvgsManager *>(bmg->GetBlockManager(audiomem,
T_MC_PeaksAvgs))->
GetPeaks();
};
AudioBlock *Fweelin::getAMAVGS() {
return
dynamic_cast<PeaksAvgsManager *>(bmg->GetBlockManager(audiomem,
T_MC_PeaksAvgs))->
GetAvgs();
};
AudioBlockIterator *Fweelin::getAMPEAKSI() {
return
dynamic_cast<PeaksAvgsManager *>(bmg->GetBlockManager(audiomem,
T_MC_PeaksAvgs))->
GetPeaksI();
};
AudioBlockIterator *Fweelin::getAMAVGSI() {
return
dynamic_cast<PeaksAvgsManager *>(bmg->GetBlockManager(audiomem,
T_MC_PeaksAvgs))->
GetAvgsI();
};
AudioBlockIterator *Fweelin::getAUDIOMEMI() {
return amrec->GetIterator();
};
Browser *Fweelin::GetBrowserFromConfig(BrowserItemType b) {
FloDisplay *cur = cfg->displays;
while (cur != 0) {
if (cur->GetFloDisplayType() == FD_Browser &&
((Browser *) cur)->GetType() == b)
return (Browser *) cur;
cur = cur->next;
}
return 0;
};
void Fweelin::ToggleDiskOutput()
{
if (fs->GetStatus() == FileStreamer::STATUS_STOPPED) {
// Create appropriate filename for output
char tmp[FWEELIN_OUTNAME_LEN];
char go = 1;
do {
snprintf(tmp,FWEELIN_OUTNAME_LEN,"%s/%s%d%s",
cfg->GetLibraryPath(),FWEELIN_OUTPUT_STREAM_NAME,writenum,
getCFG()->GetAudioFileExt(getCFG()->GetStreamOutFormat()));
struct stat st;
printf("DISK: Opening '%s' for streaming.\n",tmp);
if (stat(tmp,&st) == 0) {
printf("DISK: File exists, trying another.\n");
writenum++;
} else {
// Also check for timing data file- don't overwrite that
snprintf(timingname,FWEELIN_OUTNAME_LEN,"%s/%s%d%s",
cfg->GetLibraryPath(),FWEELIN_OUTPUT_STREAM_NAME,
writenum,FWEELIN_OUTPUT_TIMING_EXT);
if (stat(timingname,&st) == 0) {
printf("DISK: Timing file exists, trying another.\n");
writenum++;
} else
go = 0;
}
} while (go);
// Compose filename & start writing
strcpy(streamoutname,tmp);
snprintf(timingname,FWEELIN_OUTNAME_LEN,"%s/%s%d%s",
cfg->GetLibraryPath(),FWEELIN_OUTPUT_STREAM_NAME,
writenum,FWEELIN_OUTPUT_TIMING_EXT);
fs->StartWriting(streamoutname,timingname,getCFG()->GetStreamOutFormat());
} else {
// Stop disk output
fs->StopWriting();
strcpy(streamoutname,"");
strcpy(timingname,"");
// Advance to next logical filename
writenum++;
}
};
int Fweelin::setup()
{
char tmp[255];
// Keep all memory inline
mlockall(MCL_CURRENT | MCL_FUTURE);
SRMWRingBuffer_Writers::InitAll();
// Initialize vars
for (int i = 0; i < NUM_LOOP_SELECTION_SETS; i++)
loopsel[i] = 0;
#ifndef __MACOSX__
if (!XInitThreads()) {
printf("MAIN: ERROR: FreeWheeling requires threaded Xlib support\n");
return 0;
}
#else
FweelinMac::LinkFweelin(this);
#endif
/* Initialize SDL- this happens here because it is common to video, keys &
config */
// SDL_INIT_NOPARACHUTE
/* (SDL_INIT_JOYSTICK | SDL_INIT_EVENTTHREAD) < 0) { */
if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0 ) {
printf("MAIN: ERROR: Can't initialize SDL: %s\n",SDL_GetError());
return 0;
}
atexit(SDL_Quit);
// Memory manager
mmg = new MemoryManager();
// Load configuration from .rc file
cfg = new FloConfig(this);
// Create system variables so that config will have them first!
UserVariable *tmpv;
tmpv = cfg->AddEmptyVariable("BROWSE_loop");
tmpv->type = T_int;
*tmpv = (int) B_Loop;
tmpv = cfg->AddEmptyVariable("BROWSE_scene");
tmpv->type = T_int;
*tmpv = (int) B_Scene;
tmpv = cfg->AddEmptyVariable("BROWSE_loop_tray");
tmpv->type = T_int;
*tmpv = (int) B_Loop_Tray;
tmpv = cfg->AddEmptyVariable("BROWSE_scene_tray");
tmpv->type = T_int;
*tmpv = (int) B_Scene_Tray;
tmpv = cfg->AddEmptyVariable("BROWSE_patch");
tmpv->type = T_int;
*tmpv = (int) B_Patch;
cfg->AddEmptyVariable("SYSTEM_num_midi_outs");
cfg->AddEmptyVariable("SYSTEM_midi_transpose");
cfg->AddEmptyVariable("SYSTEM_master_in_volume");
cfg->AddEmptyVariable("SYSTEM_master_out_volume");
cfg->AddEmptyVariable("SYSTEM_cur_pitchbend");
cfg->AddEmptyVariable("SYSTEM_bender_tune");
cfg->AddEmptyVariable("SYSTEM_cur_limiter_gain");
cfg->AddEmptyVariable("SYSTEM_audio_cpu_load");
cfg->AddEmptyVariable("SYSTEM_sync_active");
cfg->AddEmptyVariable("SYSTEM_sync_transmit");
cfg->AddEmptyVariable("SYSTEM_midisync_transmit");
#if USE_FLUIDSYNTH
cfg->AddEmptyVariable("SYSTEM_fluidsynth_enabled");
#endif
cfg->AddEmptyVariable("SYSTEM_num_help_pages");
cfg->AddEmptyVariable("SYSTEM_num_loops_in_map");
cfg->AddEmptyVariable("SYSTEM_num_recording_loops_in_map");
cfg->AddEmptyVariable("SYSTEM_num_patchbanks");
cfg->AddEmptyVariable("SYSTEM_cur_patchbank_tag");
cfg->AddEmptyVariable("SYSTEM_num_switchable_interfaces");
cfg->AddEmptyVariable("SYSTEM_snapshot_page_firstidx");
for (int i = 0; i < LAST_REC_COUNT; i++) {
sprintf(tmp,"SYSTEM_loopid_lastrecord_%d",i);
cfg->AddEmptyVariable(tmp);
}
// Now parse and setup config
cfg->Parse();
// Event manager
emg = new EventManager();
vid = new VideoIO(this);
if (vid->activate()) {
printf("MAIN: ERROR: Can't start video handler!\n");
return 1;
}
while (!vid->IsActive())
usleep(100000);
abufs = new AudioBuffers(this);
iset = new InputSettings(this,abufs->numins);
audio = new AudioIO(this);
if (audio->open()) {
printf("MAIN: ERROR: Can't start system level audio!\n");
return 1;
}
fragmentsize = audio->getbufsz();
printf("MAIN: Core block size: %d\n",fragmentsize);
// Linkup to browsers
browsers = new Browser *[(int) B_Last];
memset(browsers,0,sizeof(Browser *) * (int) B_Last);
// Setup patch browser, if defined in config
{
Browser *br = GetBrowserFromConfig(B_Patch);
if (br != 0) {
browsers[B_Patch] = br;
br->Setup(this,this); // We handle callbacks ourselves for patch browser
}
}
// FluidSynth
#if USE_FLUIDSYNTH
// Create synth
printf("MAIN: Creating integrated FluidSynth.\n");
fluidp = new FluidSynthProcessor(this,cfg->GetFluidStereo());
// Setup patch names
fluidp->SetupPatches();
#endif
// Setup sample buffer for visual scope
scope = new sample_t[fragmentsize];
scope_len = fragmentsize;
// Block manager
bmg = new BlockManager(this);
// Preallocated type managers
pre_audioblock = new PreallocatedType(mmg, ::new AudioBlock(),
sizeof(AudioBlock),
FloConfig::
NUM_PREALLOCATED_AUDIO_BLOCKS);
if (cfg->IsStereoMaster())
// Only preallocate for stereo blocks if we are running in stereo
pre_extrachannel = new PreallocatedType(mmg, ::new BED_ExtraChannel(),
sizeof(BED_ExtraChannel),
FloConfig::
NUM_PREALLOCATED_AUDIO_BLOCKS);
else
pre_extrachannel = 0;
pre_timemarker = new PreallocatedType(mmg,::new TimeMarker(),
sizeof(TimeMarker),
FloConfig::
NUM_PREALLOCATED_TIME_MARKERS);
rp = new RootProcessor(this,iset);
// Add monitor mix
float *inputvol = &(rp->inputvol); // Where to get input vol from
rp->AddChild(new PassthroughProcessor(this,iset,inputvol),
ProcessorItem::TYPE_GLOBAL);
// Add disk writer
rp->AddChild(fs = new FileStreamer(this),
ProcessorItem::TYPE_FINAL);
writenum = 1;
strcpy(streamoutname,"");
curscene = 0;
#if 0
strcpy(scenedispname,"");
strcpy(scenefilename,"");
#endif
strcpy(timingname,"");
// Fixed audio memory
nframes_t memlen = (nframes_t) (audio->get_srate() *
cfg->AUDIO_MEMORY_LEN),
scopelen = cfg->GetScopeSampleLen(),
chunksize = memlen/scopelen;
// Note here we bypass using Preallocated RTNew because we want
// a single block of our own size, not many preallocated blocks
// chained together..
audiomem = ::new AudioBlock(memlen);
if (audiomem == 0) {
printf("CORE: ERROR: Can't create audio memory!\n");
exit(1);
}
audiomem->Zero();
// If we are running in stereo, create a custom right channel to match
// our left channel audio memory
if (cfg->IsStereoMaster()) {
BED_ExtraChannel *audiomem_r = ::new BED_ExtraChannel(memlen);
if (audiomem_r == 0) {
printf("CORE: ERROR: Can't create audio memory (right channel)!\n");
exit(1);
}
audiomem->AddExtendedData(audiomem_r);
}
// So we have to set a pointer manually to the manager..
// Because some functions depend on using audiomem as a basis
// to access RTNew
audiomem->SetupPreallocated(pre_audioblock,
Preallocated::PREALLOC_BASE_INSTANCE);
// Begin recording into audio memory (use mono/stereo memory as appropriate)
amrec = new RecordProcessor(this,iset,inputvol,audiomem,
cfg->IsStereoMaster());
if (amrec == 0) {
printf("CORE: ERROR: Can't create core RecordProcessor!\n");
exit(1);
}
rp->AddChild(amrec,ProcessorItem::TYPE_HIPRIORITY);
// Compute running peaks and averages from audio mem (for scope)
AudioBlock *peaks = ::new AudioBlock(scopelen),
*avgs = ::new AudioBlock(scopelen);
if (peaks == 0 || avgs == 0) {
printf("CORE: ERROR: Can't create peaks/averages memory!\n");
exit(1);
}
peaks->Zero();
avgs->Zero();
// **BUG-- small leak-- the above two are never deleted
peaks->SetupPreallocated(pre_audioblock,
Preallocated::PREALLOC_BASE_INSTANCE);
avgs->SetupPreallocated(pre_audioblock,
Preallocated::PREALLOC_BASE_INSTANCE);
audiomem->AddExtendedData(new BED_PeaksAvgs(peaks,avgs,chunksize));
bmg->PeakAvgOn(audiomem,amrec->GetIterator());
int nt = cfg->GetNumTriggers();
tmap = new TriggerMap(this,nt);
loopmgr = new LoopManager(this);
// Setup loop & scene browsers & trays, if defined in config
{
Browser *br = GetBrowserFromConfig(B_Loop);
if (br != 0) {
browsers[B_Loop] = br;
br->Setup(this,loopmgr);
}
loopmgr->SetupLoopBrowser();
br = GetBrowserFromConfig(B_Scene);
if (br != 0) {
browsers[B_Scene] = br;
br->Setup(this,loopmgr);
}
loopmgr->SetupSceneBrowser();
br = GetBrowserFromConfig(B_Loop_Tray);
if (br != 0) {
browsers[B_Loop_Tray] = br;
br->Setup(this,loopmgr);
}
}
// Create snapshots
snaps = new Snapshot[cfg->GetMaxSnapshots()];
// Input methods
sdlio = new SDLIO(this);
midi = new MidiIO(this);
if (sdlio->activate()) {
printf("(start) cant start keyboard handler\n");
return 1;
}
if (midi->activate()) {
printf("(start) cant start midi\n");
return 1;
}
// Linkup system variables
cfg->LinkSystemVariable("SYSTEM_num_midi_outs",T_int,
(char *) &(cfg->midiouts));
cfg->LinkSystemVariable("SYSTEM_midi_transpose",T_int,
(char *) &(cfg->transpose));
cfg->LinkSystemVariable("SYSTEM_master_in_volume",T_float,
(char *) &(rp->inputvol));
cfg->LinkSystemVariable("SYSTEM_master_out_volume",T_float,
(char *) &(rp->outputvol));
cfg->LinkSystemVariable("SYSTEM_cur_pitchbend",T_int,
(char *) &(midi->curbender));
cfg->LinkSystemVariable("SYSTEM_bender_tune",T_int,
(char *) &(midi->bendertune));
cfg->LinkSystemVariable("SYSTEM_cur_limiter_gain",T_float,
(char *) &(rp->curlimitvol));
cfg->LinkSystemVariable("SYSTEM_audio_cpu_load",T_float,
(char *) &(audio->cpuload));
cfg->LinkSystemVariable("SYSTEM_sync_active",T_char,
(char *) &(audio->sync_active));
cfg->LinkSystemVariable("SYSTEM_sync_transmit",T_char,
(char *) &(audio->timebase_master));
cfg->LinkSystemVariable("SYSTEM_midisync_transmit",T_char,
(char *) &(midi->midisyncxmit));
#if USE_FLUIDSYNTH
cfg->LinkSystemVariable("SYSTEM_fluidsynth_enabled",T_char,
(char *) &(fluidp->enable));
#endif
cfg->LinkSystemVariable("SYSTEM_num_help_pages",T_int,
(char *) &(vid->numhelppages));
cfg->LinkSystemVariable("SYSTEM_num_loops_in_map",T_int,
(char *) &(loopmgr->numloops));
cfg->LinkSystemVariable("SYSTEM_num_recording_loops_in_map",T_int,
(char *) &(loopmgr->numrecordingloops));
cfg->LinkSystemVariable("SYSTEM_num_recording_loops_in_map",T_int,
(char *) &(loopmgr->numrecordingloops));
if (browsers[B_Patch] != 0) {
cfg->LinkSystemVariable("SYSTEM_num_patchbanks",T_int,
(char *) &(((PatchBrowser *) browsers[B_Patch])->
num_pb));
cfg->LinkSystemVariable("SYSTEM_cur_patchbank_tag",T_int,
(char *) &(((PatchBrowser *) browsers[B_Patch])->
pb_cur_tag));
}
cfg->LinkSystemVariable("SYSTEM_num_switchable_interfaces",T_int,
(char *) &(cfg->numinterfaces));
for (int i = 0; i < LAST_REC_COUNT; i++) {
sprintf(tmp,"SYSTEM_loopid_lastrecord_%d",i);
cfg->LinkSystemVariable(tmp,T_int,
(char *) &(loopmgr->lastrecidx[i]));
}
for (int i = 0; i < iset->numins; i++) {
snprintf(tmp,255,"SYSTEM_in_%d_volume",i+1);
cfg->LinkSystemVariable(tmp,T_float,
(char *) &(iset->invols[i]));
snprintf(tmp,255,"SYSTEM_in_%d_peak",i+1);
cfg->LinkSystemVariable(tmp,T_float,
(char *) &(iset->inpeak[i]));
snprintf(tmp,255,"SYSTEM_in_%d_record",i+1);
cfg->LinkSystemVariable(tmp,T_char,
(char *) &(iset->selins[i]));
}
{
FloDisplaySnapshots *sn =
(FloDisplaySnapshots *) cfg->GetDisplayByType(FD_Snapshots);
if (sn != 0)
cfg->LinkSystemVariable("SYSTEM_snapshot_page_firstidx",T_int,
(char *) &(sn->firstidx));
}
// Finally, final Config start
cfg->Start();
// Now start signal processing
if (audio->activate(rp)) {
printf("MAIN: Error with signal processing start!\n");
return 1;
}
return 0;
}
void Fweelin::ItemSelected(BrowserItem *i) {
if (i->GetType() != B_Patch)
printf("CORE: ERROR- Patch Browser contains items of invalid type!\n");
else {
PatchBrowser *br = (PatchBrowser *) getBROWSER(B_Patch);
if (br != 0) {
PatchBank *pb = br->GetCurPatchBank();
if (pb->port == 0) {
// We are selecting in a Fluidsynth bank-- send patch change
#if USE_FLUIDSYNTH
getFLUIDP()->SendPatchChange((PatchItem *) i);
#else
printf("CORE: ERROR: Can't change FluidSynth patches- no FluidSynth "
"support!\n");
#endif
} else {
// Check if change messages to be sent?
if (!pb->suppresschg) {
// Tell MIDI to send out bank/program change(s) for new patch
getMIDI()->SendBankProgramChange((PatchItem *) i);
}
}
}
}
};
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