File: powerup_shooting.cfg

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[prototype]
friction="100"
id="powerup_shooting"
on_acquired="[fire_event(level.player, 'lose_powerup'), set(level.player.variations, filter(level.player.variations, 'v', not strstr(v, 'powerup')) + [consts.powerup_type]),
	  fire_event(level.player, 'get_powerup'),
	   map([0,0,0,0],spawn('points_sparkle',midpoint_x + 1d40-20,midpoint_y + 1d40-20,0)),sound('HeartPickUp.ogg'),die()]"
on_collide="[set(velocity_y, velocity_y/2), set(velocity_x, -velocity_x)]"
on_collide_feet="[set(velocity_y, -velocity_y), set(velocity_x, (velocity_x*9)/10 + (velocity_y*slope_standing_on)/90)]"
on_collide_object_item="if(collide_with.player,fire_event('acquired'))"
on_create="[set(vars.time_to_live, level.cycle + vars.time_to_live),add_particles('particles')]"
on_end_anim="animation('normal')"
on_process="[set(red, (consts.red*intensity)/255),
	             set(green, (consts.green*intensity)/255),
	             set(blue, (consts.blue*intensity)/255),
	             set(alpha, (consts.alpha*intensity)/255)
	  ]
	   where intensity = (wave(cycle*30)+1000)/3 + 1024"
on_timer="[if(level.cycle > vars.time_to_live, die())]"
solid_dimensions="level_only"
timer_frequency="50"
	[vars]
	time_to_live="250"
	[/vars]

	[consts]
	alpha="255"
	blue="255"
	green="255"
	powerup_type="'powerup_shooting'"
	red="255"
	[/consts]

	[particle_system]
	id="particles"
	max_x="20"
	max_y="20"
	min_x="-20"
	min_y="-20"
	spawn_rate="200"
	time_to_live="20"
	type="simple"
		[animation]
		duration="6"
		frame_info="1,1,1,1,227,0,9,9,2,2,2,2,236,0,7,7,3,3,3,3,243,0,5,5,4,4,4,4,248,0,3,3"
		frames="4"
		id="sparkle"
		image="compiled-0.png"
		rect="226,-1,236,9"
		[/animation]

		[animation]
		duration="4"
		frame_info="2,2,2,2,303,0,7,7,3,3,3,3,310,0,5,5,4,4,4,4,315,0,3,3"
		frames="3"
		id="sparkle"
		image="compiled-0.png"
		rect="301,-2,311,8"
		[/animation]

		[animation]
		duration="6"
		frame_info="3,3,3,3,337,0,5,5,4,4,4,4,342,0,3,3"
		frames="2"
		id="sparkle"
		image="compiled-0.png"
		rect="334,-3,344,7"
		[/animation]

		[animation]
		duration="6"
		frame_info="4,4,4,4,122,11,3,3"
		frames="1"
		id="sparkle"
		image="compiled-0.png"
		rect="118,7,128,17"
		[/animation]

	[/particle_system]

	[animation]
	accel_y="20"
	duration="1"
	frame_info="2,3,3,1,829,267,13,14,5,3,5,1,842,267,8,14,5,4,5,2,850,267,8,12,3,5,5,3,858,267,10,10,2,5,2,5,868,267,14,8,1,5,1,4,882,267,16,9,2,3,3,1,898,267,13,14,4,2,4,2,911,267,10,14,5,1,2,4,921,267,11,13,5,1,1,5,932,267,12,12,5,1,1,4,944,267,12,13,3,3,2,2,956,267,13,13"
	frames="12"
	frames_per_row="6"
	id="normal"
	image="compiled-0.png"
	item_area="all"
	rect="827,264,844,281"
	solid_area="4,4,8,8"
	[/animation]

[/prototype]