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[object_prototype]
prototype=hittable
solid_dimensions=thrown
collide_dimensions="~key"
friction=1000
[editor_info]
category=keys
[/editor_info]
[vars]
damage=1
[/vars]
tags=swallowable
[properties]
get_hit_by="def(collide_with) null()"
[/properties]
on_collide_object_body=" if(collide_with_area = 'attack', get_hit_by(collide_with))"
on_collide="set(velocity_x, -(velocity_x*70)/100)"
on_collide_head="set(velocity_y, -velocity_y)"
on_collide_feet="[set(velocity_x, (velocity_x*50)/100), if(abs(velocity_x) < 50, set(velocity_x, 0)), set(velocity_y, if(abs(velocity_y) > 50, -velocity_y/2, 0))]"
on_enter_water="[
add_wave(midpoint_x, y2, -2000, 5*velocity_y/2, 30*velocity_y, 300, 300),
add_wave(midpoint_x, y2, 2000, 5*velocity_y/2, 30*velocity_y, 300, 300),
add_wave(midpoint_x, y2, -1000, 3*velocity_y/2, 20*velocity_y, 200, 200),
add_wave(midpoint_x, y2, 1000, 3*velocity_y/2, 20*velocity_y, 200, 200),
add_wave(midpoint_x, y2, -500, 2*velocity_y/2, 10*velocity_y, 100, 100),
add_wave(midpoint_x, y2, 500, 2*velocity_y/2, 10*velocity_y, 100, 100)
]"
zorder=-1
solid_area=0,0,15,15
[/object_prototype]
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