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[object_type]
dies_on_inactive="true"
hitpoints="1"
id="skeeter"
on_collide="die()"
on_create="[animation('spawn'),set(velocity_x,0), set(facing,desired_facing) where desired_facing = if(level.player.x < x, -1, 1)]"
on_die="spawn('die_cloud', midpoint_x, midpoint_y, facing)"
on_end_move_anim="[animation('move'),if(cycle > 300, die())]"
on_end_spawn_anim="if( level.player.y < y, [animation('move'), set(velocity_y,0)] ,animation('spawn'))"
on_hit_by_player="[die(),score(level,10)]"
[animation]
collide_h="14"
collide_w="16"
collide_x="5"
collide_y="10"
duration="4"
feet_x="14"
feet_y="22"
frame_info="3,3,2,3,519,746,21,20,3,12,2,2,540,746,21,12"
frames="2"
id="move"
image="compiled-0.png"
rect="516,743,541,768"
velocity_x="400"
velocity_y="0"
[/animation]
[animation]
collide_h="14"
collide_w="16"
collide_x="5"
collide_y="10"
duration="4"
feet_x="14"
feet_y="22"
frame_info="3,3,2,3,519,746,21,20,3,12,2,2,540,746,21,12"
frames="2"
id="spawn"
image="compiled-0.png"
rect="516,743,541,768"
velocity_x="0"
velocity_y="-300"
[/animation]
[/object_type]
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