1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
|
<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
<authoring_tool>Blender v:243 - Illusoft Collada Exporter v:0.3.108</authoring_tool>
<comments></comments>
<copyright></copyright>
<source_data>file://C:/Program%20Files/Blender%20Foundation/Blender/.blender/plainduck.blend</source_data>
</contributor>
<created>2007-03-24T16:31:01.384000</created>
<modified>2007-03-24T16:31:01.384000</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_geometries>
<geometry id="label_None_002" name="label_None_002">
<mesh>
<source id="label_None_002-Position">
<float_array count="12" id="label_None_002-Position-array">-20.00000 -15.00000 0.00000 20.00000 -15.00000 0.00000 -20.00000 15.00000 0.00000 20.00000 15.00000 0.00000</float_array>
<technique_common>
<accessor count="4" source="#label_None_002-Position-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="label_None_002-Normals">
<float_array count="12" id="label_None_002-Normals-array">0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000</float_array>
<technique_common>
<accessor count="4" source="#label_None_002-Normals-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="label_None_002-UV">
<float_array count="12" id="label_None_002-UV-array">1.00000 1.00000 0.00000 0.00000 0.00000 1.00000 1.00000 0.00000 0.00000 0.00000 1.00000 1.00000</float_array>
<technique_common>
<accessor count="6" source="#label_None_002-UV-array" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="label_None_002-Vertex">
<input semantic="POSITION" source="#label_None_002-Position"/>
<input semantic="NORMAL" source="#label_None_002-Normals"/>
</vertices>
<polygons count="2">
<input offset="0" semantic="VERTEX" source="#label_None_002-Vertex"/>
<input offset="1" semantic="TEXCOORD" source="#label_None_002-UV"/>
<p>3 0 0 1 2 2</p>
<p>1 3 0 4 3 5</p>
</polygons>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node layer="L1" id="label_None" name="label_None">
<translate sid="translate">-0.04274 -0.52312 0.01447</translate>
<rotate sid="rotateZ">0 0 1 0.00000</rotate>
<rotate sid="rotateY">0 1 0 -90.00000</rotate>
<rotate sid="rotateX">1 0 0 90.00000</rotate>
<scale sid="scale">0.10822 0.08954 0.02118</scale>
<instance_geometry url="#label_None_002">
<bind_material>
<technique_common/>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<library_physics_materials>
<physics_material id="label_None-PhysicsMaterial" name="label_None-PhysicsMaterial">
<technique_common>
<dynamic_friction>0</dynamic_friction>
<restitution>0</restitution>
<static_friction>0</static_friction>
</technique_common>
</physics_material>
</library_physics_materials>
<library_physics_models>
<physics_model id="label_None-PhysicsModel" name="label_None-PhysicsModel">
<rigid_body name="label_None-RigidBody" sid="label_None-RigidBody">
<technique_common>
<dynamic>false</dynamic>
<mass>1.0</mass>
<instance_physics_material url="#label_None-PhysicsMaterial"/>
<shape>
<box>
<half_extents>20.00000 15.00000 0.00000</half_extents>
</box>
</shape>
</technique_common>
</rigid_body>
</physics_model>
</library_physics_models>
<library_physics_scenes>
<physics_scene id="Scene-Physics" name="Scene-Physics">
<instance_physics_model url="#label_None-PhysicsModel">
<instance_rigid_body body="label_None-RigidBody" target="#label_None"/>
</instance_physics_model>
</physics_scene>
</library_physics_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
<instance_physics_scene url="#Scene-Physics"/>
</scene>
</COLLADA>
|