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[object_prototype]
id="mortimer_npc"
on_create="animation('stand')"
on_end_stand_anim="[if(turn_to_face_player,set(facing, if(level.player.x < x, -1, 1))), animation('stand')]"
on_have_distance="[set(level.player.control_lock, ['ctrl_right']), schedule(2, fire_event('start_talking'))]"
on_interact="[set(level.zoom, 2), set(level.player.control_lock, ['ctrl_left']), set(level.player.tmp.running, 0), schedule(20, fire_event('have_distance'))]"
on_start_talking="[set(level.player.control_lock, null()), fire_event('talk'), set(level.zoom, 1)]"
solid_area="9,10,29,29"
solid_dimensions="npc"
zorder="-2"
[animation]
accel_y="80"
duplicates="3"
duration="7"
frame_info="3,6,5,1,539,226,30,25,2,5,4,1,569,226,32,26,2,5,3,1,601,226,33,26"
frames="3"
id="stand"
image="compiled-2.png"
interact_area="all"
play_backwards="yes"
rect="536,220,573,251"
reverse="yes"
[/animation]
[animation]
accel_y="80"
duration="7"
frame_info="2,5,3,1,444,226,33,26,2,5,4,1,477,226,32,26,3,6,5,1,509,226,30,25"
frames="3"
id="stand"
image="compiled-2.png"
interact_area="all"
rect="442,221,479,252"
reverse="yes"
[/animation]
[animation]
accel_y="80"
frame_info="2,5,4,6,235,252,30,25"
id="portrait"
image="compiled-2.png"
interact_area="all"
rect="233,247,268,282"
scale="6"
[/animation]
[/object_prototype]
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