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[object_type]
always_active="yes"
id="level_controller_onetime"
next_animation="'normal'"
on_create="set(alpha,0)"
on_end_anim="animation('normal')"
on_timer="if(level.player.midpoint_x > vars.x_bound and level.player.midpoint_x < vars.x2_bound and level.player.midpoint_y > vars.y_bound and level.player.midpoint_y < vars.y2_bound and cycle - vars.last_triggered > 250, [fire_event('triggered'),set(vars.last_triggered,cycle)])"
on_triggered="[sound('MenuConfirm.ogg')]"
respawns="no"
timer_frequency="10"
zorder="50"
[vars]
last_triggered="-400"
[/vars]
[animation]
duration="1000"
frame_info="0,1,2,1,833,173,26,26"
frames="1"
id="normal"
image="compiled-2.png"
rect="833,172,860,199"
[/animation]
[/object_type]
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