File: fire_generator.cfg

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frogatto-data 1.0-2
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[object_type]
id="fire_generator"
ignore_collide="true"
on_create="[set(alpha,0), add_particles('3_fire_bright'), add_particles('2_fire_med'), add_particles('1_fire_sparks')]"
on_end_anim="animation('normal')"
zorder="50"
	[animation]
	duration="1000"
	frame_info="1,1,2,1,767,200,25,26"
	frames="1"
	id="normal"
	image="compiled-2.png"
	rect="766,199,793,226"
	[/animation]

	[particle_system]
	accel_y="-5"
	id="3_fire_bright"
	max_x="40"
	max_y="8"
	min_x="-40"
	min_y="-8"
	spawn_rate="500"
	time_to_live="12"
	type="simple"
	velocity_x="260"
	velocity_x_random="200"
	velocity_y="-200"
	velocity_y_random="400"
		[animation]
		accel_y="-5"
		duration="2"
		frame_info="6,2,6,5,122,0,5,9,4,1,6,4,127,0,7,11,5,1,6,4,134,0,6,11,6,3,6,3,140,0,5,10,5,2,6,4,145,0,6,10,6,4,6,4,151,0,5,8"
		frames="6"
		frames_per_row="2"
		id="sparkle"
		image="compiled-0.png"
		rect="116,-2,132,13"
		reverse="yes"
		scale="2"
		[/animation]

	[/particle_system]

	[particle_system]
	accel_y="-20"
	delta_a="2"
	id="2_fire_med"
	max_x="40"
	max_y="10"
	min_x="-40"
	min_y="-10"
	spawn_rate="1000"
	time_to_live="96"
	type="simple"
	velocity_x="260"
	velocity_x_random="200"
	velocity_y="-600"
	velocity_y_random="1000"
		[animation]
		duration="6"
		frame_info="4,6,5,3,156,0,4,4,3,4,3,2,160,0,7,7,2,3,3,2,167,0,8,8,1,1,1,1,175,0,11,11,2,2,2,2,186,0,9,9,3,4,4,4,195,0,6,5"
		frames="6"
		frames_per_row="3"
		id="sparkle"
		image="compiled-0.png"
		rect="152,-6,164,6"
		[/animation]

	[/particle_system]

	[particle_system]
	accel_y="-30"
	id="1_fire_sparks"
	max_x="40"
	max_y="10"
	min_x="-40"
	min_y="-20"
	spawn_rate="200"
	time_to_live="64"
	type="simple"
	velocity_x="260"
	velocity_x_random="200"
	velocity_y="-600"
	velocity_y_random="1000"
		[animation]
		duration="4"
		frame_info="6,4,7,5,0,0,4,7,4,3,6,5,4,0,7,8,4,1,4,4,11,0,9,11,3,0,4,1,20,0,10,15,4,2,5,1,30,0,8,13,6,2,7,4,38,0,4,10"
		frames="6"
		frames_per_row="2"
		id="sparkle"
		image="compiled-0.png"
		rect="-6,-4,10,11"
		scale="2"
		[/animation]

	[/particle_system]

[/object_type]