File: library_label.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
	<asset>
		<contributor>
			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
			<authoring_tool>Blender v:243 - Illusoft Collada Exporter v:0.3.108</authoring_tool>
			<comments></comments>
			<copyright></copyright>
			<source_data>file://C:/Program%20Files/Blender%20Foundation/Blender/.blender/plainduck.blend</source_data>
		</contributor>
		<created>2007-03-24T16:31:01.384000</created>
		<modified>2007-03-24T16:31:01.384000</modified>
		<unit meter="0.01" name="centimeter"/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_geometries>
		<geometry id="label_None_002" name="label_None_002">
			<mesh>
				<source id="label_None_002-Position">
					<float_array count="12" id="label_None_002-Position-array">-20.00000 -15.00000 0.00000 20.00000 -15.00000 0.00000 -20.00000 15.00000 0.00000 20.00000 15.00000 0.00000</float_array>
					<technique_common>
						<accessor count="4" source="#label_None_002-Position-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="label_None_002-Normals">
					<float_array count="12" id="label_None_002-Normals-array">0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000</float_array>
					<technique_common>
						<accessor count="4" source="#label_None_002-Normals-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="label_None_002-UV">
					<float_array count="12" id="label_None_002-UV-array">1.00000 1.00000 0.00000 0.00000 0.00000 1.00000 1.00000 0.00000 0.00000 0.00000 1.00000 1.00000</float_array>
					<technique_common>
						<accessor count="6" source="#label_None_002-UV-array" stride="2">
							<param name="S" type="float"/>
							<param name="T" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<vertices id="label_None_002-Vertex">
					<input semantic="POSITION" source="#label_None_002-Position"/>
					<input semantic="NORMAL" source="#label_None_002-Normals"/>
				</vertices>
				<polygons count="2">
					<input offset="0" semantic="VERTEX" source="#label_None_002-Vertex"/>
					<input offset="1" semantic="TEXCOORD" source="#label_None_002-UV"/>
					<p>3 0 0 1 2 2</p>
					<p>1 3 0 4 3 5</p>
				</polygons>
			</mesh>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene" name="Scene">
			<node layer="L1" id="label_None" name="label_None">
				<translate sid="translate">-0.04274 -0.52312 0.01447</translate>
				<rotate sid="rotateZ">0 0 1 0.00000</rotate>
				<rotate sid="rotateY">0 1 0 -90.00000</rotate>
				<rotate sid="rotateX">1 0 0 90.00000</rotate>
				<scale sid="scale">0.10822 0.08954 0.02118</scale>
				<instance_geometry url="#label_None_002">
					<bind_material>
						<technique_common/>
					</bind_material>
				</instance_geometry>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<library_physics_materials>
		<physics_material id="label_None-PhysicsMaterial" name="label_None-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0</dynamic_friction>
				<restitution>0</restitution>
				<static_friction>0</static_friction>
			</technique_common>
		</physics_material>
	</library_physics_materials>
	<library_physics_models>
		<physics_model id="label_None-PhysicsModel" name="label_None-PhysicsModel">
			<rigid_body name="label_None-RigidBody" sid="label_None-RigidBody">
				<technique_common>
					<dynamic>false</dynamic>
					<mass>1.0</mass>
					<instance_physics_material url="#label_None-PhysicsMaterial"/>
					<shape>
						<box>
							<half_extents>20.00000 15.00000 0.00000</half_extents>
						</box>
					</shape>
				</technique_common>
			</rigid_body>
		</physics_model>
	</library_physics_models>
	<library_physics_scenes>
		<physics_scene id="Scene-Physics" name="Scene-Physics">
			<instance_physics_model url="#label_None-PhysicsModel">
				<instance_rigid_body body="label_None-RigidBody" target="#label_None"/>
			</instance_physics_model>
		</physics_scene>
	</library_physics_scenes>
	<scene>
		<instance_visual_scene url="#Scene"/>
		<instance_physics_scene url="#Scene-Physics"/>
	</scene>
</COLLADA>