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[object_type]
always_active="yes"
id="robot_missile1"
object_level_collisions="yes"
on_collide_level="die()"
on_collide_object="if(collide_with_area = 'body', die())"
on_collide_with="[shake_screen(0,100,0,-100), hit(collide_with), die()]"
on_create="sound('missile_launch.ogg')"
on_die="[spawn('explosion1', x, y, facing),
shake_screen(0,50,0,-50)]"
on_process="if(abs(trail_x - x) > 92, [spawn('missile_trail1', x + if(facing = 1, -46, 60), y+2, facing), set_var('trail_x', x)], null())"
[vars]
damage="1"
team="'evil'"
[/vars]
[animation]
attack_area="0,0,10,8"
body_area="0,0,10,8"
damage="1"
duration="5"
frame_info="0,0,1,0,767,846,29,9,1,0,2,0,796,846,27,9"
frames="2"
id="normal"
image="compiled-0.png"
rect="767,846,796,854"
scale="2"
velocity_x="1000"
velocity_y="0"
[/animation]
[/object_type]
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