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#ifndef __FWEELIN_SDLIO_H
#define __FWEELIN_SDLIO_H
/* Copyright 2004-2011 Jan Pekau
This file is part of Freewheeling.
Freewheeling is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Freewheeling is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Freewheeling. If not, see <http://www.gnu.org/licenses/>. */
#include <pthread.h>
#include "fweelin_event.h"
#ifdef __MACOSX__
#include "FweelinMac.h"
#endif
class Fweelin;
// Deprecated!
class KeySettings {
public:
KeySettings() :
leftshift(0), rightshift(0), leftctrl(0), rightctrl(0),
leftalt(0), rightalt(0), upkey(0), downkey(0), spacekey(0) {};
// Function modifier keys
char leftshift,
rightshift,
leftctrl,
rightctrl,
leftalt,
rightalt,
upkey,
downkey,
spacekey;
};
class SDLKeyList {
public:
SDLKeyList (SDLKey k) : k(k), next(0) {};
SDLKey k;
SDLKeyList *next;
};
// SDL Input Handler
class SDLIO : public EventProducer, public EventListener {
public:
SDLIO (Fweelin *app) : app(app), sdlthreadgo(0) {
keyheld = new char[SDLK_LAST];
for (int i = 0; i < SDLK_LAST; i++)
keyheld[i] = 0;
};
virtual ~SDLIO() {
delete[] keyheld;
};
int activate ();
void close ();
char IsActive () { return sdlthreadgo; };
char *GetKeysHeld () { return keyheld; };
KeySettings *getSETS() { return &sets; };
void ReceiveEvent(Event *ev, EventProducer *from);
// We use slightly modified keynames for the config system:
// Gets the SDL keysym that corresponds to key with a given name
static SDLKey GetSDLKey(char *keyname);
// And the name corresponding to the keysym..
static const char *GetSDLName(SDLKey sym);
inline void EnableUNICODE(int enable) { SDL_EnableUNICODE(enable); };
inline void EnableKeyRepeat(int enable) {
if (enable)
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
SDL_DEFAULT_REPEAT_INTERVAL);
else
SDL_EnableKeyRepeat(0,0);
};
// SDL event handler thread
static void *run_sdl_thread (void *ptr);
protected:
#ifdef __MACOSX__
FweelinMac cocoa; // Cocoa thread setup
#endif
// Core app
Fweelin *app;
// Joysticks
int numjoy; // Number of joysticks
SDL_Joystick **joys; // Control structure for each joystick
// Keys currently held down- array for all SDLKeys, nonzero if held
char *keyheld;
// Deprecated
KeySettings sets;
void handle_key(int keycode, char press);
pthread_t sdl_thread;
char sdlthreadgo;
};
#endif
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