File: lock_breakable.cfg

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frogatto-data 1.0-2
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[object_prototype]

	[editor_info]
	category=keys
	[/editor_info]

	[consts]
	particle_type="'me.particle'"
	[/consts]

	on_unlock="[map([0]*5, spawn(consts.particle_type, me.midpoint_x, me.y - 1d20, me.facing)),sound('BlockBreak.ogg'),die()]"

	zorder=-1

[/object_prototype]