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[object_type]
id=ant_flying_gold
prototype=ant_flying
mass=3
[properties]
facing_player="facing = if(level.player.midpoint_x < midpoint_x, -1, 1)"
[/properties]
on_timer="[%PROTO%, if(animation = 'fly' and (not vars.bomb) and cycle > vars.launch_at,
[set(vars.bomb, new_object), set(attached_objects, [new_object]), set(vars.launch_at, cycle+50)] where new_object = object('moth_bomber_bomb', midpoint_x, midpoint_y + 30, -1, {'animation' -> 'normal2'})),
if(vars.bomb and cycle > vars.launch_at and
midpoint_x > level.player.midpoint_x - 200 and
midpoint_x < level.player.midpoint_x + 200 and
facing_player,
[set(vars.bomb.animation, 'danger'),
set(vars.launch_at, cycle + 25)
]
),
if(vars.bomb and cycle > vars.launch_at and vars.bomb.animation = 'danger',
[
set(vars.bomb.velocity_x, velocity_x),
set(vars.bomb, null()),
set(vars.bomb.animation, 'normal2'),
set(attached_objects, []),
add_object(vars.bomb),
set(vars.launch_at, cycle+100)
]
)
]"
on_process="[%PROTO%, if(vars.bomb, [
set(vars.bomb.midpoint_x, midpoint_x), set(vars.bomb.midpoint_y, midpoint_y + 30), set(vars.bomb.time_in_animation, vars.bomb.time_in_animation+1)])]"
on_lose_wings="[%PROTO%, set(vars.bomb, null()), set(attached_objects, [])]"
[vars]
points_value=5
turns_at_cliffs=1
bomb="null()"
launch_at=0
[/vars]
[consts]
walking_type="'ant_gold'"
[/consts]
[base:animation]
image=enemies/ant-flying-gold.png
rotate_on_slope=yes
pad=3
accel_x=0
accel_y=80
body_area=all
[/animation]
[animation]
id=fly
duplicates=6
rect=3,96,27,123
frames=4
reverse=yes
duration=6
accel_y=0
accel_x=10
[/animation]
[animation]
id=fly #blink variant
rect=3,220,27,247
frames=4
reverse=yes
duration=6
accel_y=0
accel_x=10
[/animation]
[animation]
id=turnFly
rect=3,127,27,154
frames=2
frames_per_row=1
duration=4
accel_y=0
[/animation]
[animation]
id=hurtLoseWings
rect=3,189,27,216
frames=3
duration=6
accel_y=40
events="6:12:18:hurtflicker"
[/animation]
[animation]
id=stand
rect=3,1,27,28
frames=1
duration=6
accel_y=80
accel_x=0
[/animation]
[animation]
id=thrown
rect=31,33,55,60
frames=1
body_area=none
[/animation]
[animation]
id=on_back
rect=31,33,55,60
frames=1
body_area=none
[/animation]
[animation]
id=walk #blink variant
accel_x=300
rect=89,1,113,28
frames=3
duration=6
[/animation]
[animation]
id=walk
duplicates=6
accel_x=300
rect=3,1,27,28
frames=3
duration=6
[/animation]
[animation]
id=spring
rect=3,33,27,60
frames=1
duration=4
[/animation]
[animation]
id=turn
rect=3,65,27,92
frames=3
duration=4
[/animation]
[animation]
id=hurt
rect=90,65,114,92
frames=1
duration=18
events="6:12:18:hurtflicker"
[/animation]
[/object_type]
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