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[object_type]
has_feet="no"
id="falling_block"
on_collide_feet="set(velocity_y, 0)"
on_collide_object_body="if(collide_with_area = 'attack', die())"
on_create="set(time_in_animation_delta, 0)"
on_die="spawn('die_cloud', midpoint_x, midpoint_y, facing)"
on_end_normal_anim="set(animation, 'fall')"
on_jumped_on="set(time_in_animation_delta, 1)"
solid_area="0,0,15,15"
[properties]
get_hit_by="def(hit_by) set(me.hitpoints, 0)"
[/properties]
[animation]
body_area="all"
duration="8"
frame_info="0,0,0,0,256,400,16,16,0,0,0,0,272,400,16,16,0,0,0,0,288,400,16,16,0,0,0,0,304,400,16,16"
frames="4"
id="normal"
image="compiled-0.png"
rect="256,400,271,415"
[/animation]
[animation]
accel_y="80"
body_area="all"
duration="100000"
frame_info="0,0,0,0,1004,425,16,16"
id="fall"
image="compiled-2.png"
rect="1004,425,1019,440"
[/animation]
[/object_type]
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