File: big_gold_coin.cfg

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frogatto-data 1.0-2
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	[object_type]
	id=big_gold_coin

	on_create="add_particles('particles')"
	collide_dimensions="~item"

	on_collide_object_item="if(collide_with.player,fire_event('acquired'))"
	on_end_anim="animation('normal')"
	respawns="no"

	[editor_info]
	category=items
	[/editor_info]

	on_acquired="[set(level.player.driver.coins, level.player.driver.coins + 10),map([0,0,0,0,0,0,0,0],spawn('coin_sparkle',midpoint_x + 1d40-20,midpoint_y + 1d40-20,0)),sound('coin.ogg'),die()]"

	#timer_frequency=30
	#on_timer="spawn('coin_sparkle',midpoint_x + 1d60-30,midpoint_y + 1d60-30,0)"


		[animation]
		id=normal
		image=props/items.png
		rect=4,141,37,174
		pad=3
		frames=6
		duration=6
		item_area=all
		[/animation]



		[particle_system]
		id=particles
		type=simple
		min_y=-10
		max_y=60
		min_x=-10
		max_x=60
		spawn_rate=60
		time_to_live=20
			[animation]
			id=sparkle
			image=props/items.png
			rect=139,88,149,98
			frames=4
			pad=3
			duration=6
			[/animation]
			
			[animation]  ##same thing, but skip the first frame
			id=sparkle
			image=props/items.png
			rect=153,88,163,98
			frames=3
			pad=3
			duration=4
			[/animation]
			
			[animation]  ##same thing, but skip the first 2 frames
			id=sparkle
			image=props/items.png
			rect=167,88,177,98
			frames=2
			pad=3
			duration=6
			[/animation]
		[/particle_system]


	[/object_type]