File: helicopter_plant.cfg

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frogatto-data 1.0-2
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[prototype]
feet_width="4"
friction="1000"
has_feet="no"
hitpoints="1"
id="helicopter_plant"
mass="5"
on_bounced_on="[if(jumped_on_by.mass >= 1000, die(), animation('spring'))]"
on_child_spawned="if((not vars.rotor), set(vars.rotor, child))"
on_collide_object_body="if(collide_with.vars.team != vars.team and collide_with_area = 'attack', get_hit_by(collide_with))"
on_create="[facing(1), spawn('helicopter_plant.rotor', midpoint_x, y-6, facing), set(accel_y,40), set(target_y, y)]"
on_die="[[score(level,points_value), spawn_item(self), spawn('die_cloud', midpoint_x, midpoint_y, facing)], set(vars.rotor.hitpoints, 0)]"
on_end_chargeup_anim="if(tmp.anim_repeat >= consts.chargeup_repeat, animation('shoot'), [animation('chargeup'), add(tmp.anim_repeat, 1)])"
on_end_hurt_anim="animation('normal')"
on_end_normal_anim="[animation('windup'),
		 set(tmp.spawn_velocity_x, 10*(90-rotate)),
		 set(tmp.spawn_velocity_y, 10*(90 - abs(90-rotate)))
	
	]"
on_end_shoot_anim="animation('normal')"
on_end_windup_anim="[animation('chargeup'), set(tmp.anim_repeat, 0)]"
on_enter_anim="set(tmp, 'already_hit', [])"
on_enter_spring_anim="die()"
on_hurtflicker="if(green = 100,[set(green, 255), set(blue, 255)],[set(green, 100), set(blue, 100)])"
on_leave_hurt_anim="[set(green, 255), set(blue, 255)]"
on_process="[set(vars.rotor.midpoint_x, midpoint_x), set(vars.rotor.midpoint_y, y-6)]"
on_process_normal="set(rotate, min(rotate+3, max(rotate-3, if(level.player.midpoint_x < midpoint_x, 180 - target, target))))
	               where target =
	                  min(90, max(0, (((level.player.midpoint_y - 40) - midpoint_y)*25)/max(2, abs(level.player.midpoint_x - midpoint_x))))"
on_shoot="[spawn('pollen_ball', midpoint_x, midpoint_y, facing,
	            [
	             set(zorder, zorder-1),
				 set(velocity_x, tmp.spawn_velocity_x),
				 set(velocity_y, tmp.spawn_velocity_y),
				]), sound('FlowerShot.ogg')]"
on_surface_damage="die()"
on_swallowed="[set(vars.rotor.hitpoints, 0), animation('normal'), set(rotate, 0), set(type, 'shooting_plant')]"
on_timer="if(y < target_y, set(accel_y, 30), set(accel_y, -10))"
solid_area="5,4,10,10"
springiness="100"
tags="swallowable"
timer_frequency="5"
traction="1000"
traction_in_air="1000"
zorder="0"
	[properties]
	get_hit_by="def(collide_with) execute(me,
	             if(not (me in collide_with.tmp.already_hit), [
				set(collide_with.tmp, 'already_hit', collide_with.tmp.already_hit + [me]),
				if((not is_invincible_posthit) and (collide_with.vars.damage > 0),
					if(collide_with.vars.damage > consts.armor,
					  [
					   if(me.hitpoints > collide_with.vars.damage,
						[
						  if(collide_with.vars.damage <= consts.flinch_threshold,
							schedule(4, [set(me.green, 255), set(me.blue, 255)]),
							set(me.animation, 'hurt')),
						  set(me.green, 100), set(me.blue, 100)
						]),
					   set(me.hitpoints, me.hitpoints - collide_with.vars.damage),
					   set(tmp.time_last_hit, me.cycle)
					  ])),
				if(collide_with.vars.damage > consts.flinch_threshold and me.hurt_velocity_y and (not collide_with.tmp.no_flinch_attack), set(me.velocity_y,(me.hurt_velocity_y))),
				if(collide_with.vars.damage > consts.flinch_threshold and me.hurt_velocity_x and (not collide_with.tmp.no_flinch_attack), set(me.velocity_x, ((me.hurt_velocity_x * collide_with.facing + collide_with.velocity_x/2)*collide_with.mass*if(collide_with.attack_force, collide_with.attack_force, 100))/(me.mass*100)))]))"
	hurt_velocity_x="400"
	hurt_velocity_y="-800"
	is_invincible_posthit="if(tmp.time_last_hit and (abs(tmp.time_last_hit - me.cycle) < consts.posthit_invicibility_period), 1, 0)"
	[/properties]

	[tmp]
	anim_repeat="0"
	spawn_velocity_x="0"
	spawn_velocity_y="0"
	time_last_hit="0"
	[/tmp]

	[vars]
	damage="1"
	points_value="100"
	rotor="null()"
	target_y="0"
	team="'evil'"
	[/vars]

	[properties]
	hurt_velocity_x="0"
	hurt_velocity_y="0"
	[/properties]

	[animation]
	body_area="all"
	duration="50"
	frame_info="0,0,0,0,340,442,16,15"
	frames="1"
	frames_per_row="1"
	id="normal"
	image="compiled-2.png"
	rect="340,442,355,456"
	[/animation]

	[animation]
	body_area="all"
	duration="50"
	frame_info="0,0,0,0,340,442,16,15"
	frames="1"
	frames_per_row="1"
	id="spring"
	image="compiled-2.png"
	rect="340,442,355,456"
	[/animation]

	[animation]
	body_area="all"
	duration="6"
	frame_info="1,0,2,0,906,400,13,16"
	frames="1"
	frames_per_row="1"
	id="windup"
	image="compiled-0.png"
	rect="905,400,920,415"
	[/animation]

	[animation]
	body_area="all"
	duration="6"
	frame_info="2,0,3,0,253,425,11,17,2,0,3,0,264,425,11,17"
	frames="2"
	frames_per_row="1"
	id="chargeup"
	image="compiled-2.png"
	rect="251,425,266,441"
	[/animation]

	[animation]
	body_area="all"
	duration="20"
	events="10:shoot"
	frame_info="1,0,1,0,109,458,18,13"
	frames="1"
	frames_per_row="1"
	id="shoot"
	image="compiled-2.png"
	rect="108,458,127,470"
	[/animation]

	[animation]
	duration="18"
	events="6:12:18:hurtflicker"
	frames="1"
	id="hurt"
	[/animation]

	[consts]
	chargeup_repeat="2"
	springiness="160"
	[/consts]

	[object_type]
	id="rotor"
	on_end_normal_anim="animation('normal')"
		[animation]
		duration="4"
		frames="4"
		frames_per_row="1"
		id="normal"
		image="enemies/helicopter-plant.png"
		rect="70,14,93,21"
		[/animation]

	[/object_type]

[/prototype]