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[object_type]
hitpoints="1"
id="ball"
on_create="set(velocity_y, 200)"
on_hit_by_player="[set(velocity_y, -velocity_y), set(velocity_x, (velocity_x + level.player.velocity_x)/2)]"
on_process="[if(x >= ((800 - 40) + level.cycle) and velocity_x > 0, set(velocity_x, -velocity_x)),
if(x <= (0 + level.cycle) and velocity_x < 0, set(velocity_x, -velocity_x)),
if(y < 0 or y > (600 - 40), [set(x, 400 + level.cycle), set(y, 300), set(velocity_x, 0), set(velocity_y, 200)]),
set(level.lock_screen, [level.cycle+450, 275]),
set(x, x + 1)]"
[animation]
collide="0,0,31,31"
duration="1000000"
frame_info="0,0,0,1,978,934,32,31"
frames="1"
id="normal"
image="compiled-1.png"
rect="978,934,1009,965"
scale="1"
[/animation]
[/object_type]
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