File: explosion.cfg

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[object_type]
id=explosion
hitpoints=1
on_end_anim="die()"

on_bang="spawn('explosion_spark_bright',midpoint_x,midpoint_y,facing)"

		[animation]
		id=explode
		image=enemies/cannon.png
		x=47
		y=162
		w=13
		h=13
		frames=1
		duration=10
		scale=2
		velocity_x=1
		velocity_y=1
		events="2:bang"
		[/animation]

[/object_type]