File: red_mosquito.cfg

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frogatto-data 1.0-2
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	[object_type]
	id=red_mosquito
	prototype=mosquito
	[vars]
		team="'evil'"
		points_value="50"
		damage=1
	[/vars]


	on_create="[set_var('dive', 0), set_var('soar', 0), set_var('return_y', y)]"
	on_process_fly="[set(rotate, if(abs(velocity_x) < 100, 0, (15*velocity_y)/velocity_x)),
	            if(vars.soar,
				   [if(y <= vars.return_y, set_var('soar', 0),
				         if(-velocity_y < abs(velocity_x),
						    set(velocity_y, velocity_y - 30), null()))],
	            if(vars.dive, [if(abs(velocity_y) < abs(velocity_x),
	                             set(velocity_y, velocity_y + 30),
								 null()),
							   if(y > level.player.y-20 or vars.dive > 90,
							     [set_var('dive', 0), set_var('soar', 1)],
								  set_var('dive', vars.dive + 1))],
	            if(solid(level, front + facing*80, y, 1, y2 - y),
	            [facing(-facing), animation('turn')],
				  if(animation = 'fly' and
				     level.player.y > y + 50 and level.player.y < y + 300 and
					 level.player.x > min(x + facing*100, x + facing*300) and
					 level.player.x < max(x + facing*100, x + facing*300),
					 [set_var('dive', 1),
					  set_var('target_x',(level.player.x + level.player.x2)/2),
					  set_var('target_y',level.player.y)],

					  #make us return to our original height#
					 if(vars.return_y and y != vars.return_y,
					    set(velocity_y, velocity_y + if(y < vars.return_y, 15, -15)), null()))))) ]"
					    
	on_timer=""
					    
	on_end_anim="if(vars.dive = 0 and vars.soar = 0 and
	                (facing < 0 and x < vars.x_bound or
	                facing > 0 and x2 > vars.x2_bound),
					[facing(-facing), animation('turn')],
					animation('fly'))"


		[base:animation]
		image=enemies/mosquito-red.png
		pad=3
		body_area=all
		[/animation]

		[animation]
		id=fly
		rect=2,2,32,32
		frames=2
		duration=6
		accel_x=15
		[/animation]

		[animation]
		id=spring
		rect=2,36,32,66
		frames=5
		duration=3
		[/animation]

		[animation]
		id=turn
		rect=2,70,32,100
		frames=1
		duration=10
		[/animation]

		[animation]
		id=hurt
		rect=2,2,32,32
		[/animation]

	[/object_type]