File: skeeter_spawner.cfg

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frogatto-data 1.0-2
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	[object_type]
	id=skeeter_spawner
	hitpoints=2
	on_end_normal_anim="animation('shoot')"
	on_end_shoot_anim="animation('normal')"
	on_shoot="spawn('skeeter', midpoint_x, y-40, facing)"
	on_end_normal_wounded_anim="animation('shoot_wounded')"
	on_end_shoot_wounded_anim="animation('normal_wounded')"


	on_hit_by_player="[set(hitpoints, hitpoints - hit_by.damage),animation('hurt'),set(green, 100), set(blue, 100)]"
	on_end_hurt_anim="[set(green, 255), set(blue, 255),animation('normal_wounded')]"
	on_hurtflicker="if(green = 100,[set(green, 255), set(blue, 255)],[set(green, 100), set(blue, 100)])"
	on_die="[score(level,10), spawn('die_cloud', midpoint_x, midpoint_y, facing), spawn_item(me)]"

		[animation]
		id=normal
		image=enemies/bug-plant.png
		rect=36,3,65,40
		pad=3
		collide_x=2
		collide_y=4
		collide_w=26
		collide_h=30
		feet_x=16
		feet_y=36
		frames=1
		duration=80
		accel_y=50
		[/animation]
		
		[animation]
		id=normal_wounded
		image=enemies/bug-plant.png
		rect=36,44,65,81
		pad=3
		collide_x=2
		collide_y=4
		collide_w=26
		collide_h=30
		feet_x=16
		feet_y=36
		frames=1
		duration=120
		accel_y=50
		[/animation]
		
		[animation]
		id=shoot_wounded
		image=enemies/bug-plant.png
		rect=3,44,32,81
		reverse=yes
		pad=3
		collide_x=2
		collide_y=4
		collide_w=26
		collide_h=30
		feet_x=16
		feet_y=36
		frames=4
		duration=4
		events="25:shoot"
		[/animation]
		
		[animation]
		id=hurt
		image=enemies/bug-plant.png
		rect=3,44,32,81
		pad=3
		collide_x=2
		collide_y=4
		collide_w=26
		collide_h=30
		feet_x=16
		feet_y=36
		frames=1
		duration=18
		events="6:12:18:hurtflicker"
		[/animation]

		[animation]
		id=shoot
		image=enemies/bug-plant.png
		rect=3,3,32,40
		reverse=yes
		pad=3
		collide_x=2
		collide_y=4
		collide_w=26
		collide_h=30
		feet_x=16
		feet_y=36
		frames=4
		duration=4
		events="25:shoot"
		[/animation]
	[/object_type]